Search found 7 matches
- Mon Dec 02, 2024 2:24 pm
- Forum: Mod portal Discussion
- Topic: "Planet" tag in Mod search
- Replies: 2
- Views: 406
"Planet" tag in Mod search
A bunch of new mods implementing planets are being developed and they are not the easiest to find right now. Could we please have a "Planet" tag for new planets?
- Fri Nov 22, 2024 5:31 am
- Forum: Duplicates
- Topic: [2.0.20] The achievement 'So long and thanks for all the fish' is inachievable
- Replies: 2
- Views: 792
Re: [2.0.20] The achievement 'So long and thanks for all the fish' is inachievable
Can confirm that it doesn't work.
I've tried 1 fish, 100 fish, 300 fish to Orbit.
It seems to work on 2.0.14 but not after that.
I've tried 1 fish, 100 fish, 300 fish to Orbit.
It seems to work on 2.0.14 but not after that.
- Tue Oct 29, 2024 12:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.10] Invalid platform construction request not clearing (UI only?)
- Replies: 3
- Views: 342
Re: [2.0.10] Invalid platform construction request not clearing (UI only?)
I have a platform that is in this state. It stays with a "8 foundation" construction request no matter what I do, even after it grabs 50 foundations. It's a post-launch save.
I'm not sure how I got there either. I was trying to build something with walls (shift+clicking) close to either a grabber ...
I'm not sure how I got there either. I was trying to build something with walls (shift+clicking) close to either a grabber ...
- Wed Jul 26, 2023 1:35 pm
- Forum: Minor issues
- Topic: [1.1.87][mac-arm] Crash during --dump-icon-sprites
- Replies: 4
- Views: 995
Re: [1.1.87][mac-arm] Crash during --dump-icon-sprites
I tried to run within steam flags, and it did finish correctly. 

- Wed Jul 26, 2023 1:32 pm
- Forum: Minor issues
- Topic: [1.1.87][mac-arm] Crash during --dump-icon-sprites
- Replies: 4
- Views: 995
Re: [1.1.87][mac-arm] Crash during --dump-icon-sprites
That's interesting, because, if I run the binary directly (~/Library/Application\ Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio) with -h or --dump-data, it works perfectly.
$ ~/Library/Application\ Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS ...
$ ~/Library/Application\ Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS ...
- Wed Jul 26, 2023 4:14 am
- Forum: Minor issues
- Topic: [1.1.87][mac-arm] Crash during --dump-icon-sprites
- Replies: 4
- Views: 995
Re: Crash during --dump-icon-sprites
I was able to repro this now even without any mods. Just the vanilla base game on Mac.
When I run it, the console just outputs:
the app keeps running, and when I close it, it crashes and this is the log.
When I run it, the console just outputs:
Code: Select all
0.000 Initializing Steam API.
0.000 Steam requires game restart, restarting...
- Wed Jul 26, 2023 2:57 am
- Forum: Minor issues
- Topic: [1.1.87][mac-arm] Crash during --dump-icon-sprites
- Replies: 4
- Views: 995
[1.1.87][mac-arm] Crash during --dump-icon-sprites
Tried to run --dump-icon-sprites with a SE mod, and Factorio crashes.
After a few "Warning! Sprite at XX is defined with 4 mipmap levels, but level 1 is expected to be at YY which is out of bounds", I get:
20.943 Error CrashHandler.cpp:641: Received 6
Factorio crashed. Generating symbolized ...
After a few "Warning! Sprite at XX is defined with 4 mipmap levels, but level 1 is expected to be at YY which is out of bounds", I get:
20.943 Error CrashHandler.cpp:641: Received 6
Factorio crashed. Generating symbolized ...