Search found 35 matches

by KuuLightwing
Fri Sep 22, 2023 4:27 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 58271

Re: Friday Facts #376 - Research and Technology

Forgive me, but you do realize that the game we have today is because of all the feedback they got while developing the main game, right? Even though I don't like quality (as presented) myself, I think there's merit to what they are saying. That is, until the conspiracy stuff lol. Those were differ...
by KuuLightwing
Thu Sep 21, 2023 3:40 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 58271

Re: Friday Facts #376 - Research and Technology

V6 and V8 are different products. Like assembling machine 1 and 2 A regular V6 would have less horsepower than one made from better-balanced cams. A regular assembling machine 1 is slower than an assembling machine 1 made from more precise, or "rare" gears. You can't get 250% performance ...
by KuuLightwing
Sun Sep 17, 2023 6:56 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 58271

Re: Friday Facts #376 - Research and Technology

I feel like you havenโ€™t looked at any of the examples. ;) To me, it looks easier to drive it with belts. But I will leave that as an exercise for anyone that cares to put a bit more thought into it. I feel like you haven't read the posts you've replied to. Both examples we had were just a recycle l...
by KuuLightwing
Sun Sep 17, 2023 6:53 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 58271

Re: Friday Facts #376 - Research and Technology

No. You need just one splitter to peel off standard production of the higher quality production. Then direct the higher quality belt into the High-quality mall. And of course you need divert standard quality parts from High quality mall recycler back into mass pro. Which makes nice spaggeti challen...
by KuuLightwing
Sun Sep 17, 2023 1:17 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 58271

Re: Friday Facts #376 - Research and Technology

The quality feature intentionally designed as "separate grind loops" is sick. It feels like masturbation, again and again but result is non. :idea: One of the keys of Factorio success is understanding of importance continually rising complexity. Grind_loops do not add any complexity. They...
by KuuLightwing
Sat Sep 16, 2023 10:14 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 58271

Re: Friday Facts #376 - Research and Technology

Agreed on recipe productivity research also. I think having alternative production chain that end up producing more steel would be a more interesting way to introduce a similar concept. It's not unlike having basic oil processing that outputs petroleum gas, or more complex advanced oil processing wi...
by KuuLightwing
Sat Sep 16, 2023 12:48 am
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 58271

Re: Friday Facts #376 - Research and Technology

You touch oil, research what you need and build an outpost. Given that it sounds like your outpost was quite some ways away you likely had to scout for it first anyway, yes? And if not it's not a problem to touch it when it's close. Doesn't look that bad for me, given that it's essentially a resear...
by KuuLightwing
Fri Sep 15, 2023 11:42 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 58271

Re: Friday Facts #376 - Research and Technology

You just need to touch grass oil. I picture an engineer arriving at unknown world, having no clue what's needed and what's not. Stumbles upon oil โ€” my goodness, time to remember how to build that oil processing stuff they taught us in the academy! Seems pretty natural to me. Immersion is not a conc...
by KuuLightwing
Fri Sep 15, 2023 11:23 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 58271

Re: Friday Facts #376 - Research and Technology

Well I even went to check and there hasn't been any info released about any quality bonus for science So... no ? Most of your factory is directed towards building science so for most of your factory you are not pushed toward quality at all. Better yet, it encourages you to think about a design for ...
by KuuLightwing
Fri Sep 15, 2023 9:47 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 58271

Re: Friday Facts #376 - Research and Technology

This made me laugh more than is logical :) I usually don't like to make this argument, because it could be a fallacy (using one example of something that's not realistic to justify some other thing being not realistic and/or fitting), but Factorio really doesn't go into detailed simulations, and mo...
by KuuLightwing
Fri Sep 15, 2023 8:41 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 58271

Re: Friday Facts #376 - Research and Technology

Spamming of assemblers with LOGISTIC chests is kinda how lategame malls work atm anyway. I do suspect that the changes will either make the game more LOG bot based like you said or depending on player it makes it so there will be entire lanes of the bus just sending to recyclers, Cause I dont think...
by KuuLightwing
Fri Sep 15, 2023 8:30 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 58271

Re: Friday Facts #376 - Research and Technology

You've got that exactly backwards. The idea that you can is absurd. We accept that level of absurdity, because it's a video game, but it's absolutely not a thing that makes sense if you think about it even a little. Whether its absurd or not only depends on your framing. Is it not absurd that you c...
by KuuLightwing
Fri Sep 15, 2023 8:17 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 58271

Re: Friday Facts #376 - Research and Technology

To get a quality item you REQUIRE a QUALITY MODULE, thus no module no quality item. Thus unless you are mix inputting an uncommon+ copper plate with normal plates that circuit design will not jam. Problem is that theoretically by implementing quality at intermediate steps you maximize the chance of...
by KuuLightwing
Fri Sep 15, 2023 4:26 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 58271

Re: Friday Facts #376 - Research and Technology

Also I get the increased feeling that many of these changes are aimed at disrupting the gameplay based on using ratios and planning, and I'm not really a fan of this approach. Sure some people don't like planning or using ratios, and that's fine, but I don't know if it's worth to try to force that o...
by KuuLightwing
Fri Sep 15, 2023 2:54 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 58271

Re: Friday Facts #376 - Research and Technology

Thanks for addressing the comments regarding quality. Though looking at the gif you provided I sadly have reaffirmed my dislike of the visual design with the overlay on top of existing machine. Especially when it uses the same icon to denote the quality of the modules, the quality of machine itself ...
by KuuLightwing
Thu Sep 14, 2023 10:23 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132423

Re: Friday Facts #375 - Quality

I have been looking forward to more complexity, especially this kind. It means the best possible blueprints will be tricky to discover, while at the same time being optional. I don't want to spend the whole game worrying about which combination is faster. But when I get to the point where I am maki...
by KuuLightwing
Thu Sep 14, 2023 9:38 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132423

Re: Friday Facts #375 - Quality

I don't get why the difference between assembling machine tiers and quality is confusing some people. It's not confusing to have both Assembler 2 and Assembler 3 and quality on top, it just adds unnecessary granulartiy because quality is a tier system sitting on top of existing tier systems that se...
by KuuLightwing
Mon Sep 11, 2023 5:27 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132423

Re: Friday Facts #375 - Quality

Now that I had some time to think about this a bit more I have to say: I really like the proposed mechanics. It will definitely make the end game and the post game much more interesting to toy around with. Up to now I was never really interested in mega bases because the only way to grow in the end...
by KuuLightwing
Mon Sep 11, 2023 2:46 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132423

Re: Friday Facts #375 - Quality

2. Nothing in this game has been half-baked. This is an absolute testament to a near-perfect game. Call me a fanboy, but I have not seen a dev team pay so much attention to making such a balanced, well thought through game. Some folks have cited that "devs are good so everything will be good&q...
by KuuLightwing
Mon Sep 11, 2023 1:53 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132423

Re: Friday Facts #375 - Quality

They should lock "quality on intermediaries" behind a tech, if it's such a trap. The FFF warns us not to do it, and a dev on Discord mentioned a tester who tried it and quit the expansion 3 days later. This is worse than bots before Advanced Oil. Not everyone has their own tester to spend...

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