Search found 5 matches

by Tynaty
Mon Nov 18, 2024 8:27 am
Forum: Duplicates
Topic: [2.0.15] New Plant growth overwriting blueprint ghosts
Replies: 1
Views: 190

[2.0.15] New Plant growth overwriting blueprint ghosts

What did you do?
I designed a structure using blueprint ghosts on Gleba
What happened?
Over time, plant growth would remove the ghost entities that were being worked on

There's visible holes and gaps as time progresses making it incredibly difficult to tell what is preserved or intentional ...
by Tynaty
Fri Oct 04, 2024 11:21 am
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 40660

Re: Friday Facts #431 - Gleba & Captivity

Finally some good fucking food.. This is what I have always wanted and dreamed of, and escalates, elevated, propels (etc.) Factorio into being THE premier game to play for me from now on. Brilliant iteration upon the gameplay, and I can't wait to see how this unravels in its completed form on launch ...
by Tynaty
Fri Sep 20, 2024 12:34 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 167
Views: 42651

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

Sigh.. Time to start setting up blueprints for tactical train-"railgun" arrays to launch at these things to claim territories early...

Also, excited that those variants that were considered were shown, really thinking id love to see they show up in some way in a Rampant-esque mod.
Sad about those ...
by Tynaty
Fri Nov 17, 2023 4:39 pm
Forum: News
Topic: Friday Facts #385 - Asteroid Collector
Replies: 58
Views: 20197

Re: Friday Facts #385 - Asteroid Collector

TheoMarque wrote: Fri Nov 17, 2023 2:56 pm But, little off topic, can we build them (or variations) on surface for fishing a fishes od smal bitters to munch them into something useful?
Agree, definitely need some fish gameplay outta these bad-boys
by Tynaty
Fri Nov 17, 2023 12:51 pm
Forum: News
Topic: Friday Facts #385 - Asteroid Collector
Replies: 58
Views: 20197

Re: Friday Facts #385 - Asteroid Collector

I feel like given the topic trend of the types of FFFs that's been giving detail towards touching several areas of the games systems, whether passively by nature of the feature/in passing as a light mention, or wholly dedicated to the detail of how it interacts with X and Y.

I'm getting a little ...

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