Search found 66 matches

by xargo-sama
Wed Mar 26, 2025 5:06 pm
Forum: Not a bug
Topic: [2.0.42] Orbital drop pod countdown visualization inconsistent
Replies: 9
Views: 2355

Re: [2.0.42] Orbital drop pod countdown visualization inconsistent

After some consideration I've tested some special settings for manual dropping of items and I think it feels way better. Might ship with the build after the next one.
by xargo-sama
Wed Mar 26, 2025 1:34 pm
Forum: Not a bug
Topic: [2.0.42] Orbital drop pod countdown visualization inconsistent
Replies: 9
Views: 2355

Re: [2.0.42] Orbital drop pod countdown visualization inconsistent

The cooldown feature has been added as a fix for people's planets being spammed by pods with tiny amounts of ore in them when they turned on auto-trashing for something that was being produced on the platform and inserted into the hub (space science, iron ore, ice, etc.)

The rules for the trash ...
by xargo-sama
Wed Mar 12, 2025 10:12 am
Forum: Resolved Problems and Bugs
Topic: [Hrusa] [2.0.27][demo] Error in background simulations
Replies: 1
Views: 291

Re: [Hrusa] [2.0.27][demo] Error in background simulations

Thank you for bringing this to our attention. It should be fixed with the next release.
by xargo-sama
Mon Mar 10, 2025 2:35 pm
Forum: Assigned
Topic: [hrusa] [2.0.34] [SA] Landing pads have output hatches info
Replies: 1
Views: 333

Re: [hrusa] [2.0.34] [SA] Landing pads have output hatches info

This info is technically correct. The bay hatch is both an input and output hatch, even though the landing pad lacks the capability to use output hatches to send items. I will think about how to address this.
by xargo-sama
Mon Mar 10, 2025 2:30 pm
Forum: Assigned
Topic: [hrusa] [2.0.11] Ghost Assembling Machines w/ Modules don't show accurate crafting speeds
Replies: 3
Views: 485

Re: [hrusa] [2.0.11] Ghost Assembling Machines w/ Modules don't show accurate crafting speeds

This is more of a feature request than a bug. That being said I totally agree that it's super useful to have. I've looked into it and got it working. We are looking for a way to integrate it properly into the UI now.
by xargo-sama
Thu Mar 06, 2025 2:30 pm
Forum: Won't fix.
Topic: [hrusa] [2.0.32] Crash deconstructing asteroid collector "unregistering a chunk that was not forced in navmesh"
Replies: 3
Views: 481

Re: [hrusa] [2.0.32] Crash deconstructing asteroid collector "unregistering a chunk that was not forced in navmesh"

Hi, sorry for taking so long to get around to this. I don't seem able to recreate the crash even when I roll back to 2.0.32. Can you check whether it still happens for you on that save? It might have fixed itself from some previous old state by loading different mods.
by xargo-sama
Mon Jan 27, 2025 2:20 pm
Forum: Resolved Problems and Bugs
Topic: [hrusa] [2.0.19] Alt + Mouse Wheel Up/Down keybind priority issue.
Replies: 1
Views: 1079

Re: [hrusa] [2.0.19] Alt + Mouse Wheel Up/Down keybind priority issue.

Hi,

yes the shortcut for cycling quality used to be alt+shift+scroll. It got simplified to alt+scroll since that has been an unused combination in the default bindings. And since bricks and concrete are items which need to support cycling quality there is no way to disambiguate this when you have ...
by xargo-sama
Tue Jan 21, 2025 12:17 pm
Forum: Resolved Problems and Bugs
Topic: [Hrusa] [2.0.26] Dropping large amounts of items from space platforms is quite slow compared to pre 2.0.25
Replies: 3
Views: 1012

Re: [Hrusa] [2.0.26] Dropping large amounts of items from space platforms is quite slow compared to pre 2.0.25

We've hopefully fixed this for next release. There should be no delay once it starts sending a certain item type.
by xargo-sama
Tue Jan 21, 2025 12:15 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.28] Space platforms drop requests very slowly
Replies: 7
Views: 1996

Re: [2.0.28] Space platforms drop requests very slowly

Thanks for the awesome recreation steps! We've been able to make all the plastic drop immediately on the test save. It should come out with .33
by xargo-sama
Mon Jan 13, 2025 4:24 pm
Forum: Resolved Problems and Bugs
Topic: [Hrusa][2.0.20] Asteroid Collector Area Preview Shows On Top Of Platform
Replies: 3
Views: 1090

Re: [Hrusa][2.0.20] Asteroid Collector Area Preview Shows On Top Of Platform

Thank you for the help. It was a visual bug, so it was a bit on a backburner, but I got it fixed in the next version.
by xargo-sama
Thu Jan 09, 2025 11:01 am
Forum: Translations
Topic: Short U (Ў) is always written with upper case (Belarusian translation)
Replies: 2
Views: 1574

Re: Short U (Ў) is always written with upper case (Belarusian translation)

I've added the letter to the font today, so it should be working fine by version 2.0.30.
by xargo-sama
Mon Dec 16, 2024 2:28 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.23] names of group for logistics with accents in the name are not taken into account in search
Replies: 1
Views: 231

Re: [2.0.23] names of group for logistics with accents in the name are not taken into account in search

Hello,

we did push out a language compatibility update which missed a few areas such as logistic group names: 123923

2.0.25+ should have the issue resolved again.

Let me know if the problems persist past this version.
by xargo-sama
Mon Dec 16, 2024 12:17 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.23] Platform drops tiny partial-rockets when full-load available.
Replies: 4
Views: 496

Re: [2.0.23] Platform drops tiny partial-rockets when full-load available.

.25 changes the entire delivery system, so this should no longer be an issue.
by xargo-sama
Mon Dec 16, 2024 12:15 pm
Forum: Not a bug
Topic: bug or furture ? I can build a fleet of spaceships
Replies: 2
Views: 282

Re: bug or furture ? I can build a fleet of spaceships

If this is done via the editor then it's irrelevant.
by xargo-sama
Fri Dec 13, 2024 9:43 am
Forum: Not a bug
Topic: [2.0.25] Data JSON dump recycling recipes missing subgroup
Replies: 5
Views: 1174

Re: [2.0.25] Data JSON dump recycling recipes missing subgroup

Hello,

This is not a bug. Categories of recycling recipes (which were previously hidden from Factoriopedia) are changed to match their item counterpart. This improves navigation through tabs significantly.
by xargo-sama
Wed Dec 11, 2024 2:22 pm
Forum: Resolved Problems and Bugs
Topic: [Hrusa][2.0.23] Searching in katakana does not yield correct results
Replies: 1
Views: 818

Re: [Hrusa][2.0.23] Searching in katakana does not yield correct results

Hello,

thank you for letting us know.

A lot of small windows were still using the old search system without wider language support. I have fixed it for the next release.

Sorry about the inconvenience.
by xargo-sama
Fri Nov 22, 2024 4:28 pm
Forum: Resolved Problems and Bugs
Topic: [Hrusa][2.0.15] Achievement Bug: "So Long and Thanks for all the Fish"
Replies: 12
Views: 4892

Re: [Hrusa][2.0.15] Achievement Bug: "So Long and Thanks for all the Fish"

Sorry about that. When we switched the flight logic to pods, some logic got stranded. It required a little more involved fix, but it should work in the next patch.
by xargo-sama
Mon Nov 18, 2024 4:02 pm
Forum: Resolved Problems and Bugs
Topic: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
Replies: 41
Views: 40278

Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation

Ok. the leftover calculation bug happens, because the filled in chunk behind your turrets somehow has the "drity" flag and needs to be recalculated, but because it's all filled with platform tiles, there is nothing to calculate.

The hotfix for now is to mine your platform back in a 3 wide strip ...
by xargo-sama
Mon Nov 18, 2024 12:53 pm
Forum: Resolved Problems and Bugs
Topic: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
Replies: 41
Views: 40278

Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation

rudyauction509 wrote: Fri Nov 15, 2024 9:24 pm Still having this problem. Was not able to get all collectors working by adding ghosts or reconstructing them. Shattered Planet 3 ship in save. Tried beta 2.0.16 through 2.0.19, same issue. Tried downgrading to 2.0.13, can't load save.
I was able to reproduce this. Will investigate. Thank you.

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