Search found 18 matches
- Fri Dec 27, 2024 1:38 pm
- Forum: Ideas and Suggestions
- Topic: Gleba science pack research micronmanagement solution
- Replies: 44
- Views: 8272
Re: Gleba science pack research micronmanagement solution
So, any news about this?
I've recently started producing Gleba science and now realized this problem. This is an obvious oversight and should be fixed.
Don't know about any updates but people already took matters in their own hands
https://mods.factorio.com/mod/Research_Control_Combinator ...
- Wed Nov 06, 2024 1:27 am
- Forum: Ideas and Suggestions
- Topic: Gleba science pack research micronmanagement solution
- Replies: 44
- Views: 8272
Re: Gleba science pack research micronmanagement solution
Albeit in Factorio it is definitely worse,
Goodness gracious, Factorio is worse than the game which is excellent for UI shittiness benchmarking.
I probably once again ended up at the wrong side of the mirror.
Let's return to this comparison once/if HoI IV would get queue'able researches, OK ...
- Fri Oct 18, 2024 7:50 pm
- Forum: Ideas and Suggestions
- Topic: Gleba science pack research micronmanagement solution
- Replies: 44
- Views: 8272
Re: Gleba science pack research micronmanagement solution
yes, being able to automate research would just be nice in general
I don't know about the wall recipe, but you'll definitely need a lot more stone compared to everything else (everything except for stone gets insane prod)
I don't know about the wall recipe, but you'll definitely need a lot more stone compared to everything else (everything except for stone gets insane prod)
- Fri Oct 18, 2024 6:39 pm
- Forum: Ideas and Suggestions
- Topic: Gleba science pack research micronmanagement solution
- Replies: 44
- Views: 8272
Re: Gleba science pack research micronmanagement solution
I know that spoilage is manageable, I'm not worreid about it, if I'm not going to be able to manage it it's a pure skill issue on my part (it takes an entire hour for gleba science to spoil iirc), all I'm worried about is having to micromanage different researches
'oh great the science packs ...
'oh great the science packs ...
- Fri Oct 18, 2024 4:50 pm
- Forum: Ideas and Suggestions
- Topic: Gleba science pack research micronmanagement solution
- Replies: 44
- Views: 8272
Re: Gleba science pack research micronmanagement solution
1. that's already how science labs work? unless I'm missing something
2. it would encourage using labs as buffers/chests and that would force people to daisy chain their labs if they don't want the science packs to spoil, spreading science around all of the labs evenly would also become a big issue ...
2. it would encourage using labs as buffers/chests and that would force people to daisy chain their labs if they don't want the science packs to spoil, spreading science around all of the labs evenly would also become a big issue ...
- Fri Oct 18, 2024 1:42 am
- Forum: Ideas and Suggestions
- Topic: Gleba science pack research micronmanagement solution
- Replies: 44
- Views: 8272
Gleba science pack research micronmanagement solution
TL;DR
Labs being able to target research AFTER the first one in the queue IF they are missing science packs
What ?
I see people having to baby sit research whenever a new delivery from gleba comes in and it just looks extremely annoying to do and if they don't keep track of it they just lose ...
Labs being able to target research AFTER the first one in the queue IF they are missing science packs
What ?
I see people having to baby sit research whenever a new delivery from gleba comes in and it just looks extremely annoying to do and if they don't keep track of it they just lose ...
- Fri Mar 01, 2024 1:51 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 22730
Re: Friday Facts #400 - Chart search and Pins
Kind of unrelated, but legendary spidertrons with legendary legs seem to have a 'braking problem' so they just overshoot by massive distances, I was just wondering if this is going to be adressed in the new version
- Fri Dec 22, 2023 12:49 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 153
- Views: 44503
Re: Friday Facts #389 - Train control improvements
I might just be dumb, but do interrupts interrupt whatever the train is currently doing, or is it queued after? (and can you toggle it)
Having a train go to pick up ore just for it to do a 180 half way through would be slightly annoying
Having a train go to pick up ore just for it to do a 180 half way through would be slightly annoying
- Sun Dec 17, 2023 8:24 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 153
- Views: 44503
Re: Friday Facts #389 - Train control improvements
If you want the trains to have different behavior based on which train they are, isn't it natural that you would need different schedules for them? Unless you had the stop read the train ID and decide whether to activate the interrupt based on that. Each version could still be a train group ...
- Thu Nov 16, 2023 1:35 am
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 97251
Re: Friday Facts #384 - Combinators 2.0
I was wondering actually, since the wire connection logic has been rewritten, do combinators keep their connections when 'cut & pasted'
The behavior of red/green wires when pasted will not change. Obviously the connections within a blueprint are kept, now and then.
Is this confirmed ...
- Fri Nov 10, 2023 12:10 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 97251
Re: Friday Facts #384 - Combinators 2.0
I was wondering actually, since the wire connection logic has been rewritten, do combinators keep their connections when 'cut & pasted'
- Fri Oct 13, 2023 12:31 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 54369
Re: Friday Facts #380 - Remote view
I baited myself into thinking that today's FFF is going to be about remote circuit networks :ugeek:
What happens when you have a blueprint with an entity on landfill? Do you have to press the same blueprint twice first to place the landfill then to place the entities?
Can you enable auto ...
What happens when you have a blueprint with an entity on landfill? Do you have to press the same blueprint twice first to place the landfill then to place the entities?
Can you enable auto ...
- Sat Oct 07, 2023 12:00 am
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 45754
Re: Friday Facts #379 - Abstract rewiring
Can we cycle through different wires by pressing R or R + shift?
- Sat Sep 30, 2023 6:41 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 130277
Re: Friday Facts #378 - Trains on another level
Splitting the DLC into multiple packages is just so brilliant, I actually stopped playing rimworld because they just lumped everything together into one big package
- Sat Sep 30, 2023 8:26 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 130277
Re: Friday Facts #378 - Trains on another level
stop fighting over whether factorio is or isn't a puzzle game (it doesn't matter) and let's talk about the fact that we still can't break landfill, it's the only permanent player placeable object that can't be destroyed and it replaces pollution absorbing water (landfill doesn't absorb any)
instead ...
instead ...
- Fri Sep 29, 2023 5:58 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 130277
Re: Friday Facts #378 - Trains on another level
What happens if the player exits the train in an elevated railway over water? Instant death?
You just can't exit, simple as that :)
https://cdn.discordapp.com/attachments/1099184012834127872/1157374522505302036/image.png?ex=65186085&is=65170f05&hm ...
- Fri Sep 29, 2023 11:18 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 130277
Re: Friday Facts #378 - Trains on another level
Imagine releasing/showcasing content when you actually have something interesting to show for the community instead of being forced to churn out scheduled content updates, what a crazy idea. Take my money already.
I have a couple of questions
Can the player enter/exit the train when it's elevated ...
I have a couple of questions
Can the player enter/exit the train when it's elevated ...
- Fri Sep 15, 2023 11:38 am
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 368
- Views: 104326
Re: Friday Facts #376 - Research and Technology
Galdoc has a really inetesting alternative to the quality naming scheme
Source: https://youtu.be/cVCLjwrFiTw?t=110

Source: https://youtu.be/cVCLjwrFiTw?t=110
