In my solution, i need to have 30kW output exactly (in other word, half of one full solar panel power). I have a switch in there which set a one tick signal exactly where the accumulator hit 87 percent of energy. I do this for a reason becouse it perfectly fit to how much energy i lost from the ...
+1, great idea and something I could use to improve a few designs (and invent more)
Makes the circuit network a bit more intuitive to be able to weigh each wire as well; making 0 and 1 signals relevant if red and green both carry 0 or 1 high, for example.
Thanks for resurecting this Bizz, and thank you MBas for the initial idea. It inspired me to make my own:
https://imgur.com/4A3usP2.jpg
I call it: Practically Time (v2.0) since it's not count-perfect due to inaccurate division. 25000/24 is not an integer, for example--If anyone could help ...
For your low-res meter, you can do moving average across a time period in 3 combinators. It also tracks items individually, but lacks the exact-count precision you have (since the average technically updates every tick, and never stores the exact number passing by). I can send you the solution if ...
I jumped on the logistic train wagon and needed a mux/demux for my project, and this thread inspired me. I want to post my solution in case you still have issues with tick-delay, for suggestions as to how improve mine, and maybe to help another down the road. (If any combinators are ...
In the middle of the 20-30 bracket, to remain somewhat anonymous. This game can be as easy or as challenging as you impose on yourself; Factorio is very much an engineer's game.
I found launching my first rocket very challenging, since my OCD prevented me from keeping any part of my factory for ...
I agree the tag system (or at least, the relevance function that displays blueprints) on factorioprints could be improved. For instance, game version needs to be a requirement by the submitter, and a filter for the searcher.
Many more small things could make factorioprints very easy to use and ...
Instead of wide-sweeping changes, why not one change: a toggle for each combinator's input/output for the origin/destination of the signal (Red/Green/both wire(s))
The combinator menu would (in words) look something like: Each on Green > 0 -> Each on Red (Outputs Red signals that are larger than 0 ...
I'm still seeing issues with 1.1.3 (with or without Squeak Through installed as well) where the pumps won't connect to a tank unless they're manually broken & re-placed. This doesn't happen at *all* my stations however, just some of them, and I can't see any obvious pattern to which ones the issue ...