Search found 6 matches
- Fri Jul 19, 2024 6:34 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 38163
Re: Friday Facts #420 - Fusion Reactor
What is the practical reason preventing having 6 neighbors connected to a central reactor? With all the pass-through connections it looks like such a setup would be possible.
Very cool work btw! Hyped as always for the release!!
Same problem as with fission reactors: you still need room to ...
- Fri Jul 19, 2024 6:31 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 38163
Re: Friday Facts #420 - Fusion Reactor
So on FFF #420 we get fusion reactors ...
I guess that counts as blazing it
I guess that counts as blazing it

- Sun Jul 14, 2024 9:40 am
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 119
- Views: 39849
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
Not worth it then.Drury wrote: Fri Jul 12, 2024 11:23 amDisney+ subscription.Splitframe wrote: Fri Jul 12, 2024 11:06 am What benefit do legendary quality Display Panels provide?

- Fri Jun 21, 2024 12:38 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 140161
Re: Friday Facts #416 - Fluids 2.0
I think the biggest loss I am seeing is that it may become more efficient to run infinite length pipes than to build fluid transport trains. Not that the old system stopped me in the past so maybe nothing changes.
I think trains will definitely remain a preferred choice, at least until super ...
- Sun Jun 02, 2024 7:08 am
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 122
- Views: 43337
Re: Friday Facts #413 - Gleba
If we're getting a "jungle" planet please give us a way to process wood already. The only way to automatically get rid of wood is to burn it in a furnace but at late game most of my furnaces are electric so I still have to keep one stone array (not even steel because I want the fuel inefficiency ...
- Fri May 24, 2024 2:35 pm
- Forum: News
- Topic: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
- Replies: 62
- Views: 19044
Re: Friday Facts #412 - Undo/Redo improvements & Car Latency driving
If I'm understanding this correctly, we'll have one undo/redo stack shared across all surfaces. It'd be nice if each surface could have its own stack in case you're working across multiple surfaces at once.