Search found 8 matches

by DDRJake
Mon Oct 20, 2025 12:39 pm
Forum: Bug Reports
Topic: [2.0.69] Massive UPS drop with Tesla Turrets on Gleba
Replies: 0
Views: 13

[2.0.69] Massive UPS drop with Tesla Turrets on Gleba

What did you do?

After surrendering my Artillery in favour of allowing the Pentapods to exist and slurp up the Spores before they bloat the filesize too high I set up a perimeter wall of Tesla Turrets for my Gleba Base.

What happened?

Whenever the Pentapods attack, there is an enormous UPS ...
by DDRJake
Mon Oct 20, 2025 12:21 pm
Forum: Bug Reports
Topic: [2.0.69] Gleba Enemies Fail to Expand Bases
Replies: 0
Views: 26

[2.0.69] Gleba Enemies Fail to Expand Bases

What did you do?

I love Gleba so I spend quite a lot of time there expanding, building, interacting with the wildlife. Eventually I brought artillery to answer the Pentapod question with tungston fury, but after blasting the five-legged friends into fertiliser I found that the Spore cloud was ...
by DDRJake
Mon Sep 22, 2025 10:13 am
Forum: Balancing
Topic: Deathworld has lost its Fangs. Factorio needs its own NIGHTMARE mode
Replies: 8
Views: 959

Deathworld has lost its Fangs. Factorio needs its own NIGHTMARE mode

TL;DR
With 2.0 and Space Age, Deathworld no longer lives up to its name. Factorio needs some real pressure from hostile entities and it needs them as a pre-set.


What?
I've done a couple of Deathworld runs on Factorio and am left unsatisfied with the threat. Deathworld only affects Nauvis and ...
by DDRJake
Tue Aug 26, 2025 2:21 pm
Forum: Assigned
Topic: [Klonan] [2.0.43] Wave Defense cannot launch rocket in Space age
Replies: 2
Views: 1128

Re: [Klonan] [2.0.43] Wave Defense cannot launch rocket in Space age

I just ran into this too. I love the Wave Defense scenario, but it seems to be unwinnable since 2.0
by DDRJake
Fri Feb 09, 2024 12:18 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 122
Views: 50191

Re: Friday Facts #397 - Factoriopedia

Very nice. Could we please be able to mouse over entities and explore this while the game is paused? Checking stats on moving objects is very difficult and pause stops tooltips dead.
by DDRJake
Fri Dec 08, 2023 12:16 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 53999

Re: Friday Facts #388 - Smaller things for 2.0

Often times you want to set some constant number, like "I want 7.5 stacks here", and doing the calculation MANUALLY is of course unacceptable.

It is your first time playing Factorio, you have just unlocked a new item, let's say cliff explosives. You want to create five stacks of them to play ...
by DDRJake
Sat Oct 28, 2023 9:49 am
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 83260

Re: Friday Facts #382 - Logistic groups

Weight is a solution for the rocket launches, but an uncomfortable one from what I see here. A whole mechanic for one action but otherwise ignored? It rips away at immersion because we accept that Factorio engineer is doing unfeasible things as long as we don't have to further scrutinize it.

We ...
by DDRJake
Sat Sep 09, 2023 11:51 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 328312

Re: Friday Facts #375 - Quality

Interesting concept.

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