Search found 119 matches

by Zanthra
Sun Apr 26, 2020 6:05 am
Forum: Gameplay Help
Topic: Signal not switching to yellow/green between 2 fast trains
Replies: 3
Views: 275

Re: Signal not switching to yellow/green between 2 fast trains

The requirement for a signal to turn yellow is not just that the train has pathed through it, but also that the train does not have enough stopping power to stop before passing through it. The signal will turn yellow, and all other signals into the block will turn red to prevent them from conflictin...
by Zanthra
Fri Mar 20, 2020 7:55 am
Forum: Technical Help
Topic: Multiplayer Lag over LAN/Online using Dedicated Server [0.17.79]
Replies: 15
Views: 974

Re: Multiplayer Lag over LAN/Online using Dedicated Server [0.17.79]

What are the specs of the dedicated server, such as CPU and RAM?
by Zanthra
Sat Mar 14, 2020 11:11 am
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 101
Views: 3732

Re: Optimization idea: abstraction

So to be clear, your abstraction would not 100% match the factorio simulation since walking away and returning after some time, objects on belts would not be in the same location as if you stayed in visual range of them the whole time? If you are taking a more loose approach, yes. Otherwise you cou...
by Zanthra
Sat Mar 14, 2020 2:49 am
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 101
Views: 3732

Re: Optimization idea: abstraction

I didn't say it was necessary, I just want to be clear on what we are talking about here. Sacrificing accuracy for speed is an interesting trade-off, but a completely different discussion than the challenges of how to make an accurate abstraction without actually running the whole simulation.
by Zanthra
Sat Mar 14, 2020 2:37 am
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 101
Views: 3732

Re: Optimization idea: abstraction

So to be clear, your abstraction would not 100% match the factorio simulation since walking away and returning after some time, objects on belts would not be in the same location as if you stayed in visual range of them the whole time?
by Zanthra
Fri Mar 13, 2020 7:36 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 101
Views: 3732

Re: Optimization idea: abstraction

If you have a set of assemblers making red science from iron plates and copper plates, what is the method to provide the abstraction. The challenge I see is how to determine the state of the intervening iron gear belt from a given tick in the future. Say the player walks away from the factory, it ge...
by Zanthra
Fri Mar 13, 2020 1:02 am
Forum: Ideas and Suggestions
Topic: better compression algorithm for saves and mods
Replies: 25
Views: 996

Re: better compression algorithm for saves and mods

using XZ compression and default settings from GNU tar, recompressing all elements in a desync report cut the size in half which is the difference between being able to share it with the developers, or being unable to. Do keep in mind that tar xz makes a solid archive. The individual files containe...
by Zanthra
Wed Mar 11, 2020 2:37 am
Forum: Ideas and Suggestions
Topic: time for >60fps
Replies: 9
Views: 886

Re: time for >60fps

Try my GTTS mod which I wrote to provide more than 60 FPS: https://mods.factorio.com/mod/GTTS/downloads Install, then go into mod options and set the target UPS to your desired value. I would recommend 120, 160, or 240 depending on your monitors refresh rate, other values will work, but objects on b...
by Zanthra
Mon Nov 04, 2019 10:41 pm
Forum: Gameplay Help
Topic: Can not understand train signals.
Replies: 3
Views: 430

Re: Can not understand train signals.

If you are expecting to drive trains manually on a track, you should place the entrance signal to that intersection well ahead of the intersection itself so that you reserve the intersection block earlier while driving manually. At least far enough ahead that any trains that have already reserved th...
by Zanthra
Wed Jul 10, 2019 7:46 pm
Forum: Mods
Topic: [MOD 0.18.x] Global Tick Time Scale - Change Base UPS/FPS
Replies: 43
Views: 9137

Re: [MOD 0.17.x] Global Tick Time Scale - Change Base UPS/FPS

I have not had as much time to keep up on changes to the game recently, but I do want to keep this mod up to date. Has there been any progress by the devs on changes to the fluid model? Prior to 0.17 they had several ideas going around, but none of it made it into 0.17. Any information on when that ...
by Zanthra
Thu Feb 28, 2019 8:15 pm
Forum: Mods
Topic: [MOD 0.18.x] Global Tick Time Scale - Change Base UPS/FPS
Replies: 43
Views: 9137

Re: [MOD 0.17.x] Global Tick Time Scale - Change Base UPS/FPS

I fixed some issues that prevented the mod from starting, updates the metadata and version number for 0.17. While the changes in 0.17 are expansive, the only one that really affects the mod is the fluid flow calculation change. I have been pretty busy the past few days, so I have not had a chance to...
by Zanthra
Sat Feb 09, 2019 9:38 am
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 25104

Re: Friday Facts #276 - Belt item spacing & Script rendering

Is it not 256 units (pixels) per tile? The slowest speed a belt functions at currently is 0.00390625 or 1/256, and the throughput is 1.666... That means that the current 0.03125 or 1/32 for yellow belts is already 8 units per tick, and belt spacing is 72 units. Not that I would disagree with reduci...
by Zanthra
Wed Oct 17, 2018 8:13 pm
Forum: Technical Help
Topic: Lan-play perf issue
Replies: 3
Views: 502

Re: Lan-play perf issue

You should really post log file and screenshots which is what Loewchen was linking the other post for. I am just guessing here, but I have seen factorio act strange in the presence of Out of Order or Dropped packets. Is the computer connected to the LAN by wireless (or the host connected by wireless...
by Zanthra
Mon Oct 08, 2018 9:18 pm
Forum: Technical Help
Topic: Laptop suitability & megabase compatible rig configuration
Replies: 97
Views: 6801

Re: Laptop suitability & megabase compatible rig configuration

It’s quite possible the reason some motherboards may not support some memory speeds is due to unmatched wire lengths on the connections to the RAM modules. At 4Ghz transfer rate light (and therefore the signal in the wire) travels around 75mm per transfer. At those speeds waves don’t tend to be clea...
by Zanthra
Sun Oct 07, 2018 12:23 am
Forum: Technical Help
Topic: Laptop suitability & megabase compatible rig configuration
Replies: 97
Views: 6801

Re: Laptop suitability & megabase compatible rig configuration

As far as RAM is concerned, the i3, i5, and i7 CPUs have pins for 2 banks of 2 modules each wired to a different controller. Most motherboards have the 4 slots. Starting at 2x4 and expanding to 4x4 or 2x4+2x8 gives you the dual channel now and in the future, plus the flexibility of keeping dual chan...
by Zanthra
Tue Aug 21, 2018 8:49 am
Forum: Technical Help
Topic: v sync lag?
Replies: 4
Views: 824

Re: v sync lag?

Check that your monitor is configured to run at 60Hz. Some large TV displays may only go to 50hz (especially in countries where that is the AC line frequency), and some high performance displays may have a much higher frequency such as 75hz, and anything outside of 60hz exactly can cause bad screen ...
by Zanthra
Thu Aug 02, 2018 6:27 pm
Forum: Gameplay Help
Topic: Combinators
Replies: 11
Views: 1822

Re: Combinators

Or you could have a dummy item on the belt, iron plate maybe, and using that to see if there has passed 100 ammo for every lap of the iron That's clever, especially if you are expanding the gunwall to cover more area, you don't have to go back and change the combinator options. But do you really on...
by Zanthra
Thu Aug 02, 2018 10:18 am
Forum: Gameplay Help
Topic: Combinators
Replies: 11
Views: 1822

Re: Combinators

The Eriksonn wrote:Or you could have a dummy item on the belt, iron plate maybe, and using that to see if there has passed 100 ammo for every lap of the iron
That's clever, especially if you are expanding the gunwall to cover more area, you don't have to go back and change the combinator options.
by Zanthra
Thu Aug 02, 2018 6:13 am
Forum: Gameplay Help
Topic: Combinators
Replies: 11
Views: 1822

Re: Combinators

You could wire all the inserters leading to the guns back to the center unload point, and set them to read contents of hand. Whenever an inserter is holding ammo feeding it to a gun (piercing rounds > 0) then another inserter is unloading from boxes onto the loop. This gives a head start to unloadin...
by Zanthra
Tue Jul 31, 2018 7:43 pm
Forum: General discussion
Topic: Challenge: Generic max-speed train unload
Replies: 80
Views: 16346

Re: Challenge: Generic max-speed train unload

If it's 6.5 second cycle time limit for 100 stack items, then it's 3.25s train cycle time for 50 stack items. So you would lose 1.25 seconds of unloading per cycle, or about 10 percent of the capacity. LCC trains (less distance to travel to enter the station) with max tech and nuclear fuel cells wit...

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