Search found 74 matches

by SANTIMEL
Fri May 08, 2026 10:17 am
Forum: Ideas and Suggestions
Topic: Add a delay to the alert about running out of ammunition in the turrets
Replies: 2
Views: 325

Add a delay to the alert about running out of ammunition in the turrets

The alert about running out of ammunition occurs too early.
By the time I turn my attention to the turret that supposedly ran out of ammunition, it turns out to be full of ammunition.

It is necessary to add a delay in the alert system.

It is possible that the early alert occurs when the quality of ...
by SANTIMEL
Sat May 02, 2026 9:28 am
Forum: Ideas and Suggestions
Topic: Improving interaction with modules
Replies: 0
Views: 226

Improving interaction with modules

It is necessary to make it possible to replace modules with a single click while holding CTRL + SHIFT, or to take them from a machine that does not have a recipe.

Visually ↴
1.png
1.png (5.05 MiB) Viewed 217 times
by SANTIMEL
Fri May 01, 2026 11:58 am
Forum: Ideas and Suggestions
Topic: Containers - Changeable viewing area
Replies: 0
Views: 234

Containers - Changeable viewing area

We need the ability to expand the viewport in containers.

For example, to see more content than requests.

Visually ↴
1.png
1.png (328.61 KiB) Viewed 234 times
by SANTIMEL
Fri Apr 24, 2026 11:25 am
Forum: Ideas and Suggestions
Topic: Counterclockwise rotation has fewer functions than clockwise rotation
Replies: 2
Views: 377

Re: Counterclockwise rotation has fewer functions than clockwise rotation

At least it doesn't work for me.
Maybe it's because I've assigned clockwise and counterclockwise rotation to the two side mouse buttons.
by SANTIMEL
Fri Apr 24, 2026 11:13 am
Forum: Ideas and Suggestions
Topic: Unbalanced running
Replies: 2
Views: 332

Re: Unbalanced running

In my opinion, it is obvious from the context what is required of developers.
As for your suggestion, do not press the keys described at the same time. So this is inevitable.
You're not going to stand under a hail of attacks. And when dodging, the keys are often pressed at the same time, even for a ...
by SANTIMEL
Fri Apr 24, 2026 5:20 am
Forum: Ideas and Suggestions
Topic: Unbalanced running
Replies: 2
Views: 332

Unbalanced running

W = Running ↑ + S = Not running ↓
S = Running ↓ + W = Running ↑
A = Running ← + D = Running β†’
D = Running β†’ + A = Not running ←

Visually ↴
1.png
1.png (43.53 MiB) Viewed 332 times
by SANTIMEL
Fri Apr 24, 2026 5:01 am
Forum: Ideas and Suggestions
Topic: Counterclockwise rotation has fewer functions than clockwise rotation
Replies: 2
Views: 377

Counterclockwise rotation has fewer functions than clockwise rotation

The Clockwise Rotation hotkey allows you to rotate the conveyor in the direction of the cursor.
1.png
1.png (8.39 MiB) Viewed 377 times
It is very comfortable.
However, the Counterclockwise Rotation hotkey does not allow you to turn the conveyor in the direction of the cursor.
This is inconvenient and illogical.
by SANTIMEL
Thu Apr 23, 2026 11:29 am
Forum: Ideas and Suggestions
Topic: The railway station's hitbox does not match the model
Replies: 1
Views: 275

The railway station's hitbox does not match the model

The railway station occupies one square more than it should.

Sometimes it gets in the way of building.

Visually ↴
1.png
1.png (351.08 KiB) Viewed 272 times
by SANTIMEL
Thu Apr 23, 2026 10:56 am
Forum: Ideas and Suggestions
Topic: The ability to change the creation queue by dragging the mouse
Replies: 0
Views: 231

The ability to change the creation queue by dragging the mouse

You need to be able to change the creation queue by dragging the icon, using the mouse. By holding down the right / left mouse button.

After all, canceling the creation of things is problematic.
Especially when the inventory is full, things will end up on the ground.
Or when there are a lot of ...
by SANTIMEL
Fri Apr 03, 2026 7:53 am
Forum: Ideas and Suggestions
Topic: The power line is vertically asymmetrical
Replies: 0
Views: 398

The power line is vertically asymmetrical

The power line is vertically asymmetrical, it is slightly higher. It's worth fixing it.
Despite the fact that the power lines are on the same level, visually it is slightly higher.
My inner perfectionist is unhappy =)

Visually ↴
1.png
1.png (426.23 KiB) Viewed 398 times
by SANTIMEL
Sat Nov 30, 2024 3:49 pm
Forum: Not a bug
Topic: [2.0.21] The wire does not reach
Replies: 23
Views: 5658

Re: [2.0.21] The wire does not reach


What part is wrong?
Your animation does not demonstrate what the wire reach range of an inserter is, to work that out you'll need to try and connect two inserters together.


Oh, I see what you mean. It is difficult to interpret a machine translation of a text perfectly.

I suppose to implement ...
by SANTIMEL
Sat Nov 30, 2024 3:26 pm
Forum: Not a bug
Topic: [2.0.21] The wire does not reach
Replies: 23
Views: 5658

Re: [2.0.21] The wire does not reach


No, i will just use your own argument about importance of real life analogy here: to have long cables, both endpoints need to be able to resist increased tensile forces so they need to be strong enough. Inserter is not strong enough to resist immense tensile forces of having such a long wire (it ...
by SANTIMEL
Sat Nov 30, 2024 3:21 pm
Forum: Not a bug
Topic: [2.0.21] The wire does not reach
Replies: 23
Views: 5658

Re: [2.0.21] The wire does not reach

Except thay won't work, the range is the intersection between the wire reach ranges of the substation and inserter (also the wire reach of the substation is actually the same as its supply range!) So you'd need to draw your green square around the inserter as well, and the substation wouldn't have ...
by SANTIMEL
Sat Nov 30, 2024 3:05 pm
Forum: Not a bug
Topic: [2.0.21] The wire does not reach
Replies: 23
Views: 5658

Re: [2.0.21] The wire does not reach

Make sure that the green and red wires are at least as long as the radius of electricity distribution.
Otherwise there will be such ugliness ↴
7 [30.11.2024].png
Or just make two zones. For electricity, and for connecting logic. So that there are no questions ↴
6 [30.11.2024].jpg
Or
5 [30.11 ...
by SANTIMEL
Sat Nov 30, 2024 2:35 pm
Forum: Not a bug
Topic: [2.0.21] The wire does not reach
Replies: 23
Views: 5658

Re: [2.0.21] The wire does not reach

We have Internet service providers running their wires over the roofs. Because it's more efficient that way. And the city administration runs electric wires underground. Because it's more reliable that way.
However, neither your metaphor nor mine makes sense.

After all, the essence of my claim is ...
by SANTIMEL
Sat Nov 30, 2024 2:14 pm
Forum: Not a bug
Topic: [2.0.21] The wire does not reach
Replies: 23
Views: 5658

Re: [2.0.21] The wire does not reach

In life. The higher the structure, the further you can pull the wire:
8.png
8.png (748 KiB) Viewed 4505 times

It is foolish to proceed only from the possibilities of a low structure.
by SANTIMEL
Sat Nov 30, 2024 3:30 am
Forum: Not a bug
Topic: [2.0.21] The wire does not reach
Replies: 23
Views: 5658

Re: [2.0.21] The wire does not reach

Turn on your head
It just doesn't make sense that the green wire doesn't reach. And the usual wire reaches ↴
1 [30.11.2024].png
1 [30.11.2024].png (505.46 KiB) Viewed 4577 times
by SANTIMEL
Fri Nov 29, 2024 9:28 am
Forum: Not a bug
Topic: [2.0.21] It is impossible to replace transverse objects in one click
Replies: 2
Views: 719

Re: [2.0.21] It is impossible to replace transverse objects in one click

This method only works with drones.
10 [29.11.2024].png
10 [29.11.2024].png (46.11 KiB) Viewed 642 times
And also the settings of the manipulator are not saved when replacing.
by SANTIMEL
Fri Nov 29, 2024 2:17 am
Forum: Ideas and Suggestions
Topic: Deconstruction planner – Dead plants
Replies: 1
Views: 655

Deconstruction planner – Dead plants

Situation
Sometimes the extraction of trees is necessary.
But the priority is to preserve living trees that better absorb pollution.
Decision
Add a clause that will limit the types of extracted wood to dry, rotten, burnt, stumps ↴
9 [29.11.2024].png
9 [29.11.2024].png (183.21 KiB) Viewed 655 times
by SANTIMEL
Fri Nov 29, 2024 1:41 am
Forum: Not a bug
Topic: [2.0.21] The wire does not reach
Replies: 23
Views: 5658

Re: [2.0.21] The wire does not reach

These are ordinary power lines, of poor quality. And an attempt to connect them with a wire is made in the Map Editor.
So it makes no sense to calculate the length of the wire based on a player who does not exist on the map.

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