Search found 66 matches
- Wed Mar 26, 2025 5:06 pm
- Forum: Not a bug
- Topic: [2.0.42] Orbital drop pod countdown visualization inconsistent
- Replies: 9
- Views: 2355
Re: [2.0.42] Orbital drop pod countdown visualization inconsistent
After some consideration I've tested some special settings for manual dropping of items and I think it feels way better. Might ship with the build after the next one.
- Wed Mar 26, 2025 1:34 pm
- Forum: Not a bug
- Topic: [2.0.42] Orbital drop pod countdown visualization inconsistent
- Replies: 9
- Views: 2355
Re: [2.0.42] Orbital drop pod countdown visualization inconsistent
The cooldown feature has been added as a fix for people's planets being spammed by pods with tiny amounts of ore in them when they turned on auto-trashing for something that was being produced on the platform and inserted into the hub (space science, iron ore, ice, etc.)
The rules for the trash ...
The rules for the trash ...
- Wed Mar 12, 2025 10:12 am
- Forum: Resolved Problems and Bugs
- Topic: [Hrusa] [2.0.27][demo] Error in background simulations
- Replies: 1
- Views: 291
Re: [Hrusa] [2.0.27][demo] Error in background simulations
Thank you for bringing this to our attention. It should be fixed with the next release.
- Mon Mar 10, 2025 2:35 pm
- Forum: Assigned
- Topic: [hrusa] [2.0.34] [SA] Landing pads have output hatches info
- Replies: 1
- Views: 333
Re: [hrusa] [2.0.34] [SA] Landing pads have output hatches info
This info is technically correct. The bay hatch is both an input and output hatch, even though the landing pad lacks the capability to use output hatches to send items. I will think about how to address this.
- Mon Mar 10, 2025 2:30 pm
- Forum: Assigned
- Topic: [hrusa] [2.0.11] Ghost Assembling Machines w/ Modules don't show accurate crafting speeds
- Replies: 3
- Views: 485
Re: [hrusa] [2.0.11] Ghost Assembling Machines w/ Modules don't show accurate crafting speeds
This is more of a feature request than a bug. That being said I totally agree that it's super useful to have. I've looked into it and got it working. We are looking for a way to integrate it properly into the UI now.
- Thu Mar 06, 2025 2:30 pm
- Forum: Won't fix.
- Topic: [hrusa] [2.0.32] Crash deconstructing asteroid collector "unregistering a chunk that was not forced in navmesh"
- Replies: 3
- Views: 481
Re: [hrusa] [2.0.32] Crash deconstructing asteroid collector "unregistering a chunk that was not forced in navmesh"
Hi, sorry for taking so long to get around to this. I don't seem able to recreate the crash even when I roll back to 2.0.32. Can you check whether it still happens for you on that save? It might have fixed itself from some previous old state by loading different mods.
- Mon Jan 27, 2025 2:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [hrusa] [2.0.19] Alt + Mouse Wheel Up/Down keybind priority issue.
- Replies: 1
- Views: 1079
Re: [hrusa] [2.0.19] Alt + Mouse Wheel Up/Down keybind priority issue.
Hi,
yes the shortcut for cycling quality used to be alt+shift+scroll. It got simplified to alt+scroll since that has been an unused combination in the default bindings. And since bricks and concrete are items which need to support cycling quality there is no way to disambiguate this when you have ...
yes the shortcut for cycling quality used to be alt+shift+scroll. It got simplified to alt+scroll since that has been an unused combination in the default bindings. And since bricks and concrete are items which need to support cycling quality there is no way to disambiguate this when you have ...
- Tue Jan 21, 2025 12:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [Hrusa] [2.0.26] Dropping large amounts of items from space platforms is quite slow compared to pre 2.0.25
- Replies: 3
- Views: 1012
Re: [Hrusa] [2.0.26] Dropping large amounts of items from space platforms is quite slow compared to pre 2.0.25
We've hopefully fixed this for next release. There should be no delay once it starts sending a certain item type.
- Tue Jan 21, 2025 12:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.28] Space platforms drop requests very slowly
- Replies: 7
- Views: 1996
Re: [2.0.28] Space platforms drop requests very slowly
Thanks for the awesome recreation steps! We've been able to make all the plastic drop immediately on the test save. It should come out with .33
- Mon Jan 13, 2025 4:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [Hrusa][2.0.20] Asteroid Collector Area Preview Shows On Top Of Platform
- Replies: 3
- Views: 1090
Re: [Hrusa][2.0.20] Asteroid Collector Area Preview Shows On Top Of Platform
Thank you for the help. It was a visual bug, so it was a bit on a backburner, but I got it fixed in the next version.
- Thu Jan 09, 2025 11:01 am
- Forum: Translations
- Topic: Short U (Π) is always written with upper case (Belarusian translation)
- Replies: 2
- Views: 1574
Re: Short U (Π) is always written with upper case (Belarusian translation)
I've added the letter to the font today, so it should be working fine by version 2.0.30.
- Mon Dec 16, 2024 2:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.23] names of group for logistics with accents in the name are not taken into account in search
- Replies: 1
- Views: 231
Re: [2.0.23] names of group for logistics with accents in the name are not taken into account in search
Hello,
we did push out a language compatibility update which missed a few areas such as logistic group names: 123923
2.0.25+ should have the issue resolved again.
Let me know if the problems persist past this version.
we did push out a language compatibility update which missed a few areas such as logistic group names: 123923
2.0.25+ should have the issue resolved again.
Let me know if the problems persist past this version.
- Mon Dec 16, 2024 12:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.23] Platform drops tiny partial-rockets when full-load available.
- Replies: 4
- Views: 496
Re: [2.0.23] Platform drops tiny partial-rockets when full-load available.
.25 changes the entire delivery system, so this should no longer be an issue.
- Mon Dec 16, 2024 12:15 pm
- Forum: Not a bug
- Topic: bug or furture ? I can build a fleet of spaceships
- Replies: 2
- Views: 282
Re: bug or furture ? I can build a fleet of spaceships
If this is done via the editor then it's irrelevant.
- Fri Dec 13, 2024 9:43 am
- Forum: Not a bug
- Topic: [2.0.25] Data JSON dump recycling recipes missing subgroup
- Replies: 5
- Views: 1174
Re: [2.0.25] Data JSON dump recycling recipes missing subgroup
Hello,
This is not a bug. Categories of recycling recipes (which were previously hidden from Factoriopedia) are changed to match their item counterpart. This improves navigation through tabs significantly.
This is not a bug. Categories of recycling recipes (which were previously hidden from Factoriopedia) are changed to match their item counterpart. This improves navigation through tabs significantly.
- Wed Dec 11, 2024 2:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [Hrusa][2.0.23] Searching in katakana does not yield correct results
- Replies: 1
- Views: 818
Re: [Hrusa][2.0.23] Searching in katakana does not yield correct results
Hello,
thank you for letting us know.
A lot of small windows were still using the old search system without wider language support. I have fixed it for the next release.
Sorry about the inconvenience.
thank you for letting us know.
A lot of small windows were still using the old search system without wider language support. I have fixed it for the next release.
Sorry about the inconvenience.
- Wed Dec 11, 2024 1:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [Hrusa] [Import from] planet reverts when changing quality
- Replies: 3
- Views: 1337
Re: [Hrusa] [Import from] planet reverts when changing quality
Fixed in the next update.
- Fri Nov 22, 2024 4:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [Hrusa][2.0.15] Achievement Bug: "So Long and Thanks for all the Fish"
- Replies: 12
- Views: 4892
Re: [Hrusa][2.0.15] Achievement Bug: "So Long and Thanks for all the Fish"
Sorry about that. When we switched the flight logic to pods, some logic got stranded. It required a little more involved fix, but it should work in the next patch.
- Mon Nov 18, 2024 4:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
- Replies: 41
- Views: 40278
Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
Ok. the leftover calculation bug happens, because the filled in chunk behind your turrets somehow has the "drity" flag and needs to be recalculated, but because it's all filled with platform tiles, there is nothing to calculate.
The hotfix for now is to mine your platform back in a 3 wide strip ...
The hotfix for now is to mine your platform back in a 3 wide strip ...
- Mon Nov 18, 2024 12:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
- Replies: 41
- Views: 40278
Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
I was able to reproduce this. Will investigate. Thank you.rudyauction509 wrote: Fri Nov 15, 2024 9:24 pm Still having this problem. Was not able to get all collectors working by adding ghosts or reconstructing them. Shattered Planet 3 ship in save. Tried beta 2.0.16 through 2.0.19, same issue. Tried downgrading to 2.0.13, can't load save.