Search found 35 matches
- Fri Aug 09, 2024 3:21 pm
- Forum: News
- Topic: Friday Facts #423 - Research info tooltip & Online players GUI
- Replies: 62
- Views: 10723
Re: Friday Facts #423 - Research info tooltip & Online players GUI
Next step - multimonitor support, with the ability to pin remote views to separate game windows and put it on different screens. 100%! This would be great for power users engineers who want more data readily accessible while working in the other screen... remote view production stats electric netwo...
- Fri Jul 26, 2024 12:49 am
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 91
- Views: 17380
Re: Friday Facts #415 - Fix, Improve, Optimize
For the new server option "auto-pause when a player is joining," is this only for dedicated servers, or will this functionality (hopefully) exist in in-game hosting as well? Hopefully its the latter.
- Tue Jul 23, 2024 6:49 pm
- Forum: General discussion
- Topic: Mods for 1st expansion run
- Replies: 11
- Views: 1187
Re: Mods for 1st expansion run
FYI, Raiguard has mentioned before that all of his mods will be supported with 2.0 on day 1, which coincidentally works perfect for me. So at a minimum you have those.
- Tue Jul 23, 2024 3:08 am
- Forum: General discussion
- Topic: Mods for 1st expansion run
- Replies: 11
- Views: 1187
Re: Mods for 1st expansion run
I'm doing the same thing myself, starting a long term game running 24/7 on a server. Aside from Rate Calculator like you mentioned, I'll be using these two from Raiguard as well: Ultimate Research Queue : Supports queues of 40 or so which is a nice improvement from vanilla. Can also auto-continue in...
- Tue Jul 23, 2024 2:57 am
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 21699
- Fri Jul 12, 2024 12:03 pm
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 117
- Views: 19035
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
Can we display a circuit network value in the message? Say something like a pattern, "Iron plates: {}" where the hole "{}" is replaced with the actual number in the circuit network. Would be very handy, especially when space is limited. Displaying a number on the screen itself a...
- Sat Jul 06, 2024 5:05 am
- Forum: General discussion
- Topic: Factorio price
- Replies: 8
- Views: 1374
Re: Factorio price
Agreed 100%, with the game since 2016 myself. The level of entitlement from some people these days is pretty funny. You're spending $35 for something that cost millions of dollars and years to develop.
- Fri Jul 05, 2024 3:16 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 164
- Views: 37915
Re: Friday Facts #418 - Space Age release date
Really looking forward to this, Factorio is the only gave I've played in the last few years and I'm sure SA will be even more impressive. I don't use Steam and play the game standalone, I'd be lying if I said I wasn't at least a little bit worried about the website crashing/severely slowing down at ...
- Fri Jun 21, 2024 2:44 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 460
- Views: 62708
Re: Friday Facts #416 - Fluids 2.0
Not sure if I'm the biggest fan of the implementation, but what I am happy about is it helps with UPS, and since my main goal on SA is to go big, this will help in achieving that goal to its fullest.
- Tue May 28, 2024 11:52 pm
- Forum: Ideas and Suggestions
- Topic: Items per second info on machines.
- Replies: 32
- Views: 10734
Re: Items per second info on machines.
This would be a really nice thing to have added to the base game, to show the maximum input/out items per time interval. Items/min is more useful for slower crafts, and items/sec is more useful for wanting to saturate an output belt, or to deplete a supply belt. Ideally you'd have a setting to chang...
- Fri Apr 26, 2024 10:46 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 156
- Views: 24013
Re: Friday Facts #408 - Statistics improvements, Linux adventures
I would really like if there was some way to quickly switch through the various surfaces when in the production menu, the name of the surface/platform on the top left can be replaced by a dropdown in the same location. There can be a target sort of symbol next to it that immediately switches it back...
- Wed Jan 24, 2024 2:36 am
- Forum: Ideas and Requests For Mods
- Topic: Breadboards for circuit network combinators
- Replies: 3
- Views: 545
Re: Breadboards for circuit network combinators
Its implemented differently in a bunch of ways, but it functionally does the same thing, using a smaller combinator-only surface to compact circuit network logic builds. I think their approach makes it a bit more convoluted than it needs to be.
- Wed Jan 24, 2024 1:08 am
- Forum: Ideas and Requests For Mods
- Topic: Breadboards for circuit network combinators
- Replies: 3
- Views: 545
Breadboards for circuit network combinators
I love playing with combinators, but one of my biggest gripes is the large amount of space they consume. The game has you building nuclear reactors, portable fusion reactors and flying construction robots, so why should a device which functions as a basic logic gate take up 1x2 space? :lol: But imag...
- Sun Jan 14, 2024 4:39 am
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 231
- Views: 60347
- Fri Jan 12, 2024 8:28 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 231
- Views: 60347
Re: Friday Facts #393 - Putting things on top of other things
Regarding the comments on epilepsy, the game shouldn't be restricted/limited for a minority of players. The new fast belts are a nice addition. Don't use the new belts if you feel like they'll trigger something, or use mods to make whatever changes you want.
- Fri Jan 12, 2024 3:15 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 231
- Views: 60347
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duplicate message please remove
- Fri Jan 12, 2024 3:15 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 231
- Views: 60347
Re: Friday Facts #393 - Putting things on top of other things
Consider the color orange for the new bulk inserters. Its a sportier color, indicative of its performance.
- Fri Jan 12, 2024 12:34 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 231
- Views: 60347
Re: Friday Facts #393 - Putting things on top of other things
This is awesome.
- Fri Jan 05, 2024 2:59 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 134
- Views: 31948
Re: Friday Facts #392 - Parametrised blueprints
It seems like conditional logic baked into it would help out a lot. We were discussing the implication of this feature with the quality mechanic, and how different qualities would be treated as the same parameter or not. For instance, you can have a checkbox on the BP parameter screen when placing i...
- Tue Dec 26, 2023 3:09 pm
- Forum: Releases
- Topic: Version 1.1.101
- Replies: 3
- Views: 17717
Re: Version 1.1.101
I saw the Twitter post and was wondering what happened lol
https://twitter.com/factoriogame/status ... 6849115179
https://twitter.com/factoriogame/status ... 6849115179