Search found 56 matches
- Tue Sep 23, 2025 5:20 pm
- Forum: Not a bug
- Topic: [2.0.67] Incorrect information in tips and trick
- Replies: 1
- Views: 194
Re: [2.0.67] Incorrect information in tips and trick
Really, buildings should just have some marker that says "cannot be frozen".
- Mon Sep 22, 2025 2:17 pm
- Forum: Won't fix.
- Topic: [2.0.66] Shift-clicking blueprint into inventory highlights the wrong blueprint
- Replies: 4
- Views: 205
Re: [2.0.66] Shift-clicking blueprint into inventory highlights the wrong blueprint
Can this be moved to "won't fix" instead of duplicates then?
- Mon Sep 22, 2025 2:42 am
- Forum: Not a bug
- Topic: [2.0.66] Nuclear reactors do not return depleted fuel cells when deconstructed
- Replies: 1
- Views: 173
[2.0.66] Nuclear reactors do not return depleted fuel cells when deconstructed
To reproduce: build a nuclear reactor, insert a fuel cell into it, and then deconstruct it before it is fully consumed.
Expected: A depleted uranium fuel cell is collected along with the reactor.
Actual: Only the reactor was collected, whether deconstructed by hand or with construction robots.
Only ...
Expected: A depleted uranium fuel cell is collected along with the reactor.
Actual: Only the reactor was collected, whether deconstructed by hand or with construction robots.
Only ...
- Mon Sep 22, 2025 2:37 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.66] Factoriopedia does not show personal laser defense as related for the "laser" ammo category
- Replies: 1
- Views: 570
[boskid][2.0.66] Factoriopedia does not show personal laser defense as related for the "laser" ammo category
As the title says. Despite getting boosted by the upgrades, personal laser defense does not show up as related for the "laser" ammo category in Factoriopedia.
- Mon Sep 22, 2025 2:34 am
- Forum: Resolved for the next release
- Topic: [2.0.66] Coal can be upgraded into fusion power cells
- Replies: 1
- Views: 298
[2.0.66] Coal can be upgraded into fusion power cells
As of 2.0, upgrade planners can upgrade fuel in blueprinted vehicles. However, it doesn't seem to check whether fuel types are actually compatible, because it lets you upgrade coal into fusion power cells, even though they share no fuel types in common. It even seems to work on blueprints, letting ...
- Mon Sep 22, 2025 2:13 am
- Forum: Won't fix.
- Topic: [2.0.66] Shift-clicking blueprint into inventory highlights the wrong blueprint
- Replies: 4
- Views: 205
- Mon Sep 22, 2025 1:50 am
- Forum: Won't fix.
- Topic: [2.0.66] Shift-clicking blueprint into inventory highlights the wrong blueprint
- Replies: 4
- Views: 205
[2.0.66] Shift-clicking blueprint into inventory highlights the wrong blueprint
To reproduce:
Create 2 blueprints named "Blueprint A" and "Blueprint B".
Put Blueprint A into a chest and keep Blueprint B in your inventory.
Shift-click Blueprint A into your inventory.
Expected: Blueprint A is highlighted, because it is the blueprint that was actually moved into your ...
Create 2 blueprints named "Blueprint A" and "Blueprint B".
Put Blueprint A into a chest and keep Blueprint B in your inventory.
Shift-click Blueprint A into your inventory.
Expected: Blueprint A is highlighted, because it is the blueprint that was actually moved into your ...
- Tue Jul 22, 2025 2:41 am
- Forum: Not a bug
- Topic: [2.0.60] Misleading description for super force build
- Replies: 3
- Views: 270
Re: [2.0.60] Misleading description for super force build
Is there a better place to report poorly-worded tooltips?
- Tue Jul 22, 2025 2:13 am
- Forum: Not a bug
- Topic: [2.0.60] Misleading description for super force build
- Replies: 3
- Views: 270
[2.0.60] Misleading description for super force build
The current description for super force build, found in the hover text for a blueprint, reads:
Control + Shift + Left-click to super-force build a blueprint. It places terrain automatically and colliding entities are marked for deconstruction.
While this was accurate when super force building ...
Control + Shift + Left-click to super-force build a blueprint. It places terrain automatically and colliding entities are marked for deconstruction.
While this was accurate when super force building ...
- Sun Feb 02, 2025 3:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [pard] [2.0.13] Factoriopedia does not show speed stats for strafers and stompers
- Replies: 2
- Views: 2222
Re: [pard] [2.0.13] Factoriopedia does not show speed stats for strafers and stompers
Would a range of values work? I mainly just want to know how long I have between when my turrets lock on and when my turrets get squished.
- Fri Nov 22, 2024 11:19 pm
- Forum: Ideas and Suggestions
- Topic: Quality options for chests and trains
- Replies: 38
- Views: 7536
Re: Quality options for chests and trains
When did they say this? I can't find anything searching the FFFs.CyberCider wrote: Fri Nov 15, 2024 8:23 am iirc the devs said they will never add quality effects for trains, because itβs hard/annoying to replace working trains in a running base. And trains can already be upgraded by quality fuels and networks built for larger sizes.
- Tue Nov 12, 2024 1:06 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.15] Stompers do not take damage from land mines when attacking
- Replies: 6
- Views: 3946
[2.0.15] Stompers do not take damage from land mines when attacking
Stompers don't seem to be affected by land mines in attack mode. They just destroy the mines and don't take any damage. Strangely, they appear to interact with land mines properly when they're not attacking anything and just walking around.
- Thu Nov 07, 2024 6:12 pm
- Forum: Releases
- Topic: Version 2.0.15
- Replies: 17
- Views: 18409
Re: Version 2.0.15
Any idea why I'm not seeing this version on Steam? I'm still getting 2.0.14.
- Wed Nov 06, 2024 5:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.14] Heating tower with spoilage doesn't have full output
- Replies: 1
- Views: 2329
[Rseding91] [2.0.14] Heating tower with spoilage doesn't have full output
Heating towers will only consume 15 MW of spoilage, which is especially noticeable at higher qualities. This is annoying when trying to dispose of several stacks of spoilage at once.
To reproduce (using the map editor):
Build a legendary heating tower, with enough exchangers/turbines to consume ...
To reproduce (using the map editor):
Build a legendary heating tower, with enough exchangers/turbines to consume ...
- Sun Nov 03, 2024 5:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [pard] [2.0.13] Factoriopedia does not show speed stats for strafers and stompers
- Replies: 2
- Views: 2222
[pard] [2.0.13] Factoriopedia does not show speed stats for strafers and stompers
I wanted to look up stats in Factoriopedia to see how many rocket turrets I would need to kill a stomper.
What I expected: speeds were listed like with biters, spitters, and wrigglers.
What happened: no speed was listed for any size of strafer or stomper.
I have not checked if this happens with ...
What I expected: speeds were listed like with biters, spitters, and wrigglers.
What happened: no speed was listed for any size of strafer or stomper.
I have not checked if this happens with ...
- Fri Nov 01, 2024 4:37 pm
- Forum: News
- Topic: Factorio: Space Age is here!
- Replies: 126
- Views: 120701
Re: Factorio: Space Age is here!
I believe the next major update will be Factorio 2.1, similar to how 1.1 was released after the initial release, with lots of QoL and bugfixes.
- Thu Oct 31, 2024 3:07 pm
- Forum: Not a bug
- Topic: [2.0.9] Missing barrel recipes
- Replies: 3
- Views: 1503
Re: [2.0.9] Missing barrel recipes
Is there a particular reason not to allow these in barrels?
- Thu Oct 31, 2024 2:46 pm
- Forum: Ideas and Suggestions
- Topic: Build from Space Platform inventory
- Replies: 2
- Views: 1362
Re: Build from Space Platform inventory
Press Q (or whatever you have bound to pipette) on a stack.
- Tue Oct 29, 2024 8:58 pm
- Forum: Ideas and Suggestions
- Topic: [DLC] Strange fail conditions for the "Rush to space" achievement
- Replies: 8
- Views: 3081
Allow researching science packs for "Rush to Space" achievement
TL;DR
Disqualify "Rush to Space" upon either crafting or using the science packs, instead of upon researching them.
What?
Players should be allowed to research production and utility science and still get Rush to Space, so long as they didn't actually research anything with them. Looking at the ...
Disqualify "Rush to Space" upon either crafting or using the science packs, instead of upon researching them.
What?
Players should be allowed to research production and utility science and still get Rush to Space, so long as they didn't actually research anything with them. Looking at the ...
- Sat Oct 26, 2024 9:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.7] Crash when I try to manually save (macOS 10.16) (TrioWriteDouble)
- Replies: 28
- Views: 5696
Re: [StrangePan][2.0.7] Crash when I try to manually save (macOS 10.16)
Issue still exists in 2.0.11.