Search found 51 matches

by Xelephant
Sat May 15, 2021 10:24 pm
Forum: Ideas and Suggestions
Topic: Not flat water?...
Replies: 7
Views: 889

Re: Not flat water?...

I personally prefer the current water implementation over your mockup water picture.
by Xelephant
Tue Mar 02, 2021 8:35 am
Forum: Ideas and Suggestions
Topic: Bulk transferring items from player inventory into a limited chest (red slots) and vice versa
Replies: 50
Views: 3893

Re: Shift-clicking items into red area of chests

You can already do that if you limit the item count via circuit network instead of limiting the chests space.
by Xelephant
Sat Jan 16, 2021 10:37 am
Forum: Technical Help
Topic: I need help with stutter diagnosis (probably not GFX related)
Replies: 10
Views: 1571

Re: I need help with FPS stutter diagnosis

Did you try any of the solution out of the commen graphic problem thread?

viewtopic.php?f=49&t=9300

Forcing OpenGL might solve the issue.
by Xelephant
Tue Dec 01, 2020 11:03 am
Forum: Mods
Topic: [MOD 0.16+] AutoDeconstruct 0.1.11
Replies: 32
Views: 23460

Re: [MOD 0.16+] AutoDeconstruct 0.1.11

I "updated" the mod for 1.1. (Just changed the info.json)
by Xelephant
Wed Jun 17, 2020 12:49 am
Forum: General discussion
Topic: Meaningful Content Update
Replies: 85
Views: 14922

Re: Meaningful Content Update

I don't agree that this game needs more biters or expantions on the combat mechanics. Combat is a sidenote and i don't want it to be busy work, i have enough to do within the factory. I don't know how many players want to extend on combat, acutuelly no one does. Most Players are a silent majority an...
by Xelephant
Wed Apr 15, 2020 2:32 pm
Forum: Mods
Topic: [MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0
Replies: 38
Views: 19120

Re: [MOD 0.16] Automatic Belt (and pipe) Planner v0.12.0

I patched this, since the setting gui didn't close anymore in 0.18.x . I also added variable underground lenght for the vanilla belts, you have to choose the belt type in settings beforehand now. I wanted to fix the issue where the pathfinder put undergoundbelt in places where other belts are, but t...
by Xelephant
Fri Apr 10, 2020 5:37 am
Forum: Ideas and Suggestions
Topic: Vote to Kick/Ban
Replies: 91
Views: 12325

Re: Strike/Ban system linked to account

Lets imagine this scenario: I join a Server, the players tehere don't like my choosen player color. They vote me off the server. Report 1? Then i join another server caus i wanna play. I want to do combat, bute people disagree and vote me off again. Report 2? I join a third server, someone sees i ha...
by Xelephant
Mon Mar 09, 2020 12:17 pm
Forum: Ideas and Suggestions
Topic: Show train visualization in both directions
Replies: 5
Views: 953

Re: Show train visualization in both directions

The visualization is dependent on Signal placement, if you placed a Signal already on the Track the train can only in one way. If you place two Signals next to each other at the start of your station you can switch previews of the wagons by switching the side of the old signal.
rails2.jpg
rails2.jpg (257.96 KiB) Viewed 926 times
by Xelephant
Sun Sep 15, 2019 11:04 am
Forum: Ideas and Suggestions
Topic: Add Game Difficulty setting in Vanilla - Easy/Normal/Difficult
Replies: 8
Views: 1276

Re: Add Game Difficulty setting in Vanilla - Easy/Normal/Difficult

I like the current Setting for the reason i can choose what i want for my game experience. There is always a learning curve in every game and i fail to see how easier recepies would change that. The extended tutorial (campaign) for new players isn't even done yet, it might help a ton understanding t...
by Xelephant
Sun Sep 15, 2019 10:50 am
Forum: Implemented Suggestions
Topic: Load Game as first menu entry
Replies: 7
Views: 1637

Re: Load Game as first menu entry

But would that button sync mods if you changed them in between? Or does it load the last save with the mods currently enabled?

It wouldn't hurt to have it, but i see no point in an "Resume Game" button, since there can be multiple possible savestates the
player wants to continue.
by Xelephant
Fri Sep 06, 2019 6:37 am
Forum: Technical Help
Topic: [0.17.68] performance issue when game speed is set higher than 1
Replies: 3
Views: 885

Re: [0.17.68] performance issue when game speed is set higher than 1

Since FPS and UPS are tied together this is to expected, same happens in the other direction if you hit simulation cap (ups and fps drops). On faster speeds performance issues would show up faster and more noticable.
by Xelephant
Sat Mar 23, 2019 8:17 am
Forum: Balancing
Topic: Map gen puts enemies too close
Replies: 50
Views: 8819

Re: Map gen puts enemies too close

I Think this just boils down to what should be the "default" difficulty, and should it cater to new players and how much should it do? Maybe they should just add in a "Easy Start" setting with a bigger starting zone. I think the default is good as it is, you can get a challenging...
by Xelephant
Tue Dec 11, 2018 6:29 pm
Forum: PyMods
Topic: [Bug]Progress Stall with all PyMods
Replies: 3
Views: 1138

Re: [Bug]Progress Stall with all PyMods

Yeah that fixed the mining part for me. It was not easy to draw the conclusion: Use the crystal mine for quartz ore.
by Xelephant
Mon Dec 10, 2018 9:01 am
Forum: PyMods
Topic: [Bug]Progress Stall with all PyMods
Replies: 3
Views: 1138

[Bug]Progress Stall with all PyMods

I use the following pymods: Py Coal 1.0.11 Py-Fusion Energy 1.0.8 Py High Tech 1.0.10 Py Industry 1.0.11 Py Raw Ores 1.01 There is no way to craft the first science Pack, since i can't mine Quartz for Glass. I see no other way to get quartz or glass. Additionally not all Research topics are shown in...
by Xelephant
Sun Jul 01, 2018 1:02 pm
Forum: Ideas and Suggestions
Topic: Hidden Object-Information
Replies: 6
Views: 1371

Re: Hidden Object-Information

If you want to see the content of the logistic network, just press "L" to view it. On Small Resolutions there is a problem seen the whole entity information, turning off the minimap works best there.
Hope this is improved the readability in the new GUI rewrite anyway.
by Xelephant
Sun May 27, 2018 9:35 am
Forum: Technical Help
Topic: [16.36] Crash in replay: "Game::connectToPlayer: Different player already connected."
Replies: 7
Views: 1577

Re: [16.36] Crash in replay: "Game::connectToPlayer: Different player already connected."

Hmm can find the line a saw when i looked at it the first time. Maybe i was just to tiered to see.

Well did you change any mods within the save? Did you update a mod which added/changed the recipe of a item?

That can break the replay. With what version was the map created in 0.16?
by Xelephant
Sat May 26, 2018 1:16 pm
Forum: Technical Help
Topic: [16.36] Crash in replay: "Game::connectToPlayer: Different player already connected."
Replies: 7
Views: 1577

Re: [16.36] Crash in replay: "Game::connectToPlayer: Different player already connected."

From the log it seem like you are trying to run a replay from the old 0.15 in the new 0.16 Factorio. That will not work, replays break pretty fast.
by Xelephant
Sun Feb 11, 2018 11:48 am
Forum: Ideas and Suggestions
Topic: New manipulators and conveyor
Replies: 6
Views: 1911

Re: New manipulators and conveyor

But you don't use one Furnace to supply all your base with iron, do you?
If you use 35 Furni you get 1 Iron Plate each 0.1 Second, so Time isn't really a Factor in Factorio. If it takes to long, upscale it!
by Xelephant
Wed Oct 25, 2017 7:36 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1777
Views: 401307

Re: [MOD 0.15.x] pY Coal Processing

Hi i encountered a small Bug, when playing with only your mod. The Combustion Tower is available without the required tech researched.
pybug.JPG
pybug.JPG (47.5 KiB) Viewed 3848 times

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