Search found 47 matches

by ChefOfRamen
Sun Feb 02, 2025 3:15 pm
Forum: Resolved Problems and Bugs
Topic: [pard] [2.0.13] Factoriopedia does not show speed stats for strafers and stompers
Replies: 2
Views: 1741

Re: [pard] [2.0.13] Factoriopedia does not show speed stats for strafers and stompers

Would a range of values work? I mainly just want to know how long I have between when my turrets lock on and when my turrets get squished.
by ChefOfRamen
Fri Nov 22, 2024 11:19 pm
Forum: Ideas and Suggestions
Topic: Quality options for chests and trains
Replies: 37
Views: 4337

Re: Quality options for chests and trains

CyberCider wrote: Fri Nov 15, 2024 8:23 am iirc the devs said they will never add quality effects for trains, because it’s hard/annoying to replace working trains in a running base. And trains can already be upgraded by quality fuels and networks built for larger sizes.
When did they say this? I can't find anything searching the FFFs.
by ChefOfRamen
Tue Nov 12, 2024 1:06 am
Forum: Bug Reports
Topic: [2.0.15] Stompers do not take damage from land mines when attacking
Replies: 0
Views: 697

[2.0.15] Stompers do not take damage from land mines when attacking

Stompers don't seem to be affected by land mines in attack mode. They just destroy the mines and don't take any damage. Strangely, they appear to interact with land mines properly when they're not attacking anything and just walking around.
by ChefOfRamen
Thu Nov 07, 2024 6:12 pm
Forum: Releases
Topic: Version 2.0.15
Replies: 17
Views: 15082

Re: Version 2.0.15

Any idea why I'm not seeing this version on Steam? I'm still getting 2.0.14.
by ChefOfRamen
Wed Nov 06, 2024 5:30 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.14] Heating tower with spoilage doesn't have full output
Replies: 1
Views: 1764

[Rseding91] [2.0.14] Heating tower with spoilage doesn't have full output

Heating towers will only consume 15 MW of spoilage, which is especially noticeable at higher qualities. This is annoying when trying to dispose of several stacks of spoilage at once.

To reproduce (using the map editor):
Build a legendary heating tower, with enough exchangers/turbines to consume ...
by ChefOfRamen
Sun Nov 03, 2024 5:40 pm
Forum: Resolved Problems and Bugs
Topic: [pard] [2.0.13] Factoriopedia does not show speed stats for strafers and stompers
Replies: 2
Views: 1741

[pard] [2.0.13] Factoriopedia does not show speed stats for strafers and stompers

I wanted to look up stats in Factoriopedia to see how many rocket turrets I would need to kill a stomper.

What I expected: speeds were listed like with biters, spitters, and wrigglers.
What happened: no speed was listed for any size of strafer or stomper.

I have not checked if this happens with ...
by ChefOfRamen
Fri Nov 01, 2024 4:37 pm
Forum: News
Topic: Factorio: Space Age is here!
Replies: 123
Views: 84480

Re: Factorio: Space Age is here!

I believe the next major update will be Factorio 2.1, similar to how 1.1 was released after the initial release, with lots of QoL and bugfixes.
by ChefOfRamen
Thu Oct 31, 2024 3:07 pm
Forum: Not a bug
Topic: [2.0.9] Missing barrel recipes
Replies: 3
Views: 967

Re: [2.0.9] Missing barrel recipes

Is there a particular reason not to allow these in barrels?
by ChefOfRamen
Thu Oct 31, 2024 2:46 pm
Forum: Ideas and Suggestions
Topic: Build from Space Platform inventory
Replies: 2
Views: 964

Re: Build from Space Platform inventory

Press Q (or whatever you have bound to pipette) on a stack.
by ChefOfRamen
Tue Oct 29, 2024 8:58 pm
Forum: Ideas and Suggestions
Topic: [DLC] Strange fail conditions for the "Rush to space" achievement
Replies: 8
Views: 1859

Allow researching science packs for "Rush to Space" achievement

TL;DR
Disqualify "Rush to Space" upon either crafting or using the science packs, instead of upon researching them.

What?
Players should be allowed to research production and utility science and still get Rush to Space, so long as they didn't actually research anything with them. Looking at the ...
by ChefOfRamen
Mon Oct 21, 2024 3:39 pm
Forum: Duplicates
Topic: [StrangePan][2.0.7] Crash when clicking old save file (TrioWriteDouble)
Replies: 6
Views: 650

Re: Crash when clicking old save file

Update: it doesn't seem to be specific to that save—all of my saves do it. The game crashes when I select a save other than the one that the UI opens to.

Ran into the linked issue when trying to test whether it happens with post-2.0 saves.
by ChefOfRamen
Mon Oct 21, 2024 3:29 pm
Forum: Duplicates
Topic: [StrangePan][2.0.7] Crash when clicking old save file (TrioWriteDouble)
Replies: 6
Views: 650

Re: Crash when clicking old save file

Rseding91 wrote: Mon Oct 21, 2024 2:37 pm Thanks for the report, can you please post the save file here that's crashing?
003 getting the red n green tech.zip
(4.06 MiB) Downloaded 24 times
Loewchen wrote: Mon Oct 21, 2024 2:39 pm see 116239
Don't think that's related. My game crashes as soon as I click on the save file.
by ChefOfRamen
Mon Oct 21, 2024 2:34 pm
Forum: Duplicates
Topic: [StrangePan][2.0.7] Crash when clicking old save file (TrioWriteDouble)
Replies: 6
Views: 650

[StrangePan][2.0.7] Crash when clicking old save file (TrioWriteDouble)

I clicked on a save file ~3 years old just to see what I was doing then, and the game crashed.

Game log:

0.001 2024-10-21 09:24:18; Factorio 2.0.7 (build 79385, mac-x64, steam)
0.001 Operating system: macOS 10.16.0
0.000 Initializing Steam API.
0.001 Program arguments: "/Users/nick/Library ...
by ChefOfRamen
Fri Aug 30, 2024 4:21 pm
Forum: News
Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
Replies: 91
Views: 23489

Re: Friday Facts #426 - Resource search & Assembler GUI improvements

Shouldn't yummy values be measured in kcal instead of MJ?
by ChefOfRamen
Fri Jul 19, 2024 3:05 pm
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 108
Views: 32444

Re: Friday Facts #420 - Fusion Reactor

So we have thermofluid now? What's next on the list of mechanics ported over from Space Exploration?

All joking aside, this looks pretty cool and I imagine it will play out similar to impact reactors from Mindustry, where your whole power grid can collapse if there's a hiccup in the fuel or coolant ...
by ChefOfRamen
Fri Jun 07, 2024 3:16 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 89619

Re: Friday Facts #414 - Spoils of Agriculture

Perishable items is something I always wondered if we could have in a factory game, however…
This process is inevitable and can't be delayed
Does this mean we won't get refrigerated cargo wagons?
by ChefOfRamen
Fri May 10, 2024 2:07 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 112
Views: 31107

Re: Friday Facts #410 - Rocket turret & Target priorities



Unlocked on one of the three initial planets.

The fact that they didn't specify which one means it's definitely going to be Aquilo.


Have we learned anything about Aquilo other than the name? I forgot they dropped the name, I forget where we learned that...

Military planet, hopefully ...
by ChefOfRamen
Fri May 10, 2024 1:33 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 112
Views: 31107

Re: Friday Facts #410 - Rocket turret & Target priorities

Unlocked on one of the three initial planets.
The fact that they didn't specify which one means it's definitely going to be Aquilo.
by ChefOfRamen
Mon May 06, 2024 11:32 pm
Forum: Ideas and Suggestions
Topic: New Research - Drone Charging Speed
Replies: 22
Views: 4130

Re: New Research - Drone Charging Speed

Hard no. This would make logistic bots even more overpowered than they already are.

What kind of situation are you running into that this would be important?

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