Search found 130 matches
- Tue Oct 24, 2023 2:22 pm
- Forum: Pending
- Topic: Repeatedly crashing on 7800x3d
- Replies: 5
- Views: 415
Re: Repeatedly crashing on 7800x3d
Hi, sadly turning down those values didnt help at all - but i wasnt able to find a way to reproduce those crashes. So you might be right about an HW issue, though everything else like memtests and stability tests run fine... but i cant post anything regarding an error in the game here. The logs also...
- Mon Oct 23, 2023 1:00 pm
- Forum: Pending
- Topic: Repeatedly crashing on 7800x3d
- Replies: 5
- Views: 415
Re: Repeatedly crashing on 7800x3d
thanks for the fast responses. i am already on 6000 for my RAM, though it is marked for 6200. I will try lowering some settings and keep you up to date. Edit: strange: BIOS reported 6400, CPU-Z reported 3000 (x2) MTPS changed it to 6000 on on BIOS now and adjusted some values for the CPU. Do you thi...
- Mon Oct 23, 2023 12:01 pm
- Forum: Pending
- Topic: Repeatedly crashing on 7800x3d
- Replies: 5
- Views: 415
Repeatedly crashing on 7800x3d
Hi,
i have a heavily modded Space Exploration game running.
Since upgrading my PC from Intel i7 8700 to AMD 7800x3d i get game-crashes (CTD) every other hour.
Please see the log attached
i have a heavily modded Space Exploration game running.
Since upgrading my PC from Intel i7 8700 to AMD 7800x3d i get game-crashes (CTD) every other hour.
Please see the log attached
- Tue Dec 15, 2020 5:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.0.0] Early savegame can leave behind invulnerable player
- Replies: 9
- Views: 5865
- Wed Dec 09, 2020 8:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.0.0] Early savegame can leave behind invulnerable player
- Replies: 9
- Views: 5865
Re: [Klonan] [1.0.0] Early savegame can leave behind invulnerable player
Should be fixed for the next release its not fixed in 1.1.5 edit: "old" save from v 1.0.0 - didnt try to create a new game its 'not fixed' in what way? Do you have a way to spawn invulnerable players in 1.1? Sorry, thought you had a save to test this on. no, i have not tested to "cre...
- Tue Dec 08, 2020 6:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.0.0] Early savegame can leave behind invulnerable player
- Replies: 9
- Views: 5865
- Wed Apr 22, 2020 7:38 pm
- Forum: Outdated/Not implemented
- Topic: Wait Condition: Station disabled
- Replies: 2
- Views: 1259
Wait Condition: Station disabled
TL;DR disabling a station cause its empty doesnt make the waiting train leave to go to another station What ? My Suggestion is, that there could be a condition that checks if the current station is still enabled. If this is not true, the train leaves, cause someone might wanted no trains here -> wh...
- Wed Apr 22, 2020 5:55 pm
- Forum: Minor issues
- Topic: Loaders slower than belts on same tier
- Replies: 4
- Views: 1959
Re: Loaders slower than belts on same tier
so if i play at 120 ups, it should work?
edit: confirmed!
playing at 120ups makes it working
https://imgur.com/Y90yljk
- but thats no solution, since my game is now twice as fast
edit: confirmed!
playing at 120ups makes it working
https://imgur.com/Y90yljk
- but thats no solution, since my game is now twice as fast

- Wed Apr 22, 2020 5:19 pm
- Forum: Minor issues
- Topic: Loaders slower than belts on same tier
- Replies: 4
- Views: 1959
Loaders slower than belts on same tier
Hi, im using 3 mods to spicen up the transport belts: - loader redux - bobs logistics - double speed belts. using them brings the last tier of belts up to 240 items/s - way to fast to see even the belt moving. Sad, but i could work with that. The bug is, that the loader from this tier cant keep up w...
- Thu Mar 07, 2019 5:56 pm
- Forum: Releases
- Topic: Version 0.17.8
- Replies: 25
- Views: 19283
Re: Version 0.17.8
yop, updating worked from 17.7 to .8 on windows with the in-game updater
- Mon Mar 04, 2019 10:17 pm
- Forum: Ideas and Suggestions
- Topic: [17.x] make "autoghostmode" just temporarily
- Replies: 5
- Views: 1731
[17.x] make "autoghostmode" just temporarily
when buildmode switches to ghostmode cause of having not the right item in my inventory when i activated buildmode, it stays there until i press Q and activate it again, nontheless i got some more items in the meantime while having buildmode activated. It would be cool if this mode would be more - d...
- Fri Nov 16, 2018 5:24 pm
- Forum: News
- Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
- Replies: 192
- Views: 76650
Re: Friday Facts #269 - Roadmap update & Transport belt perspective
since the belts will have an "height" now - can i still walk over them without problems?
- Fri Nov 16, 2018 4:59 pm
- Forum: News
- Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
- Replies: 192
- Views: 76650
Re: Friday Facts #269 - Roadmap update & Transport belt perspective
please take all the time you need.
For me, the game is finished already and eveything on top is a "nicetohave" but not essential nor a dealbreaker!
Thanks for your time!
For me, the game is finished already and eveything on top is a "nicetohave" but not essential nor a dealbreaker!
Thanks for your time!
- Fri Sep 21, 2018 6:18 pm
- Forum: News
- Topic: Friday Facts #261 - Performance + New player interaction
- Replies: 94
- Views: 36995
Re: Friday Facts #261 - Performance + New player interaction
the popup error messeges are moving to fast!
- Sat Jun 09, 2018 12:01 am
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 54982
Re: Friday Facts #246 - The GUI update (Part 3)
soundsettings:
there is no "cancel" as describen in the text to see on the screenshot... as wenn its said "escabe is same as pressing back" but its not said if this means settings are saved or not
there is no "cancel" as describen in the text to see on the screenshot... as wenn its said "escabe is same as pressing back" but its not said if this means settings are saved or not
- Sat Dec 30, 2017 3:39 pm
- Forum: Releases
- Topic: Version 0.16.10
- Replies: 21
- Views: 14766
Re: Version 0.16.10
well, i saw the bugs reported about the requester - but my problem is with the buffer chest - it doesnt really supply my player.
Isnt that waht it intentionally was made for?
using provider does work - but not a buffer chest.
Isnt that waht it intentionally was made for?
using provider does work - but not a buffer chest.
- Wed Dec 13, 2017 1:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][for 0.16][0.15.31]Reopening: Bug with blue prints and circuit network
- Replies: 13
- Views: 7667
Re: [Twinsen][for 0.16][0.15.31]Reopening: Bug with blue prints and circuit network
Fixed in 0.16. When building blueprints, any already existing building of the same entity type will have their settings updated instead of showing red. Circuit network settings will be also updated. does this also work for any other levels of the same entity? i.e. having assembler2 in BP replacing ...
- Mon Dec 11, 2017 10:06 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 69530
Re: Friday Facts #220 - The best Friday Facts ever
I love everything about the artillery train except that you fire for free, building more than one just seems to destructive that way. An upgraded thank shell with a stackload of 200 or so would be perfect. and of course, now we need an gunn turret train :twisted: who told u that the shells are free...
- Mon Dec 11, 2017 1:22 pm
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 69530
Re: Friday Facts #220 - The best Friday Facts ever
I love everything about the artillery train except that you fire for free, building more than one just seems to destructive that way. An upgraded thank shell with a stackload of 200 or so would be perfect. and of course, now we need an gunn turret train :twisted: who told u that the shells are free?
- Sun May 21, 2017 5:48 pm
- Forum: Technical Help
- Topic: Invalid packet (type LANBroadcast)
- Replies: 1
- Views: 1294
Invalid packet (type LANBroadcast)
Hi, since 015 (i guess) im getting the following message on my private hosted server (LAN) 66.556 Info UnparsedNetworkMessage.cpp:87: Invalid packet (type LANBroadcast) received from 192.168.2.5:49615: unexpected packet type The IP is the servers own one. its always naming the 2nd port factorio is l...