Search found 60 matches

by xargo-sama
Mon Jan 27, 2025 2:20 pm
Forum: Resolved Problems and Bugs
Topic: [hrusa] [2.0.19] Alt + Mouse Wheel Up/Down keybind priority issue.
Replies: 1
Views: 550

Re: [hrusa] [2.0.19] Alt + Mouse Wheel Up/Down keybind priority issue.

Hi,

yes the shortcut for cycling quality used to be alt+shift+scroll. It got simplified to alt+scroll since that has been an unused combination in the default bindings. And since bricks and concrete are items which need to support cycling quality there is no way to disambiguate this when you have ...
by xargo-sama
Tue Jan 21, 2025 12:17 pm
Forum: Resolved Problems and Bugs
Topic: [Hrusa] [2.0.26] Dropping large amounts of items from space platforms is quite slow compared to pre 2.0.25
Replies: 3
Views: 765

Re: [Hrusa] [2.0.26] Dropping large amounts of items from space platforms is quite slow compared to pre 2.0.25

We've hopefully fixed this for next release. There should be no delay once it starts sending a certain item type.
by xargo-sama
Tue Jan 21, 2025 12:15 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.28] Space platforms drop requests very slowly
Replies: 7
Views: 1288

Re: [2.0.28] Space platforms drop requests very slowly

Thanks for the awesome recreation steps! We've been able to make all the plastic drop immediately on the test save. It should come out with .33
by xargo-sama
Mon Jan 13, 2025 4:24 pm
Forum: Resolved Problems and Bugs
Topic: [Hrusa][2.0.20] Asteroid Collector Area Preview Shows On Top Of Platform
Replies: 3
Views: 810

Re: [Hrusa][2.0.20] Asteroid Collector Area Preview Shows On Top Of Platform

Thank you for the help. It was a visual bug, so it was a bit on a backburner, but I got it fixed in the next version.
by xargo-sama
Thu Jan 09, 2025 11:01 am
Forum: Translations
Topic: Short U (Ў) is always written with upper case (Belarusian translation)
Replies: 2
Views: 1151

Re: Short U (Ў) is always written with upper case (Belarusian translation)

I've added the letter to the font today, so it should be working fine by version 2.0.30.
by xargo-sama
Mon Dec 16, 2024 2:28 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.23] names of group for logistics with accents in the name are not taken into account in search
Replies: 1
Views: 145

Re: [2.0.23] names of group for logistics with accents in the name are not taken into account in search

Hello,

we did push out a language compatibility update which missed a few areas such as logistic group names: 123923

2.0.25+ should have the issue resolved again.

Let me know if the problems persist past this version.
by xargo-sama
Mon Dec 16, 2024 12:17 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.23] Platform drops tiny partial-rockets when full-load available.
Replies: 4
Views: 359

Re: [2.0.23] Platform drops tiny partial-rockets when full-load available.

.25 changes the entire delivery system, so this should no longer be an issue.
by xargo-sama
Mon Dec 16, 2024 12:15 pm
Forum: Not a bug
Topic: bug or furture ? I can build a fleet of spaceships
Replies: 2
Views: 217

Re: bug or furture ? I can build a fleet of spaceships

If this is done via the editor then it's irrelevant.
by xargo-sama
Fri Dec 13, 2024 9:43 am
Forum: Not a bug
Topic: [2.0.25] Data JSON dump recycling recipes missing subgroup
Replies: 5
Views: 348

Re: [2.0.25] Data JSON dump recycling recipes missing subgroup

Hello,

This is not a bug. Categories of recycling recipes (which were previously hidden from Factoriopedia) are changed to match their item counterpart. This improves navigation through tabs significantly.
by xargo-sama
Wed Dec 11, 2024 2:22 pm
Forum: Resolved Problems and Bugs
Topic: [Hrusa][2.0.23] Searching in katakana does not yield correct results
Replies: 1
Views: 692

Re: [Hrusa][2.0.23] Searching in katakana does not yield correct results

Hello,

thank you for letting us know.

A lot of small windows were still using the old search system without wider language support. I have fixed it for the next release.

Sorry about the inconvenience.
by xargo-sama
Fri Nov 22, 2024 4:28 pm
Forum: Resolved Problems and Bugs
Topic: [Hrusa][2.0.15] Achievement Bug: "So Long and Thanks for all the Fish"
Replies: 11
Views: 4180

Re: [Hrusa][2.0.15] Achievement Bug: "So Long and Thanks for all the Fish"

Sorry about that. When we switched the flight logic to pods, some logic got stranded. It required a little more involved fix, but it should work in the next patch.
by xargo-sama
Mon Nov 18, 2024 4:02 pm
Forum: Resolved Problems and Bugs
Topic: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
Replies: 39
Views: 38456

Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation

Ok. the leftover calculation bug happens, because the filled in chunk behind your turrets somehow has the "drity" flag and needs to be recalculated, but because it's all filled with platform tiles, there is nothing to calculate.

The hotfix for now is to mine your platform back in a 3 wide strip ...
by xargo-sama
Mon Nov 18, 2024 12:53 pm
Forum: Resolved Problems and Bugs
Topic: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
Replies: 39
Views: 38456

Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation

rudyauction509 wrote: Fri Nov 15, 2024 9:24 pm Still having this problem. Was not able to get all collectors working by adding ghosts or reconstructing them. Shattered Planet 3 ship in save. Tried beta 2.0.16 through 2.0.19, same issue. Tried downgrading to 2.0.13, can't load save.
I was able to reproduce this. Will investigate. Thank you.
by xargo-sama
Mon Nov 18, 2024 12:37 pm
Forum: Resolved Problems and Bugs
Topic: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
Replies: 39
Views: 38456

Re: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation


Can confirm this is still occurring for me as of 2.0.15 stable, with a platform built today. I don't have a version of the save where it's happened (it resolved after placing/removing a piece of platform), but anecdotally, I observed that it happened after cut-pasting asteroid collectors forward ...
by xargo-sama
Mon Nov 11, 2024 4:44 pm
Forum: Resolved Problems and Bugs
Topic: [Hrusa][2.0.16][Crash] Invalid UTF-8 Sequence when filtering in Mod Manager
Replies: 5
Views: 3815

Re: [Hrusa][2.0.16][Crash] Invalid UTF-8 Sequence when filtering in Mod Manager

We've fixed this for the next release. Instead of crashing, mods with invalid characters will fall back on some replacement character and you shouldn't notice it anymore.
by xargo-sama
Sat Nov 09, 2024 9:27 am
Forum: Resolved Problems and Bugs
Topic: [Hrusa][2.0.16][Crash] Invalid UTF-8 Sequence when filtering in Mod Manager
Replies: 5
Views: 3815

Re: [Hrusa][2.0.16][Crash] Invalid UTF-8 Sequence when filtering in Mod Manager

Hi,

I've looked into it and it appears to be one of the ΓΌ in the Mod description. If you erase or re-type it, it should not crash the game anymore.

Also, the mod just straight up doesn't work even if you manage to load it in. The API has changed between 1.1 and it seems Armor-MK4 has not been ...
by xargo-sama
Fri Nov 08, 2024 1:52 pm
Forum: Technical Help
Topic: Rocket silo not starting
Replies: 2
Views: 259

Re: Rocket silo not starting

Hello, sorry about the late reply.

Can you provide more information on what you did before? Sending a save file would be helpful too.
by xargo-sama
Fri Nov 08, 2024 1:23 pm
Forum: 1 / 0 magic
Topic: [Hrusa][2.0.11] Asteroid collectors stopped collecting asteroids for seemingly no reason
Replies: 5
Views: 1133

Re: [Hrusa][2.0.11] Asteroid collectors stopped collecting asteroids for seemingly no reason

Well, I can see them in the broken state and understand why they are broken, but I don't see a way to get them like that again. If you want to fix it, just interact with their inventory in any way. (resize it, put an item in, etc.) They will be unstuck and continue to work as they should.

I've ...

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