Search found 25 matches
- Wed Sep 02, 2020 1:45 pm
- Forum: Technical Help
- Topic: [1.0.0] Connecting to multiplayer causes large amount of ICMP packets
- Replies: 5
- Views: 1429
Re: [1.0.0] Connecting to multiplayer causes large amount of ICMP packets
Security options in a firewall are there for a reason and prevent malicious connection attempts from happening and damaging your network. Disabling that should NEVER be the way forward! As with the similar thread about a firewall being flooded with packets that has been marked as NaB, this is just d...
- Sat Jun 27, 2020 7:17 am
- Forum: Technical Help
- Topic: Cant connect to multiplayer server
- Replies: 5
- Views: 2439
Re: Cant connect to multiplayer server
Although lowering the max_upload_speed for the server does help, it is no solution. As the map gets larger, connecting to the server gets more and more painful... And you can not expect every server to lower it's max_upload_speed to allow people to be able to join. A permanent solution has to be fou...
- Mon Jun 08, 2020 2:38 pm
- Forum: Technical Help
- Topic: headless server - download map stops
- Replies: 4
- Views: 1891
Re: headless server - download map stops
Thanks for the reply!
Lowering that setting worked.
I must admit that i was skeptic on the answer till i tested that and seen that it worked.
I am curious to know why that works like this. Do you know the answer to the why?
Regards,
Lowering that setting worked.
I must admit that i was skeptic on the answer till i tested that and seen that it worked.
I am curious to know why that works like this. Do you know the answer to the why?
Regards,
- Mon Jun 08, 2020 8:07 am
- Forum: Technical Help
- Topic: headless server - download map stops
- Replies: 4
- Views: 1891
headless server - download map stops
I have setup a headless linux server. I can connect through either LAN or the public game-browser. A second person connects without problems through either steam-list or the public game-browser without problems as well. A 3rd person trying to connect through the public-game browser is disconnected w...
- Fri Jun 14, 2019 9:00 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.49] Crash: this->reservedFor.isZero() == (this->reservedForCount == 0)
- Replies: 9
- Views: 4344
Re: [kovarex] [0.17.49] Crash: Error RailSignalBase.cpp:73: this->reservedFor.isZero() == (this->reservedForCount == 0)
I tried a few more things to remove the mentioned tracks: As removeing the LTN mod stops all trains, I tried putting all trains to manual - that allowed me to save the game as well after removeing the tracks. Another option i tried was to make sure that block was not used for train-pathing by removi...
- Fri Jun 14, 2019 5:03 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.49] Crash: this->reservedFor.isZero() == (this->reservedForCount == 0)
- Replies: 9
- Views: 4344
Re: [0.17.49] Crash: Error RailSignalBase.cpp:73: this->reservedFor.isZero() == (this->reservedForCount == 0) was not tr
I tried the attached save.
Only managed to save the game after the LTN mod was disabled - the other mods were still active.
Hope this helps
Only managed to save the game after the LTN mod was disabled - the other mods were still active.
Hope this helps
- Mon Apr 29, 2019 4:40 am
- Forum: Technical Help
- Topic: How do I enable Research Queue for command-line generated map
- Replies: 3
- Views: 2328
- Wed Apr 03, 2019 2:32 pm
- Forum: Duplicates
- Topic: [0.17.24] Stainstation names horizontal
- Replies: 1
- Views: 847
[0.17.24] Stainstation names horizontal
In 0.17.24 i noticed the trainstation names all being horizontal again - 0 degrees.
In settings it is still at the default of 31 degrees.
Changing the setting has no effect.
I have no mods active.
Regards,
Eo
In settings it is still at the default of 31 degrees.
Changing the setting has no effect.
I have no mods active.
Regards,
Eo
- Mon Mar 11, 2019 2:13 pm
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 342027
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
many thanks for the quick update and fixes
- Mon Mar 11, 2019 7:30 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 342027
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Yes, I used all the PY and BOB's mods.
- Mon Mar 11, 2019 7:05 am
- Forum: Mods
- Topic: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
- Replies: 1035
- Views: 342027
Re: PyCoalTBaA or the PyCoal Touched by an Angel Compatibility Patch
Hello, I got an issue as well - i got PY and BOB's installed - no Angels. The bob's mods add steel bearings to the crystal mine to mine quartz. Steel is unlocked by science - science needs glass (quartz). I am in a deadlock because of this - no quartz for science because of the need for steel in the...
- Mon May 14, 2018 1:18 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 666853
Re: pY Coal Processing - Discussion
Hello Pyanodon and Nexela, First of all - many thanks for the great mod-sets! Keep up the excellent work! I did encounter a small issue whilst playing with PYCoal in combination with Bob'sElectronics: In the bob-updates.lue, add_ing is called to add 2 glass to the fiberglass-board recepi. Unfortunat...
- Wed Nov 01, 2017 5:02 am
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 59634
Re: [MOD 0.15] Helicopters
sorry for the typo
alphabetically would be a great help - that gives the same sorting as trainstations
alphabetically would be a great help - that gives the same sorting as trainstations
- Tue Oct 31, 2017 12:05 pm
- Forum: Mods
- Topic: [MOD 0.16] Helicopters
- Replies: 117
- Views: 59634
Re: [MOD 0.15] Helicopters
Hello kampu,
I like and use the helo a lot in my current map. Especially the remote control is very usefull.
The list of possible marked map locations is a long one for me. Would it be possible to sort the markers, or be able to add a search function?
Regards,
I like and use the helo a lot in my current map. Especially the remote control is very usefull.
The list of possible marked map locations is a long one for me. Would it be possible to sort the markers, or be able to add a search function?
Regards,
- Tue Jun 13, 2017 4:30 am
- Forum: Bob's mods
- Topic: How to disable raw modules?
- Replies: 1
- Views: 1412
How to disable raw modules?
Hello bob, First of all, thanks for the great set of mods. On a previous playthrough with your mods, we went a little overboard with modules and ended up breaking the game by inserting all lvl8 raw modules in all the buildings. That ended with crazy speeds and productivity. Yesterday we started a fr...
- Thu Apr 27, 2017 11:17 am
- Forum: Gameplay Help
- Topic: Can I change the biter expansion to false?
- Replies: 2
- Views: 1469
- Thu Apr 27, 2017 9:59 am
- Forum: Gameplay Help
- Topic: Can I change the biter expansion to false?
- Replies: 2
- Views: 1469
Can I change the biter expansion to false?
Hello,
I generated a new map in 0.15 on a headless server.
After a load of hours, we realized that the biter expansion is still true.
Is there a way to change that to false, and keep the biters away from liberated land?
I generated a new map in 0.15 on a headless server.
After a load of hours, we realized that the biter expansion is still true.
Is there a way to change that to false, and keep the biters away from liberated land?
- Sat Feb 25, 2017 5:43 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 321546
Re: [Mod 0.14] Logistic Train Network 0.9.3
Yes, but as i mentioned smart trains was switched for logistic trains. We only have logistic trains active on the map where the desyncs occured.According to Ssilk, smarter trains somehow conflicts with LTN.
I'll check the mod pack out when I find the time.
- Sat Feb 25, 2017 2:20 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 321546
Re: [Mod 0.14] Logistic Train Network 0.9.3
If you could provide me with information about the mod(s) that cause LTN to produce desyncs I might be able to hunt them down. I have uploaded the used mod-pack to dropbox. https://www.dropbox.com/s/hst6zncjzwgxmqq/mods-desync.zip?dl=0 We started the map with smarter trains, but switched to logisti...
- Sat Feb 25, 2017 1:36 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 321546
Re: [Mod 0.14] Logistic Train Network 0.9.3
Hello Operta, I recently added this mod to our mod-pack playing an angel-bob's mp-map. I do really like the mod and you have done an excellent job making it! Thanks. Unfortunately, eery time a train is dispatched, the joined ppl - not the server - get the message regarding the server not responding....