Search found 62 matches

by Neutronium
Tue Jan 21, 2025 5:54 pm
Forum: Releases
Topic: Version 2.0.32
Replies: 7
Views: 9184

Re: Version 2.0.32

The other part of the equation is the lava being a glowing source of light as well. Just something about its current state looks off.
by Neutronium
Mon Jan 20, 2025 4:06 pm
Forum: Releases
Topic: Version 2.0.32
Replies: 7
Views: 9184

Re: Version 2.0.32

Thinking about the lava changes, should shadows be cast on it at all from bots/other objects? Not to say the original bright reflection was optimal either, but perhaps a more muted, darker reflection.
by Neutronium
Wed Jan 15, 2025 10:20 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand
Replies: 17
Views: 4784

Re: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand


Are you certain that you're looking at nutrients, not inputs? My experience is that this problem is way more common in 2.0.30 than this unusual timing would explain. I believe that when the FUEL spoils in the inserter hand, it blocks.


+1. I AFK run my game almost every night to grind out ...
by Neutronium
Sat Jan 11, 2025 8:16 am
Forum: General discussion
Topic: Lightning Collector vs. Lightning Rod
Replies: 8
Views: 1636

Re: Lightning Collector vs. Lightning Rod

Lightning rods may be much cheaper, but if you're making anything halfway functional on Fulgora you should be drowning in resources. Lightning strikes don't change in density depending on rods/collectors, each area gets a random range of strikes. By using collectors, you're getting a higher ...
by Neutronium
Mon Jan 06, 2025 4:26 pm
Forum: Releases
Topic: Version 2.0.29
Replies: 9
Views: 9364

Re: Version 2.0.29

nova4x wrote: Mon Jan 06, 2025 2:18 pm Id love if someone could post the recycler differences
Here is the new one at least. The animation is similar but also refined.
01-06-2025, 10-26-12.png
01-06-2025, 10-26-12.png (831.31 KiB) Viewed 8113 times
by Neutronium
Thu Dec 26, 2024 7:09 pm
Forum: Ideas and Suggestions
Topic: You die when a rocket lands on you
Replies: 27
Views: 1528

Re: You die when a rocket lands on you

Its fine as is. The game doesn't need safety bumpers for stuff like this, if anything it makes things a bit more exciting. Its basically 2.0 of dodging trains before you get your mech suit lol. Don't stand next to the landing zone, and run away from it if you see cargo pods dropping down if you're ...
by Neutronium
Wed Dec 25, 2024 9:28 pm
Forum: Ideas and Suggestions
Topic: Custom minimal payload for auto request missing construction materials
Replies: 7
Views: 1499

Re: Custom minimal payload for auto request missing construction materials

I second this. An easy way to implement this is to have a checkmark next to it that says "request minimum amount," so only what will be needed is launched. Granted the rocket launches will be less efficient, but for the later game thats a smaller annoyance than carrying a bunch of extra stuff you'll ...
by Neutronium
Tue Dec 17, 2024 5:15 pm
Forum: Not a bug
Topic: [2.0.26] Fulgora lightning protection coverage map overlapping into unmapped area
Replies: 2
Views: 158

[2.0.26] Fulgora lightning protection coverage map overlapping into unmapped area

I assume you want that hidden completely. Also, one point to consider when fixing this- if there are lightning collectors in the unmapped area, will their coverage be included in the discovered map? Or should that area be discovered before showing its coverage? My vote is for the latter since it ...
by Neutronium
Mon Nov 25, 2024 6:04 pm
Forum: General discussion
Topic: How hard is it to reach the systems outer edge?
Replies: 7
Views: 1478

Re: How hard is it to reach the systems outer edge?

You were probably going too fast relative to the ship's armament/replenishment speed.
by Neutronium
Fri Nov 22, 2024 5:42 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 107
Views: 24751

Re: Friday Facts #438 - Space Age wrap up

If I‘d have one wish to wube:
Make a couple of smaller DLC like „adding planet X“ that simply aim at adding new interesting places like once a year

I'd 100% pay for a subscription that does this. Keep a small handful of devs working on the project, and do a release 2-3x a year with some new ...
by Neutronium
Fri Nov 22, 2024 12:31 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 107
Views: 24751

Re: Friday Facts #438 - Space Age wrap up


shame we're only getting one factorio expansion.
i could've forseen an expansion including caves and oceans levels under the surface of the planets, as well as different kinds of planets like a barren moon/murcury planet and maybe a gas giant. not sure how the gameplay would've worked for the gas ...
by Neutronium
Sat Nov 16, 2024 3:33 pm
Forum: Duplicates
Topic: [2.0.17] Gleba enemies stay frozen when about to attack
Replies: 6
Views: 850

Re: [2.0.17] Gleba enemies stay frozen when about to attack

Yeah its strange. Turrets won't affect their state, but if you manually target them with artillery, the group will "wake up" and attack normally en masse.
by Neutronium
Fri Nov 15, 2024 6:21 pm
Forum: Minor issues
Topic: [2.0.18] When upgrading quality of a building while window open for it, it closes upon new bot placement
Replies: 2
Views: 228

[2.0.18] When upgrading quality of a building while window open for it, it closes upon new bot placement

As the title says. Not sure if its intended or a bug, so I figured I'd post it here. So for instance I'm viewing a normal quality EMP, and I upgrade it to a rare one and continue to have the viewing/status window open for it. Upon placement of the new building, the window closes. I understand why ...
by Neutronium
Thu Nov 14, 2024 6:26 pm
Forum: Releases
Topic: Version 2.0.18
Replies: 22
Views: 11897

Re: Version 2.0.18

[space-age] Container sizes increase with quality.
So higher quality material for a storage container... allows you fit more inside of it? 8-)
by Neutronium
Thu Nov 14, 2024 12:20 am
Forum: Duplicates
Topic: [2.0.17] Gleba enemies stay frozen when about to attack
Replies: 6
Views: 850

Re: [2.0.17] Gleba enemies stay frozen when about to attack

Adding to this, bugged enemies don't heal either:
11-13-2024, 18-20-09.png
11-13-2024, 18-20-09.png (1.15 MiB) Viewed 826 times
They do however continue to emit sound.
by Neutronium
Wed Nov 13, 2024 11:36 pm
Forum: Not a bug
Topic: [2.0.17] Mining through remote view is usually slower than using character
Replies: 3
Views: 352

Re: [2.0.17] Mining through remote view is usually slower than using character

In case you don't know, holding the right mouse button once you get past that decon timer allows you to decon multiple items at a time. Just be sure to have good mouse control. ;)
by Neutronium
Wed Nov 13, 2024 11:29 pm
Forum: Duplicates
Topic: [2.0.17] Gleba enemies stay frozen when about to attack
Replies: 6
Views: 850

[2.0.17] Gleba enemies stay frozen when about to attack

11-13-2024, 17-22-05.png
11-13-2024, 17-22-28.png

Hi there, I'm playing deathworld settings, and recently started getting attacked quite often. About an hour into it the enemies start entering into this strange state, staying frozen not too far outside of turret range. I'm on another planet ...
by Neutronium
Wed Nov 06, 2024 10:18 pm
Forum: Resolved Problems and Bugs
Topic: [Hrusa][2.0.11] Multiplayer- Other player names/cursor visibility displayed too long while riding rocket leaving planet
Replies: 3
Views: 594

Re: [Hrusa][2.0.11] Multiplayer- Other player names/cursor visibility displayed too long while riding rocket leaving pla

Adding to this, while you're off through the clouds/stars on a rocket to a platform, even though you can't see the planet surface at all, hovering your mouse around the sky will show descriptions for machines/belts/items on the right hand side. Being able to highlight with your mouse (and possibly ...
by Neutronium
Tue Nov 05, 2024 3:13 pm
Forum: Duplicates
Topic: [2.0.14] Damage ignoring nearby construction robots/repair packs, dispatching from far away (pics/save included)
Replies: 1
Views: 338

[2.0.14] Damage ignoring nearby construction robots/repair packs, dispatching from far away (pics/save included)

I'm playing a deathworld and started using artillery not long ago, so nonstop things getting damaged and being repaired. However, something strange started happening with the roboports. I've noticed the roboports nearest the constant damage, have completely filled up on their own with bots and ...

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