Search found 72 matches

by slindenau
Mon Mar 25, 2019 5:18 pm
Forum: Mods
Topic: [MOD 0.14.2] Wireless Charging
Replies: 70
Views: 14469

Re: [MOD 0.14.2] Wireless Charging

We currently have a fully functional version of this mod ready for 0.17. See https://mods.factorio.com/mod/wireless-charging_v17 It includes: - 0.17 compatible - multiplayer compatible - rail graphics working - indicator progress bars working - no red flashing "no power" symbols - tested with Electr...
by slindenau
Sun Mar 17, 2019 11:11 am
Forum: Mods
Topic: [MOD 0.14.2] Wireless Charging
Replies: 70
Views: 14469

Re: [MOD 0.14.2] Wireless Charging

Hello, I really like the idea of this mod. Anyone can make it compatible for 0.16 if there is not too much work? I found it better than induction mod. Thanks in advance! I believe there is no way (of that I tried)mto port this mod to 0.16, other that re-making it from the ground up. I might look in...
by slindenau
Mon Mar 11, 2019 9:19 am
Forum: Mods
Topic: [MOD 0.16.x] Auto Deploy Destroyers 0.1.6
Replies: 10
Views: 3316

Re: [MOD 0.16.x] Auto Deploy Destroyers 0.1.6

I finally got around to adding the mod settings and changelog directly in the mod. This means all relevant information for the mod will be visible on mods.factorio.com and ingame; making this thread obsolete. So i won't be updating the starting post anymore :). These changes will be applied to the m...
by slindenau
Thu Aug 03, 2017 2:24 pm
Forum: Mods
Topic: [MOD 0.16.x] Auto Deploy Destroyers 0.1.6
Replies: 10
Views: 3316

Re: [MOD 0.15.x] Auto Deploy Destroyers 0.1.5

As of version 0.15.32, i can finally access the current follower count for a player (http://lua-api.factorio.com/latest/LuaControl.html#LuaControl.following_robots). This should make it so the mod will work in multiplayer, hooray :). I've updated the sourcecode on github (mod version 0.1.6), so if y...
by slindenau
Fri Apr 21, 2017 4:02 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 66242

Re: Friday Facts #187 - Space science & 0.15 graphics

authorized411 wrote:
Hanse00 wrote:Just to clarify, when you say we can help play on Tuesday, will this be some closed server testing deal, or will it just be released publicly as a beta version?
If it's like previous major version releases, it will be opt-in beta in Steam.
Please confirm this...
by slindenau
Fri Sep 23, 2016 6:00 pm
Forum: Mods
Topic: [MOD 0.16.x] Auto Deploy Destroyers 0.1.6
Replies: 10
Views: 3316

Re: [MOD 0.13.x] Auto Deploy Destroyers 0.1.3

As for launch rate limiting - I feel that one module in the armour should be a similar rate to the player can launch. - the player can manually launch as well, to increase the rate - multiple instances could be installed to increase the rate Given the current code checks once every 90 ticks, deploy...
by slindenau
Thu Sep 22, 2016 11:11 am
Forum: Resolved Problems and Bugs
Topic: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
Replies: 19
Views: 3265

Re: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"

Gouada wrote:Hey MrGrim,
This is off topic but could you send me the updated auto-deploy destroyers mod? Been looking for a .14 version for a while.
Many thanks!
I released the 0.14 version a little while ago :).
by slindenau
Mon Sep 19, 2016 10:04 am
Forum: Modding help
Topic: What is the inventory define "player_vehicle" for?
Replies: 7
Views: 1165

Re: What is the inventory define "player_vehicle" for?

This was a very old topic, i think this was in the period when we got from 0.12.x to 0.13.x

It's not relevant anymore for me, but thanks for clearing it up! Always nice to get some looks under the hood ;).
by slindenau
Sat Sep 17, 2016 3:32 pm
Forum: Mods
Topic: [MOD 0.16.x] Auto Deploy Destroyers 0.1.6
Replies: 10
Views: 3316

Re: [MOD 0.13.x] Auto Deploy Destroyers 0.1.3

I've kept up with the API changes of each 0.14.x release notes, and as far as i know only 1 change affected my mod. That is the removal of LuaItemStack::has_grid. Now instead LuaItemStack::grid returns nil if there is no grid on the item. I'll release a basic official fix tonight or tomorrow. Edit: ...
by slindenau
Wed Sep 14, 2016 7:40 pm
Forum: Mods
Topic: [MOD 0.16.x] Auto Deploy Destroyers 0.1.6
Replies: 10
Views: 3316

Re: [MOD 0.13.x] Auto Deploy Destroyers 0.1.3

Wow, i did not expect anybody to actually use the mod :D. Thanks for the feedback! I will look into releasing an updated version (at least a basic version for 0.14, after that with functional changes), but it might be a few weeks since i'm quite busy. Been using this mod recently - I like it. Any ch...
by slindenau
Fri Jul 15, 2016 6:54 am
Forum: Resolved Problems and Bugs
Topic: [0.13.6] Watch Your Step still not working
Replies: 22
Views: 4886

Re: [0.13.6] Watch Your Step still not working

Yep, solaris works now.
by slindenau
Thu Jul 14, 2016 2:18 pm
Forum: Releases
Topic: Version 0.13.8
Replies: 39
Views: 23707

Re: Version 0.13.8

An achievement sentence is typed mistakenly i think: "Train plans path 1000 tiles long" should be "Plan trains path..." i guess (: No, because it's the train that is planning it's path by the constraints you've given it in the schedule combined with the actual status of your rail network at the tim...
by slindenau
Fri Jul 08, 2016 9:41 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6] Watch Your Step still not working
Replies: 22
Views: 4886

Re: [0.13.6] Watch Your Step still not working

Just for reference, originally found out by someone else.

in achievements.lua:
"minimum_damage = 0"

changing to 1 makes it "work" (but maybe still not as intended ;) )
by slindenau
Wed Jul 06, 2016 6:53 pm
Forum: Duplicates
Topic: [0.13.4] Watch Your Step
Replies: 7
Views: 1293

Re: [0.13.4] Watch Your Step

You can solve it by deleting achievements.dat. I added this migration to 0.13.5. All achievements that are not on steam get lost so they can be gained again properly. Just tested, the issue is still not fixed. We cannot actually achieve the achievement by getting run over. The "minimum_damage = 0" ...
by slindenau
Mon Jul 04, 2016 12:11 pm
Forum: Duplicates
Topic: "Solaris" and "Smoke me a kipper" achievements are bugged
Replies: 6
Views: 550

Re: "Solaris" and "Smoke me a kipper" achievements are bugged

mophydeen wrote:solaris not working for me 8k solar panels ..
Same (ballpark).

Do we need to completely disconnect all steam power for this to work?
Have been running over 1 hour with 0 steam contribution (confirmed by electricity stats), but no achievement :).
by slindenau
Mon Jul 04, 2016 12:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.13] [kovarex] Game completion achievements do not register at Steam sometimes
Replies: 17
Views: 4806

Re: Game completion achievements do not register @Steam

10M seems a lot more reasonable, lol. Hope that the 100M is an error and will be fixed :).
by slindenau
Mon Jul 04, 2016 12:04 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6] Watch Your Step still not working
Replies: 22
Views: 4886

Re: [0.13.1] Watch Your Step

It was bugged in previous versions, it was marked as obtained without actually obtaining it. Exit the game, delete achievements.dat and start it over. If you have steam, the steam achievements will activate, and this one will be obtainable. Except it still is not rewarded after getting run over by ...
by slindenau
Mon Jul 04, 2016 12:02 pm
Forum: Duplicates
Topic: [0.13.4] Watch Your Step
Replies: 7
Views: 1293

Re: [0.13.4] Watch Your Step

I can confirm that this achievement still does not work in 0.13.4.
by slindenau
Thu Jun 30, 2016 7:14 am
Forum: Releases
Topic: Version 0.13.1
Replies: 42
Views: 26127

Re: Version 0.13.1

"Watch your step" achievement still doesn't seem to work properly: viewtopic.php?p=174506#p174506
by slindenau
Wed Jun 29, 2016 6:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0] 'Watch your step' achievement
Replies: 16
Views: 3605

Re: [0.13.0] 'Watch your step' achievement

Updated to 0.13.1, removed the achievements.dat file, the achievement is now visible ingame as "not yet achieved". However, now it seems impossible to actually get it (tried getting killed by a moving train multiple times)?

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