Actually lets go crazy and do the same option choices for inserter pickups!
Search found 22 matches
- Wed Jul 08, 2026 1:03 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 55686
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Yes, I've seen that as well. Still hate how far drop is the only option you have. Make it choice, near - far - both 
Actually lets go crazy and do the same option choices for inserter pickups!
Actually lets go crazy and do the same option choices for inserter pickups!
- Fri Jul 03, 2026 3:20 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 55686
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Why you didn’t make it so flipping inserter also switched between near and far lanes of perpendicular belts.
Half implemented feature again I guess?
Half implemented feature again I guess?
- Sat Jun 27, 2026 1:09 pm
- Forum: News
- Topic: Friday Facts #444 - 2.1 Experimental release
- Replies: 73
- Views: 19833
Re: Friday Facts #444 - 2.1 Experimental release
I guess we wont get proper quality tiers for remaining items.
Half finished module, yay.
Also, RIP space casinos.
Half finished module, yay.
Also, RIP space casinos.
- Thu Jun 11, 2026 5:33 pm
- Forum: News
- Topic: Friday Facts #440 - 2.1 plan
- Replies: 75
- Views: 23032
Re: Friday Facts #440 - 2.1 plan
NOOOO! i was really hoping for official Shattered Planet to land on. :cry:
It's... shattered. There is no planet to land on because the asteroids you fly through *are* the planet in tons of pieces (shattered).
You do realise guys, the shattered planet would un-shatter due to gravity in ...
- Mon Feb 09, 2026 11:46 am
- Forum: Ideas and Suggestions
- Topic: Fuel Wildcard condition should be true if no valid fuel is found
- Replies: 3
- Views: 1647
Re: [2.0.47] Fuel Wildcard condition should be true if no valid fuel is found
This probably belongs in Suggestions since the fuel wildcard is functioning as it is currently intended. This is a very good writeup of why the feature needs to be refined. Based on the number of threads on the topic, everyone trying to use it discovers the same thing when they try to use nuclear ...
- Wed Sep 03, 2025 7:44 pm
- Forum: Ideas and Suggestions
- Topic: Quality options for chests and trains
- Replies: 38
- Views: 13867
Re: Quality options for chests and trains
+1 for rolling stock capacity scaling with quality.
+1 for locomotive speed/break scaling with quality.
and I will add one more:
+1 for train speed/break scaling with quality of rails.
+1 for locomotive speed/break scaling with quality.
and I will add one more:
+1 for train speed/break scaling with quality of rails.
- Wed Sep 03, 2025 7:40 pm
- Forum: Balancing
- Topic: Quality should increase train wagons capacity.
- Replies: 67
- Views: 25751
Re: The cargo wagons are too small for DLC
+1 for rolling stock capacity scaling with quality.
+1 for locomotive speed/break scaling with quality.
and I will add one more:
+1 for train speed/break scaling with quality of rails.
+1 for locomotive speed/break scaling with quality.
and I will add one more:
+1 for train speed/break scaling with quality of rails.
- Wed Sep 03, 2025 7:38 pm
- Forum: Ideas and Suggestions
- Topic: More Exciting Quality Effects (pls)
- Replies: 37
- Views: 15050
Re: More Exciting Quality Effects (pls)
+1 from me, if u added controversial quality, add it all the way.
Don't ignore certain products just by slapping more health on them.
Don't ignore certain products just by slapping more health on them.
- Wed Sep 03, 2025 7:33 pm
- Forum: Balancing
- Topic: Quality should increase train wagons capacity.
- Replies: 67
- Views: 25751
Re: Quality should increase train wagons capacity.
+1 for rolling stock capacity scaling with quality.
+1 for locomotive speed/break scaling with quality.
and I will add one more:
+1 for train speed/break scaling with quality of rails.
+1 for locomotive speed/break scaling with quality.
and I will add one more:
+1 for train speed/break scaling with quality of rails.
- Fri Nov 22, 2024 10:46 am
- Forum: Not a bug
- Topic: [2.0.11] Biter Egg spoiling while over water gets biters stuck on the water
- Replies: 4
- Views: 2336
Re: [2.0.11] Biter Egg spoiling while over water gets biters stuck on the water
I'm sorry, while I admit I half expected this to happen it looks like dev oversight to me....
- Sun Sep 08, 2024 3:20 am
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 118154
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
Well I don't like how you planning on cutting personal laser damage by factor of 3
But could I also mention another annoyance of how canon trains are slower than cargo ones?
But could I also mention another annoyance of how canon trains are slower than cargo ones?
- Sat Aug 24, 2024 11:51 am
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 47429
Re: Friday Facts #425 - Behind the legs
Ye, ngl. I dislike new spidertron movement. Rest is ok.
- Fri May 03, 2024 10:00 pm
- Forum: News
- Topic: Friday Facts #409 - Diminishing beacons
- Replies: 180
- Views: 91780
Re: Friday Facts #409 - Diminishing beacons
Ok, you are either treating us like we are stupid or hiding real reason for this change.
What you did won't change designs. More beacons is still better...
If you truly wished for cutting their number, you would code hard limits on assemblers and other devices.
Just like it is with efficiency but ...
What you did won't change designs. More beacons is still better...
If you truly wished for cutting their number, you would code hard limits on assemblers and other devices.
Just like it is with efficiency but ...
- Fri Dec 22, 2023 7:33 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 73
- Views: 40517
Re: Friday Facts #390 - Noise expressions 2.0
Very nice. Makes me curious about other optimizations for 2.0
Merry Christmas
Merry Christmas
- Fri Dec 01, 2023 5:42 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 108289
Re: Friday Facts #387 - Swimming in lava
Can I take it you implemented liquid temps properly?
OR will we have lava running at warm 20 degrees in pipes?
OR will we have lava running at warm 20 degrees in pipes?
- Wed Nov 29, 2023 3:06 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 78560
Re: Friday Facts #386 - Vulcanus
Inferno castle from Heroes III confirmed.
Nice
BTW are you accounting for different day/night cycles, tidal locks and different year lengths as well?
Nice
BTW are you accounting for different day/night cycles, tidal locks and different year lengths as well?
- Fri Oct 13, 2023 9:03 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 95326
Re: Friday Facts #380 - Remote view
I need this!Slywyn wrote: Fri Oct 13, 2023 5:53 pm Since we can set remote ghost recipes, can we finally add the ability to set recipes that you don't have yet? Just restrict the ghost from being built at all until the recipe is researched [...]
- Fri Oct 06, 2023 7:44 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 79545
Re: Friday Facts #379 - Abstract rewiring
How about making it 1 button to avoid clutter?
an option of assigning specific version to your 1-9 hotbar.
- left-click to connect poles
- right-click to switch to different colour
an option of assigning specific version to your 1-9 hotbar.
- Fri Sep 22, 2023 12:55 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 229
- Views: 148206
Re: Friday Facts #377 - New new rails
May I know how new rails will play with gates? Currently they are quite limited with diagonals. 
- Fri Sep 15, 2023 2:23 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 186227
Re: Friday Facts #376 - Research and Technology
Because he is not amoeba and did receive some education before crashingThere's more coming from this - when you crash land on the very first planet! Why does the player immediately know how to craft steam engines, inserters, transport belts?
I still like the idea though.