Search found 142 matches

by Speadge
Sat Dec 14, 2024 8:24 am
Forum: Not a bug
Topic: [not a bug] Asteroid collector dont accept inputs anymore (2.0.25)
Replies: 3
Views: 160

Re: Asteroid collector dont accept inputs anymore (2.0.25)

IsaacOscar wrote: Sat Dec 14, 2024 8:14 am See the 2.0.25 changelog and 124025
ok, thanks for the info

best example for that:
https://xkcd.com/1172/

ones fix breaks another ones workflow :D
by Speadge
Sat Dec 14, 2024 8:09 am
Forum: Not a bug
Topic: [not a bug] Asteroid collector dont accept inputs anymore (2.0.25)
Replies: 3
Views: 160

[not a bug] Asteroid collector dont accept inputs anymore (2.0.25)

Hi,

i just noticed, that newly built asteroid collectors dont accept inputs by loaders anymore...
the existing once still do.

---

What did you do?
build a new asteroid collector, connect a inbound loader
Edit: happens als by rebuilding a loader nexxt to the collector

What happened?
it didnt ...
by Speadge
Thu Nov 28, 2024 10:23 pm
Forum: Ideas and Suggestions
Topic: "Set recipe" to take just exact recipe signals
Replies: 0
Views: 219

"Set recipe" to take just exact recipe signals

Hi,

Situation:
I ran into problems chaining multiple buildings that have "read content" and "set recipe" activated, it turned out they loop themself, because the result of one building triggers the recipe to be set on another building.

My suggestion:
Since we can send exact recipes with ...
by Speadge
Sun Nov 24, 2024 1:51 pm
Forum: Ideas and Suggestions
Topic: higher quality items in lower quality recipies
Replies: 2
Views: 225

Re: higher quality items in lower quality recipies

IsaacOscar wrote: Sun Nov 24, 2024 11:50 am This seems to be the same suggestion as 116817
there are so many different words in the world to describe the same :D

yeah, u r right :D
by Speadge
Sun Nov 24, 2024 1:49 pm
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 172
Views: 22717

Re: Ability to craft lower quality with higher quality


But if it would also have to consider the input qualities to determine an average quality then things get complex for every single item that is crafted. Every single time it would have to calculate a new probability depending on the combination of ingredient quality, further deluded by the quality ...
by Speadge
Sun Nov 24, 2024 11:34 am
Forum: Ideas and Suggestions
Topic: higher quality items in lower quality recipies
Replies: 2
Views: 225

higher quality items in lower quality recipies

Hi,

please give us the option to use "good" materials for "poor" items.

it really sucks to set up dedicated production chains. either just an option on an assemler "accept better quality ingredients" or make it default. Dont let the mods handle that!
by Speadge
Tue Nov 19, 2024 8:22 am
Forum: Releases
Topic: Version 2.0.20
Replies: 45
Views: 14602

Re: Version 2.0.20

Selecting a spidertron remote selection in the quickbar which is for a different planet than the current one will center on the planet.
THIS!!! Great one.

now just a small thing: left clicking with a remote on hand should not deselect the spidertron... that happens way too much accidentally
by Speadge
Tue Nov 05, 2024 7:39 pm
Forum: Assigned
Topic: [Kovarex] recursive ingredient parametrization
Replies: 0
Views: 198

[Kovarex] recursive ingredient parametrization

Hi,

im trying to set up a blueprint, that builds multiple stages of modules.
since they rely on each other, gen2 needs gen1 as an ingredient.

So i set up the parameter and just want to give the final module as input.
this works fine, when u respect, that the gen1 module has to be ingedient #3, so ...
by Speadge
Mon Nov 04, 2024 10:03 am
Forum: Ideas and Suggestions
Topic: Mod-Portal "actually unusable" (tm)...
Replies: 0
Views: 106

Mod-Portal "actually unusable" (tm)...

hi,

since the rocket graphic has been updated ingame, the one on the modpage to "go to top" needs to be as well. ;)
by Speadge
Mon Nov 04, 2024 9:34 am
Forum: Ideas and Suggestions
Topic: Demolisher attack-trigger
Replies: 0
Views: 284

Demolisher attack-trigger

Hi,

just a thought: could you change that a demolisher just gets triggered to attack the player when he loses a certain amount of hp (i.e. 0.5%) by any attacks?
it feels weird that he gets aggressive just by a normal pistol shot that he wont feel under the hood ;).
And ignore fire attacks ...
by Speadge
Fri Oct 18, 2024 2:37 pm
Forum: Resolved Problems and Bugs
Topic: Repeatedly crashing on 7800x3d
Replies: 6
Views: 2338

Re: Repeatedly crashing on 7800x3d

can be moved to "fixed".

although it seemed to be an cpu issue, it was caused by the RAM feeding fals data.
I found it with "coretester", which focusses prime95 tests on specific cores. And although this does not test ram, it caused issues when the ram was XMP'ed.

RMA'd the RAM, and the new one ...
by Speadge
Fri Oct 18, 2024 11:08 am
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 32034

Re: Friday Facts #433 - Liftoff Initiated

who's voice is that?
its the same like in the steam release trailer, isnt it?
by Speadge
Tue Oct 24, 2023 2:22 pm
Forum: Resolved Problems and Bugs
Topic: Repeatedly crashing on 7800x3d
Replies: 6
Views: 2338

Re: Repeatedly crashing on 7800x3d

Hi,

sadly turning down those values didnt help at all - but i wasnt able to find a way to reproduce those crashes.
So you might be right about an HW issue, though everything else like memtests and stability tests run fine... but i cant post anything regarding an error in the game here.
The logs ...
by Speadge
Mon Oct 23, 2023 1:00 pm
Forum: Resolved Problems and Bugs
Topic: Repeatedly crashing on 7800x3d
Replies: 6
Views: 2338

Re: Repeatedly crashing on 7800x3d

thanks for the fast responses.

i am already on 6000 for my RAM, though it is marked for 6200.

I will try lowering some settings and keep you up to date.

Edit: strange: BIOS reported 6400, CPU-Z reported 3000 (x2) MTPS
changed it to 6000 on on BIOS now and adjusted some values for the CPU.

Do you ...
by Speadge
Mon Oct 23, 2023 12:01 pm
Forum: Resolved Problems and Bugs
Topic: Repeatedly crashing on 7800x3d
Replies: 6
Views: 2338

Repeatedly crashing on 7800x3d

Hi,

i have a heavily modded Space Exploration game running.
Since upgrading my PC from Intel i7 8700 to AMD 7800x3d i get game-crashes (CTD) every other hour.

Please see the log attached
by Speadge
Tue Dec 15, 2020 5:19 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.0.0] Early savegame can leave behind invulnerable player
Replies: 9
Views: 7298

Re: [Klonan] [1.0.0] Early savegame can leave behind invulnerable player

Klonan wrote: Fri Dec 11, 2020 8:08 am
No, I didn't worry about a migration, because its just a minor issue and not common

You can fix it with a console command:
/c game.player.gui.screen.skip_cutscene_label.destroy()
worked fine, thanks
by Speadge
Wed Dec 09, 2020 8:06 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.0.0] Early savegame can leave behind invulnerable player
Replies: 9
Views: 7298

Re: [Klonan] [1.0.0] Early savegame can leave behind invulnerable player




Should be fixed for the next release

its not fixed in 1.1.5
edit: "old" save from v 1.0.0 - didnt try to create a new game

its 'not fixed' in what way?

Do you have a way to spawn invulnerable players in 1.1?

Sorry, thought you had a save to test this on.
no, i have not tested to "create ...
by Speadge
Tue Dec 08, 2020 6:17 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.0.0] Early savegame can leave behind invulnerable player
Replies: 9
Views: 7298

Re: [Klonan] [1.0.0] Early savegame can leave behind invulnerable player

Klonan wrote: Mon Aug 31, 2020 12:34 pm Should be fixed for the next release
its not fixed in 1.1.5

edit: "old" save from v 1.0.0 - didnt try to create a new game
by Speadge
Wed Apr 22, 2020 7:38 pm
Forum: Outdated/Not implemented
Topic: Wait Condition: Station disabled
Replies: 2
Views: 1653

Wait Condition: Station disabled

TL;DR
disabling a station cause its empty doesnt make the waiting train leave to go to another station


What ?
My Suggestion is, that there could be a condition that checks if the current station is still enabled. If this is not true, the train leaves, cause someone might wanted no trains here ...
by Speadge
Wed Apr 22, 2020 5:55 pm
Forum: Minor issues
Topic: Loaders slower than belts on same tier
Replies: 4
Views: 2552

Re: Loaders slower than belts on same tier

so if i play at 120 ups, it should work?

edit: confirmed!
playing at 120ups makes it working
https://imgur.com/Y90yljk

- but thats no solution, since my game is now twice as fast :D

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