Search found 15 matches
- Wed Dec 04, 2024 11:03 am
- Forum: Ideas and Suggestions
- Topic: Add setting to hide unresearched items/recipes in factoriopdia
- Replies: 31
- Views: 5104
Re: Add setting to hide unresearched items/recipes in factoriopdia
I would also like this, and I would like to be able to force it (ie either prevent player from being able to see unresearched things or otherwise have explicit runtime control of when things show up in factoriopedia).
- Sat Nov 23, 2024 11:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.21] Existence of LuaGuiElement with type "camera" can cause rails to be placed incorrectly
- Replies: 2
- Views: 1248
Re: [2.0.21] The existence of a LuaGuiElement with type "camera" can cause rails to be placed incorrectly
Sorry, here is the video, it didn't attach correctly to the first post.
- Sat Nov 23, 2024 11:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.21] Existence of LuaGuiElement with type "camera" can cause rails to be placed incorrectly
- Replies: 2
- Views: 1248
[2.0.21] Existence of LuaGuiElement with type "camera" can cause rails to be placed incorrectly
Commiserations for the bizarre bug report, but as far as I can tell it is true.
If a mod has created a LuaGuiElement of type "camera" which is currently active/visible, the rail planner behaves erratically. Roughly, it seems as though the rail creation logic believes the mouse cursor is somewhere ...
If a mod has created a LuaGuiElement of type "camera" which is currently active/visible, the rail planner behaves erratically. Roughly, it seems as though the rail creation logic believes the mouse cursor is somewhere ...
- Wed Oct 30, 2024 12:31 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.12] big electric poles can be placed on top of asteroid collectors
- Replies: 1
- Views: 1650
- Tue Oct 22, 2024 1:16 pm
- Forum: Not a bug
- Topic: [2.0.8] Assembling machine retains circuit connections after prototype has them removed
- Replies: 1
- Views: 363
[2.0.8] Assembling machine retains circuit connections after prototype has them removed
If you create an assembling-machine prototype that allows circuit connections, build one in your game, wire it up, and save the game, then remove its circuit functionality in the prototype e.g. by setting
machine.enable_logistic_control_behavior = false
machine.circuit_wire_max_distance = 0 ...
machine.enable_logistic_control_behavior = false
machine.circuit_wire_max_distance = 0 ...
- Mon Oct 21, 2024 6:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.7] Crashes in factoriopedia with modded data (Factoriopedia::updateRecipe)
- Replies: 4
- Views: 595
Re: [2.0.7] Crashes in factoriopedia with modded data (Factoriopedia::updateRecipe)
Hi, the second two bullet points are resolved now in 2.0.8 but the first one (clicking on a technology which is disabled) still crashes the game.
- Mon Oct 21, 2024 4:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.7] Crashes in factoriopedia with modded data (Factoriopedia::updateRecipe)
- Replies: 4
- Views: 595
[2.0.7] Crashes in factoriopedia with modded data (Factoriopedia::updateRecipe)
I have a preliminary draft of my overhaul mod updated to factorio 2.0, but currently there are many ways to crash the game via simple interactions with factoriopedia.
I have attached the (as yet unreleased) mod zip. To load the mod and follow the reproduction steps you will also need the factorio 2 ...
I have attached the (as yet unreleased) mod zip. To load the mod and follow the reproduction steps you will also need the factorio 2 ...
- Sat Oct 19, 2024 4:21 pm
- Forum: 1 / 0 magic
- Topic: [2.0.6] parsing invalid noise expressions can crash the game on startup
- Replies: 2
- Views: 801
Re: [2.0.6] parsing invalid noise expressions can crash the game on startup
My apologies. This seemed to be happening consistently before when I set along the lines of data.raw.resource.coal.autoplace.richness_expression = "control:coal:richness" , but I can't reproduce it after restarting my machine either so maybe was an unrelated crash for some other reason happening by ...
- Sat Oct 19, 2024 2:12 pm
- Forum: 1 / 0 magic
- Topic: [2.0.6] parsing invalid noise expressions can crash the game on startup
- Replies: 2
- Views: 801
[2.0.6] parsing invalid noise expressions can crash the game on startup
When updating to the new noise expression rework, I had an expression containing control:my-resource:size as a raw/bare value (rather than var('control:my-resource:size') ), and Factorio hard-crashed on startup.
0.000 2024-10-19 15:08:04; Factorio 2.0.6 (build 79332, win64, steam)
0.000 ...
0.000 2024-10-19 15:08:04; Factorio 2.0.6 (build 79332, win64, steam)
0.000 ...
- Sat Oct 19, 2024 1:22 pm
- Forum: Modding interface requests
- Topic: [2.0.6] defaulting behaviour of localised recipe names when recipe prototype name does not match exactly
- Replies: 2
- Views: 565
Re: [2.0.6] revert defaulting behaviour of localised recipe names when recipe prototype name does not match exactly
I have been told this relates to encouraging better recipe names, or possibly to simplify the factoriopedia recipe/item-merging logic.
However, am I wrong, or isn't this the first time the game has made behavioural changes based on the byte contents of prototype names rather than treating them as ...
However, am I wrong, or isn't this the first time the game has made behavioural changes based on the byte contents of prototype names rather than treating them as ...
- Sat Oct 19, 2024 11:04 am
- Forum: Modding interface requests
- Topic: [2.0.6] defaulting behaviour of localised recipe names when recipe prototype name does not match exactly
- Replies: 2
- Views: 565
[2.0.6] defaulting behaviour of localised recipe names when recipe prototype name does not match exactly
The documentation for `main_product` says
For recipes with one or more products: Subgroup, localised_name and icon default to the values of the singular/main product, but can be overwritten by the recipe. Setting the main_product to an empty string ("") forces the title in the recipe tooltip to ...
For recipes with one or more products: Subgroup, localised_name and icon default to the values of the singular/main product, but can be overwritten by the recipe. Setting the main_product to an empty string ("") forces the title in the recipe tooltip to ...
- Thu Jan 18, 2024 4:56 pm
- Forum: Modding interface requests
- Topic: Provide Display Resolution inside Simulations
- Replies: 3
- Views: 1941
Re: Provide Display Resolution inside Simulations
I'd like this as well (assuming the default of zooming the camera in and out based on UI scaling stays as it is).
- Sat Dec 23, 2023 11:37 pm
- Forum: Mods
- Topic: [1.1] Ultracube: Age of Cube
- Replies: 3
- Views: 4182
[1.1] Ultracube: Age of Cube
https://assets-mod.factorio.com/assets/08cc739e821db775ea0e0a8fd1d01a8361e374af.thumb.png
I released a new overhaul mod today. I won't copy-paste all the details in here (you can see them on the mod portal or github ), but if you thought there wasn't enough reason to use combinators in vanilla ...
I released a new overhaul mod today. I won't copy-paste all the details in here (you can see them on the mod portal or github ), but if you thought there wasn't enough reason to use combinators in vanilla ...
- Sat Dec 09, 2023 11:08 pm
- Forum: Modding interface requests
- Topic: support for buffer_capacity on assemblers
- Replies: 1
- Views: 1069
Re: support for buffer_capacity on assemblers
I would like this as well.
- Wed Aug 02, 2023 11:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.53] "Output Full" calculations break with result amounts > item stacksize
- Replies: 22
- Views: 12585
Re: [1.1.53] "Output Full" calculations break with result amounts > item stacksize
I'd also like to see this changed - it ends up getting in the way quite a lot in a mod I'm working on (as well as being pretty confusing for the player).
The current behaviour feels inconsistent to me:
* it's impossible for a machine making a recipe that produces more than the stack size to keep ...
The current behaviour feels inconsistent to me:
* it's impossible for a machine making a recipe that produces more than the stack size to keep ...