Hi,
yes the shortcut for cycling quality used to be alt+shift+scroll. It got simplified to alt+scroll since that has been an unused combination in the default bindings. And since bricks and concrete are items which need to support cycling quality there is no way to disambiguate this when you have ...
Search found 60 matches
- Mon Jan 27, 2025 2:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [hrusa] [2.0.19] Alt + Mouse Wheel Up/Down keybind priority issue.
- Replies: 1
- Views: 550
- Tue Jan 21, 2025 12:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [Hrusa] [2.0.26] Dropping large amounts of items from space platforms is quite slow compared to pre 2.0.25
- Replies: 3
- Views: 765
Re: [Hrusa] [2.0.26] Dropping large amounts of items from space platforms is quite slow compared to pre 2.0.25
We've hopefully fixed this for next release. There should be no delay once it starts sending a certain item type.
- Tue Jan 21, 2025 12:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.28] Space platforms drop requests very slowly
- Replies: 7
- Views: 1288
Re: [2.0.28] Space platforms drop requests very slowly
Thanks for the awesome recreation steps! We've been able to make all the plastic drop immediately on the test save. It should come out with .33
- Mon Jan 13, 2025 4:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [Hrusa][2.0.20] Asteroid Collector Area Preview Shows On Top Of Platform
- Replies: 3
- Views: 810
Re: [Hrusa][2.0.20] Asteroid Collector Area Preview Shows On Top Of Platform
Thank you for the help. It was a visual bug, so it was a bit on a backburner, but I got it fixed in the next version.
- Thu Jan 09, 2025 11:01 am
- Forum: Translations
- Topic: Short U (Π) is always written with upper case (Belarusian translation)
- Replies: 2
- Views: 1151
Re: Short U (Π) is always written with upper case (Belarusian translation)
I've added the letter to the font today, so it should be working fine by version 2.0.30.
- Mon Dec 16, 2024 2:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.23] names of group for logistics with accents in the name are not taken into account in search
- Replies: 1
- Views: 145
Re: [2.0.23] names of group for logistics with accents in the name are not taken into account in search
Hello,
we did push out a language compatibility update which missed a few areas such as logistic group names: 123923
2.0.25+ should have the issue resolved again.
Let me know if the problems persist past this version.
we did push out a language compatibility update which missed a few areas such as logistic group names: 123923
2.0.25+ should have the issue resolved again.
Let me know if the problems persist past this version.
- Mon Dec 16, 2024 12:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.23] Platform drops tiny partial-rockets when full-load available.
- Replies: 4
- Views: 359
Re: [2.0.23] Platform drops tiny partial-rockets when full-load available.
.25 changes the entire delivery system, so this should no longer be an issue.
- Mon Dec 16, 2024 12:15 pm
- Forum: Not a bug
- Topic: bug or furture ? I can build a fleet of spaceships
- Replies: 2
- Views: 217
Re: bug or furture ? I can build a fleet of spaceships
If this is done via the editor then it's irrelevant.
- Fri Dec 13, 2024 9:43 am
- Forum: Not a bug
- Topic: [2.0.25] Data JSON dump recycling recipes missing subgroup
- Replies: 5
- Views: 348
Re: [2.0.25] Data JSON dump recycling recipes missing subgroup
Hello,
This is not a bug. Categories of recycling recipes (which were previously hidden from Factoriopedia) are changed to match their item counterpart. This improves navigation through tabs significantly.
This is not a bug. Categories of recycling recipes (which were previously hidden from Factoriopedia) are changed to match their item counterpart. This improves navigation through tabs significantly.
- Wed Dec 11, 2024 2:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [Hrusa][2.0.23] Searching in katakana does not yield correct results
- Replies: 1
- Views: 692
Re: [Hrusa][2.0.23] Searching in katakana does not yield correct results
Hello,
thank you for letting us know.
A lot of small windows were still using the old search system without wider language support. I have fixed it for the next release.
Sorry about the inconvenience.
thank you for letting us know.
A lot of small windows were still using the old search system without wider language support. I have fixed it for the next release.
Sorry about the inconvenience.
- Wed Dec 11, 2024 1:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [Hrusa] [Import from] planet reverts when changing quality
- Replies: 3
- Views: 1153
Re: [Hrusa] [Import from] planet reverts when changing quality
Fixed in the next update.
- Fri Nov 22, 2024 4:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [Hrusa][2.0.15] Achievement Bug: "So Long and Thanks for all the Fish"
- Replies: 11
- Views: 4180
Re: [Hrusa][2.0.15] Achievement Bug: "So Long and Thanks for all the Fish"
Sorry about that. When we switched the flight logic to pods, some logic got stranded. It required a little more involved fix, but it should work in the next patch.
- Mon Nov 18, 2024 4:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
- Replies: 39
- Views: 38456
Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
Ok. the leftover calculation bug happens, because the filled in chunk behind your turrets somehow has the "drity" flag and needs to be recalculated, but because it's all filled with platform tiles, there is nothing to calculate.
The hotfix for now is to mine your platform back in a 3 wide strip ...
The hotfix for now is to mine your platform back in a 3 wide strip ...
- Mon Nov 18, 2024 12:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
- Replies: 39
- Views: 38456
Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
I was able to reproduce this. Will investigate. Thank you.rudyauction509 wrote: Fri Nov 15, 2024 9:24 pm Still having this problem. Was not able to get all collectors working by adding ghosts or reconstructing them. Shattered Planet 3 ship in save. Tried beta 2.0.16 through 2.0.19, same issue. Tried downgrading to 2.0.13, can't load save.
- Mon Nov 18, 2024 12:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
- Replies: 39
- Views: 38456
Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
Can confirm this is still occurring for me as of 2.0.15 stable, with a platform built today. I don't have a version of the save where it's happened (it resolved after placing/removing a piece of platform), but anecdotally, I observed that it happened after cut-pasting asteroid collectors forward ...
- Fri Nov 15, 2024 3:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.14] SA: Mech Armor flight visually "clips" Rocket in silo
- Replies: 4
- Views: 1775
- Mon Nov 11, 2024 4:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [Hrusa][2.0.16][Crash] Invalid UTF-8 Sequence when filtering in Mod Manager
- Replies: 5
- Views: 3815
Re: [Hrusa][2.0.16][Crash] Invalid UTF-8 Sequence when filtering in Mod Manager
We've fixed this for the next release. Instead of crashing, mods with invalid characters will fall back on some replacement character and you shouldn't notice it anymore.
- Sat Nov 09, 2024 9:27 am
- Forum: Resolved Problems and Bugs
- Topic: [Hrusa][2.0.16][Crash] Invalid UTF-8 Sequence when filtering in Mod Manager
- Replies: 5
- Views: 3815
Re: [Hrusa][2.0.16][Crash] Invalid UTF-8 Sequence when filtering in Mod Manager
Hi,
I've looked into it and it appears to be one of the ΓΌ in the Mod description. If you erase or re-type it, it should not crash the game anymore.
Also, the mod just straight up doesn't work even if you manage to load it in. The API has changed between 1.1 and it seems Armor-MK4 has not been ...
I've looked into it and it appears to be one of the ΓΌ in the Mod description. If you erase or re-type it, it should not crash the game anymore.
Also, the mod just straight up doesn't work even if you manage to load it in. The API has changed between 1.1 and it seems Armor-MK4 has not been ...
- Fri Nov 08, 2024 1:52 pm
- Forum: Technical Help
- Topic: Rocket silo not starting
- Replies: 2
- Views: 259
Re: Rocket silo not starting
Hello, sorry about the late reply.
Can you provide more information on what you did before? Sending a save file would be helpful too.
Can you provide more information on what you did before? Sending a save file would be helpful too.
- Fri Nov 08, 2024 1:23 pm
- Forum: 1 / 0 magic
- Topic: [Hrusa][2.0.11] Asteroid collectors stopped collecting asteroids for seemingly no reason
- Replies: 5
- Views: 1133
Re: [Hrusa][2.0.11] Asteroid collectors stopped collecting asteroids for seemingly no reason
Well, I can see them in the broken state and understand why they are broken, but I don't see a way to get them like that again. If you want to fix it, just interact with their inventory in any way. (resize it, put an item in, etc.) They will be unstuck and continue to work as they should.
I've ...
I've ...