Search found 85 matches
- Thu Aug 13, 2026 7:02 am
- Forum: Not a bug
- Topic: [2.1.14] Outer space layers (asteroids, planets, stars) wrong order
- Replies: 2
- Views: 152
Re: [2.1.14] Outer space layers (asteroids, planets, stars) wrong order
Fair enough but that still leaves stars displaying in front of planets.
- Thu Aug 13, 2026 5:57 am
- Forum: Not a bug
- Topic: [2.1.14] Outer space layers (asteroids, planets, stars) wrong order
- Replies: 2
- Views: 152
[2.1.14] Outer space layers (asteroids, planets, stars) wrong order
Beyond the spaceship, from nearest to furthest one would assume the objects would be: mineable asteroids, distant decorative asteroids, planet, stars.
08-13-2026, 00-51-20.png
08-13-2026, 00-56-35.png
However upon closer inspection, the order is: mineable asteroids, stars, planets, distant ...
08-13-2026, 00-51-20.png
08-13-2026, 00-56-35.png
However upon closer inspection, the order is: mineable asteroids, stars, planets, distant ...
- Sat Aug 08, 2026 12:18 am
- Forum: News
- Topic: Friday Facts #445 - The Biters Bite Back
- Replies: 69
- Views: 13315
Re: Friday Facts #445 - The Biters Bite Back
As someone who enjoys making himself miserable on long term ramped up modded deathworlds, thanks for this. The difference is substantial.
- Wed Jul 22, 2026 9:25 pm
- Forum: Ideas and Suggestions
- Topic: The tech tree having current data on active/queued items
- Replies: 0
- Views: 183
The tech tree having current data on active/queued items
07-22-2026, 16-13-25.png
The tech tree window is very good, but there is small piece of information that would be useful to people who want to see the current status/rate on the given current and queued research items. Perhaps on the top left of the largest icon (copied from what is actively ...
The tech tree window is very good, but there is small piece of information that would be useful to people who want to see the current status/rate on the given current and queued research items. Perhaps on the top left of the largest icon (copied from what is actively ...
- Mon Jun 08, 2026 2:52 pm
- Forum: News
- Topic: Friday Facts #441 - Space logistics improvements
- Replies: 127
- Views: 27118
Re: Friday Facts #441 - Space logistics improvements
The platform transferring stuff is very exciting, this will bring about a lot of new blueprints and ideas.
Will players be able to transfer platform -> platform as well?
Will players be able to transfer platform -> platform as well?
- Fri May 29, 2026 4:53 pm
- Forum: News
- Topic: Friday Facts #440 - 2.1 plan
- Replies: 75
- Views: 24828
Re: Friday Facts #440 - 2.1 plan
Its sad to see development come to an end like this, its a mistake. I don't know the "best" next direction, but surely it could be figured out in a handful of meetings. The interest, both in terms of community and financially is obviously there too. Hopefully Wube reconsiders someday. Either way ...
- Tue Apr 21, 2026 9:33 pm
- Forum: General discussion
- Topic: Isn't it weird that there are no talks/posts/discussions about 2.1?
- Replies: 12
- Views: 4487
Re: Isn't it weird that there are no talks/posts/discussions about 2.1?
The longer the delay, the more it will have. Let them cook! 
- Fri Oct 24, 2025 3:50 pm
- Forum: News
- Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2β’
- Replies: 72
- Views: 43404
Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2β’
2.1 might be the last chance for us to make some bigger/breaking changes
2.2 or 3.0 possibly confirmedmight
- Tue Oct 21, 2025 7:26 pm
- Forum: General discussion
- Topic: Status of 2.1?
- Replies: 31
- Views: 26704
Re: Status of 2.1?
OK Wube, since its the 1 yr anniversary of SA, you're contractually obligated to give us some news
- Mon Sep 29, 2025 7:15 pm
- Forum: Releases
- Topic: Version 2.0.69
- Replies: 19
- Views: 20344
Re: Version 2.0.69
lolFixed that super-force-building would not generate a player-rotated event.
- Fri Aug 22, 2025 1:40 am
- Forum: General discussion
- Topic: Status of 2.1?
- Replies: 31
- Views: 26704
Re: Status of 2.1?
I strongly suspect 2.1 is going to bring much more than what was originally said in the last FFF about it based on the amount of time they've spent on it so far. The more time they take, the bigger/better its going to be.
- Tue Aug 05, 2025 6:43 am
- Forum: General discussion
- Topic: how long have you played factorio ?
- Replies: 43
- Views: 26300
Re: how long have you played factorio ?
Hard to say since its non-Steam, but based on how reaching 3K hours in Rust felt, Factorio is easily in the 5-6K hour range. I'm grateful for the time I spent playing it, it definitely rewired my brain in terms of prioritization, and good enough vs over-engineering. Thanks Wube.
- Sat Jun 28, 2025 2:20 am
- Forum: General discussion
- Topic: FactorioForum.com + Free Hosting β What Will You Build?
- Replies: 7
- Views: 3202
Re: FactorioForum.com + Free Hosting β What Will You Build?
I think its a cool concept, and it would certainly be useful to have a centralized (and organized) hub of guides, strategies, tools, blueprints, calculators, etc. The best way to get it off the ground IMO is by obsessing over it and adding value to the concept. When other people can actually see ...
- Thu May 15, 2025 9:49 pm
- Forum: Spread the Word
- Topic: How to stop playing Factorio 8 hours straight?
- Replies: 10
- Views: 8314
Re: How to stop playing Factorio 8 hours straight?
You're essentially entering a crackhouse and asking a group of people holding pipes how do I stop.
- Tue May 13, 2025 4:38 pm
- Forum: Multiplayer
- Topic: Where did everyone go?
- Replies: 14
- Views: 7033
Re: Where did everyone go?
Experimental has like 1 public server, stable is where you'll find all of them.
- Fri May 02, 2025 3:17 pm
- Forum: General discussion
- Topic: How do you deal with emptiness after "finishing" the game?
- Replies: 27
- Views: 15110
Re: How do you deal with emptiness after "finishing" the game?
Yeah. And even though the interest is certainly there from the fans for continued development/iteration, Wube evidently has little/no interest in this and wants to move to other ideas. Kindof a disappointing end to the game but it was a fun time playing since 2016 and following along with its ...
- Fri May 02, 2025 4:58 am
- Forum: General discussion
- Topic: How do you deal with emptiness after "finishing" the game?
- Replies: 27
- Views: 15110
Re: How do you deal with emptiness after "finishing" the game?
I have a few hundred hours in my current save, with the goal to megabase and get all prod research to level 30. After getting everything legendary and hitting a ceiling in terms of setups/items, the game honestly became boring and felt more like a chore to play and do stuff. The climb was much more ...
- Fri Apr 25, 2025 12:37 am
- Forum: Duplicates
- Topic: [2.0.45] Shadows darken circuit enable lights
- Replies: 1
- Views: 669
[2.0.45] Shadows darken circuit enable lights
As the title says.
- Tue Apr 08, 2025 5:23 am
- Forum: Minor issues
- Topic: [2.0.44] Nuclear crater obscures railroad ties
- Replies: 1
- Views: 780
[2.0.44] Nuclear crater obscures railroad ties
Not much else to say, this is from laying down tracks over a nuclear crater. See attached pic, was taken in Gleba but the same happens at Nauvis as well. Thanks. 
- Tue Apr 01, 2025 4:48 pm
- Forum: General discussion
- Topic: [Poll] Would you be happy to pay for more official planets and expansions?
- Replies: 67
- Views: 23178
Re: [Poll] Would you be happy to pay for more official planets and expansions?
...
I felt the exact same way. Like they probably needed another 1-2 years of time for the game to be fully baked. Maybe devs will address this someday, maybe not. But if not, this would be the perfect community-led mod to add to the game. Stretching out the tech tree on all of the planets ...