Search found 302 matches

by Quezler
Sun Feb 15, 2026 3:25 pm
Forum: Modding interface requests
Topic: Make current lifecycle stage accessible
Replies: 9
Views: 1405

Re: Make current lifecycle stage accessible

+1

we have `helper` accessible everywhere now, giving it a `.stage` read "settings" / "prototype" / "control" sounds like a wonderful idea.
by Quezler
Mon Feb 09, 2026 9:35 am
Forum: Modding interface requests
Topic: A event for when a player changes their color
Replies: 0
Views: 115

A event for when a player changes their color

Either via the sliders or via commands/lua, due to the nature of the sliders it'll be fine and make sense if the event is not instant but debounces to the end of the tick.
by Quezler
Fri Feb 06, 2026 2:34 pm
Forum: Bug Reports
Topic: [2.0.73] cargo landing pads happily accept pods they should not
Replies: 0
Views: 200

[2.0.73] cargo landing pads happily accept pods they should not

When i create a new cargo pod and do NOT add it to the `receiving_cargo_units` of the `cargo-landing-pad` i expected the pad to not be able to receive them.

Observed behavior: the trash cargo pod and the requested cargo pod both land in the cargo landing pad.
Expected behavior: for the trash cargo ...
by Quezler
Thu Feb 05, 2026 6:19 pm
Forum: Bug Reports
Topic: [2.0.72] cargo pod texture in factoriopedia simulation is clipped
Replies: 0
Views: 134

[2.0.72] cargo pod texture in factoriopedia simulation is clipped

expected behavior: for the "engine" part of the bottom to get rendered.
by Quezler
Sat Jan 31, 2026 10:36 am
Forum: Resolved Problems and Bugs
Topic: [2.0.73] changing quality scrolls the recipe list back up
Replies: 1
Views: 483

[2.0.73] changing quality scrolls the recipe list back up

- install space exploration
- close the game
- edit the info.json to change `! quality` to `? quality`
- launch the game
- enable quality in the startup settings of space exploration
- enable the quality mod
- create a new world
- /cheat all
- head to the production tab and scroll down to the ...
by Quezler
Wed Jan 28, 2026 11:43 am
Forum: Won't fix.
Topic: [2.0.73] Setting required fluid per mining operation to 0.1 shows as 0.0
Replies: 4
Views: 598

Re: [2.0.73] Setting required fluid per mining operation to 0.1 shows as 0.0


Thanks for the report however this is correct. A "mining operation" on a drill is 10 ores so it requires 0.1 fluid for 10 ores. On the ore itself it requires only 0.1 / 10 fluid per individual ore or 0.01 fluid. This rounds down and shows 0 in the tooltip.


but that would mean the uranium drill ...
by Quezler
Wed Jan 21, 2026 2:43 pm
Forum: Won't fix.
Topic: [2.0.73] Setting required fluid per mining operation to 0.1 shows as 0.0
Replies: 4
Views: 598

[2.0.73] Setting required fluid per mining operation to 0.1 shows as 0.0

When a resource has `minable.fluid_amount` set to 1 you can see in the tooltip of a drill placed on it that it takes 0.1 per mining operation, but when you select the resource entity it shows 0.0, so there is a rounding error somewhere.

Steps to reproduce:
- change the `minable.fluid_amount` of ...
by Quezler
Wed Dec 24, 2025 3:33 pm
Forum: Won't fix.
Topic: [2.0.72] proxy containers targeting furnace input do not wake inserters up
Replies: 1
Views: 328

[2.0.72] proxy containers targeting furnace input do not wake inserters up

- build shown setup
- /c storage.furnace = game.player.selected
- /c game.player.selected.proxy_target_entity = storage.furnace
- /c game.player.selected.proxy_target_inventory = defines.inventory.crafter_input
- put one stone in the input slot
- now wake the inserter (removing/placing the output ...
by Quezler
Sun Dec 21, 2025 8:18 pm
Forum: Bug Reports
Topic: [2.0.72] pollution has no quality diamond when energy usage scales with quality
Replies: 0
Views: 305

[2.0.72] pollution has no quality diamond when energy usage scales with quality

steps to reproduce:
- install krastorio 2
- unzip and open `prototypes/compatibility/quality-updates.lua`
- edit that file like https://codeberg.org/raiguard/Krastorio2/pulls/702/files does, the below code snippet is a simplification:

data.raw.furnace["kr-air-purifier"].energy_usage_quality ...
by Quezler
Fri Dec 12, 2025 11:19 am
Forum: Documentation Improvement Requests
Topic: note that technology's enabled & visible when disabled persist
Replies: 0
Views: 291

note that technology's enabled & visible when disabled persist

i was caught off guard that these behave like settings in terms of only being relevant for new worlds and then just staying at whichever value they were on.

a note saying that these are the default or something in order to warn people that these prototype properties don't actually influence ...
by Quezler
Fri Dec 12, 2025 10:35 am
Forum: Fixed for 2.1
Topic: [2.0.72] roboports do not list their recharge rates without quality present
Replies: 1
Views: 466

[2.0.72] roboports do not list their recharge rates without quality present

When only the normal quality is present it does not even list those robot recharge rates.

The expected behavior is that you can see how fast a roboport is able to charge robots, as well as how many.

Whilst the value only varies when quality is present i believe this to be valuable information to ...
by Quezler
Wed Nov 19, 2025 11:12 am
Forum: Documentation Improvement Requests
Topic: LuaPlayer::set_controller raises on_player_controller_changed
Replies: 0
Views: 249

LuaPlayer::set_controller raises on_player_controller_changed

it is currently not mentioned in a "raises" section:
by Quezler
Tue Nov 11, 2025 8:14 pm
Forum: Modding interface requests
Topic: Display recipe ingredients and results in the order they're declared in the prototype
Replies: 6
Views: 1260

Re: Display recipe ingredients and results in the order they're declared in the prototype

+1, for ocd purposed this is nice, just being able to match the order ingame with the order in the code without messing with overall order strings.
by Quezler
Fri Nov 07, 2025 7:35 pm
Forum: Mods
Topic: Space Exploration compatibility removal
Replies: 1
Views: 989

Re: Space Exploration compatibility removal

Hi, note that this only applies to Space Exploration version 0.7.36, the version before it doesn't do this, and the version after doesn't do it anymore.
by Quezler
Wed Oct 29, 2025 8:29 pm
Forum: Modding interface requests
Topic: LuaEntity::register_on_signal_changed
Replies: 2
Views: 577

Re: LuaEntity::register_on_signal_changed

+1, the current hack of using a crafting machine with a damaged ingredient and listening to on_object_destroyed on the itemstack's item or using an inserter picking up an item registered with on_object_destroyed is just a mess and very prone to mods that interact with assembling machines & energy ...
by Quezler
Fri Oct 24, 2025 2:42 pm
Forum: Fixed for 2.1
Topic: [2.0.72] Holmium solution's base_color is incorrectly defined
Replies: 3
Views: 882

Re: [2.0.72] Holmium solution's base_color is incorrectly defined

Oh so that's why it always felt off, nice catch hope this gets fixed :D
by Quezler
Thu Oct 23, 2025 2:18 pm
Forum: Fixed for 2.1
Topic: [2.0.72] the quality mod references spoilage in it's locale
Replies: 2
Views: 754

[2.0.72] the quality mod references spoilage in it's locale

The recycler's entity and technology description mention "or turned to spoilage if they were biological.", but the quality mod itself adds no spoilage.

Expected behavior: spoilage should only be mentioned if space-age is enabled as well.
by Quezler
Wed Oct 22, 2025 8:36 pm
Forum: Modding discussion
Topic: Discussion/Poll: Potential unification of recipe category & additional_categories
Replies: 23
Views: 2944

Re: Discussion/Poll: Potential unification of recipe category & additional_categories


If only every array[SomeID] could be converted into a dictionary[SomeID -> true]


that would be a welcome change in my eyes.

edit: and to that extend they should just add a global "list_to_map" function to all the data stages as well as control thst just don't depend on importing util.
by Quezler
Wed Oct 22, 2025 8:31 pm
Forum: Modding discussion
Topic: Discussion/Poll: Potential unification of recipe category & additional_categories
Replies: 23
Views: 2944

Re: Discussion/Poll: Potential unification of recipe category & additional_categories

I would be in favor of an optional unified, when visiting the docs it should be pretty obvious that the default for it would be {"crafting"}, i cannot imagine wube would want to add that to each of their recipes so if it gets unified i can only imagine it being optional.

Heck i would even welcome ...
by Quezler
Tue Oct 21, 2025 2:56 pm
Forum: Resolved Problems and Bugs
Topic: [Bilka][2.0.71] fuel pollution tooltip has a double space in it
Replies: 3
Views: 2162

Re: [2.0.71] fuel pollution tooltip has a double space in it

this one would be the GeneratorPrototype in fluid mode, i didn't check all the other places the fuel pollution tooltip could show up, they might suffer from the same, or not.

Go to advanced search