Search found 23 matches

by Yuki_Nagato
Mon Jun 02, 2025 5:58 am
Forum: Pending
Topic: Weird smart belt behaviour, and it's inconsistent with planner
Replies: 1
Views: 334

Weird smart belt behaviour, and it's inconsistent with planner

Behaviours with smart belt is better describled with a video:
Factorio - 2025-06-02 13-48-16.mp4

There are three situations:
1. red belt, without red underground belt in inventory;
2. red belt, with red underground belt in inventory;
3. green belt without green underground belt in inventory and ...
by Yuki_Nagato
Sat May 24, 2025 3:00 am
Forum: Ideas and Suggestions
Topic: Allow setup temporary upgrade planner for blueprint upgrade
Replies: 0
Views: 262

Allow setup temporary upgrade planner for blueprint upgrade

What & Why
We can upgrade existing blueprint by opening it, click button on the top (upgrade this blueprint) and select an upgrade planner to instantly use it.
But many upgrade changes need improvised upgrade planner for specific design, so it will be good to be able to setup a temporary upgrade ...
by Yuki_Nagato
Fri May 23, 2025 3:42 pm
Forum: Ideas and Suggestions
Topic: A small QoL: check allowed item request in machine input slot as group
Replies: 0
Views: 274

A small QoL: check allowed item request in machine input slot as group

What & Why
It sounds complicated, but is very easy:
d41e668a5459913e811004ae5f067f47.png (Only iron ore can be placed here, calcite can not)
I can't put calcite request(or actual) item inside this slot, but I want to put it as input. Just move my mouse right would work.
Problem: I have broken ...
by Yuki_Nagato
Fri May 23, 2025 3:23 pm
Forum: Ideas and Suggestions
Topic: Buff cargo input/output slots/time, or add technology to buff them
Replies: 0
Views: 302

Buff cargo input/output slots/time, or add technology to buff them

What?
For example, we can:
1. Higher quality cargo bay have more cargo input/output slots;
2. A technology to increase cargo input/output, or traversal speed;
3. Just increase the base number! I think it's a bit low for optimized setups, making carefully design a space platform less meaningful and ...
by Yuki_Nagato
Fri May 23, 2025 3:14 pm
Forum: Ideas and Suggestions
Topic: Allow blueprint paste on exisiting machines retain their modules
Replies: 0
Views: 277

Allow blueprint paste on exisiting machines retain their modules

What?
It's actually about "blueprint only machine settings". I want to paste a set of wires/settings/recipes, but for different module setuped machines. Currently when I paste blueprint with no module on existing machine, it removes all modules from that machine.

Why?
The default is ...
by Yuki_Nagato
Fri May 23, 2025 2:58 pm
Forum: Ideas and Suggestions
Topic: Make remote item request more consistent/fine-grained
Replies: 0
Views: 316

Make remote item request more consistent/fine-grained

What?
Some improvement of item request, for example:
1. don't cancel remote item request when change entity quality. (or allow control whether cancel)
2. blueprint remote item request (or allow control of them)

Why?
Remotely put item ghost inside entities are a great feature, but they behave a ...
by Yuki_Nagato
Sun May 18, 2025 12:46 pm
Forum: Gameplay Help
Topic: An obscure circuitry behavior
Replies: 9
Views: 867

Re: An obscure circuitry behavior, possibly due to execution order?


If you feed all 3, the crushing recipe is selected (it's the recipe that's selected, not the crushing for the given asteroid). This is also unexpected. The crushing for the asteroid should be selected, since it's more to the left in the GUI than the recipes. There seems some internal tweaking ...
by Yuki_Nagato
Sun May 18, 2025 1:50 am
Forum: Gameplay Help
Topic: An obscure circuitry behavior
Replies: 9
Views: 867

Re: An obscure circuitry behavior, possibly due to execution order?


The whole problem is, that this creates a hazard.

Yes, definitely. This is what lead me to this post and took me hours to fix. I edited original post again to include my current working solution: Add a block signal to completely prevent crushing recipes from happening.


It might work 100% if ...
by Yuki_Nagato
Fri May 16, 2025 10:41 am
Forum: Gameplay Help
Topic: An obscure circuitry behavior
Replies: 9
Views: 867

Re: An obscure circuitry behavior


The whole problem is likely caused by a simple mechanic, that you might not be aware of. When you send a signal of asteroid to the crusher, it will set it's recipe to crushing of that asteroid:

Thanks for your reply! You are correct about this.

Though it feels "unsafe", it is intentional ...
by Yuki_Nagato
Fri May 16, 2025 6:50 am
Forum: Gameplay Help
Topic: An obscure circuitry behavior
Replies: 9
Views: 867

Re: An obscure circuitry behavior, possibly due to execution order?

I think the difference between working and not working version is the wire are inverted green<=>red but the settings inside the left decider combinator are "red" in the 2 versions.
Yes, that is an oversight when testing, and that's why I can consistently get a not working version XD
However, I ...
by Yuki_Nagato
Fri May 16, 2025 3:07 am
Forum: Gameplay Help
Topic: An obscure circuitry behavior
Replies: 9
Views: 867

An obscure circuitry behavior

Currently Problamtic Setup
When making an asteriod crusher recycling design, I came to this weird problem that instead of setting the recipe to reprocessing, it sets the recipe to crushing.
0eNrtndtOI8uWrt+Fa1jKOIenevd937fUF0tTiAJXlTXB1DZmdpeW6gH2W+xn20+y82RwgcER+YE56FdJRfqQMeIwMkZ8+Y8M/+voy+Xt ...
by Yuki_Nagato
Wed May 14, 2025 6:50 am
Forum: Ideas and Suggestions
Topic: Please add a button to add a new blueprint parameter variable
Replies: 53
Views: 11319

Re: Please add a button to add a new blueprint parameter variable

+1
I also find it surprising that this is not already in factorio :D
by Yuki_Nagato
Fri May 09, 2025 1:21 pm
Forum: Ideas and Suggestions
Topic: Add a technology to reduce cargo landing time
Replies: 0
Views: 174

Add a technology to reduce cargo landing time

What?
Add a (infinite) technology to reduce cargo landing time. Also possibly add a (infinite) technology to reduce space platform cargo send interval.

Why?
One idea just came about my head that "how about build everything I can from space", but instantly I hated that whenever something is ...
by Yuki_Nagato
Tue May 06, 2025 2:17 pm
Forum: Ideas and Suggestions
Topic: Attach pins on notes inside combinators
Replies: 2
Views: 268

Re: Attach pins on notes inside combinators


That will cause trouble if you pin in the description something that is not contained in the blueprint : "this combinators trigger the put in the norther outpost".

One way i found to alleviate the need for this is to use numbers for combinators, : " 14 : this combinators trigger the combinator 12 ...
by Yuki_Nagato
Tue May 06, 2025 2:09 pm
Forum: Assigned
Topic: [hrusa] [2.0.47] Crash deconstructing asteroid collector "unregistering a chunk that was not forced in navmesh."
Replies: 0
Views: 235

[hrusa] [2.0.47] Crash deconstructing asteroid collector "unregistering a chunk that was not forced in navmesh."

When deconstructing some specific asteroid collector the server and all client crashes with Unexpected error occurred. The only some of the asteroid collector have this problem. Mods are enabled(see attachments).

Important info in log:
Error AsteroidCollectorNavmesh.cpp
unregistering a chunk that ...
by Yuki_Nagato
Sat May 03, 2025 5:29 pm
Forum: Ideas and Suggestions
Topic: Attach pins on notes inside combinators
Replies: 2
Views: 268

Attach pins on notes inside combinators

What?
Allow add a pin to other (circuit) entities or locations inside combinators' note, more: support blueprint(to pin corresponding entities inside the blueprint).

Why?
Notes are generally a good thing, but their use is limited that they can only "describle" the intention of this entity and ...
by Yuki_Nagato
Sat May 03, 2025 4:35 am
Forum: Ideas and Suggestions
Topic: Blueprint snapping absolute offset enhance
Replies: 0
Views: 131

Blueprint snapping absolute offset enhance

What?
Set an additional offset for blueprint book, that affect all absolute grid blueprints in it.

Why?
When do I use absolute grid or relative grid snapping? I use absolute when the design "absolutely" requires to align with world coordinates(which is rare) or with other aboslute blueprints ...
by Yuki_Nagato
Fri May 02, 2025 8:48 pm
Forum: Ideas and Suggestions
Topic: Add wait condition for train interrupts
Replies: 0
Views: 152

Add wait condition for train interrupts

What?
Add a wait (for n seconds) condition for triggering train interrupts

Why?
Currently there is a "n seconds passed" condition for train leave station condition, but not for train interrupt conditon, like: after n seconds no other destination, trigger this interrupt.
This idea originates ...
by Yuki_Nagato
Thu May 01, 2025 8:01 am
Forum: Ideas and Suggestions
Topic: Allow renaming targets in train schedules
Replies: 1
Views: 220

Allow renaming targets in train schedules

What?
Allow renaming(changing) target stations in train schedules.

Why?
2025-05-01_16-04-03.png
The target station is not changeable after it is set. If I want to change it, I will need to make a new target station and set all conditions accordingly. The snapshot is a train interrupt, regular ...
by Yuki_Nagato
Thu May 01, 2025 7:58 am
Forum: Ideas and Suggestions
Topic: Add Copy/undo...Editing features of train condition/circuit condition
Replies: 1
Views: 263

Add Copy/undo...Editing features of train condition/circuit condition

What?
Add QoL editing features to train schedules, interrupts and circuit conditions like copy/paste/undo/redo, not just whole entity, but copy/paste on an "one line" basis.

Why? 2025-05-01_16-00-02.png
Conditions in train schedules or circuits is now used more boardly and complexly, so adding ...

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