Search found 454 matches

by Mr. Tact
Sat Sep 26, 2020 10:29 pm
Forum: Gameplay Help
Topic: Train Stacker weird behavior
Replies: 20
Views: 1597

Re: Train Stacker weird behavior

I don't know if it is still the case, but the problem described here used to be "fixed" by using two regular signals close together and wired together. Signals: parking signal.gif First signal: front signal.gif Second signal: back signal.gif Although I have to say, looking at it now, if it...
by Mr. Tact
Fri Aug 14, 2020 12:09 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1476
Views: 239024

Re: Simple Questions and Short Answers

Howdy. Could you ever look at the logistic conditions of something via the map view? I thought I could, but I fired up a 0.18.xx and couldn't, so I fired up a 0.17.xx save and couldn't do it there either. I'm guessing at this point that I never could and I am once again a victim of my own failing me...
by Mr. Tact
Mon Jun 08, 2020 12:26 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 27049

Re: Friday Facts #350 - Electric mining drill redesign

They look nice, although being a curmudgeon I like the old ones too. My only question would do the new ones cause a higher load on ups/fps? Might be the same, might not...
by Mr. Tact
Fri Apr 03, 2020 10:00 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1476
Views: 239024

Re: Simple Questions and Short Answers

Just hold down the mouse button and hover in the area, even fast ones aren't terribly hard to capture.
by Mr. Tact
Thu Apr 02, 2020 8:14 pm
Forum: Gameplay Help
Topic: Angels/Bobs and Uranium Ore
Replies: 2
Views: 456

Re: Angels/Bobs and Uranium Ore

Okay, cool. Thanks.
by Mr. Tact
Thu Apr 02, 2020 8:07 pm
Forum: Gameplay Help
Topic: Angels/Bobs and Uranium Ore
Replies: 2
Views: 456

Angels/Bobs and Uranium Ore

I started a Angels/Bobs play through, the closest thing I've done previously was playing SeaBlock. I've reached the late part of the early game and realized while I see research for Uranium I don't see any on the map. I saved, grabbed the map string, and looked at the setup. Uranium is not listed in...
by Mr. Tact
Wed Mar 25, 2020 2:52 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1476
Views: 239024

Re: Simple Questions and Short Answers

SSayan wrote:
Wed Mar 25, 2020 1:26 am
Hello,
Just started the game few days ago and loving it so far, although I can already see it will become too complex for me :D
Give it some time, what seems complicated now will seem simple in not so long. Before you know it you'll be doing a play through with full Angels and Bobs... :mrgreen:
by Mr. Tact
Wed Mar 25, 2020 1:36 am
Forum: Mod portal Discussion
Topic: Mod portal appears to be down.
Replies: 2
Views: 517

Re: Mod portal appears to be down.

Well, it was back for a bit. But now it is down again. So I guess it is bouncing?
by Mr. Tact
Wed Mar 25, 2020 1:01 am
Forum: Mod portal Discussion
Topic: Mod portal appears to be down.
Replies: 2
Views: 517

Mod portal appears to be down.

Get an application error when I attempt to browse to the page.
by Mr. Tact
Fri Mar 06, 2020 9:51 pm
Forum: Gameplay Help
Topic: Why aren't my oil fields dropping to 20%?
Replies: 4
Views: 697

Re: Why aren't my oil fields dropping to 20%?

Well that's interesting, never realized that. I thought all oil went to 20% eventually...
by Mr. Tact
Tue Jan 07, 2020 5:56 pm
Forum: This Forum
Topic: Release Forum
Replies: 4
Views: 976

Re: Release Forum

Okay. Yeah, I knew the stable release was out. But previously discussions had continued on several topics. It just seemed a bit weird to me. No worries. :mrgreen:
by Mr. Tact
Tue Jan 07, 2020 4:50 pm
Forum: This Forum
Topic: Release Forum
Replies: 4
Views: 976

Release Forum

Okay, I gotta ask... no new posts in the Release forum since November? Did it get locked? It doesn't look like it is locked. I guess I could have attempted to post there, but decided to ask here instead.
by Mr. Tact
Tue Jan 07, 2020 4:47 pm
Forum: Gameplay Help
Topic: New disabled player - difficulty using keys to move
Replies: 21
Views: 3040

Re: Disabled player, accessibility advice

There is absolutely no way i could shot an alien and move. Turn the enemies off -- you can do this in the initial settings when you start a game. I do this in about half my games. Some people think the enemies are a key principal of the game, others feel there is no reason for them to be in the gam...
by Mr. Tact
Fri Nov 15, 2019 10:08 pm
Forum: Gameplay Help
Topic: [0.17.74] Loaders only work one way
Replies: 5
Views: 557

Re: [0.17.74] Loaders only work one way

You didn't place them right. You need to place the one that's supposed to load into furnace as if you wanted to unload from furnace and when on ground, rotate it to swap its direction (to make it load to the furnace) *blink* *blink* Someone please tell me I'm not the only person who was confused af...
by Mr. Tact
Mon Nov 11, 2019 2:40 am
Forum: PyMods
Topic: Niobium mining
Replies: 11
Views: 3505

Re: Niobium mining

Uh, yeah... pyanodon answered my question four hours after I asked it... 18 months ago.
by Mr. Tact
Tue Jul 16, 2019 1:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.56] Crash upon attempting to switch from automatic to manual while riding train.
Replies: 9
Views: 845

Re: [0.17.56] Crash upon attempting to switch from automatic to manual while riding train.

Updating to 17.58 did resolve this. Apologies for the confusion.

Edit: Here it was...

Version 0.17.47

Post by FactorioBot » Fri Jun 07, 2019 10:48 am
Bugfixes

Fixed that the game crashed when passing train signal while driving train in manual mode.
by Mr. Tact
Tue Jul 16, 2019 1:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.56] Crash upon attempting to switch from automatic to manual while riding train.
Replies: 9
Views: 845

Re: [0.17.56] Crash upon attempting to switch from automatic to manual while riding train.

Oh weird. I had updated the game before playing and just assumed it updated to 17.56, but apparently it didn't. Okay, will update again and see if the issue is still there.
by Mr. Tact
Tue Jul 16, 2019 1:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.56] Crash upon attempting to switch from automatic to manual while riding train.
Replies: 9
Views: 845

Re: [0.17.56] Crash upon attempting to switch from automatic to manual while riding train.

Okay, I read the dialog error message more carefully this time. Here is the log file directly after a crash. Very repeatable, but obviously it might be my computer and not the game per se. Tried uploading the save here but it seemed to fail -- it is a fairly large save 75Mb.
by Mr. Tact
Tue Jul 16, 2019 3:51 am
Forum: Resolved Problems and Bugs
Topic: [0.17.56] Crash upon attempting to switch from automatic to manual while riding train.
Replies: 9
Views: 845

Re: [0.17.56] Crash upon attempting to switch from automatic to manual while riding train.

Err, played after repeating the bug several times. I should be able to reproduce it, where would I find log? Is the file name just a date/time stamp?

Edit: Ahh, it is the "factorio-current.log" -- so I should crash it and then post that file?
by Mr. Tact
Mon Jul 15, 2019 9:16 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.56] Crash upon attempting to switch from automatic to manual while riding train.
Replies: 9
Views: 845

[0.17.56] Crash upon attempting to switch from automatic to manual while riding train.

Just updated from 17.17 to 17.56 -- I am getting a crash when, I am traveling by train, I open menu for the train I'm on, I attempt to switch from automatic to manual, BLAM. It blows up. Just me? Could provide my save if you are interested. Not using any train mods...

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