Search found 62 matches
- Tue Jan 21, 2025 5:54 pm
- Forum: Releases
- Topic: Version 2.0.32
- Replies: 7
- Views: 9184
Re: Version 2.0.32
The other part of the equation is the lava being a glowing source of light as well. Just something about its current state looks off.
- Mon Jan 20, 2025 4:06 pm
- Forum: Releases
- Topic: Version 2.0.32
- Replies: 7
- Views: 9184
Re: Version 2.0.32
Thinking about the lava changes, should shadows be cast on it at all from bots/other objects? Not to say the original bright reflection was optimal either, but perhaps a more muted, darker reflection.
- Wed Jan 15, 2025 10:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand
- Replies: 17
- Views: 4784
Re: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand
Are you certain that you're looking at nutrients, not inputs? My experience is that this problem is way more common in 2.0.30 than this unusual timing would explain. I believe that when the FUEL spoils in the inserter hand, it blocks.
+1. I AFK run my game almost every night to grind out ...
- Sat Jan 11, 2025 8:16 am
- Forum: General discussion
- Topic: Lightning Collector vs. Lightning Rod
- Replies: 8
- Views: 1636
Re: Lightning Collector vs. Lightning Rod
Lightning rods may be much cheaper, but if you're making anything halfway functional on Fulgora you should be drowning in resources. Lightning strikes don't change in density depending on rods/collectors, each area gets a random range of strikes. By using collectors, you're getting a higher ...
- Mon Jan 06, 2025 4:26 pm
- Forum: Releases
- Topic: Version 2.0.29
- Replies: 9
- Views: 9364
Re: Version 2.0.29
Here is the new one at least. The animation is similar but also refined.
- Thu Dec 26, 2024 7:09 pm
- Forum: Ideas and Suggestions
- Topic: You die when a rocket lands on you
- Replies: 27
- Views: 1528
Re: You die when a rocket lands on you
Its fine as is. The game doesn't need safety bumpers for stuff like this, if anything it makes things a bit more exciting. Its basically 2.0 of dodging trains before you get your mech suit lol. Don't stand next to the landing zone, and run away from it if you see cargo pods dropping down if you're ...
- Wed Dec 25, 2024 9:28 pm
- Forum: Ideas and Suggestions
- Topic: Custom minimal payload for auto request missing construction materials
- Replies: 7
- Views: 1499
Re: Custom minimal payload for auto request missing construction materials
I second this. An easy way to implement this is to have a checkmark next to it that says "request minimum amount," so only what will be needed is launched. Granted the rocket launches will be less efficient, but for the later game thats a smaller annoyance than carrying a bunch of extra stuff you'll ...
- Tue Dec 17, 2024 5:15 pm
- Forum: Not a bug
- Topic: [2.0.26] Fulgora lightning protection coverage map overlapping into unmapped area
- Replies: 2
- Views: 158
[2.0.26] Fulgora lightning protection coverage map overlapping into unmapped area
I assume you want that hidden completely. Also, one point to consider when fixing this- if there are lightning collectors in the unmapped area, will their coverage be included in the discovered map? Or should that area be discovered before showing its coverage? My vote is for the latter since it ...
- Mon Nov 25, 2024 8:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][2.0.16][Space Age] Display panel text overlaps onboard rocket launch cinematic
- Replies: 4
- Views: 912
- Mon Nov 25, 2024 6:04 pm
- Forum: General discussion
- Topic: How hard is it to reach the systems outer edge?
- Replies: 7
- Views: 1478
Re: How hard is it to reach the systems outer edge?
You were probably going too fast relative to the ship's armament/replenishment speed.
- Fri Nov 22, 2024 5:42 pm
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 107
- Views: 24751
Re: Friday Facts #438 - Space Age wrap up
If I‘d have one wish to wube:
Make a couple of smaller DLC like „adding planet X“ that simply aim at adding new interesting places like once a year
I'd 100% pay for a subscription that does this. Keep a small handful of devs working on the project, and do a release 2-3x a year with some new ...
Make a couple of smaller DLC like „adding planet X“ that simply aim at adding new interesting places like once a year
I'd 100% pay for a subscription that does this. Keep a small handful of devs working on the project, and do a release 2-3x a year with some new ...
- Fri Nov 22, 2024 12:31 pm
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 107
- Views: 24751
Re: Friday Facts #438 - Space Age wrap up
shame we're only getting one factorio expansion.
i could've forseen an expansion including caves and oceans levels under the surface of the planets, as well as different kinds of planets like a barren moon/murcury planet and maybe a gas giant. not sure how the gameplay would've worked for the gas ...
- Sat Nov 16, 2024 3:33 pm
- Forum: Duplicates
- Topic: [2.0.17] Gleba enemies stay frozen when about to attack
- Replies: 6
- Views: 850
Re: [2.0.17] Gleba enemies stay frozen when about to attack
Yeah its strange. Turrets won't affect their state, but if you manually target them with artillery, the group will "wake up" and attack normally en masse.
- Fri Nov 15, 2024 6:21 pm
- Forum: Minor issues
- Topic: [2.0.18] When upgrading quality of a building while window open for it, it closes upon new bot placement
- Replies: 2
- Views: 228
[2.0.18] When upgrading quality of a building while window open for it, it closes upon new bot placement
As the title says. Not sure if its intended or a bug, so I figured I'd post it here. So for instance I'm viewing a normal quality EMP, and I upgrade it to a rare one and continue to have the viewing/status window open for it. Upon placement of the new building, the window closes. I understand why ...
- Thu Nov 14, 2024 6:26 pm
- Forum: Releases
- Topic: Version 2.0.18
- Replies: 22
- Views: 11897
Re: Version 2.0.18
So higher quality material for a storage container... allows you fit more inside of it?[space-age] Container sizes increase with quality.
- Thu Nov 14, 2024 12:20 am
- Forum: Duplicates
- Topic: [2.0.17] Gleba enemies stay frozen when about to attack
- Replies: 6
- Views: 850
Re: [2.0.17] Gleba enemies stay frozen when about to attack
Adding to this, bugged enemies don't heal either:
They do however continue to emit sound.
They do however continue to emit sound.
- Wed Nov 13, 2024 11:36 pm
- Forum: Not a bug
- Topic: [2.0.17] Mining through remote view is usually slower than using character
- Replies: 3
- Views: 352
Re: [2.0.17] Mining through remote view is usually slower than using character
In case you don't know, holding the right mouse button once you get past that decon timer allows you to decon multiple items at a time. Just be sure to have good mouse control.
- Wed Nov 13, 2024 11:29 pm
- Forum: Duplicates
- Topic: [2.0.17] Gleba enemies stay frozen when about to attack
- Replies: 6
- Views: 850
[2.0.17] Gleba enemies stay frozen when about to attack
11-13-2024, 17-22-05.png
11-13-2024, 17-22-28.png
Hi there, I'm playing deathworld settings, and recently started getting attacked quite often. About an hour into it the enemies start entering into this strange state, staying frozen not too far outside of turret range. I'm on another planet ...
11-13-2024, 17-22-28.png
Hi there, I'm playing deathworld settings, and recently started getting attacked quite often. About an hour into it the enemies start entering into this strange state, staying frozen not too far outside of turret range. I'm on another planet ...
- Wed Nov 06, 2024 10:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [Hrusa][2.0.11] Multiplayer- Other player names/cursor visibility displayed too long while riding rocket leaving planet
- Replies: 3
- Views: 594
Re: [Hrusa][2.0.11] Multiplayer- Other player names/cursor visibility displayed too long while riding rocket leaving pla
Adding to this, while you're off through the clouds/stars on a rocket to a platform, even though you can't see the planet surface at all, hovering your mouse around the sky will show descriptions for machines/belts/items on the right hand side. Being able to highlight with your mouse (and possibly ...
- Tue Nov 05, 2024 3:13 pm
- Forum: Duplicates
- Topic: [2.0.14] Damage ignoring nearby construction robots/repair packs, dispatching from far away (pics/save included)
- Replies: 1
- Views: 338
[2.0.14] Damage ignoring nearby construction robots/repair packs, dispatching from far away (pics/save included)
I'm playing a deathworld and started using artillery not long ago, so nonstop things getting damaged and being repaired. However, something strange started happening with the roboports. I've noticed the roboports nearest the constant damage, have completely filled up on their own with bots and ...