Search found 4 matches
- Fri Aug 02, 2024 8:32 pm
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 112
- Views: 31930
Re: Friday Facts #422 - Tesla Turret
Please forgive the impertinence, but in my opinion, this is the most unnecessary innovation. It becomes too easy to play late in the game as it is. You have to put mods that help not you, but the bugs, to feel threatened by them again. Some people want to deal with economy, and some want to fight ...
- Sun Nov 05, 2023 1:08 am
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 176
- Views: 56593
Re: Friday Facts #383 - Super force building
I wonder how such a modification would work with railroad bridges? Will the water be covered with earth and ordinary rails will be laid on it or will bridges be placed on the water?
- Thu Oct 12, 2023 6:44 pm
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Train stop with integrated decider combinators
- Replies: 2
- Views: 800
Re: [Idea] Train stop with integrated decider combinators
I've been looking at a lot of different mods but, for some reason, this particular one got overlooked. Thanks for the tip. This mod is really very close to what I need. Even if it is not as conveniently implemented as I would like it to be.
- Thu Oct 12, 2023 4:22 pm
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Train stop with integrated decider combinators
- Replies: 2
- Views: 800
[Idea] Train stop with integrated decider combinators
I realize the idea is not new and in one form or another it has already been solved by different mods. But it is the approach to building a railroad network based on static roles of trains and dynamic roles of train stops that interests me.
For the most part, this approach is realized through this ...
For the most part, this approach is realized through this ...