theres not much i can add to this content wise, i just really like the sound of it - +1
(also yeah, any sort of preventative measure to stop the influx of “Mod but for 2.0” would be great)
Search found 29 matches
- Thu Oct 03, 2024 6:40 am
- Forum: Mod portal Discussion
- Topic: Mod Portal moderation and "forks" tab in mods
- Replies: 3
- Views: 229
- Fri Sep 13, 2024 9:29 am
- Forum: Modding interface requests
- Topic: Probability based burnt output result
- Replies: 1
- Views: 156
Re: Probability based burnt output result
+1 more probability/chance related outputs would be absolutely amazing
- Wed Sep 04, 2024 2:06 pm
- Forum: Modding interface requests
- Topic: Add a flag to flip solar energy production
- Replies: 2
- Views: 249
Re: Add a flag to flip solar energy production
+1 i want more stuff to do with solar panels
- Wed Aug 21, 2024 12:50 pm
- Forum: Modding interface requests
- Topic: Allow fuels to affect a vehicles friction
- Replies: 2
- Views: 229
Re: Allow fuels to affect a vehicles friction
Why not set it on the vehicle? If that's not an option, changing vehicle friction seems as simple as putting a sticker on it. But then it cant be changed without affecting how the entire vehicle behaves, while with a fuel its completely optional wether a player/modder wants to have a car that acts ...
- Wed Aug 21, 2024 12:11 am
- Forum: Modding interface requests
- Topic: Allow fuels to affect a vehicles friction
- Replies: 2
- Views: 229
Allow fuels to affect a vehicles friction
TL:DR Allow items with a fuel_value to affect the friction of a vehicle. WHAT/WHY? I think that giving item prototypes a “fuel_friction_multiplier”, that would affect how long it takes a car or tank to slow down when driving could be an interesting mechanic. It’d allow for more nuance while driving...
- Wed Aug 07, 2024 11:30 am
- Forum: Implemented in 2.0
- Topic: Add Ronna and Quetta as SI Prefixes?
- Replies: 6
- Views: 569
Re: Add Ronna and Quetta as SI Prefixes?
i'd love to see these get added, i want more insane numbers dammit
- Thu Aug 01, 2024 3:10 pm
- Forum: Documentation Improvement Requests
- Topic: Concepts should have different pages like Types
- Replies: 1
- Views: 238
Re: Concepts should have different pages like Types
+1 for the love of god +1
- Sun Jul 14, 2024 9:51 am
- Forum: Modding interface requests
- Topic: fluid burnt result
- Replies: 5
- Views: 480
Re: fluid burnt result
+1 - it’d add a lot more avenues for mods to add extra mechanics, plus would save people from having to go and do it the “janky-scripting” way
- Thu Apr 25, 2024 12:41 pm
- Forum: Documentation Improvement Requests
- Topic: Heat energy source lacking detail
- Replies: 2
- Views: 558
Re: Heat energy source lacking detail
that too honestly, should have mentioned it aswell - i've just been trying and failing with using the equation given in the heat exchangers wiki page to get the results i want
- Mon Apr 22, 2024 10:09 pm
- Forum: Documentation Improvement Requests
- Topic: Heat energy source lacking detail
- Replies: 2
- Views: 558
Heat energy source lacking detail
Hello! i was just tinkering with heat exchangers and the prototype functions that come along with it, and i decided to check the wiki docs/API docs for some help. Unfortunately, a lot of them have very little to no descriptions (barring them being mandatory or optional) which makes it a lot harder t...
- Wed Apr 03, 2024 4:54 pm
- Forum: Technical Help
- Topic: [1.1.106] Crash occurring when the progress bar fully loaded, when using Alien Biomes
- Replies: 2
- Views: 414
Re: [1.1.106] Crash occurring when the progress bar fully loaded, when using Alien Biomes
1. No reason, didn't know there was even another option (and if you don't mind me asking, how would i switch?) 2. 2GB? wow, that's low - fair enough, really should get on a new GPU sometimes soon, that'd probably explain why once in a blue moon it does work, i just have less things using my video me...
- Wed Apr 03, 2024 2:37 pm
- Forum: Technical Help
- Topic: [1.1.106] Crash occurring when the progress bar fully loaded, when using Alien Biomes
- Replies: 2
- Views: 414
[1.1.106] Crash occurring when the progress bar fully loaded, when using Alien Biomes
Hello! i was told to come here for help, after asking on the server. I've been having this issue for a while now but finally decided to ask on the actual forums. When using Alien Biomes (i cant give an exact version, but since late 2023 this has been going on), the game will load up and show the loa...
- Wed Jan 17, 2024 4:09 pm
- Forum: Ideas and Suggestions
- Topic: IA and FACTORIO
- Replies: 10
- Views: 1687
Re: IA and FACTORIO
technically there is "AI" you can do in-game, it just takes crazy amounts of thinking circuit logic (*cough Nialus's self-building base *cough*), but iirc, its not that simple to have external programs work with factorio. There are a couple mods that do add entities that can ""th...
- Fri Jan 12, 2024 10:28 pm
- Forum: Fan Art
- Topic: [Typeface] Full Automation - Factorio's logo but a font?
- Replies: 3
- Views: 5074
Re: [Typeface] Full Automation - Factorio's logo but a font?
this looks amazing! im suprised how clean and clear it looks and it definitely fits the Factorio theme/style. :D Wow; beautiful. Really cool font, even generally speaking. Sexy and readable, and really appreciate the consistent look of each character. Thanks a lot for this. Feedback: A special chara...
- Fri Jan 12, 2024 10:21 pm
- Forum: Modding discussion
- Topic: Modding Tips/Knowledge Help
- Replies: 0
- Views: 464
Modding Tips/Knowledge Help
Hello! i've been looking around and cant really find one myself, so i decided to make this post (although i could have missed it), i am currently working on an overhaul mod and it would be useful to get some tips from the community on how to make sure its a fun and enjoyable experience :] My main qu...
- Fri Sep 01, 2023 4:13 pm
- Forum: Questions, reviews and ratings
- Topic: Looking For People to Playtest - Overhaul Mod 0.0.2
- Replies: 1
- Views: 730
Re: Looking For People to Playtest - Overhaul Mod 0.0.2
Hello again! to anyone who downloaded the mod, i hoped you enjoyed it as much as i had making it. However, i have now decided to put it onto the mod portal! (plus with new updates and the like :lol: ) So, if you are interested, you can now check it out on the mod portal! https://mods.factorio.com/mo...
- Wed Aug 30, 2023 9:59 pm
- Forum: Fan Art
- Topic: [Typeface] Full Automation - Factorio's logo but a font?
- Replies: 3
- Views: 5074
Re: [Typeface] Full Automation - Factorio's logo but a font?
this looks amazing! im suprised how clean and clear it looks and it definitely fits the Factorio theme/style. :D Wow; beautiful. Really cool font, even generally speaking. Sexy and readable, and really appreciate the consistent look of each character. Thanks a lot for this. Feedback: A special chara...
- Wed Aug 30, 2023 7:25 pm
- Forum: Questions, reviews and ratings
- Topic: Looking For People to Playtest - Overhaul Mod 0.0.2
- Replies: 1
- Views: 730
Looking For People to Playtest - Overhaul Mod 0.0.2
Hello! As the title suggests, I am currently looking for people to playtest my mod. I'm looking for as much data, feedback and suggestions as I can possibly get, to refine and polish the mod to make it as fun as possible. :) The mod is called ' Periodic Madness ', a overhaul mod that aims to add mos...
- Mon Aug 07, 2023 12:35 pm
- Forum: Modding help
- Topic: Implementing a new ore
- Replies: 19
- Views: 2779
Re: Implementing a new ore
i have to thank you so much for your help, you have been so helpful and i cannot thank you enough. I hope you have a good day/afternoon/night! :D You're welcome! By the way, it would be nice if you'd post a link to your mod here once you've got it ready. :-D i thought about it and most likely will!...
- Mon Aug 07, 2023 11:09 am
- Forum: Modding help
- Topic: Implementing a new ore
- Replies: 19
- Views: 2779
Re: Implementing a new ore
nope! those are completely useful! :) i have someone who messaged me and helped me with the autoplace (still some errors, but we are getting there :lol: ) but those will be super useful for what im trying to accomplish. i have to thank you so much for your help, you have been so helpful and i cannot...