Search found 232 matches

by Zanthra
Fri Nov 08, 2024 8:06 am
Forum: Duplicates
Topic: [2.0.14] 18.5 degree train curves 5th signal location can split block on the far side of a crossing.
Replies: 3
Views: 535

[2.0.14] 18.5 degree train curves 5th signal location can split block on the far side of a crossing.

I noticed this a few days ago while building an intersection, and dismissed it at the time, but discussed it with some other folks on discord and it was felt that this interaction can provide very bad feedback to the player.

The 18.5 degree rail curve piece has 5 signal location vs the 4 for each ...
by Zanthra
Thu Nov 07, 2024 11:15 pm
Forum: Gameplay Help
Topic: Bioflux energy value
Replies: 2
Views: 891

Re: Bioflux energy value

Captive Biter Spawners
by Zanthra
Thu Nov 07, 2024 11:13 pm
Forum: Gameplay Help
Topic: How to Ship Rocket Fuel to Another Planet
Replies: 8
Views: 4497

Re: How to Ship Rocket Fuel to Another Planet


I think I've figured out how to turn a space platform into an interplanetary "train." I set a requester chest next to the rocket silos with an inserter going into the silo, and request whatever I want through the chest. In the silo, I uncheck "automatic requests from space platforms."

On the ...
by Zanthra
Thu Nov 07, 2024 10:49 pm
Forum: Pending
Topic: Fluid mixing doesnt work / dupe bug
Replies: 14
Views: 1044

Re: Fluid mixing doesnt work / dupe bug

You might be interested in some of the history of fluid anti-mixing in factorio.

https://factorio.com/blog/post/fff-274
https://factorio.com/blog/post/fff-312
https://factorio.com/blog/post/fff-351

Also see in your video at 4:18 https://youtu.be/_Mcy8ZGNUwQ?t=258 that the alt image for heavy oil ...
by Zanthra
Thu Nov 07, 2024 2:07 am
Forum: Gameplay Help
Topic: Dynamic Rail Provider/Requester Setup
Replies: 15
Views: 4763

Re: Dynamic Rail Provider/Requester Setup

I was answering the simplified question which had no requirements for generic interrupts or wildcards.
by Zanthra
Thu Nov 07, 2024 2:01 am
Forum: Gameplay Help
Topic: Dynamic Rail Provider/Requester Setup
Replies: 15
Views: 4763

Re: Dynamic Rail Provider/Requester Setup


You are not understanding my question, I give up - after extensive searches of the forums/reddit/etc. seems noone has solved this problem.

A simplified question:

Has anyone come up with a method to dynamically request different materials to be dropped at the same train station via the circuit ...
by Zanthra
Wed Nov 06, 2024 6:58 am
Forum: Gameplay Help
Topic: What is the point of productivity modules?
Replies: 22
Views: 8887

Re: What is the point of productivity modules?

Production and quality both cannot go in beacons.

Without using speed beacons to compensate, productivity modules loose too much speed, especially considering you could just get more +quality in that module slot instead. If you want quality fast, just build big production.

Resources may be ...
by Zanthra
Wed Nov 06, 2024 4:27 am
Forum: Gameplay Help
Topic: What is the point of productivity modules?
Replies: 22
Views: 8887

Re: What is the point of productivity modules?



For Processing units using EM plants and Foundries, a single processing unit takes about 3.75 copper ore.

Adding 1 6% productivity module to each machine in the chain (Copper Ore -> Molten Copper -> Copper Wire -> Electronic Circuits -> Advanced Circuits -> Processing Units) reduces that to 3 ...
by Zanthra
Tue Nov 05, 2024 4:49 pm
Forum: Gameplay Help
Topic: What is the point of productivity modules?
Replies: 22
Views: 8887

Re: What is the point of productivity modules?

For Processing units using EM plants and Foundries, a single processing unit takes about 3.75 copper ore.

Adding 1 6% productivity module to each machine in the chain (Copper Ore -> Molten Copper -> Copper Wire -> Electronic Circuits -> Advanced Circuits -> Processing Units) reduces that to 3.19 ...
by Zanthra
Tue Nov 05, 2024 9:38 am
Forum: Not a bug
Topic: [2.0.14] [macOS] Big mining drill mining very slowly
Replies: 3
Views: 1000

Re: [2.0.14] [macOS] Big mining drill mining very slowly

Big mining drill outputs stacks. Unlocked with stack inserter and upgraded with transport belt capacity.
by Zanthra
Tue Nov 05, 2024 8:49 am
Forum: Not a bug
Topic: Biochamber not listed in Electric network info
Replies: 1
Views: 333

Re: Biochamber not listed in Electric network info

They are like stone and steel furnaces. They just use their power from the nutrients rather than from the power grid.
by Zanthra
Tue Nov 05, 2024 6:25 am
Forum: Show your Creations
Topic: Rail Raven (Art)
Replies: 0
Views: 437

Rail Raven (Art)

Who wants to help me signal this intersection?

0eNqtnd2uJsd1ZF/F6GsZqPzPrct5BF/OwBhQFscmQFMCRRtjCHr3adE+5/TIuU9GLHxXBKnupaj9VWZlVu2I/POX3/34b9//8ecffvrly2///OX33//pn37+4Y+//PCHn7789sv/+I+/+5/f/fTLv/z83ZfffPnhn/7w05++/PZ//fnLn37455+++/Gvf/yn7/71+69/7ufvfvjxy1++/pGffv/9//3y2/KXf/zNl+9/+uWHX374/j//xq ...
by Zanthra
Mon Nov 04, 2024 9:47 pm
Forum: Gameplay Help
Topic: Train interrupts skip stations
Replies: 10
Views: 1428

Re: Train interrupts skip stations

What are the wait conditions for the holding station?
by Zanthra
Mon Nov 04, 2024 8:02 pm
Forum: Gameplay Help
Topic: Train interrupts scheduling train runs even though Requester stations have Limit = 0
Replies: 2
Views: 623

Re: Train interrupts scheduling train runs even though Requester stations have Limit = 0

I got a chance to look at the save file this morning. One steel load station has 14 slots open. So when a steel unload station opens one slot, it is very likely that 14 trains will trigger the interrupt and add a schedule to load and unload steel before any train makes it to the load station, fills ...
by Zanthra
Mon Nov 04, 2024 6:54 pm
Forum: 1 / 0 magic
Topic: [2.0.14] Animated water on Gleba tanks FPS (60 -> 22)
Replies: 18
Views: 2409

Re: [2.0.14] Animated water on Gleba tanks FPS (60 -> 22)

Here are two screenshots with animated water on and animated water off. If you look at HWMonitor, there is a lot of data going between the CPU and GPU (4x as much as with animated water off). Is it possible that animated water is on a texture in system memory rather than GPU memory?
by Zanthra
Mon Nov 04, 2024 5:23 pm
Forum: Gameplay Help
Topic: Floating point constant values?
Replies: 2
Views: 320

Re: Floating point constant values?

Can you work in percent by multiplying values by 100 before doing anything with them? That is fixed point, but at least it's decimal.
by Zanthra
Mon Nov 04, 2024 12:56 pm
Forum: Gameplay Help
Topic: Train interrupts scheduling train runs even though Requester stations have Limit = 0
Replies: 2
Views: 623

Re: Train interrupts scheduling train runs even though Requester stations have Limit = 0

Do you have more that one load station for that resource? If so I suspect that multiple trains are getting interrupted before any of the trains depart a load station and reserve the unload station.

I could not think of a good way around that myself. So instead I just named every load station the ...
by Zanthra
Mon Nov 04, 2024 12:16 pm
Forum: Not a bug
Topic: Inserter in endless loop with temporary train stop
Replies: 2
Views: 403

Re: Inserter in endless loop with temporary train stop

That train is immediately trying to leave the station. Each time it determines that it needs fuel, so goes to the refuel station, since it is already there it arrives instantly, then once again immediately tries to leave. It never waits at the station long enough for the inserter to give it fuel.
by Zanthra
Sun Nov 03, 2024 7:57 am
Forum: Modding help
Topic: Cannot find the value that sets the speed of asteroids spawning from another asteroid's death.
Replies: 0
Views: 223

Cannot find the value that sets the speed of asteroids spawning from another asteroid's death.

I cannot find the values that change the speed of the asteroids spawned when a larger asteroid dies. I found the dying trigger:

https://lua-api.factorio.com/latest/types/CreateEntityTriggerEffectItem.html

defined here:

https://github.com/wube/factorio-data/blob ...
by Zanthra
Thu Oct 31, 2024 5:41 pm
Forum: Mods
Topic: [MOD 2.0] Global Tick Time Scale - Change the UPS/FPS of Factorio without changing the game pace.
Replies: 49
Views: 27149

Re: [MOD 2.0] Global Tick Time Scale - Change the UPS/FPS of Factorio without changing the game pace.


Can this mod be used to slow down the game?
Details:
I have a 60hz monitor
Game just runs too fast (at least for now), I'd like to be able to slow it down without slowing down the overall animation. I have another mod which does slow down the game, but it slows down everything.

Thanks ...

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