Search found 24 matches

by NekoDwarf
Wed Dec 20, 2017 8:14 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1729
Views: 256823

Re: [MOD 0.15.x] pY Coal Processing

pyanodon wrote:Soon™ . 0.16 mods soon.
Whaiting for it to start 0.16 map !
by NekoDwarf
Thu Dec 07, 2017 7:35 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 532
Views: 76706

Re: [MOD 0.15.x] pY Fusion Energy

and what about pY Financial ?
by NekoDwarf
Thu Dec 07, 2017 9:40 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 532
Views: 76706

Re: [MOD 0.15.x] pY Fusion Energy

it is possible to explain what will do pY AlienLife processing and pY Financial ?
by NekoDwarf
Wed Dec 06, 2017 6:11 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1729
Views: 256823

Re: [MOD 0.15.x] pY Coal Processing

First of all pyanadon great work ! I am rly love your mod ! running pyaddons with bob etc. and notice that advanced circuit most painfull circuit board because of optical fiber added to the recepie. More advanced bob circuit boards much easier (there are nothing from pyaddons). So my question is : i...
by NekoDwarf
Fri Nov 17, 2017 3:20 pm
Forum: Mods
Topic: [MOD 0.17.x] NPUtils 4.33
Replies: 44
Views: 16055

Re: [MOD 0.15.x] NPUtils 2.27

Ths for this cool mod ! Have a question about space market to everybody i think. May be add to space market more possobilitys (buy) like science pacs ?
by NekoDwarf
Mon May 15, 2017 4:29 am
Forum: Mods
Topic: [MOD 0.18] Squeak Through 1.8.0
Replies: 110
Views: 66190

Re: [MOD 0.15] Squeak Through 1.1.7

15.10 update possible ?
by NekoDwarf
Sun May 07, 2017 8:49 am
Forum: Yuoki Industries
Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Replies: 164
Views: 61707

Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

yeah, new recipes are too OP against the old-balance and makes coal-frumital-hydrogen obsolete. do you have measured (production and consumption) your setup in uc/min it is will not be actual, becouse i am using also bob's mod (and Angel's aswell). But let's calculate: 20 coal = 1 UC , out of 10 co...
by NekoDwarf
Fri May 05, 2017 6:54 pm
Forum: Yuoki Industries
Topic: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)
Replies: 164
Views: 61707

Re: From Player To Player (Theocrafting, Builds, Blueprints, Tips, Workarounds)

Small UC Geberator , ehich use new coal cracing mechanics (coal+heavy oil = other oils)
How it loocs like
How it loocs like
lay1.jpg (163.93 KiB) Viewed 5515 times
Closer
Closer
lay2.jpg (335.37 KiB) Viewed 5515 times
by NekoDwarf
Sat Apr 29, 2017 4:15 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1189
Views: 333856

Re: Yuoki Industries - Informations, Suggestions, Questions

Dear Yuoki Profit from War will be uotated to 0.15 (there are no power systems as i remember)?
by NekoDwarf
Sat Apr 29, 2017 8:57 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3547
Views: 612621

Re: Development and Discussion

It seems we need to whait before starting 0.15 game (few weeks) . And try to help beloved modmakers update their mods (All mods need a lot of balance. becouse of new mechanics). For Angels mod I thinck serious question is: what to do with uranium ore.
by NekoDwarf
Tue Apr 25, 2017 6:09 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3547
Views: 612621

Re: Development and Discussion

Any plans to update mods for 0.15 ?
by NekoDwarf
Sun Dec 25, 2016 1:53 pm
Forum: Resolved Problems and Bugs
Topic: [Mod Portal] You have 10 unused uploaded files.
Replies: 7
Views: 2503

Re: [Mod Portal] You have 10 unused uploaded files.

I have same problem, and i didnt find any Ui or anything where i can see this files
by NekoDwarf
Fri Dec 23, 2016 1:21 pm
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 35749

Re: [0.14.x] AnonyMods - Overhaul mod

And very important question : your mod better than bob's mod ? (I'm not saying that your mod is bad, making any mod is cool thing - just quickspot didnt give me any reason add your mod to my library). May be it is better focus on unique things (tier N armor etc it is not unique)? P.S. Anyway, good j...
by NekoDwarf
Fri Dec 23, 2016 11:39 am
Forum: Mods
Topic: [0.17.x] AnonyMods - Overhaul mod
Replies: 174
Views: 35749

Re: [0.14.x] AnonyMods - Overhaul mod

It is will be cool. if you will add better description (what technologies ? recipes? entities etc)
by NekoDwarf
Fri Dec 23, 2016 7:38 am
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 101133

Re: Uranium Power

I cant make blueprint with this buildings - it is a bug ?
by NekoDwarf
Sun Aug 14, 2016 9:59 am
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 84888

Re: [MOD 0.13] Black Market (sell and buy on the market)

It seems that I found a bug: when trying to buy simething from bottom of the item list (I have a bunch of mods bob. yuoki etc), I mean changing new buy order, mod just cancaling order itself.
by NekoDwarf
Fri Apr 15, 2016 8:55 am
Forum: Mods
Topic: Suggestions
Replies: 5
Views: 1780

Re: Suggestions

Thancks a lot for your mod pak ! Just wanna ask - what do you thinck about RSO ? this mods work perfect with RSO -) (underground mining & replication give player possobility to make great turtle-base). Also i sweetch Misanthrope to Natural Evolution , and it is loocs like NE more perfomance friendly...
by NekoDwarf
Wed Apr 13, 2016 9:31 am
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 116220

Re: Bob mods for 0.12 General Topic.

Also for gods sake do something about the salt byproduct from chlorine production - so much more use of it is needed to avoid massive massive overflow. That's what active provider chests and a storage chest farm are for. :-) I'm usually using a compression chest. Since it requires a lot of stuff as...
by NekoDwarf
Fri Apr 08, 2016 12:32 pm
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 56313

Re: [MOD 0.12.20+] Homeworld v1

This mod have conflicts with mods like Bob's & Yuoki ?
by NekoDwarf
Fri Apr 08, 2016 8:58 am
Forum: Mods
Topic: Bugs & CTD's! [Latest version only]
Replies: 53
Views: 30535

Re: Bugs & CTD's! [Latest version only]

sirjerome wrote:got this after tying to use a deconstruction planner
Deactivate test-mod mod.

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