Search found 11 matches

by Xiomax
Sun Mar 07, 2021 3:01 pm
Forum: Ideas and Requests For Mods
Topic: (Joke) Bad Mod Ideas
Replies: 9
Views: 3040

Re: (Joke) Bad Mod Ideas

a mod that steals your bank account information and browsing history Mods can't do that. It is literally impossible for a mod to read data from outside factorio. Could be possible by means of social engineering. Make an interface where players can enter their bank account info. Most users would kno...
by Xiomax
Sat Mar 06, 2021 7:52 pm
Forum: Modding interface requests
Topic: Readable content_size of GUI elements
Replies: 1
Views: 930

Re: Readable content_size of GUI elements

+1 full support!
by Xiomax
Sat Mar 06, 2021 4:48 pm
Forum: Implemented for 2.0
Topic: Implement textfield icon picker
Replies: 5
Views: 2147

Implement textfield icon picker

Hi, I would like to use the "choose_chat_icon_button" in my mod. See image of what I mean https://media.discordapp.net/attachments/306402592265732098/817795654968672276/unknown.png?width=1256&height=821 https://media.discordapp.net/attachments/306402592265732098/817796128149340200/unkn...
by Xiomax
Fri Mar 05, 2021 11:56 pm
Forum: Modding help
Topic: How to set GUI window position in the bottom right corner?
Replies: 0
Views: 814

How to set GUI window position in the bottom right corner?

Total noob here, I'm trying to get the GUI in the bottom right corner at all times https://i.ibb.co/py3z8L7/Screenshot-2.png My code so far: local function set_hud_position(player) local root_frame = get_hud(player) if root_frame then local x = player.display_resolution.width - root_frame.style.widt...
by Xiomax
Fri Apr 22, 2016 10:21 pm
Forum: Mods
Topic: [MOD 0.12.16] Displaying range of turrets [v1.1.2]
Replies: 28
Views: 39637

Re: [MOD 0.12.16] Displaying range of turrets [v1.1.2]

BUG: I'm getting this crash error when trying to clear the turret range, I first press right click and then once i press left click it will give me this error. I'm not clicking on a turret btw.
by Xiomax
Wed Apr 20, 2016 8:57 pm
Forum: Mods
Topic: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Replies: 62
Views: 71597

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

Love the mod, would it be possible to make it compatible with this mod: http://www.factoriomods.com/mods/updated-graphics I seem to be getting an error when I add Terraforming https://i.sli.mg/meShgy.png Thanks and best regards! Terraforming is modifying the debug lua native object and I use it to ...
by Xiomax
Tue Apr 19, 2016 10:40 pm
Forum: Mods
Topic: [MOD 0.12.x] Updated Graphics (0.12.1)
Replies: 8
Views: 42674

Re: [MOD 0.12.x] Updated Graphics (0.12.1)

Love the mod, would it be possible to make it compatible with this mod:

viewtopic.php?f=93&t=15038

I seem to be getting an error when I add Terraforming

Image

Thanks and best regards!
by Xiomax
Tue Apr 19, 2016 10:22 pm
Forum: Mods
Topic: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges
Replies: 62
Views: 71597

Re: [MOD 0.12.x] Terraforming - Bridges, Moats & Drawbridges

Love the mod, would it be possible to make it compatible with this mod:

http://www.factoriomods.com/mods/updated-graphics

I seem to be getting an error when I add Terraforming

Image

Thanks and best regards!
by Xiomax
Mon Mar 28, 2016 6:36 pm
Forum: Mods
Topic: [MOD 0.12.x] Equalizer chests v1.4.0
Replies: 66
Views: 59413

Re: [MOD 0.12.x] Equalizer chests v1.1.4

Unofficial mod fix for 12.11+
Equalizer_Chests_1.1.1.zip
(17.41 KiB) Downloaded 191 times
by Xiomax
Mon Mar 28, 2016 5:19 pm
Forum: Mods
Topic: [MOD 0.11.x] Drive Assist v1.0
Replies: 10
Views: 14110

Re: [MOD 0.11.x] Drive Assist v1.0

Can someone please fix this mod for 12.+?

It seems like an awesome mod and a waste to have lost due to incompatibility.

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