The size of the world isn't mentioned...
I was thinking the size would be configurable, but the base world would always be a perfect square.
Anyway the community doesn't really like the idea, so it should be moved to "Not being implemented". There's no purpose for it at the current state of the ...
Search found 4 matches
- Sun Mar 27, 2016 11:01 pm
- Forum: Outdated/Not implemented
- Topic: Pseudo Infinite Mode (A way to have a round planet)
- Replies: 3
- Views: 2364
- Sat Mar 26, 2016 7:25 pm
- Forum: Outdated/Not implemented
- Topic: Pseudo Infinite Mode (A way to have a round planet)
- Replies: 3
- Views: 2364
Pseudo Infinite Mode (A way to have a round planet)
We all know that the Factorio world is in fact an alien planet , yet the world either stops abruptly, or goes on infinitely.
What about both?
Pseudo infinite mode generates the world as many separate connecting worlds that when you place something, update all the worlds!
Confused? I have a poorly ...
What about both?
Pseudo infinite mode generates the world as many separate connecting worlds that when you place something, update all the worlds!
Confused? I have a poorly ...
- Thu Mar 24, 2016 10:32 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Can the player be killed by train? (Train kills?!) βΈ
- Replies: 82
- Views: 81059
Re: Can the player be killed by train? (Train kills?!) βΈ
One thing about Factorio is player deaths are very melodramatic. (You get immediately brought to a "You have been defeated" message).
Why not make getting hit by a train look like getting hit by a train, giving the game a few seconds before the message pops up, and in
those few seconds have an ...
Why not make getting hit by a train look like getting hit by a train, giving the game a few seconds before the message pops up, and in
those few seconds have an ...
- Thu Mar 24, 2016 5:11 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 116187
Suggestion: [MOD 0.12.x] Smarter Circuitry
I have a suggestion, can you add a Signal Delayer which waits a specified number of ticks?
This would be useful for making various timed events and would fix the tedious task of
spamming Decider Combinators counting only 1 tick each.
This would be useful for making various timed events and would fix the tedious task of
spamming Decider Combinators counting only 1 tick each.