Search found 23 matches
- Sat Aug 17, 2019 8:15 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1406097
Re: Bugs & FAQ
Edit if any1 is interested add the following line to angelspetrochem_0.8.6\prototypes\ petrochem-generate.lua angelsmods.functions.make_void("liquid-aqueous-sodium-hydroxide", "water") Sodium hydroxide solution doesn't have a void recipe. It would be really great to get rid of so...
- Sat Jun 15, 2019 2:38 pm
- Forum: News
- Topic: Friday Facts #299 - Everything is more complex than expected
- Replies: 52
- Views: 29956
Re: Friday Facts #299 - Everything is more complex than expected
Train should generate a stopping shadow in front of it based on braking force. Overlaps could be recorded in arrays to decide "give way" order.
- Sat May 13, 2017 2:33 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: end-game iron/copper and steel smelting (non-smart)
- Replies: 16
- Views: 60637
Re: end-game iron/copper and steel smelting (non-smart)
Steel, iron, copper, but don't forget brick ! It's important because it's used to produce purple science.
- Sat May 13, 2017 2:13 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Easy Steel
- Replies: 4
- Views: 12041
Re: Easy Steel
I use this set-up. It allows more throughput since it doesn't split the belt. http://i.imgur.com/YqIoUAG.png http://i.imgur.com/V1y1k7D.png Ore to steel crafting ratio is the same, though for some reason some plates accumulate at the bottom of the belt. Placing steel one furnace down would hopefully...
- Sat Apr 29, 2017 4:38 am
- Forum: Minor issues
- Topic: Starting on a small isle?? Read this before you post!
- Replies: 33
- Views: 39780
Re: Starting on a small isle?? Read this before you post!
Another island spawn, 0.15 http://i.imgur.com/TR5DgGF.png >>>AAAPAAMAAAABBAcAAAAEAAAAY29hbAEEAwoAAABjb3BwZXItb3Jl AQQDCQAAAGNydWRlLW9pbAIEAwoAAABlbmVteS1iYXNlAQIDCAAAAGl yb24tb3JlAQQDBQAAAHN0b25lAQQDCwAAAHVyYW5pdW0tb3JlAwMDZC Bag4CEHgCAhB4AAwABAQF7FK5H4XqUPwEAAAAAAAAuQAEAAAAAAADwP wEAAAAAAFi7QAEAAAA...
- Thu Apr 27, 2017 3:15 pm
- Forum: General discussion
- Topic: [0.15] We need a way to destroy blue prints!
- Replies: 11
- Views: 6012
Re: [0.15] We need a way to destroy blue prints!
I just found there is a trash can on the screen I overlooked Yes, there is a trash function, but that only clears the blueprint. Using that in the blueprint menu removes the blueprint, but as an item they end up cluttering the inventory. Since now blueprints are spawned instead of crafted, I agree ...
- Tue Apr 25, 2017 9:04 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.x] Game won't launch on 0.15.x (doesn't even create window or log)
- Replies: 33
- Views: 22580
Re: [15.x] Game wont launch on 0.15.x
Thank you! Once I disabled trend micro maximum security, game launched. Also, windows SmartScreen prevented the "Setup_Factorio_x64_0.15.1.exe" from launching, claiming that it was a trojan. I added factorio exe to trend micro exceptions list. e:\steam\steamapps\common\Factorio\bin\x64\fac...
- Tue Apr 25, 2017 5:26 am
- Forum: Technical Help
- Topic: [0.15] Game does not start at all.
- Replies: 14
- Views: 4280
Re: [0.15] Game does not start at all.
Same issue here. Press "play" in steam, but game does not start. Tried to change config-path.cfg but didn't resolve. Deleting config files didn't resolve it either. Edit: When checking task manager, factorio process shows up but has no activity. I tried directly downloading from website, b...
- Sat Apr 01, 2017 1:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.x thru 0.12.3] Improper train routing
- Replies: 8
- Views: 9250
Re: [0.11.x thru 0.12.3] Improper train routing
In the meantime use unique station names.
The fix seems straight forward enough. Store train paths in memory or let user draw a line for trains to follow. After any construction an attempt should be made to re-connect the part between the two links, if a path was running through that piece of rail.
The fix seems straight forward enough. Store train paths in memory or let user draw a line for trains to follow. After any construction an attempt should be made to re-connect the part between the two links, if a path was running through that piece of rail.
- Sat Mar 25, 2017 12:59 am
- Forum: News
- Topic: Friday Facts #183 - Aiming for the release date
- Replies: 145
- Views: 76041
Re: Friday Facts #183 - Aiming for the release date
Could you add a new train condition that functions like a station hopper? It would be useful to have the train reach a station and not move to another without user input. "Summon to station" would be great, too, i.e. when selecting a train via train station, that station would receive focu...
- Sun Aug 21, 2016 2:50 pm
- Forum: Gameplay Help
- Topic: Why is the water level low?
- Replies: 17
- Views: 9959
Re: Why is the water level low?
That would make the small pump a bad shut-off valve then? Would 3 or 4 small pumps remedy the situation?
Maybe I should turn off the coal belt to control steam power. Thank you!
Maybe I should turn off the coal belt to control steam power. Thank you!
- Sun Aug 21, 2016 1:31 pm
- Forum: Gameplay Help
- Topic: Why is the water level low?
- Replies: 17
- Views: 9959
Why is the water level low?
Why is small pump reducing water level? See image for reference
Steam version 0.13.17 with two mods longreach and research queue.
Steam version 0.13.17 with two mods longreach and research queue.
- Tue Aug 09, 2016 6:32 pm
- Forum: Duplicates
- Topic: [0.12.29] Starting in the middle of an ocean
- Replies: 166
- Views: 62318
Version 0.13.15 island start
Here's a map exchange string that traps the player. See image http://i.imgur.com/HjhkShc.png The map exchange string >>>AAANAA8AAAACBAYAAAAEAAAAY29hbAMDAwoAAABjb3BwZXItb3Jl AgQDCQAAAGNydWRlLW9pbAIEBQoAAABlbmVteS1iYXNlAgIDCAAAAGl yb24tb3JlAgUDBQAAAHN0b25lAwMDwAcAAICEHgCAhB4AAgCvWYy8<< <
- Thu Jun 30, 2016 8:20 pm
- Forum: Releases
- Topic: Version 0.13.1
- Replies: 42
- Views: 37894
Re: Version 0.13.1
Circuit network works incorrectly when connected to logistic network chests like storage chest and requester chest. I haven't done extensive testing, but it would seem that logistic network values interfere with circuit condition amount, for example, to have stack filter inserter move steel when ste...
- Thu Jun 30, 2016 9:30 am
- Forum: Questions, reviews and ratings
- Topic: Splitting up Mods Board
- Replies: 19
- Views: 24154
Research screen
Research screen no longer opens when the very first lab is placed down.
By now I know that the default key to open research is "T", but what about new players?
By now I know that the default key to open research is "T", but what about new players?
- Mon Apr 18, 2016 12:04 pm
- Forum: Gameplay Help
- Topic: Problem with Boilers/Inserters/Solid Fuel
- Replies: 17
- Views: 9635
Re: Problem with Boilers/Inserters/Solid Fuel
Anyone know the ratio of empty oil pumpjacks to supported boilers? I know it's silly to use oil in electricity production when batteries and solar are far better alternatives. It's more of a curiosity. After yield drops to the lowest, what would a closed electrical grid look like that would fuel its...
- Thu Apr 07, 2016 4:00 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1819
- Views: 589317
What is a combinator useful for?
It takes input from resource container (chest, storage tank for liquids, other combinators) and outputs a custom signal. This allows programming production logic. Simply wire combinator outputs to smart inserters or simple (liquid) pumps or water pumps or lights etc to control resource consumption.
- Sun Apr 03, 2016 3:48 am
- Forum: Gameplay Help
- Topic: Combinators and requester chests
- Replies: 4
- Views: 2582
Re: Combinators and requester chests
Best I can suggest is to make a train stacker and keep some trains for manual use. Build a rail along your iron plates belt and create a seven chests long loading area. Set up assembly machines along another part of rail and unload resources directly into them. Works great on products that need a li...
- Sat Apr 02, 2016 3:28 pm
- Forum: General discussion
- Topic: Military suggestion
- Replies: 13
- Views: 6349
Military suggestion
Great game! However, I think it would benefit from additional military options. And some logistic ones. I'm sure this has been discussed in other posts, but coming from Starcraft and other RTS background I find it very frustrating to not be able to move weapons. I'm thinking about walkers (laser tur...
- Fri Apr 01, 2016 10:45 pm
- Forum: Gameplay Help
- Topic: I Need Help wit Help (Combinators)
- Replies: 2
- Views: 1579
Re: I Need Help wit Help (Combinators)
I believe the image shows "RS NOR Latch". More material can be found in this forum post combinators 101 . Unfortunately as to what these mean and are useful for I'm in the same boat as you. RS stands for "set, reset". NOR is a standard operator. Others are OR and AND, XOR. I thin...