Search found 17 matches

by Chrisdasdasd
Wed Sep 03, 2025 7:44 pm
Forum: Ideas and Suggestions
Topic: Quality options for chests and trains
Replies: 38
Views: 6886

Re: Quality options for chests and trains

+1 for rolling stock capacity scaling with quality.
+1 for locomotive speed/break scaling with quality.

and I will add one more:
+1 for train speed/break scaling with quality of rails. :)
by Chrisdasdasd
Wed Sep 03, 2025 7:40 pm
Forum: Balancing
Topic: The cargo wagons are too small for DLC
Replies: 22
Views: 6283

Re: The cargo wagons are too small for DLC

+1 for rolling stock capacity scaling with quality.
+1 for locomotive speed/break scaling with quality.

and I will add one more:
+1 for train speed/break scaling with quality of rails. :)
by Chrisdasdasd
Wed Sep 03, 2025 7:38 pm
Forum: Ideas and Suggestions
Topic: More Exciting Quality Effects (pls)
Replies: 37
Views: 7984

Re: More Exciting Quality Effects (pls)

+1 from me, if u added controversial quality, add it all the way.
Don't ignore certain products just by slapping more health on them.
by Chrisdasdasd
Wed Sep 03, 2025 7:33 pm
Forum: Ideas and Suggestions
Topic: Quality should increase train wagons capacity.
Replies: 13
Views: 3050

Re: Quality should increase train wagons capacity.

+1 for rolling stock capacity scaling with quality.
+1 for locomotive speed/break scaling with quality.

and I will add one more:
+1 for train speed/break scaling with quality of rails. :)
by Chrisdasdasd
Fri Nov 22, 2024 10:46 am
Forum: Not a bug
Topic: [2.0.11] Biter Egg spoiling while over water gets biters stuck on the water
Replies: 2
Views: 1208

Re: [2.0.11] Biter Egg spoiling while over water gets biters stuck on the water

I'm sorry, while I admit I half expected this to happen it looks like dev oversight to me....
by Chrisdasdasd
Sun Sep 08, 2024 3:20 am
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 69656

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

Well I don't like how you planning on cutting personal laser damage by factor of 3

But could I also mention another annoyance of how canon trains are slower than cargo ones?
by Chrisdasdasd
Sat Aug 24, 2024 11:51 am
Forum: News
Topic: Friday Facts #425 - Behind the legs
Replies: 99
Views: 28714

Re: Friday Facts #425 - Behind the legs

Ye, ngl. I dislike new spidertron movement. Rest is ok.
by Chrisdasdasd
Fri May 03, 2024 10:00 pm
Forum: News
Topic: Friday Facts #409 - Diminishing beacons
Replies: 180
Views: 61013

Re: Friday Facts #409 - Diminishing beacons

Ok, you are either treating us like we are stupid or hiding real reason for this change.

What you did won't change designs. More beacons is still better...
If you truly wished for cutting their number, you would code hard limits on assemblers and other devices.
Just like it is with efficiency but ...
by Chrisdasdasd
Fri Dec 22, 2023 7:33 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 73
Views: 28560

Re: Friday Facts #390 - Noise expressions 2.0

Very nice. Makes me curious about other optimizations for 2.0
Merry Christmas
by Chrisdasdasd
Fri Dec 01, 2023 5:42 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 172
Views: 76177

Re: Friday Facts #387 - Swimming in lava

Can I take it you implemented liquid temps properly?
OR will we have lava running at warm 20 degrees in pipes? ;)
by Chrisdasdasd
Wed Nov 29, 2023 3:06 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 53708

Re: Friday Facts #386 - Vulcanus

Inferno castle from Heroes III confirmed.
Nice

BTW are you accounting for different day/night cycles, tidal locks and different year lengths as well?
by Chrisdasdasd
Fri Oct 13, 2023 9:03 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 183
Views: 65044

Re: Friday Facts #380 - Remote view

Slywyn wrote: Fri Oct 13, 2023 5:53 pm Since we can set remote ghost recipes, can we finally add the ability to set recipes that you don't have yet? Just restrict the ghost from being built at all until the recipe is researched [...]
I need this!
by Chrisdasdasd
Fri Oct 06, 2023 7:44 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 54791

Re: Friday Facts #379 - Abstract rewiring

How about making it 1 button to avoid clutter?
  • left-click to connect poles
  • right-click to switch to different colour
And if you do a lot of switching, just like in case of BPs,
an option of assigning specific version to your 1-9 hotbar.
by Chrisdasdasd
Fri Sep 22, 2023 12:55 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 229
Views: 102671

Re: Friday Facts #377 - New new rails

May I know how new rails will play with gates? Currently they are quite limited with diagonals. :?:
by Chrisdasdasd
Fri Sep 15, 2023 2:23 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 125844

Re: Friday Facts #376 - Research and Technology

There's more coming from this - when you crash land on the very first planet! Why does the player immediately know how to craft steam engines, inserters, transport belts?
Because he is not amoeba and did receive some education before crashing ;)
I still like the idea though.
by Chrisdasdasd
Thu Sep 14, 2023 2:17 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 309747

Re: Friday Facts #375 - Quality


Don't get your hopes up, most of the most popular mods introduce RNG in some of the recipes..


Luckily, I can write one myself (as long as API will allow it) so maybe that's some hope for you? :)


yes, your ups will potentially suffer if you mix quality items on your bus in your megabase ...
by Chrisdasdasd
Mon Sep 11, 2023 2:23 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 309747

Re: Friday Facts #375 - Quality

RNG quality? What a joke. Kinda not funny though.
Hope modders will fix this abomination, I can already feel UPS tanking due to this.... :?

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