Behaviours with smart belt is better describled with a video:
Factorio - 2025-06-02 13-48-16.mp4
There are three situations:
1. red belt, without red underground belt in inventory;
2. red belt, with red underground belt in inventory;
3. green belt without green underground belt in inventory and ...
Search found 23 matches
- Mon Jun 02, 2025 5:58 am
- Forum: Pending
- Topic: Weird smart belt behaviour, and it's inconsistent with planner
- Replies: 1
- Views: 334
- Sat May 24, 2025 3:00 am
- Forum: Ideas and Suggestions
- Topic: Allow setup temporary upgrade planner for blueprint upgrade
- Replies: 0
- Views: 262
Allow setup temporary upgrade planner for blueprint upgrade
What & Why
We can upgrade existing blueprint by opening it, click button on the top (upgrade this blueprint) and select an upgrade planner to instantly use it.
But many upgrade changes need improvised upgrade planner for specific design, so it will be good to be able to setup a temporary upgrade ...
We can upgrade existing blueprint by opening it, click button on the top (upgrade this blueprint) and select an upgrade planner to instantly use it.
But many upgrade changes need improvised upgrade planner for specific design, so it will be good to be able to setup a temporary upgrade ...
- Fri May 23, 2025 3:42 pm
- Forum: Ideas and Suggestions
- Topic: A small QoL: check allowed item request in machine input slot as group
- Replies: 0
- Views: 274
A small QoL: check allowed item request in machine input slot as group
What & Why
It sounds complicated, but is very easy:
d41e668a5459913e811004ae5f067f47.png (Only iron ore can be placed here, calcite can not)
I can't put calcite request(or actual) item inside this slot, but I want to put it as input. Just move my mouse right would work.
Problem: I have broken ...
It sounds complicated, but is very easy:
d41e668a5459913e811004ae5f067f47.png (Only iron ore can be placed here, calcite can not)
I can't put calcite request(or actual) item inside this slot, but I want to put it as input. Just move my mouse right would work.
Problem: I have broken ...
- Fri May 23, 2025 3:23 pm
- Forum: Ideas and Suggestions
- Topic: Buff cargo input/output slots/time, or add technology to buff them
- Replies: 0
- Views: 302
Buff cargo input/output slots/time, or add technology to buff them
What?
For example, we can:
1. Higher quality cargo bay have more cargo input/output slots;
2. A technology to increase cargo input/output, or traversal speed;
3. Just increase the base number! I think it's a bit low for optimized setups, making carefully design a space platform less meaningful and ...
For example, we can:
1. Higher quality cargo bay have more cargo input/output slots;
2. A technology to increase cargo input/output, or traversal speed;
3. Just increase the base number! I think it's a bit low for optimized setups, making carefully design a space platform less meaningful and ...
- Fri May 23, 2025 3:14 pm
- Forum: Ideas and Suggestions
- Topic: Allow blueprint paste on exisiting machines retain their modules
- Replies: 0
- Views: 277
Allow blueprint paste on exisiting machines retain their modules
What?
It's actually about "blueprint only machine settings". I want to paste a set of wires/settings/recipes, but for different module setuped machines. Currently when I paste blueprint with no module on existing machine, it removes all modules from that machine.
Why?
The default is ...
It's actually about "blueprint only machine settings". I want to paste a set of wires/settings/recipes, but for different module setuped machines. Currently when I paste blueprint with no module on existing machine, it removes all modules from that machine.
Why?
The default is ...
- Fri May 23, 2025 2:58 pm
- Forum: Ideas and Suggestions
- Topic: Make remote item request more consistent/fine-grained
- Replies: 0
- Views: 316
Make remote item request more consistent/fine-grained
What?
Some improvement of item request, for example:
1. don't cancel remote item request when change entity quality. (or allow control whether cancel)
2. blueprint remote item request (or allow control of them)
Why?
Remotely put item ghost inside entities are a great feature, but they behave a ...
Some improvement of item request, for example:
1. don't cancel remote item request when change entity quality. (or allow control whether cancel)
2. blueprint remote item request (or allow control of them)
Why?
Remotely put item ghost inside entities are a great feature, but they behave a ...
- Sun May 18, 2025 12:46 pm
- Forum: Gameplay Help
- Topic: An obscure circuitry behavior
- Replies: 9
- Views: 867
Re: An obscure circuitry behavior, possibly due to execution order?
If you feed all 3, the crushing recipe is selected (it's the recipe that's selected, not the crushing for the given asteroid). This is also unexpected. The crushing for the asteroid should be selected, since it's more to the left in the GUI than the recipes. There seems some internal tweaking ...
- Sun May 18, 2025 1:50 am
- Forum: Gameplay Help
- Topic: An obscure circuitry behavior
- Replies: 9
- Views: 867
Re: An obscure circuitry behavior, possibly due to execution order?
The whole problem is, that this creates a hazard.
Yes, definitely. This is what lead me to this post and took me hours to fix. I edited original post again to include my current working solution: Add a block signal to completely prevent crushing recipes from happening.
It might work 100% if ...
- Fri May 16, 2025 10:41 am
- Forum: Gameplay Help
- Topic: An obscure circuitry behavior
- Replies: 9
- Views: 867
Re: An obscure circuitry behavior
The whole problem is likely caused by a simple mechanic, that you might not be aware of. When you send a signal of asteroid to the crusher, it will set it's recipe to crushing of that asteroid:
Thanks for your reply! You are correct about this.
Though it feels "unsafe", it is intentional ...
- Fri May 16, 2025 6:50 am
- Forum: Gameplay Help
- Topic: An obscure circuitry behavior
- Replies: 9
- Views: 867
Re: An obscure circuitry behavior, possibly due to execution order?
I think the difference between working and not working version is the wire are inverted green<=>red but the settings inside the left decider combinator are "red" in the 2 versions.
Yes, that is an oversight when testing, and that's why I can consistently get a not working version XD
However, I ...
Yes, that is an oversight when testing, and that's why I can consistently get a not working version XD
However, I ...
- Fri May 16, 2025 3:07 am
- Forum: Gameplay Help
- Topic: An obscure circuitry behavior
- Replies: 9
- Views: 867
An obscure circuitry behavior
Currently Problamtic Setup
When making an asteriod crusher recycling design, I came to this weird problem that instead of setting the recipe to reprocessing, it sets the recipe to crushing.
0eNrtndtOI8uWrt+Fa1jKOIenevd937fUF0tTiAJXlTXB1DZmdpeW6gH2W+xn20+y82RwgcER+YE56FdJRfqQMeIwMkZ8+Y8M/+voy+Xt ...
When making an asteriod crusher recycling design, I came to this weird problem that instead of setting the recipe to reprocessing, it sets the recipe to crushing.
0eNrtndtOI8uWrt+Fa1jKOIenevd937fUF0tTiAJXlTXB1DZmdpeW6gH2W+xn20+y82RwgcER+YE56FdJRfqQMeIwMkZ8+Y8M/+voy+Xt ...
- Wed May 14, 2025 6:50 am
- Forum: Ideas and Suggestions
- Topic: Please add a button to add a new blueprint parameter variable
- Replies: 53
- Views: 11319
Re: Please add a button to add a new blueprint parameter variable
+1
I also find it surprising that this is not already in factorio
I also find it surprising that this is not already in factorio

- Fri May 09, 2025 1:21 pm
- Forum: Ideas and Suggestions
- Topic: Add a technology to reduce cargo landing time
- Replies: 0
- Views: 174
Add a technology to reduce cargo landing time
What?
Add a (infinite) technology to reduce cargo landing time. Also possibly add a (infinite) technology to reduce space platform cargo send interval.
Why?
One idea just came about my head that "how about build everything I can from space", but instantly I hated that whenever something is ...
Add a (infinite) technology to reduce cargo landing time. Also possibly add a (infinite) technology to reduce space platform cargo send interval.
Why?
One idea just came about my head that "how about build everything I can from space", but instantly I hated that whenever something is ...
- Tue May 06, 2025 2:17 pm
- Forum: Ideas and Suggestions
- Topic: Attach pins on notes inside combinators
- Replies: 2
- Views: 268
Re: Attach pins on notes inside combinators
That will cause trouble if you pin in the description something that is not contained in the blueprint : "this combinators trigger the put in the norther outpost".
One way i found to alleviate the need for this is to use numbers for combinators, : " 14 : this combinators trigger the combinator 12 ...
- Tue May 06, 2025 2:09 pm
- Forum: Assigned
- Topic: [hrusa] [2.0.47] Crash deconstructing asteroid collector "unregistering a chunk that was not forced in navmesh."
- Replies: 0
- Views: 235
[hrusa] [2.0.47] Crash deconstructing asteroid collector "unregistering a chunk that was not forced in navmesh."
When deconstructing some specific asteroid collector the server and all client crashes with Unexpected error occurred. The only some of the asteroid collector have this problem. Mods are enabled(see attachments).
Important info in log:
Error AsteroidCollectorNavmesh.cpp
unregistering a chunk that ...
Important info in log:
Error AsteroidCollectorNavmesh.cpp
unregistering a chunk that ...
- Sat May 03, 2025 5:29 pm
- Forum: Ideas and Suggestions
- Topic: Attach pins on notes inside combinators
- Replies: 2
- Views: 268
Attach pins on notes inside combinators
What?
Allow add a pin to other (circuit) entities or locations inside combinators' note, more: support blueprint(to pin corresponding entities inside the blueprint).
Why?
Notes are generally a good thing, but their use is limited that they can only "describle" the intention of this entity and ...
Allow add a pin to other (circuit) entities or locations inside combinators' note, more: support blueprint(to pin corresponding entities inside the blueprint).
Why?
Notes are generally a good thing, but their use is limited that they can only "describle" the intention of this entity and ...
- Sat May 03, 2025 4:35 am
- Forum: Ideas and Suggestions
- Topic: Blueprint snapping absolute offset enhance
- Replies: 0
- Views: 131
Blueprint snapping absolute offset enhance
What?
Set an additional offset for blueprint book, that affect all absolute grid blueprints in it.
Why?
When do I use absolute grid or relative grid snapping? I use absolute when the design "absolutely" requires to align with world coordinates(which is rare) or with other aboslute blueprints ...
Set an additional offset for blueprint book, that affect all absolute grid blueprints in it.
Why?
When do I use absolute grid or relative grid snapping? I use absolute when the design "absolutely" requires to align with world coordinates(which is rare) or with other aboslute blueprints ...
- Fri May 02, 2025 8:48 pm
- Forum: Ideas and Suggestions
- Topic: Add wait condition for train interrupts
- Replies: 0
- Views: 152
Add wait condition for train interrupts
What?
Add a wait (for n seconds) condition for triggering train interrupts
Why?
Currently there is a "n seconds passed" condition for train leave station condition, but not for train interrupt conditon, like: after n seconds no other destination, trigger this interrupt.
This idea originates ...
Add a wait (for n seconds) condition for triggering train interrupts
Why?
Currently there is a "n seconds passed" condition for train leave station condition, but not for train interrupt conditon, like: after n seconds no other destination, trigger this interrupt.
This idea originates ...
- Thu May 01, 2025 8:01 am
- Forum: Ideas and Suggestions
- Topic: Allow renaming targets in train schedules
- Replies: 1
- Views: 220
Allow renaming targets in train schedules
What?
Allow renaming(changing) target stations in train schedules.
Why?
2025-05-01_16-04-03.png
The target station is not changeable after it is set. If I want to change it, I will need to make a new target station and set all conditions accordingly. The snapshot is a train interrupt, regular ...
Allow renaming(changing) target stations in train schedules.
Why?
2025-05-01_16-04-03.png
The target station is not changeable after it is set. If I want to change it, I will need to make a new target station and set all conditions accordingly. The snapshot is a train interrupt, regular ...
- Thu May 01, 2025 7:58 am
- Forum: Ideas and Suggestions
- Topic: Add Copy/undo...Editing features of train condition/circuit condition
- Replies: 1
- Views: 263
Add Copy/undo...Editing features of train condition/circuit condition
What?
Add QoL editing features to train schedules, interrupts and circuit conditions like copy/paste/undo/redo, not just whole entity, but copy/paste on an "one line" basis.
Why? 2025-05-01_16-00-02.png
Conditions in train schedules or circuits is now used more boardly and complexly, so adding ...
Add QoL editing features to train schedules, interrupts and circuit conditions like copy/paste/undo/redo, not just whole entity, but copy/paste on an "one line" basis.
Why? 2025-05-01_16-00-02.png
Conditions in train schedules or circuits is now used more boardly and complexly, so adding ...