Search found 49 matches
- Fri Sep 06, 2024 11:41 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1645
- Views: 565943
Re: Simple Questions and Short Answers
«Supply challenge» – Why do glasses exist in this mode? What's the point of exchanging saved time for these points?
- Thu Sep 05, 2024 8:34 pm
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 206
- Views: 67775
Re: The order of construction
I think you are severely underestimating the amount of optimization that has gone into bots already. I think you should also research first how things work and why, and what is already planned for 2.0 before making threads like this. Before creating a topic. I use the site search. So it is obvious ...
- Thu Sep 05, 2024 5:45 pm
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 206
- Views: 67775
Re: The order of construction
You are not taking into account the time that the drone spends on long-distance flights. The distance that the player is able to reduce ↴ ㅤ Анимация 2.gif ㅤ Анимация 3.gif ㅤ Yes. In the current situation, it is more profitable to stand in the center and wait for the drones to build everything. But i...
- Wed Sep 04, 2024 11:45 pm
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 206
- Views: 67775
Re: The order of construction
… The rendering cost and simulation cost to them is miniscule, and if it actually matters to your computer it might not be suited for Factorio in general. For my PC, the high load is not a problem. But for my nerves, it is a serious problem, waiting for the drones to bother to build what I need. It...
- Wed Sep 04, 2024 9:31 pm
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 206
- Views: 67775
Re: The order of construction
Please answer briefly, in your own words.
Because the longer the article, the more mistakes the online translator makes.
And as a result, it becomes difficult to understand something.
- Wed Sep 04, 2024 7:02 pm
- Forum: Outdated/Not implemented
- Topic: Personal robots prioritizing nearest first
- Replies: 206
- Views: 67775
The order of construction
Goal Optimization Situation Drones waste the player's time and take up computer resources. Decision Let the drones build, starting from the closest objects to the hero. Ending with the most distant ones. ㅤ Анимация.gif ㅤ The player, by moving around the area, could speed up the construction of the ...
- Wed Sep 04, 2024 12:29 am
- Forum: Ideas and Suggestions
- Topic: Telling inserters where to place items on transport belts
- Replies: 33
- Views: 21757
Re: Manipulator – Which lane should I put it in, Which strip should I take it from
Limitations make the game more interesting. Forcing the player to get out of a difficult situation.
However, expanding the player's capabilities also makes the game more interesting. At the same time, letting the player's imagination run wild.
However, expanding the player's capabilities also makes the game more interesting. At the same time, letting the player's imagination run wild.
- Tue Sep 03, 2024 2:14 am
- Forum: Ideas and Suggestions
- Topic: Telling inserters where to place items on transport belts
- Replies: 33
- Views: 21757
Manipulator – Which lane should I put it in, Which strip should I take it from
Goal
Add new featuresSituation
It is annoying that sometimes you have to build mazes to place or take an object from a certain side of the conveyor.Decision
Add new settings to the manipulator. ↴ㅤ
- Mon Sep 02, 2024 9:54 am
- Forum: Ideas and Suggestions
- Topic: Placing pipes next to each other
- Replies: 22
- Views: 14147
Non-connectable pipes
Goal
Optimize the game space.Situation
When building pipes, they are always trying to connect to each other.When the contents of the pipes are different, you have to retreat a precious distance.
Decision
Make sure that pipes with different contents do not connect to each other ↴ㅤ
- Tue Jun 11, 2024 3:48 am
- Forum: Implemented in 2.0
- Topic: Turn off Demo sounds when viewing Map generator with Preview
- Replies: 10
- Views: 1105
Background sounds are distracting when creating a game
Goal Let the player focus Situation When you start the game, you will notice an animated background. Where the game's capabilities are shown. However, when creating a new game, the player will have to configure many parameters. It’s just the sounds of gunfire in the animated background that prevent...
- Tue May 14, 2024 2:17 pm
- Forum: Ideas and Suggestions
- Topic: Rear marker lights on the car
- Replies: 7
- Views: 848
Re: Rear marker lights on the car
It is also equally important to make sure that the glow of the headlights and rear marker lights is present when placing the car with the cursor.
Since by default, the game turns on the headlights only when the hero gets into the car.
Since by default, the game turns on the headlights only when the hero gets into the car.
- Tue May 14, 2024 10:36 am
- Forum: Ideas and Suggestions
- Topic: Rear marker lights on the car
- Replies: 7
- Views: 848
- Tue May 14, 2024 6:15 am
- Forum: Ideas and Suggestions
- Topic: Rear marker lights on the car
- Replies: 7
- Views: 848
Rear marker lights on the car
Goal Simplify the gameplay. Situation When the car is looking left or right. It is clearly visible immediately, without even looking closely. But to understand where the car is looking. Up or down. Difficult. We need to take a closer look, spend time. Decision Add headlights and rear dimensions The...
- Mon May 13, 2024 9:24 am
- Forum: Ideas and Suggestions
- Topic: Searchlights
- Replies: 7
- Views: 830
Re: Searchlights
Thank you, but they have a completely different essence and purpose.
I wish there were stationary spotlights. Which, if placed in a row, will evenly illuminate all the fortifications ahead.
I wish there were stationary spotlights. Which, if placed in a row, will evenly illuminate all the fortifications ahead.
- Sun May 12, 2024 9:22 pm
- Forum: Ideas and Suggestions
- Topic: Searchlights
- Replies: 7
- Views: 830
Searchlights
Goal - Diversify the gameplay - Get rid of the disadvantage Situation Attacking enemies are poorly distinguishable. Until they reach the illuminated base. It's not particularly pleasant to look at something dim. Decision Add floodlights to the game. Which would illuminate the nearest and middle fro...
- Sun May 12, 2024 6:32 pm
- Forum: General discussion
- Topic: It is pointless to increase the difficulty of the game
- Replies: 22
- Views: 2925
Re: It is pointless to increase the difficulty of the game
It just depends on the concept that the game developers choose. For example, in Skyrim, the main part of the achievements are achievements for completed storylines. Or, for example, in some games, death is an achievement. The absurdity … But like I said. It all depends on the concept that the game d...
- Sun May 12, 2024 1:08 pm
- Forum: General discussion
- Topic: It is pointless to increase the difficulty of the game
- Replies: 22
- Views: 2925
Re: It is pointless to increase the difficulty of the game
That sounds great.
Until you remember that it's usually already in the game.
It somewhat resembles the check marks under completed tasks.
Questions on the map. Which icons change when you study those zones.
As well as checkboxes in Factorio, about the completed training of certain game mechanics.
Until you remember that it's usually already in the game.
It somewhat resembles the check marks under completed tasks.
Questions on the map. Which icons change when you study those zones.
As well as checkboxes in Factorio, about the completed training of certain game mechanics.
- Sun May 12, 2024 12:32 pm
- Forum: General discussion
- Topic: It is pointless to increase the difficulty of the game
- Replies: 22
- Views: 2925
Re: It is pointless to increase the difficulty of the game
Stop thinking for me.
Game achievements are not meaningless figurines that you can buy on the market.
These achievements provide additional goals and challenges. In addition to the one that is in the game initially.
And the depressing thing is that this is not the case for hardcore modes.
Game achievements are not meaningless figurines that you can buy on the market.
These achievements provide additional goals and challenges. In addition to the one that is in the game initially.
And the depressing thing is that this is not the case for hardcore modes.
- Sun May 12, 2024 11:09 am
- Forum: General discussion
- Topic: It is pointless to increase the difficulty of the game
- Replies: 22
- Views: 2925
Re: It is pointless to increase the difficulty of the game
Of course you are right! For example, I hate that you can't disable achievements on Steam. When the window pops up that you have received this or that achievement. It knocks you out of immersion in the game world. Throwing it into the real one. But Factorio is not the case. This is not a game with a...
- Sun May 12, 2024 8:57 am
- Forum: General discussion
- Topic: Railway stations – Hell for a perfectionist
- Replies: 17
- Views: 2211
Re: Railway stations – Hell for a perfectionist
This is relevant at the initial stage of the game. And also in a hardcore game, with the minimum possible amount of resources, at the maximum distance from each other. Where to build two directions is impractical. There you think about how to save money, not to attract unnecessary attention of enemi...