Search found 64 matches
- Sat Nov 30, 2024 3:49 pm
- Forum: Not a bug
- Topic: [2.0.21] The wire does not reach
- Replies: 23
- Views: 1483
Re: [2.0.21] The wire does not reach
What part is wrong?
Your animation does not demonstrate what the wire reach range of an inserter is, to work that out you'll need to try and connect two inserters together.
Oh, I see what you mean. It is difficult to interpret a machine translation of a text perfectly.
I suppose to implement ...
- Sat Nov 30, 2024 3:26 pm
- Forum: Not a bug
- Topic: [2.0.21] The wire does not reach
- Replies: 23
- Views: 1483
Re: [2.0.21] The wire does not reach
No, i will just use your own argument about importance of real life analogy here: to have long cables, both endpoints need to be able to resist increased tensile forces so they need to be strong enough. Inserter is not strong enough to resist immense tensile forces of having such a long wire (it ...
- Sat Nov 30, 2024 3:21 pm
- Forum: Not a bug
- Topic: [2.0.21] The wire does not reach
- Replies: 23
- Views: 1483
Re: [2.0.21] The wire does not reach
Except thay won't work, the range is the intersection between the wire reach ranges of the substation and inserter (also the wire reach of the substation is actually the same as its supply range!) So you'd need to draw your green square around the inserter as well, and the substation wouldn't have ...
- Sat Nov 30, 2024 3:05 pm
- Forum: Not a bug
- Topic: [2.0.21] The wire does not reach
- Replies: 23
- Views: 1483
Re: [2.0.21] The wire does not reach
Make sure that the green and red wires are at least as long as the radius of electricity distribution.
Otherwise there will be such ugliness ↴
7 [30.11.2024].png
Or just make two zones. For electricity, and for connecting logic. So that there are no questions ↴
6 [30.11.2024].jpg
Or
5 [30.11 ...
Otherwise there will be such ugliness ↴
7 [30.11.2024].png
Or just make two zones. For electricity, and for connecting logic. So that there are no questions ↴
6 [30.11.2024].jpg
Or
5 [30.11 ...
- Sat Nov 30, 2024 2:35 pm
- Forum: Not a bug
- Topic: [2.0.21] The wire does not reach
- Replies: 23
- Views: 1483
Re: [2.0.21] The wire does not reach
We have Internet service providers running their wires over the roofs. Because it's more efficient that way. And the city administration runs electric wires underground. Because it's more reliable that way.
However, neither your metaphor nor mine makes sense.
After all, the essence of my claim is ...
However, neither your metaphor nor mine makes sense.
After all, the essence of my claim is ...
- Sat Nov 30, 2024 2:14 pm
- Forum: Not a bug
- Topic: [2.0.21] The wire does not reach
- Replies: 23
- Views: 1483
Re: [2.0.21] The wire does not reach
In life. The higher the structure, the further you can pull the wire:
It is foolish to proceed only from the possibilities of a low structure.
It is foolish to proceed only from the possibilities of a low structure.
- Sat Nov 30, 2024 3:30 am
- Forum: Not a bug
- Topic: [2.0.21] The wire does not reach
- Replies: 23
- Views: 1483
Re: [2.0.21] The wire does not reach
Turn on your head
It just doesn't make sense that the green wire doesn't reach. And the usual wire reaches ↴
It just doesn't make sense that the green wire doesn't reach. And the usual wire reaches ↴
- Fri Nov 29, 2024 9:28 am
- Forum: Not a bug
- Topic: [2.0.21] It is impossible to replace transverse objects in one click
- Replies: 2
- Views: 264
Re: [2.0.21] It is impossible to replace transverse objects in one click
This method only works with drones.
And also the settings of the manipulator are not saved when replacing.- Fri Nov 29, 2024 2:17 am
- Forum: Ideas and Suggestions
- Topic: Deconstruction planner – Dead plants
- Replies: 1
- Views: 182
Deconstruction planner – Dead plants
Situation
Sometimes the extraction of trees is necessary.But the priority is to preserve living trees that better absorb pollution.
Decision
Add a clause that will limit the types of extracted wood to dry, rotten, burnt, stumps ↴- Fri Nov 29, 2024 1:41 am
- Forum: Not a bug
- Topic: [2.0.21] The wire does not reach
- Replies: 23
- Views: 1483
Re: [2.0.21] The wire does not reach
These are ordinary power lines, of poor quality. And an attempt to connect them with a wire is made in the Map Editor.
So it makes no sense to calculate the length of the wire based on a player who does not exist on the map.
So it makes no sense to calculate the length of the wire based on a player who does not exist on the map.
- Fri Nov 29, 2024 1:23 am
- Forum: Ideas and Suggestions
- Topic: [2.0.21] Target priorities – Dragging and dropping
- Replies: 1
- Views: 191
[2.0.21] Target priorities – Dragging and dropping
Goal
Simplify the gameplaySituation
It is inconvenient to change the priorities of goals.Decision
Make it so that priorities can be dragged with the mouse cursor. Just as it was done with the research in the laboratory.- Thu Nov 28, 2024 11:17 pm
- Forum: Not a bug
- Topic: [2.0.21] The wire does not reach
- Replies: 23
- Views: 1483
Re: [2.0.21] The wire does not reach
And what is the deep meaning of such an idea?
After all, judging by the radius, the power line in the upper right corner should reach. And everyone else is not.
After all, judging by the radius, the power line in the upper right corner should reach. And everyone else is not.
- Thu Nov 28, 2024 11:06 pm
- Forum: Not a bug
- Topic: [2.0.21] The wire does not reach
- Replies: 23
- Views: 1483
[2.0.21] The wire does not reach
Situation
The wire does not reach ↴- Thu Nov 28, 2024 10:44 pm
- Forum: Not a bug
- Topic: [2.0.21] It is impossible to replace transverse objects in one click
- Replies: 2
- Views: 264
[2.0.21] It is impossible to replace transverse objects in one click
Situation
It is impossible to replace different types of manipulators in one click. As well as transverse objects ↴- Sun Nov 24, 2024 10:58 pm
- Forum: Ideas and Suggestions
- Topic: Improving the tool - Pipette
- Replies: 0
- Views: 142
Improving the tool - Pipette
Goal
Improve the game mechanics.
Situation
The hotkey "Q" allows you to use the Eyedropper, or Clear the mouse cursor.
I suggest adding related functions ↴
The idea
" Shift + Q " to pick up the last object copied with the eyedropper.
" Ctrl + Q " in order to pick up the last construction ...
Improve the game mechanics.
Situation
The hotkey "Q" allows you to use the Eyedropper, or Clear the mouse cursor.
I suggest adding related functions ↴
The idea
" Shift + Q " to pick up the last object copied with the eyedropper.
" Ctrl + Q " in order to pick up the last construction ...
- Fri Sep 06, 2024 11:41 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1958
- Views: 657017
Re: Simple Questions and Short Answers
«Supply challenge» – Why do glasses exist in this mode? What's the point of exchanging saved time for these points?
- Thu Sep 05, 2024 8:34 pm
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 207
- Views: 76357
Re: The order of construction
I think you are severely underestimating the amount of optimization that has gone into bots already. I think you should also research first how things work and why, and what is already planned for 2.0 before making threads like this.
Before creating a topic. I use the site search.
So it is ...
- Thu Sep 05, 2024 5:45 pm
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 207
- Views: 76357
Re: The order of construction
You are not taking into account the time that the drone spends on long-distance flights.
The distance that the player is able to reduce ↴
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Анимация 2.gif
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Анимация 3.gif
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Yes. In the current situation, it is more profitable to stand in the center and wait for the drones to build everything ...
The distance that the player is able to reduce ↴
ㅤ
Анимация 2.gif
ㅤ
Анимация 3.gif
ㅤ
Yes. In the current situation, it is more profitable to stand in the center and wait for the drones to build everything ...
- Wed Sep 04, 2024 11:45 pm
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 207
- Views: 76357
Re: The order of construction
…
The rendering cost and simulation cost to them is miniscule, and if it actually matters to your computer it might not be suited for Factorio in general.
For my PC, the high load is not a problem.
But for my nerves, it is a serious problem, waiting for the drones to bother to build what I need ...
- Wed Sep 04, 2024 9:31 pm
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 207
- Views: 76357
Re: The order of construction
Please answer briefly, in your own words.
Because the longer the article, the more mistakes the online translator makes.
And as a result, it becomes difficult to understand something.