Search found 55 matches
- Wed Jan 29, 2025 5:53 pm
- Forum: Not a bug
- Topic: [Pard] [2.0.28] Fluids not merged with their recipes in Factoriopedia
- Replies: 3
- Views: 315
Re: [Pard] [2.0.28] Fluids not merged with their recipes in Factoriopedia
yeah i worded this terribly, thats on my part - the issue is that fluid recipes with *byproducts* do not merge with their recipe, despite items doing that, which i presume is not intended behaviour
- Fri Jan 17, 2025 8:39 pm
- Forum: Won't implement
- Topic: [2.0]Add prototype-level rocket carry capacity
- Replies: 32
- Views: 2874
Re: [2.0]Add prototype-level rocket carry capacity
also adding 1+
- Thu Jan 16, 2025 10:09 pm
- Forum: Modding interface requests
- Topic: Move the "energy_source" field from AmmoTurretProtoype to TurretPrototype and add it to ArtilleryTurretPrototype.
- Replies: 4
- Views: 298
- Wed Jan 15, 2025 6:15 pm
- Forum: Modding interface requests
- Topic: [Request] TechnologyTrigger extension
- Replies: 2
- Views: 193
Re: [Request] TechnologyTrigger extension
+1 multi-item triggers or triggers for item A or item B are sorely needed
- Fri Jan 10, 2025 12:45 pm
- Forum: Modding interface requests
- Topic: Add a new SimpleModifier for increasing a mining drills speed
- Replies: 1
- Views: 203
Add a new SimpleModifier for increasing a mining drills speed
As the title suggests, I'd like to have a new SimpleModifier that effects the mining speed on drills. The main reasons I'd like to have this as a feature are:
1. It gives both labs and drills speed and productivity bonus technologies, instead of only having labs have speed + prod, and drills only ...
1. It gives both labs and drills speed and productivity bonus technologies, instead of only having labs have speed + prod, and drills only ...
- Fri Jan 10, 2025 12:29 pm
- Forum: Modding interface requests
- Topic: Demolisher territory colors
- Replies: 1
- Views: 184
- Sat Dec 28, 2024 5:09 pm
- Forum: Not a bug
- Topic: [Pard] [2.0.28] Fluids not merged with their recipes in Factoriopedia
- Replies: 3
- Views: 315
[Pard] [2.0.28] Fluids not merged with their recipes in Factoriopedia
While working on fixing and improving the Factoriopedia for my own mod, I begun to notice something odd going on with some of the entries: Items would merge with their recipes if the recipe had the same name as them, even with byproducts, but fluids seemed not to
Some examples of this are with this ...
Some examples of this are with this ...
- Tue Dec 10, 2024 9:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91][2.0.23] Crash on start "FixedPointNumber.hpp:31: double value not in range:inf" (FluidEnergySourcePrototype)
- Replies: 8
- Views: 818
Re: [2.0.23] Crash on start "FixedPointNumber.hpp:31: double value not in range...: inf" (FluidEnergySourcePrototype)
sorry, completely forgot about the file size, here:
https://drive.google.com/file/d/1Nr0zHM ... drive_link
https://drive.google.com/file/d/1Nr0zHM ... drive_link
- Tue Dec 10, 2024 8:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91][2.0.23] Crash on start "FixedPointNumber.hpp:31: double value not in range:inf" (FluidEnergySourcePrototype)
- Replies: 8
- Views: 818
Re: [2.0.23] Crash on start "FixedPointNumber.hpp:31: double value not in range...: inf" (FluidEnergySourcePrototype)
double checked, it is Periodic Madness causing this - tried loading up Factorio and it crashed the exact same way as before. I have included the mod folder itself - and the line of the number I changed which seems to have caused this? or is related?
its in the entity.lua file - prototypes/entity.lua ...
its in the entity.lua file - prototypes/entity.lua ...
- Tue Dec 10, 2024 8:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91][2.0.23] Crash on start "FixedPointNumber.hpp:31: double value not in range:inf" (FluidEnergySourcePrototype)
- Replies: 8
- Views: 818
Re: [2.0.23] Crash on start "FixedPointNumber.hpp:31: double value not in range...: inf" (FluidEnergySourcePrototype)
It was crashing when i tried booting up Factorio again, same exact place in the loading bar - tested it without mods and it seems to load fine? no crash, got to the title screen.
- Tue Dec 10, 2024 8:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91][2.0.23] Crash on start "FixedPointNumber.hpp:31: double value not in range:inf" (FluidEnergySourcePrototype)
- Replies: 8
- Views: 818
[Rseding91][2.0.23] Crash on start "FixedPointNumber.hpp:31: double value not in range:inf" (FluidEnergySourcePrototype)
Randomly had a game crash when booting up Factorio - this wasnt the first time I had booted it up today and was right in the middle of me doing some bugfixing on my mods. Im not sure why it occured or what may have caused it, but the only thing I did before booting up Factorio was change a fluidbox ...
- Thu Dec 05, 2024 11:16 pm
- Forum: Modding interface requests
- Topic: Allow WallPrototypes to use healing_per_tick
- Replies: 0
- Views: 88
Allow WallPrototypes to use healing_per_tick
As it says on the tin, I would personally like to have WallPrototypes be able to use healing_per_tick - it'd be a useful feature to have, as it means more possible types or sidegrades of walls are possible. I was specifically going to use it for a biological wall type I was developing for my ...
- Thu Dec 05, 2024 9:12 pm
- Forum: Modding interface requests
- Topic: Fluid temperature influencing operating speed of machines
- Replies: 1
- Views: 148
Re: Fluid temperature influencing operating speed of machines
+1 +1 +1 +1 i beg of this feature, temperature-based fluids need more uses
even if we get some improved documentation on heating fluids and the fluid box shenagians related to it, it'd be a big help
even if we get some improved documentation on heating fluids and the fluid box shenagians related to it, it'd be a big help
- Thu Nov 28, 2024 7:15 pm
- Forum: Modding interface requests
- Topic: Let OffshorePumpPrototypes be able to choose wether to give a fluid, or take the fluid from the tile
- Replies: 8
- Views: 503
Re: Let OffshorePumpPrototypes be able to choose wether to give a fluid, or take the fluid from the tile
I do not understand, offshore pumps only deduces fluid from tiles if the fluid box prototype does not have a filter set. If filter is set then it does not deduce fluid but sticks to what was given by the prototype - is this mechanism not working? or is it not documented?
currently testing this ...
- Mon Nov 25, 2024 4:13 pm
- Forum: Modding interface requests
- Topic: Let OffshorePumpPrototypes be able to choose wether to give a fluid, or take the fluid from the tile
- Replies: 8
- Views: 503
Re: Let OffshorePumpPrototypes be able to choose wether to give a fluid, or take the fluid from the tile
You may be better suited (especially in this case) by using the much more powerful TileBuildabilityRules that all entities can now use to restrict placement.
With these rules you can make an assembling-machine with a fixed recipe serve as an offshore-pump… but you can also make it yield items in ...
- Sun Nov 24, 2024 9:38 pm
- Forum: Modding interface requests
- Topic: Let OffshorePumpPrototypes be able to choose wether to give a fluid, or take the fluid from the tile
- Replies: 8
- Views: 503
Let OffshorePumpPrototypes be able to choose wether to give a fluid, or take the fluid from the tile
As the title says, a feature i'd like to see implemented within the OffShorePump prototype is to let it be able to choose between, essenitally, how it worked in 1.0 and how it works in 2.0. Im my mind, this would be achievable by just having a new prototype type that lets you select any fluid, which ...
- Fri Nov 01, 2024 12:44 pm
- Forum: Modding interface requests
- Topic: Trigger technologies can additionally require research
- Replies: 11
- Views: 868
Re: Trigger technologies can additionally require research
I would like it if you could specify a different localization/name for researching and triggering a technology.
I hadn't thought about the localization, that would definitely be recommended if trigger and research technologies become more powerful.
Specifying which order research and ...
- Thu Oct 31, 2024 12:01 pm
- Forum: Modding interface requests
- Topic: Trigger technologies can additionally require research
- Replies: 11
- Views: 868
Re: Trigger technologies can additionally require research
Side note, it would be nice to have a multi trigger technology (i.e. produce 100 u235 and 100 u238) for the same technology. I'd assume it would be easier to implement both these ideas at once.
having this would be so nice, i've been meaning to make a request for it myself since its seems like ...
- Thu Oct 31, 2024 11:42 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.1X] Error message values shown are "off-by-one"
- Replies: 4
- Views: 744
Re: [Rseding91] [2.0.1X] Error message values shown are "off-by-one"
hm, neat, thank you
- Thu Oct 31, 2024 10:59 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.1X] Error message values shown are "off-by-one"
- Replies: 4
- Views: 744
Re: [Rseding91] [2.0.1X] Error message values shown are "off-by-one"
thank you! im surprised it was able to be fixed so quickly :]
If im allowed to ask, just because it was such a random bug, what was causing it?
If im allowed to ask, just because it was such a random bug, what was causing it?