Your system should easily handle regular playthrought of Factorio, both Base and SA. Make sure you're not overheating and don't have any power saving settings enabled.
Is it only FPS dropping or both?
Search found 14 matches
- Sat Nov 02, 2024 4:14 pm
- Forum: Gameplay Help
- Topic: Performance down with space age
- Replies: 3
- Views: 811
- Tue Oct 15, 2024 11:49 am
- Forum: General discussion
- Topic: Space age requirements
- Replies: 11
- Views: 2054
Re: Space age requirements
Windows 7 and 8 are both EOL, so they won't be listed as supported even if it will technically work.
- Sun Oct 13, 2024 5:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.17] Uraniun Glowing through Belts and Rails
- Replies: 3
- Views: 1529
Re: [0.17.17] Uraniun Glowing through Belts and Rails
IMO, it was kind of a nice effect
- Wed Oct 09, 2024 8:11 pm
- Forum: Spread the Word
- Topic: Criticism Prerelease Content of Space Age
- Replies: 38
- Views: 4601
Re: Criticism Prerelease Content of Space Age
And if they start publishing videos on 21st, there will be no spoilers in clickbaits? What's the difference?
I, for instance, don't care about spoilers and I'm going to watch some content before playing myself. Especially that I won't have enough free time to start a playthrough for a couple of ...
I, for instance, don't care about spoilers and I'm going to watch some content before playing myself. Especially that I won't have enough free time to start a playthrough for a couple of ...
- Tue Oct 08, 2024 3:18 pm
- Forum: Ideas and Suggestions
- Topic: Add second tier to chemical/trains/bots/etc.
- Replies: 10
- Views: 955
Re: Add second tier to chemical/trains/bots/etc.
So what exactly you want tier 2 bots or trains to do?
- Fri Dec 15, 2023 4:19 pm
- Forum: Technical Help
- Topic: Versions and Builds
- Replies: 4
- Views: 781
Re: Versions and Builds
2.0 is in development and will be released next year. As far as I know, Steam updates automatically to the version which is listed as stable on https://factorio.com and was bumped to 1.1.100 this week (mine installation has already updated). Previous one was 1.1.94.
- Sat Oct 07, 2023 5:23 pm
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 165
- Views: 71060
Re: ARM Build
It has 2x Xeon E5-2667 V2s (16-cores/32-threads @ 3.60Ghz, 128GB ECC RAM, 12 SAS harddrives (it is also my backup centre) As well as many game servers.
Well.. that's 10 years old hardware with DDR3 from the era when 8 cores was a lot. You will probably get >2x the Factorio performance on mid ...
- Sat Oct 07, 2023 4:17 pm
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 165
- Views: 71060
Re: ARM Build
Out of curiosity: what's the spec of the server and on what scale do you serve?TheKillerChicken wrote: Sat Oct 07, 2023 10:51 am I would love to see an ARM server support as my current game server is 700-watt power-hungry server and would like an alternative to a mainframe server.
- Wed Oct 04, 2023 6:31 pm
- Forum: Technical Help
- Topic: Crashes on Ryzen 5 3600x
- Replies: 15
- Views: 2992
Re: Crashes on Ryzen 5 3600x
This is a pretty early Ryzen. Whenever I do upgrades I usually spend quite a bit of time deciding what to get. It was still near the top at the time and it would last me for a good while. I'll dig into AMD's current gens and look at their AM4 offerings. Next major upgrade will be going back to ...
- Sun Oct 01, 2023 8:35 am
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 165
- Views: 71060
Re: ARM Build
Increasingly, cloud/infrastructure providers are offering Arm server types (Graviton, Ampere). I think the demand for Arm builds of Factorio is only going to continue to increase.
My hope is that the next iteration of Steam Deck is some kind of AArch64-based monster, thus forcing the game ...
- Sun Sep 24, 2023 12:33 am
- Forum: Ideas and Suggestions
- Topic: Underground belts and pipes should be placed tile by tile instead of being one max length
- Replies: 7
- Views: 1464
Re: Underground belts and pipes should be placed tile by tile instead of being one max length
Without a max underground length you can design an end game factory from the beginning instead of waiting to unlock blue belts to design your end game factory.
I mean... that's the whole point of different max-lengths. You unlock new things, redesign, adapt, discover. That's the thing not only ...
- Fri Sep 22, 2023 7:20 pm
- Forum: General discussion
- Topic: Pre Space DLC saves
- Replies: 6
- Views: 8063
Re: Pre Space DLC saves
(it's additional work to ensure such compatibility, so I suspect they wouldn't do that here if they don't plan to do this in other places)
Is it? Or is it simply a matter of not deleting the original entities (and only updating the rail planner)?
We don't know how deep the engine changes ...
- Fri Sep 22, 2023 12:38 pm
- Forum: General discussion
- Topic: Pre Space DLC saves
- Replies: 6
- Views: 8063
Re: Pre Space DLC saves
Today's FFF says that loading old saves with an old-style rail system will be allowed, you just won't be able to build old-style rails. If they made rail systems compatible, they will probably do the same with other things (it's additional work to ensure such compatibility, so I suspect they wouldn ...
- Tue Sep 19, 2023 5:55 pm
- Forum: General discussion
- Topic: FFF-315 follow-up?
- Replies: 0
- Views: 4709
FFF-315 follow-up?
Waiting for new episodes of the new season of the FFF, I started to read some older ones and stumbled upon #315 https://www.factorio.com/blog/post/fff-315
I wonder what the infrastructure side of Wube looks like nowadays. How many and what kind of servers do you run, how long does it take to build ...
I wonder what the infrastructure side of Wube looks like nowadays. How many and what kind of servers do you run, how long does it take to build ...