Search found 5 matches

by blastinburn
Wed Jan 01, 2025 11:18 pm
Forum: Assigned
Topic: [boskid][2.0.23] inserter can't insert spoilage into captive biter spawner
Replies: 11
Views: 1025

Re: [boskid][2.0.23] inserter can't insert spoilage into captive biter spawner

This is definitely a bug, specifically that the insterter is trying to put spoilage, or literally anything ever, directly into the output slot instead of an input or overflow slot. Putting items into the output of a machine is not a mechanic anywhere else.

There is an overflow slot already for ...
by blastinburn
Tue Dec 24, 2024 9:44 pm
Forum: Ideas and Suggestions
Topic: Edit Upgrade/Deconstruction Planners from remote view
Replies: 2
Views: 236

Edit Upgrade/Deconstruction Planners from remote view

TL;DR
Edit Upgrade/Deconstruction Planners from remote view.


What?
Currently if you realize you want a more limited upgrade/deconstruction (only upgrade inserters, only deconstruct power poles) or non-standard upgrades (ex. anything involving quality) then you need to leave remote view and ...
by blastinburn
Sun Dec 08, 2024 3:07 pm
Forum: Releases
Topic: Version 2.0.24
Replies: 54
Views: 23918

Re: Version 2.0.24

[*][space-age] Land mines on space platforms now damage the space platform tiles in a radius.

This is a terrible change, for the primary reason that it's a huge gotcha for anyone that hasn't been checking the patch notes. It inconsiderate to everyone that currently has a game in progress. If ...
by blastinburn
Sat Nov 30, 2024 7:17 pm
Forum: Ideas and Suggestions
Topic: Selector Combinator - Quality Transfer: simplifying its functionality
Replies: 4
Views: 1547

Re: Selector Combinator - Quality Transfer: simplifying its functionality

I was really confused why my quality transfer wasn't working, so big thank you for explaining what is happening and providing the constant combinator work-around.

100% agree this is confusing and unintuitive, I was expecting it to output a chosen signal (like how other combinator outputs work) not ...
by blastinburn
Fri Aug 25, 2023 2:12 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 112900

Re: Friday Facts #373 - Factorio: Space Age

Has anything been said about joining a multiplayer game with the expansion? They mentioned in a previous FF that you can join non-expansion multiplayer by disabling the expansion, but can other players who don't have the expansion join you?

Given that they've said it requires a different executable ...

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