TL;DR
Add more options to the "search filters" tab in the "browse public games" menu.
Story (feel free to skip this)
Picture this situation: You join a public multiplayer game (after finishing Gelba in your single-player save so you are tired of space age) only to be met with space age game ...
Search found 8 matches
- Sun Nov 17, 2024 5:35 am
- Forum: Ideas and Suggestions
- Topic: More Multiplayer Servers Search Filters Options
- Replies: 0
- Views: 314
- Sat Nov 02, 2024 10:56 pm
- Forum: Duplicates
- Topic: [2.0.13][Space Age][Might not be a bug] Cargo bays are inserter/loader-proof
- Replies: 2
- Views: 247
[2.0.13][Space Age][Might not be a bug] Cargo bays are inserter/loader-proof
What i did: i put copper in a space platform (with editor), and added an inserter to take the copper out of a cargo bay connected to the space platform hub
what happened: the inserter did not take out the copper from the cargo bay (not to be confused with space platform hub)
what i expected: the ...
what happened: the inserter did not take out the copper from the cargo bay (not to be confused with space platform hub)
what i expected: the ...
- Sat Oct 26, 2024 4:49 pm
- Forum: Assigned
- Topic: [raiguard][2.0.11][windows] Black text leaving yellow highlight boxes on mod update screen
- Replies: 2
- Views: 452
[raiguard][2.0.11][windows] Black text leaving yellow highlight boxes on mod update screen
Steps to reproduce: 1. make sure you have at least 10 mods to update of at least 20mb total (otherwise you wont be able to see it easily). 2. open the game (via any method). 3. click "mods" on the title screen. 4. click "updates" at the top of the mod screen. (before we move onto step 5, i'd like to ...
- Wed Oct 23, 2024 10:56 pm
- Forum: Not a bug
- Topic: [2.0.10][space age] /editor is allowed in galaxy submissions
- Replies: 1
- Views: 771
[2.0.10][space age] /editor is allowed in galaxy submissions
i made a new game, did /editor, made a new space platform, disabled asteroids in editor>force>change map settings>asteroids (technically set it to 0 instead of disabling but eh), and then launched the space platform with 10000 thrusters and infinity pipes. at the end i won and was also allowed to ...
- Wed Oct 23, 2024 9:43 pm
- Forum: Minor issues
- Topic: [2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades
- Replies: 8
- Views: 5502
[2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades
(Not including exactly how I found this for the sake of not spoiling space age for others but instead an editor environment)
I placed a railgun turret, hooked it up to power and ammo, and spawned an invincible target dummy in front of it. I then researched 100 levels of railgun attack speed with ...
I placed a railgun turret, hooked it up to power and ammo, and spawned an invincible target dummy in front of it. I then researched 100 levels of railgun attack speed with ...
- Sun Jul 21, 2024 4:18 pm
- Forum: Minor issues
- Topic: [1.1.109][WINDOWS 10] too many open files error for anything multiplayer with over 4000 mods
- Replies: 2
- Views: 665
Re: [1.1.109][WINDOWS 10] too many open files error for anything multiplayer with over 4000 mods
things i forgor to note:
1. i know its modlist related cause i renamed my modlist folder and that magically fixed the problem at the cost of needing to go through and redownload every single mod again.
2. what i expected to happen was it to work like it does with an empty modlist folder exluding ...
1. i know its modlist related cause i renamed my modlist folder and that magically fixed the problem at the cost of needing to go through and redownload every single mod again.
2. what i expected to happen was it to work like it does with an empty modlist folder exluding ...
- Sun Jul 21, 2024 4:14 pm
- Forum: Minor issues
- Topic: [1.1.109][WINDOWS 10] too many open files error for anything multiplayer with over 4000 mods
- Replies: 2
- Views: 665
[1.1.109][WINDOWS 10] too many open files error for anything multiplayer with over 4000 mods
This first started when i tried to join a multiplayer game, i do this all the time, as a result of this i have a 15GB mods file. upon even trying to join the game, i got this error message "Install failed for warptorio2_lootchest_locator: Error when opening C:\Users\[REDACTED]\AppData\Roaming ...
- Tue May 07, 2024 6:23 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.107] Laggy upgrade planner
- Replies: 1
- Views: 850
[1.1.107] Laggy upgrade planner
It started when i installed the merging chests mod, now it could be any mod here, all that matters is there are a ludicrous amount of upgrade possibilities. i opened my upgrade planner expecting there to only be lag if i clicked on the tab with millions of possible upgrades. the exact step this ...