Search found 59 matches
- Wed Nov 20, 2024 9:19 pm
- Forum: Documentation Improvement Requests
- Topic: [2.0.16] quality support for LuaFlowStatistics (currently its name & count)
- Replies: 2
- Views: 117
Re: [2.0.16] quality support for LuaFlowStatistics (currently its name & count)
yeah you're right, could you move this to documentation requests or something or should i make a new post for it?
- Wed Nov 20, 2024 9:15 pm
- Forum: Bug Reports
- Topic: [2.0.20] script equipment grid ghost interactions/removal can create a lingering item request
- Replies: 0
- Views: 29
[2.0.20] script equipment grid ghost interactions/removal can create a lingering item request
steps to reproduce: - load world with mods (reproducible without the platform construction mod too) - place a linked/infinity chest and put each of your 3 tiers of personal battery away - head into remote view - place a (tier 3) battery as shown on the picture - confirm personal roboport is on and t...
- Mon Nov 18, 2024 9:48 pm
- Forum: Bug Reports
- Topic: [2.0.20] when the platform list updates (ship departed/arrived) the hovered one flashes dataless
- Replies: 0
- Views: 41
- Mon Nov 18, 2024 12:15 pm
- Forum: Bug Reports
- Topic: [2.0.19] sometimes the planet name doesn't stretch when hovering a platform
- Replies: 0
- Views: 55
[2.0.19] sometimes the planet name doesn't stretch when hovering a platform
when a ship is not moving the planet name sometimes does not stretch all the way, persists between save/load cycles and even game restarts.
- Sun Nov 17, 2024 9:36 pm
- Forum: Bug Reports
- Topic: [2.0.19] upgrading the quality of a machine with module gaps rearanges them
- Replies: 0
- Views: 73
[2.0.19] upgrading the quality of a machine with module gaps rearanges them
i'm ocd and spaced out the efficiency modules so they're symetric, but when you mark it for upgrade and let bots do their thing the order/position is lost
- Sun Nov 17, 2024 9:31 pm
- Forum: Bug Reports
- Topic: [2.0.19] ctrl + click doesn't add modules before the last module
- Replies: 1
- Views: 113
[2.0.19] ctrl + click doesn't add modules before the last module
it does not consider the empty slots before the last module when trying to ghost insert via remote view
- Sun Nov 17, 2024 9:25 am
- Forum: Bug Reports
- Topic: [2.0.19] setting .active = false on a working thruster keeps some flame animations going
- Replies: 0
- Views: 59
[2.0.19] setting .active = false on a working thruster keeps some flame animations going
when you set a thruster's .active to false its animation and engine funnel glow thing stop, but the flame and exhaust animations keep playing. (see center one) disabeling a thruster that's already disabled will not cause the sprites to re-appear when the ship starts engaging again. the expected beha...
- Sat Nov 16, 2024 4:17 pm
- Forum: Bug Reports
- Topic: [2.0.19] a hidden platform still shows in the remote view sidebar
- Replies: 0
- Views: 75
[2.0.19] a hidden platform still shows in the remote view sidebar
running this command to set the platform hidden, and then reading if its hidden both run as expected, but the platform doesn't get hidden from the sidebar: /c game.player.force.set_surface_hidden(game.player.surface, true) /c game.print(game.player.force.get_surface_hidden(game.player.surface)) the ...
- Tue Nov 12, 2024 4:39 pm
- Forum: Documentation Improvement Requests
- Topic: [2.0.16]; usage on the RegistrationTarget page
- Replies: 0
- Views: 46
[2.0.16]; usage on the RegistrationTarget page
https://lua-api.factorio.com/latest/con ... arget.html
some have a ; and some don't (even amongst those with no text after it there are discrepencies)
some have a ; and some don't (even amongst those with no text after it there are discrepencies)
- Tue Nov 12, 2024 11:45 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid] [2.0.14] Speed module quality malus does not apply to in-progress products
- Replies: 13
- Views: 5031
Re: [2.0.14] Speed module quality malus does not apply to in-progress products
does this mean that if you have for example a machine crafting with quality 3 epic modules and you swap/upgrade them with quality 3 legendary modules that the high quality chance for that recipe "has just gone down the drain", or does this only apply if the new quality % is lower than the ...
- Mon Nov 11, 2024 8:56 pm
- Forum: Pending
- Topic: [2.0.16] when you switch surface with a ghost item in your hand, the ghost doesn't render till latency catches up
- Replies: 0
- Views: 64
- Mon Nov 11, 2024 2:11 pm
- Forum: Documentation Improvement Requests
- Topic: [2.0.16] quality support for LuaFlowStatistics (currently its name & count)
- Replies: 2
- Views: 117
[2.0.16] quality support for LuaFlowStatistics (currently its name & count)
would be nice to be able to get and set quality item flows.
- Mon Nov 11, 2024 12:23 pm
- Forum: Bug Reports
- Topic: [2.0.16] preserving display panel configuration when upgrading/replacing with fast_replaceable_group ~= nil
- Replies: 2
- Views: 109
Re: [2.0.16] preserving display panel configuration when upgrading/replacing with fast_replaceable_group ~= nil
I suppose a moderator could move it then
- Mon Nov 11, 2024 10:44 am
- Forum: Bug Reports
- Topic: [2.0.16] preserving display panel configuration when upgrading/replacing with fast_replaceable_group ~= nil
- Replies: 2
- Views: 109
[2.0.16] preserving display panel configuration when upgrading/replacing with fast_replaceable_group ~= nil
When you have different tiers of display panels of the same size (like https://mods.factorio.com/mod/sign-post 2.0.0) and try to switch between them the configuration gets lost, i'm currently implementing my own bootleg version in lua that would handle most but not all cases, would be nice if this w...
- Mon Nov 11, 2024 8:21 am
- Forum: Not a bug
- Topic: Trash Unrequested ignores inf. maximum
- Replies: 21
- Views: 754
- Sun Nov 10, 2024 10:59 am
- Forum: Bug Reports
- Topic: [Lou][2.0.16] storage chest with filter force-built over buffer or requester loses filter (MR)
- Replies: 0
- Views: 59
[Lou][2.0.16] storage chest with filter force-built over buffer or requester loses filter (MR)
- place storage chest - set filter - build requester/buffer - make a blueprint of the storage chest - super force build it over the requester/buffer - notice that once its built it has no filter i recall a similar 2.0 issue that was fixed, but that broke other stuff so it might have reverted whateve...
- Sat Nov 09, 2024 9:55 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.16] space-location.hidden still shows up in "buildable on"
- Replies: 1
- Views: 605
[Rseding91] [2.0.16] space-location.hidden still shows up in "buildable on"
ofc the mod can just come up with outrageous surface requirements so its never listed, but ideally a hidden space location would not suggest it can be built upon.
- Thu Nov 07, 2024 9:21 am
- Forum: Duplicates
- Topic: [2.0.15] Window for ghost entity closes when built by bot
- Replies: 5
- Views: 256
- Wed Nov 06, 2024 2:14 pm
- Forum: Not a bug
- Topic: [2.0.15] asteroids with .active = false do stop moving, but they still rotate
- Replies: 1
- Views: 133
[2.0.15] asteroids with .active = false do stop moving, but they still rotate
ideally asteroids stop rotating their sprite too when they're "disabled by script".
- Wed Nov 06, 2024 12:12 pm
- Forum: Bug Reports
- Topic: [2.0.15] surface.platform.starter_pack read is nil
- Replies: 0
- Views: 96
[2.0.15] surface.platform.starter_pack read is nil
run this command on an existing platform, a newly built platform, on a new platform in a new world, and it'll return nil: `/c game.print(game.player.selected.surface.platform.starter_pack)` the description states "The starter pack used to create this space platform.", but it SpacePlatform....