Search found 73 matches
- Fri Jan 20, 2023 4:33 pm
- Forum: Modding discussion
- Topic: [Guide] Adding badges to a mod's github readme
- Replies: 2
- Views: 1878
Re: [Guide] Adding badges to a mod's github readme
Great guide, i've applied it to the github page of my mod. Works like a charm! Some comments and remarks: - The API of the mod portal page has been made public recently, see for more details: https://wiki.factorio.com/Mod_portal_API - With this update the "downloads" number has also been c...
- Mon Mar 25, 2019 5:18 pm
- Forum: Mods
- Topic: [MOD 0.14.2] Wireless Charging
- Replies: 70
- Views: 31942
Re: [MOD 0.14.2] Wireless Charging
We currently have a fully functional version of this mod ready for 0.17. See https://mods.factorio.com/mod/wireless-charging_v17 It includes: - 0.17 compatible - multiplayer compatible - rail graphics working - indicator progress bars working - no red flashing "no power" symbols - tested w...
- Sun Mar 17, 2019 11:11 am
- Forum: Mods
- Topic: [MOD 0.14.2] Wireless Charging
- Replies: 70
- Views: 31942
Re: [MOD 0.14.2] Wireless Charging
Hello, I really like the idea of this mod. Anyone can make it compatible for 0.16 if there is not too much work? I found it better than induction mod. Thanks in advance! I believe there is no way (of that I tried)mto port this mod to 0.16, other that re-making it from the ground up. I might look in...
- Mon Mar 11, 2019 9:19 am
- Forum: Mods
- Topic: [MOD 0.16.x] Auto Deploy Destroyers 0.1.6
- Replies: 10
- Views: 8028
Re: [MOD 0.16.x] Auto Deploy Destroyers 0.1.6
I finally got around to adding the mod settings and changelog directly in the mod. This means all relevant information for the mod will be visible on mods.factorio.com and ingame; making this thread obsolete. So i won't be updating the starting post anymore :). These changes will be applied to the m...
- Thu Aug 03, 2017 2:24 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Auto Deploy Destroyers 0.1.6
- Replies: 10
- Views: 8028
Re: [MOD 0.15.x] Auto Deploy Destroyers 0.1.5
As of version 0.15.32, i can finally access the current follower count for a player (http://lua-api.factorio.com/latest/LuaControl.html#LuaControl.following_robots). This should make it so the mod will work in multiplayer, hooray :). I've updated the sourcecode on github (mod version 0.1.6), so if y...
- Fri Apr 21, 2017 4:02 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 154936
Re: Friday Facts #187 - Space science & 0.15 graphics
Please confirm this...authorized411 wrote:If it's like previous major version releases, it will be opt-in beta in Steam.Hanse00 wrote:Just to clarify, when you say we can help play on Tuesday, will this be some closed server testing deal, or will it just be released publicly as a beta version?
- Fri Sep 23, 2016 6:00 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Auto Deploy Destroyers 0.1.6
- Replies: 10
- Views: 8028
Re: [MOD 0.13.x] Auto Deploy Destroyers 0.1.3
As for launch rate limiting - I feel that one module in the armour should be a similar rate to the player can launch. - the player can manually launch as well, to increase the rate - multiple instances could be installed to increase the rate Given the current code checks once every 90 ticks, deploy...
- Thu Sep 22, 2016 11:11 am
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
- Replies: 19
- Views: 9514
Re: [HanziQ] [14.7] Crash when changing rail on: "RailPathFinder::findPath"
I released the 0.14 version a little while ago .Gouada wrote:Hey MrGrim,
This is off topic but could you send me the updated auto-deploy destroyers mod? Been looking for a .14 version for a while.
Many thanks!
- Mon Sep 19, 2016 10:04 am
- Forum: Modding help
- Topic: What is the inventory define "player_vehicle" for?
- Replies: 7
- Views: 3199
Re: What is the inventory define "player_vehicle" for?
This was a very old topic, i think this was in the period when we got from 0.12.x to 0.13.x
It's not relevant anymore for me, but thanks for clearing it up! Always nice to get some looks under the hood .
It's not relevant anymore for me, but thanks for clearing it up! Always nice to get some looks under the hood .
- Sat Sep 17, 2016 3:32 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Auto Deploy Destroyers 0.1.6
- Replies: 10
- Views: 8028
Re: [MOD 0.13.x] Auto Deploy Destroyers 0.1.3
I've kept up with the API changes of each 0.14.x release notes, and as far as i know only 1 change affected my mod. That is the removal of LuaItemStack::has_grid. Now instead LuaItemStack::grid returns nil if there is no grid on the item. I'll release a basic official fix tonight or tomorrow. Edit: ...
- Wed Sep 14, 2016 7:40 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Auto Deploy Destroyers 0.1.6
- Replies: 10
- Views: 8028
Re: [MOD 0.13.x] Auto Deploy Destroyers 0.1.3
Wow, i did not expect anybody to actually use the mod :D. Thanks for the feedback! I will look into releasing an updated version (at least a basic version for 0.14, after that with functional changes), but it might be a few weeks since i'm quite busy. Been using this mod recently - I like it. Any ch...
- Fri Jul 15, 2016 6:54 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] Watch Your Step still not working
- Replies: 22
- Views: 12322
Re: [0.13.6] Watch Your Step still not working
Yep, solaris works now.
- Thu Jul 14, 2016 2:18 pm
- Forum: Releases
- Topic: Version 0.13.8
- Replies: 39
- Views: 33497
Re: Version 0.13.8
An achievement sentence is typed mistakenly i think: "Train plans path 1000 tiles long" should be "Plan trains path..." i guess (: No, because it's the train that is planning it's path by the constraints you've given it in the schedule combined with the actual status of your rai...
- Fri Jul 08, 2016 9:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] Watch Your Step still not working
- Replies: 22
- Views: 12322
Re: [0.13.6] Watch Your Step still not working
Just for reference, originally found out by someone else.
in achievements.lua:
"minimum_damage = 0"
changing to 1 makes it "work" (but maybe still not as intended )
in achievements.lua:
"minimum_damage = 0"
changing to 1 makes it "work" (but maybe still not as intended )
- Wed Jul 06, 2016 6:53 pm
- Forum: Duplicates
- Topic: [0.13.4] Watch Your Step
- Replies: 7
- Views: 3952
Re: [0.13.4] Watch Your Step
You can solve it by deleting achievements.dat. I added this migration to 0.13.5. All achievements that are not on steam get lost so they can be gained again properly. Just tested, the issue is still not fixed. We cannot actually achieve the achievement by getting run over. The "minimum_damage ...
- Mon Jul 04, 2016 12:11 pm
- Forum: Duplicates
- Topic: "Solaris" and "Smoke me a kipper" achievements are bugged
- Replies: 6
- Views: 2531
Re: "Solaris" and "Smoke me a kipper" achievements are bugged
Same (ballpark).mophydeen wrote:solaris not working for me 8k solar panels ..
Do we need to completely disconnect all steam power for this to work?
Have been running over 1 hour with 0 steam contribution (confirmed by electricity stats), but no achievement .
- Mon Jul 04, 2016 12:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13] [kovarex] Game completion achievements do not register at Steam sometimes
- Replies: 17
- Views: 10617
Re: Game completion achievements do not register @Steam
10M seems a lot more reasonable, lol. Hope that the 100M is an error and will be fixed .
- Mon Jul 04, 2016 12:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] Watch Your Step still not working
- Replies: 22
- Views: 12322
Re: [0.13.1] Watch Your Step
It was bugged in previous versions, it was marked as obtained without actually obtaining it. Exit the game, delete achievements.dat and start it over. If you have steam, the steam achievements will activate, and this one will be obtainable. Except it still is not rewarded after getting run over by ...
- Mon Jul 04, 2016 12:02 pm
- Forum: Duplicates
- Topic: [0.13.4] Watch Your Step
- Replies: 7
- Views: 3952
Re: [0.13.4] Watch Your Step
I can confirm that this achievement still does not work in 0.13.4.
- Thu Jun 30, 2016 7:14 am
- Forum: Releases
- Topic: Version 0.13.1
- Replies: 42
- Views: 37522
Re: Version 0.13.1
"Watch your step" achievement still doesn't seem to work properly: viewtopic.php?p=174506#p174506