Search found 5 matches

by TheBuzzSaw
Sun Sep 10, 2023 10:54 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132401

Re: Friday Facts #375 - Quality

I like one suggestion I heard for the names: just use a simple numbering system with roman numerals. Tier I, Tier II, Tier III, Tier IV, and Tier V.
by TheBuzzSaw
Sat Sep 09, 2023 8:37 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132401

Re: Friday Facts #375 - Quality

All I ask is that they can be disabled at the map level. I don't wanna send out reminders to other players or rely on mods. Just lemme turn them off. Problem solved. Everyone wins.
by TheBuzzSaw
Sat Sep 09, 2023 12:25 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132401

Re: Friday Facts #375 - Quality

This means, that I had to do many VERY complicated merges into the branch during 1.0 and 1.1 development, as many things were different in the branch, so almost anything that touched internal IDs, GUI, or tests, was almost guaranteed to have a merge conflict. I believe that fellow programmers will ...
by TheBuzzSaw
Fri Sep 08, 2023 4:51 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132401

Re: Friday Facts #375 - Quality

People clearly didn't read the whole thing. This entire system is optional . There's no one with a gun to your head saying you have to use it. Just don't unlock the quality modules and you play the game as if they were never there. Problem solved. The names need changing 100%, a few suggested name ...
by TheBuzzSaw
Fri Sep 08, 2023 4:07 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 132401

Re: Friday Facts #375 - Quality

Not a fan. Sorry. Factorio largely centers around consistency, particularly for blueprints. I'm already having nightmares of accidentally capturing a "legendary power pole" in my design only to later realize the design will not work with normal power poles. The entire point is that higher ...

Go to advanced search