Search found 79 matches
- Tue Apr 21, 2026 9:33 pm
- Forum: General discussion
- Topic: Isn't it weird that there are no talks/posts/discussions about 2.1?
- Replies: 12
- Views: 2101
Re: Isn't it weird that there are no talks/posts/discussions about 2.1?
The longer the delay, the more it will have. Let them cook! 
- Fri Oct 24, 2025 3:50 pm
- Forum: News
- Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2β’
- Replies: 72
- Views: 37165
Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2β’
2.1 might be the last chance for us to make some bigger/breaking changes
2.2 or 3.0 possibly confirmedmight
- Tue Oct 21, 2025 7:26 pm
- Forum: General discussion
- Topic: Status of 2.1?
- Replies: 31
- Views: 23715
Re: Status of 2.1?
OK Wube, since its the 1 yr anniversary of SA, you're contractually obligated to give us some news
- Mon Sep 29, 2025 7:15 pm
- Forum: Releases
- Topic: Version 2.0.69
- Replies: 19
- Views: 18045
Re: Version 2.0.69
lolFixed that super-force-building would not generate a player-rotated event.
- Fri Aug 22, 2025 1:40 am
- Forum: General discussion
- Topic: Status of 2.1?
- Replies: 31
- Views: 23715
Re: Status of 2.1?
I strongly suspect 2.1 is going to bring much more than what was originally said in the last FFF about it based on the amount of time they've spent on it so far. The more time they take, the bigger/better its going to be.
- Tue Aug 05, 2025 6:43 am
- Forum: General discussion
- Topic: how long have you played factorio ?
- Replies: 43
- Views: 23917
Re: how long have you played factorio ?
Hard to say since its non-Steam, but based on how reaching 3K hours in Rust felt, Factorio is easily in the 5-6K hour range. I'm grateful for the time I spent playing it, it definitely rewired my brain in terms of prioritization, and good enough vs over-engineering. Thanks Wube.
- Sat Jun 28, 2025 2:20 am
- Forum: General discussion
- Topic: FactorioForum.com + Free Hosting β What Will You Build?
- Replies: 7
- Views: 2776
Re: FactorioForum.com + Free Hosting β What Will You Build?
I think its a cool concept, and it would certainly be useful to have a centralized (and organized) hub of guides, strategies, tools, blueprints, calculators, etc. The best way to get it off the ground IMO is by obsessing over it and adding value to the concept. When other people can actually see ...
- Thu May 15, 2025 9:49 pm
- Forum: Spread the Word
- Topic: How to stop playing Factorio 8 hours straight?
- Replies: 5
- Views: 5242
Re: How to stop playing Factorio 8 hours straight?
You're essentially entering a crackhouse and asking a group of people holding pipes how do I stop.
- Tue May 13, 2025 4:38 pm
- Forum: Multiplayer
- Topic: Where did everyone go?
- Replies: 14
- Views: 5623
Re: Where did everyone go?
Experimental has like 1 public server, stable is where you'll find all of them.
- Fri May 02, 2025 3:17 pm
- Forum: General discussion
- Topic: How do you deal with emptiness after "finishing" the game?
- Replies: 27
- Views: 13024
Re: How do you deal with emptiness after "finishing" the game?
Yeah. And even though the interest is certainly there from the fans for continued development/iteration, Wube evidently has little/no interest in this and wants to move to other ideas. Kindof a disappointing end to the game but it was a fun time playing since 2016 and following along with its ...
- Fri May 02, 2025 4:58 am
- Forum: General discussion
- Topic: How do you deal with emptiness after "finishing" the game?
- Replies: 27
- Views: 13024
Re: How do you deal with emptiness after "finishing" the game?
I have a few hundred hours in my current save, with the goal to megabase and get all prod research to level 30. After getting everything legendary and hitting a ceiling in terms of setups/items, the game honestly became boring and felt more like a chore to play and do stuff. The climb was much more ...
- Fri Apr 25, 2025 12:37 am
- Forum: Duplicates
- Topic: [2.0.45] Shadows darken circuit enable lights
- Replies: 1
- Views: 578
[2.0.45] Shadows darken circuit enable lights
As the title says.
- Tue Apr 08, 2025 5:23 am
- Forum: Minor issues
- Topic: [2.0.44] Nuclear crater obscures railroad ties
- Replies: 1
- Views: 689
[2.0.44] Nuclear crater obscures railroad ties
Not much else to say, this is from laying down tracks over a nuclear crater. See attached pic, was taken in Gleba but the same happens at Nauvis as well. Thanks. 
- Tue Apr 01, 2025 4:48 pm
- Forum: General discussion
- Topic: [Poll] Would you be happy to pay for more official planets and expansions?
- Replies: 67
- Views: 19353
Re: [Poll] Would you be happy to pay for more official planets and expansions?
...
I felt the exact same way. Like they probably needed another 1-2 years of time for the game to be fully baked. Maybe devs will address this someday, maybe not. But if not, this would be the perfect community-led mod to add to the game. Stretching out the tech tree on all of the planets ...
- Sun Mar 30, 2025 7:56 pm
- Forum: General discussion
- Topic: [Poll] Would you be happy to pay for more official planets and expansions?
- Replies: 67
- Views: 19353
Re: [Poll] Would you be happy to pay for more official planets and expansions?
...
I felt the exact same way. Like they probably needed another 1-2 years of time for the game to be fully baked. Maybe devs will address this someday, maybe not. But if not, this would be the perfect community-led mod to add to the game. Stretching out the tech tree on all of the planets. New ...
- Wed Mar 19, 2025 5:12 am
- Forum: General discussion
- Topic: Random thought about Fulgora
- Replies: 5
- Views: 3401
Re: Random thought about Fulgora
Ackshually, Fulgora has plants. Have fun making sense out of this one.
- Wed Mar 19, 2025 5:02 am
- Forum: General discussion
- Topic: [Poll] Would you be happy to pay for more official planets and expansions?
- Replies: 67
- Views: 19353
Re: [Poll] Would you be happy to pay for more official planets and expansions?
100%. Kovarex has other game ideas and wants to see them realized, and thats fine. I just hope this isn't the end of the game.
- Tue Jan 21, 2025 5:54 pm
- Forum: Releases
- Topic: Version 2.0.32
- Replies: 7
- Views: 17491
Re: Version 2.0.32
The other part of the equation is the lava being a glowing source of light as well. Just something about its current state looks off.
- Mon Jan 20, 2025 4:06 pm
- Forum: Releases
- Topic: Version 2.0.32
- Replies: 7
- Views: 17491
Re: Version 2.0.32
Thinking about the lava changes, should shadows be cast on it at all from bots/other objects? Not to say the original bright reflection was optimal either, but perhaps a more muted, darker reflection.
- Wed Jan 15, 2025 10:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand
- Replies: 19
- Views: 10629
Re: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand
Are you certain that you're looking at nutrients, not inputs? My experience is that this problem is way more common in 2.0.30 than this unusual timing would explain. I believe that when the FUEL spoils in the inserter hand, it blocks.
+1. I AFK run my game almost every night to grind out ...