The alert about running out of ammunition occurs too early.
By the time I turn my attention to the turret that supposedly ran out of ammunition, it turns out to be full of ammunition.
It is necessary to add a delay in the alert system.
It is possible that the early alert occurs when the quality of ...
Search found 74 matches
- Fri May 08, 2026 10:17 am
- Forum: Ideas and Suggestions
- Topic: Add a delay to the alert about running out of ammunition in the turrets
- Replies: 2
- Views: 325
- Sat May 02, 2026 9:28 am
- Forum: Ideas and Suggestions
- Topic: Improving interaction with modules
- Replies: 0
- Views: 226
Improving interaction with modules
It is necessary to make it possible to replace modules with a single click while holding CTRL + SHIFT, or to take them from a machine that does not have a recipe.
Visually β΄
Visually β΄
- Fri May 01, 2026 11:58 am
- Forum: Ideas and Suggestions
- Topic: Containers - Changeable viewing area
- Replies: 0
- Views: 234
Containers - Changeable viewing area
We need the ability to expand the viewport in containers.
For example, to see more content than requests.
Visually β΄
For example, to see more content than requests.
Visually β΄
- Fri Apr 24, 2026 11:25 am
- Forum: Ideas and Suggestions
- Topic: Counterclockwise rotation has fewer functions than clockwise rotation
- Replies: 2
- Views: 377
Re: Counterclockwise rotation has fewer functions than clockwise rotation
At least it doesn't work for me.
Maybe it's because I've assigned clockwise and counterclockwise rotation to the two side mouse buttons.
Maybe it's because I've assigned clockwise and counterclockwise rotation to the two side mouse buttons.
- Fri Apr 24, 2026 11:13 am
- Forum: Ideas and Suggestions
- Topic: Unbalanced running
- Replies: 2
- Views: 332
Re: Unbalanced running
In my opinion, it is obvious from the context what is required of developers.
As for your suggestion, do not press the keys described at the same time. So this is inevitable.
You're not going to stand under a hail of attacks. And when dodging, the keys are often pressed at the same time, even for a ...
As for your suggestion, do not press the keys described at the same time. So this is inevitable.
You're not going to stand under a hail of attacks. And when dodging, the keys are often pressed at the same time, even for a ...
- Fri Apr 24, 2026 5:20 am
- Forum: Ideas and Suggestions
- Topic: Unbalanced running
- Replies: 2
- Views: 332
Unbalanced running
W = Running β + S = Not running β
S = Running β + W = Running β
A = Running β + D = Running β
D = Running β + A = Not running β
Visually β΄
S = Running β + W = Running β
A = Running β + D = Running β
D = Running β + A = Not running β
Visually β΄
- Fri Apr 24, 2026 5:01 am
- Forum: Ideas and Suggestions
- Topic: Counterclockwise rotation has fewer functions than clockwise rotation
- Replies: 2
- Views: 377
Counterclockwise rotation has fewer functions than clockwise rotation
The Clockwise Rotation hotkey allows you to rotate the conveyor in the direction of the cursor.
It is very comfortable.
However, the Counterclockwise Rotation hotkey does not allow you to turn the conveyor in the direction of the cursor.
This is inconvenient and illogical.
However, the Counterclockwise Rotation hotkey does not allow you to turn the conveyor in the direction of the cursor.
This is inconvenient and illogical.
- Thu Apr 23, 2026 11:29 am
- Forum: Ideas and Suggestions
- Topic: The railway station's hitbox does not match the model
- Replies: 1
- Views: 275
The railway station's hitbox does not match the model
The railway station occupies one square more than it should.
Sometimes it gets in the way of building.
Visually β΄
Sometimes it gets in the way of building.
Visually β΄
- Thu Apr 23, 2026 10:56 am
- Forum: Ideas and Suggestions
- Topic: The ability to change the creation queue by dragging the mouse
- Replies: 0
- Views: 231
The ability to change the creation queue by dragging the mouse
You need to be able to change the creation queue by dragging the icon, using the mouse. By holding down the right / left mouse button.
After all, canceling the creation of things is problematic.
Especially when the inventory is full, things will end up on the ground.
Or when there are a lot of ...
After all, canceling the creation of things is problematic.
Especially when the inventory is full, things will end up on the ground.
Or when there are a lot of ...
- Fri Apr 03, 2026 7:53 am
- Forum: Ideas and Suggestions
- Topic: The power line is vertically asymmetrical
- Replies: 0
- Views: 398
The power line is vertically asymmetrical
The power line is vertically asymmetrical, it is slightly higher. It's worth fixing it.
Despite the fact that the power lines are on the same level, visually it is slightly higher.My inner perfectionist is unhappy =)
Visually β΄
- Sat Nov 30, 2024 3:49 pm
- Forum: Not a bug
- Topic: [2.0.21] The wire does not reach
- Replies: 23
- Views: 5658
Re: [2.0.21] The wire does not reach
What part is wrong?
Your animation does not demonstrate what the wire reach range of an inserter is, to work that out you'll need to try and connect two inserters together.
Oh, I see what you mean. It is difficult to interpret a machine translation of a text perfectly.
I suppose to implement ...
- Sat Nov 30, 2024 3:26 pm
- Forum: Not a bug
- Topic: [2.0.21] The wire does not reach
- Replies: 23
- Views: 5658
Re: [2.0.21] The wire does not reach
No, i will just use your own argument about importance of real life analogy here: to have long cables, both endpoints need to be able to resist increased tensile forces so they need to be strong enough. Inserter is not strong enough to resist immense tensile forces of having such a long wire (it ...
- Sat Nov 30, 2024 3:21 pm
- Forum: Not a bug
- Topic: [2.0.21] The wire does not reach
- Replies: 23
- Views: 5658
Re: [2.0.21] The wire does not reach
Except thay won't work, the range is the intersection between the wire reach ranges of the substation and inserter (also the wire reach of the substation is actually the same as its supply range!) So you'd need to draw your green square around the inserter as well, and the substation wouldn't have ...
- Sat Nov 30, 2024 3:05 pm
- Forum: Not a bug
- Topic: [2.0.21] The wire does not reach
- Replies: 23
- Views: 5658
Re: [2.0.21] The wire does not reach
Make sure that the green and red wires are at least as long as the radius of electricity distribution.
Otherwise there will be such ugliness β΄
7 [30.11.2024].png
Or just make two zones. For electricity, and for connecting logic. So that there are no questions β΄
6 [30.11.2024].jpg
Or
5 [30.11 ...
Otherwise there will be such ugliness β΄
7 [30.11.2024].png
Or just make two zones. For electricity, and for connecting logic. So that there are no questions β΄
6 [30.11.2024].jpg
Or
5 [30.11 ...
- Sat Nov 30, 2024 2:35 pm
- Forum: Not a bug
- Topic: [2.0.21] The wire does not reach
- Replies: 23
- Views: 5658
Re: [2.0.21] The wire does not reach
We have Internet service providers running their wires over the roofs. Because it's more efficient that way. And the city administration runs electric wires underground. Because it's more reliable that way.
However, neither your metaphor nor mine makes sense.
After all, the essence of my claim is ...
However, neither your metaphor nor mine makes sense.
After all, the essence of my claim is ...
- Sat Nov 30, 2024 2:14 pm
- Forum: Not a bug
- Topic: [2.0.21] The wire does not reach
- Replies: 23
- Views: 5658
Re: [2.0.21] The wire does not reach
In life. The higher the structure, the further you can pull the wire:
It is foolish to proceed only from the possibilities of a low structure.
It is foolish to proceed only from the possibilities of a low structure.
- Sat Nov 30, 2024 3:30 am
- Forum: Not a bug
- Topic: [2.0.21] The wire does not reach
- Replies: 23
- Views: 5658
Re: [2.0.21] The wire does not reach
Turn on your head
It just doesn't make sense that the green wire doesn't reach. And the usual wire reaches β΄
It just doesn't make sense that the green wire doesn't reach. And the usual wire reaches β΄
- Fri Nov 29, 2024 9:28 am
- Forum: Not a bug
- Topic: [2.0.21] It is impossible to replace transverse objects in one click
- Replies: 2
- Views: 719
Re: [2.0.21] It is impossible to replace transverse objects in one click
This method only works with drones.
And also the settings of the manipulator are not saved when replacing.
- Fri Nov 29, 2024 2:17 am
- Forum: Ideas and Suggestions
- Topic: Deconstruction planner β Dead plants
- Replies: 1
- Views: 655
Deconstruction planner β Dead plants
Situation
Sometimes the extraction of trees is necessary.But the priority is to preserve living trees that better absorb pollution.
Decision
Add a clause that will limit the types of extracted wood to dry, rotten, burnt, stumps β΄- Fri Nov 29, 2024 1:41 am
- Forum: Not a bug
- Topic: [2.0.21] The wire does not reach
- Replies: 23
- Views: 5658
Re: [2.0.21] The wire does not reach
These are ordinary power lines, of poor quality. And an attempt to connect them with a wire is made in the Map Editor.
So it makes no sense to calculate the length of the wire based on a player who does not exist on the map.
So it makes no sense to calculate the length of the wire based on a player who does not exist on the map.