Search found 14 matches
- Sat Jan 11, 2025 4:28 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.28] Factoriopedia - exclusive recipes wrong
- Replies: 5
- Views: 2486
Re: [Rseding91] [2.0.28] Factoriopedia - exclusive recipes wrong
Ah, I think I understand after thinking about it a bit. You're saying the recipes are configured incorrectly because changing them doesn't give the expected behaviour? I thought you were saying that they were showing up that way without changes.
- Tue Jan 07, 2025 9:06 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.28] Factoriopedia - exclusive recipes wrong
- Replies: 5
- Views: 2486
Re: [Rsding91] [2.0.28] Factoriopedia - exclusive recipes wrong
I think I'm misunderstanding something here. Why would you want those recipes to be available and exclusive on those planets? It makes sense they're exclusive to Space Platforms and not planets. You can't barrel fuel or oxidiser so you can't make them planet side and unbarrel on the platform. You ...
- Thu Dec 19, 2024 4:58 am
- Forum: Releases
- Topic: Version 2.0.27
- Replies: 8
- Views: 12008
Re: Version 2.0.27
Gleba got some love. I kinda love/hate it, factory and spoilage is interesting, but I'm too scared of stompers to even consider big factory. :any-quality:
:mrgreen:
I'm using only tesla turrets and my base is doing fine. I also installed artillery and now I don't even get attacked. I was ...
- Fri Dec 13, 2024 3:18 am
- Forum: Releases
- Topic: Version 2.0.25
- Replies: 20
- Views: 12825
Re: Version 2.0.25
Please move the pin window to the left of the minimap so that I can see the entire tooltip for entities I hover over. It's so annyoing to decrease the size of the gui to read something in the tooltip and then make it big again all the time. If you add so many things to the tooltip window and it's ...
- Thu Dec 05, 2024 11:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [V453000] [2.0.21] Recycling rocket fuel on Aquilo eliminates need for crude oil
- Replies: 14
- Views: 11036
Re: [V453000] [2.0.21] Recycling rocket fuel on Aquilo eliminates need for crude oil
Doesn't this solution also cause problems with the Gleba recipe? Imo making solid fuel return itself when recycled is the best solution and makes more sense.
- Fri Sep 27, 2024 11:38 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63077
Re: Friday Facts #430 - Drowning in Fluids
There's a visual bug in the last video on the right. Part of the pump is drawn above the power pole. Literally unplayable.
Am I the only one who thinks Wube should not change the size limit to 256? They should change it to 64 to make the long distance pump station blueprint easier.
Am I the only one who thinks Wube should not change the size limit to 256? They should change it to 64 to make the long distance pump station blueprint easier.
- Fri Jan 19, 2024 12:48 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 41058
Re: Friday Facts #394 - Assembler flipping and circuit control
I don't understand why a distinction had to be made between input and output pipes for flipping buildings. That's the only reason I can see why the Space Manufactory isn't considered symmetrical, because if output and input are considered the same, it is symmetrical. In the blueprint case, all the ...
- Sat Jun 08, 2019 12:50 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.45] Trains repathing in chain signals don't obey reserved block restriction under certain circumstances
- Replies: 4
- Views: 3534
Re: [kovarex] [0.17.45] Trains repathing in chain signals don't obey reserved block restriction under certain circumstan
I think I know the cause of the problem. From reading through the posts I think the pathfinder is finding a reserved block in all possible paths so it defaults to previous behaviour of going for the shortest path possible. Do you think this lines up with your findings?
- Thu Apr 25, 2019 10:40 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Inline 4-4 Lane Balancer
- Replies: 6
- Views: 50284
Re: Inline 4-4 Lane Balancer
And Symmetry is the word you're looking for.

- Fri Apr 19, 2019 8:22 am
- Forum: Not a bug
- Topic: [0.17.1] Headless servers can have no admins
- Replies: 15
- Views: 10546
Re: [0.17.1] Headless servers can have no admins
This problem is exascerbated by the fact that some hosts such as clanhost don't offer access to the servers console, unless you want us to type it as part of the command line to start the server. That seems clunky and unintuitive given we can see the "admins" : [] in the server settings json.
Thank ...
Thank ...
- Sun Mar 31, 2019 1:19 pm
- Forum: Logistic Train Network
- Topic: Can I have multiple provider stations sharing the same warehouse?
- Replies: 2
- Views: 1706
Re: Can I have multiple provider stations sharing the same warehouse?
I know this is a bit late but I have a solution that would work for you. Filter the output of the warehouse to each station using a decider combinator (if copper > 0 output copper, use input value). Same for iron to the other station. Or if you want both stations to be able to provide both kinds of ...
- Wed Mar 27, 2019 6:17 am
- Forum: Releases
- Topic: Version 0.17.19
- Replies: 22
- Views: 15895
Re: Version 0.17.19
Dear Devs
Can you PLEASE make resource frequency in random gen be even less. With frequency set to it's lowest I still get a bunch of patches close to starting area. For a proper railworld game I would like to tune down frequency about 300 to 600% from what the current lowest setting gives ...
- Sun Apr 10, 2016 6:22 pm
- Forum: Mods
- Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
- Replies: 114
- Views: 101441
Re: [MOD 0.12.29] Nucular 0.2.0 - Nuclear Reactors and Weapons
There's a process which uses steam and methane to produce hydrogen and carbon dioxide. You could use this as a step for going to fusion power.
- Fri Mar 25, 2016 11:59 am
- Forum: Mods
- Topic: [MOD 0.12.29] RoboportLogistics 0.1.0
- Replies: 5
- Views: 9196
Re: [MOD 0.12.29] RoboportLogistics 0.1.0
I'm getting this error when I load the game with your mod: Error in assignID, item with name 'directional-sensor' does not exist. Am I missing a dependency or something?
EDIT: Nevermind I ended up downloading the wrong version some how.
EDIT: Nevermind I ended up downloading the wrong version some how.