Search found 6 matches

by Potipecan
Fri Jul 19, 2024 6:34 pm
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 108
Views: 22062

Re: Friday Facts #420 - Fusion Reactor

What is the practical reason preventing having 6 neighbors connected to a central reactor? With all the pass-through connections it looks like such a setup would be possible. Very cool work btw! Hyped as always for the release!! Same problem as with fission reactors: you still need room to feed the...
by Potipecan
Fri Jul 19, 2024 6:31 pm
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 108
Views: 22062

Re: Friday Facts #420 - Fusion Reactor

So on FFF #420 we get fusion reactors ...


I guess that counts as blazing it 8-)
by Potipecan
Sun Jul 14, 2024 9:40 am
Forum: News
Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
Replies: 117
Views: 19334

Re: Friday Facts #419 - Display Panel & Inserter pickup fixes

Drury wrote: ↑
Fri Jul 12, 2024 11:23 am
Splitframe wrote: ↑
Fri Jul 12, 2024 11:06 am
What benefit do legendary quality Display Panels provide?
Disney+ subscription.
Not worth it then. ;)
by Potipecan
Fri Jun 21, 2024 12:38 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 461
Views: 63995

Re: Friday Facts #416 - Fluids 2.0

I think the biggest loss I am seeing is that it may become more efficient to run infinite length pipes than to build fluid transport trains. Not that the old system stopped me in the past so maybe nothing changes. I think trains will definitely remain a preferred choice, at least until super late g...
by Potipecan
Sun Jun 02, 2024 7:08 am
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 119
Views: 25570

Re: Friday Facts #413 - Gleba

If we're getting a "jungle" planet please give us a way to process wood already. The only way to automatically get rid of wood is to burn it in a furnace but at late game most of my furnaces are electric so I still have to keep one stone array (not even steel because I want the fuel ineff...
by Potipecan
Fri May 24, 2024 2:35 pm
Forum: News
Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
Replies: 62
Views: 11885

Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving

If I'm understanding this correctly, we'll have one undo/redo stack shared across all surfaces. It'd be nice if each surface could have its own stack in case you're working across multiple surfaces at once.

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