Search found 4 matches

by minecrafter8001
Tue Apr 21, 2026 5:41 pm
Forum: Modding interface requests
Topic: change default_map_gen_settings to RW
Replies: 2
Views: 264

Re: change default_map_gen_settings to RW

Rseding91 wrote: Tue Apr 21, 2026 5:32 pm It sounds like you just want to change the map gen settings on the planets which you can already do.
that would require a mod updating it per surface whenever a new one is made, being able to update default map settings would let me use a one and done command
by minecrafter8001
Tue Apr 21, 2026 5:30 pm
Forum: Modding interface requests
Topic: change default_map_gen_settings to RW
Replies: 2
Views: 264

change default_map_gen_settings to RW

could LuaGameScript.default_map_gen_settings in runtime be read-write?
I think it would just generally be useful, in case someone (definitely not me trust) messes up their map gen settings and doesn't notice until they're tens of hours in
by minecrafter8001
Tue Jan 13, 2026 8:35 pm
Forum: Implemented mod requests
Topic: expose max_belt_stack_size for inserters at runtime stage
Replies: 4
Views: 714

Re: expose max_belt_stack_size for inserters at runtime stage


I believe that's because inserter's stacking abilities are derived from the currently researched stack size and the inserter's hand size. If it's holding 6 items and the stack size is 2 it will create stack sizes of 2. It doesn't make sense to set the stack size via script/on the inserters like ...
by minecrafter8001
Tue Jan 13, 2026 7:36 pm
Forum: Implemented mod requests
Topic: expose max_belt_stack_size for inserters at runtime stage
Replies: 4
Views: 714

expose max_belt_stack_size for inserters at runtime stage

we can access this for loaders (loader_max_belt_stack_size), so why not inserters?

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