Search found 6 matches
- Wed Jul 02, 2025 10:35 pm
- Forum: Modding discussion
- Topic: What determines space platform default repair pack?
- Replies: 0
- Views: 114
What determines space platform default repair pack?
By "default repair pack" I mean the type of repair pack that "automatically request materials" will request if the platform has taken damage without the entity being destroyed. In vanilla this is the common repair pack but I'm wondering what sets this? Currently I have a mod that adds an alternative ...
- Wed Jan 01, 2025 11:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.23] inserter can't insert spoilage into captive biter spawner
- Replies: 16
- Views: 6654
Re: [boskid][2.0.23] inserter can't insert spoilage into captive biter spawner
This is definitely a bug, specifically that the insterter is trying to put spoilage, or literally anything ever, directly into the output slot instead of an input or overflow slot. Putting items into the output of a machine is not a mechanic anywhere else.
There is an overflow slot already for ...
There is an overflow slot already for ...
- Tue Dec 24, 2024 9:44 pm
- Forum: Ideas and Suggestions
- Topic: Edit Upgrade/Deconstruction Planners from remote view
- Replies: 2
- Views: 480
Edit Upgrade/Deconstruction Planners from remote view
TL;DR
Edit Upgrade/Deconstruction Planners from remote view.
What?
Currently if you realize you want a more limited upgrade/deconstruction (only upgrade inserters, only deconstruct power poles) or non-standard upgrades (ex. anything involving quality) then you need to leave remote view and ...
Edit Upgrade/Deconstruction Planners from remote view.
What?
Currently if you realize you want a more limited upgrade/deconstruction (only upgrade inserters, only deconstruct power poles) or non-standard upgrades (ex. anything involving quality) then you need to leave remote view and ...
- Sun Dec 08, 2024 3:07 pm
- Forum: Releases
- Topic: Version 2.0.24
- Replies: 54
- Views: 32172
Re: Version 2.0.24
[*][space-age] Land mines on space platforms now damage the space platform tiles in a radius.
This is a terrible change, for the primary reason that it's a huge gotcha for anyone that hasn't been checking the patch notes. It inconsiderate to everyone that currently has a game in progress. If ...
This is a terrible change, for the primary reason that it's a huge gotcha for anyone that hasn't been checking the patch notes. It inconsiderate to everyone that currently has a game in progress. If ...
- Sat Nov 30, 2024 7:17 pm
- Forum: Ideas and Suggestions
- Topic: Selector Combinator - Quality Transfer: simplifying its functionality
- Replies: 5
- Views: 3270
Re: Selector Combinator - Quality Transfer: simplifying its functionality
I was really confused why my quality transfer wasn't working, so big thank you for explaining what is happening and providing the constant combinator work-around.
100% agree this is confusing and unintuitive, I was expecting it to output a chosen signal (like how other combinator outputs work) not ...
100% agree this is confusing and unintuitive, I was expecting it to output a chosen signal (like how other combinator outputs work) not ...
- Fri Aug 25, 2023 2:12 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 136553
Re: Friday Facts #373 - Factorio: Space Age
Has anything been said about joining a multiplayer game with the expansion? They mentioned in a previous FF that you can join non-expansion multiplayer by disabling the expansion, but can other players who don't have the expansion join you?
Given that they've said it requires a different executable ...
Given that they've said it requires a different executable ...