Search found 32 matches

by CitizenJoe
Sun Jun 11, 2017 11:46 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1581564

Re: Development and Discussion

yeah, i have alien artifacts dropping and MOST of the recipes from Angels Bioprocessing. But there doesn't seem to be anyway of turning Small Artifacts into Large ones. Even though the code is there for it in the mods files.. Bit stumped. Well either the recipe didn't activate for whatever reason i...
by CitizenJoe
Sat Jun 10, 2017 8:50 pm
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 132
Views: 86833

Re: Bob's Mod Graphics Update Discussion

Don't worry about the mask layer versions. Oh... ok then. So the colors are fine the way they are? Er... well, here's the one for the construction bots anyways. Might as well post it. The mask for the lights/lamp thing looks better as a cutout like this if you want to change the hue. For some reaso...
by CitizenJoe
Sat Jun 10, 2017 7:43 pm
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 132
Views: 86833

Re: Bob's Mod Graphics Update Discussion

In the meatime these are live in our mod , bob feel free to use my dirty code if you'd like to use them, had to create couples of functions (wich are based on your robot_picture function) to apply the correct vanilla shadows and settings. Pretty sure for native implementation, its just copy/paste v...
by CitizenJoe
Sat Jun 10, 2017 5:37 pm
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 132
Views: 86833

Re: Bob's Mod Graphics Update Discussion

I would consider using those if you could do one change. Instead of a full sprite sheet for each tier of bot, perhaps instead you could make a remap mask? (one light coloured greyscale sheet that includes only the parts that change colour). It can be more than one layer, which would work for the Lo...
by CitizenJoe
Sat Jun 10, 2017 2:21 pm
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 132
Views: 86833

Re: Bob's Mod Graphics Update Discussion

Hello, I made more things. This time Updated the robot graphics to match vanilla. The logistics robots I recolored to match the roboports for each tier, and the construction robots I recolored to more industrial colors. I can always make some that match your original color scheme if you want though ...
by CitizenJoe
Sat Jun 10, 2017 12:35 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1581564

Re: Development and Discussion

timer67 wrote:So dunno if im being stupid or what, but i can't seem to find anyway to turn small alien artifacts into big ones anymore,
was it disabled?
Did you enable the alien artifacts stuff in bob's mods options?
by CitizenJoe
Mon Jun 05, 2017 5:19 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1417247

Re: Bugs & FAQ

Hey, angel, the Iron ingot to Steel ingot recipe only gives 8 steel ingots. Is that intended?
by CitizenJoe
Mon Jun 05, 2017 2:58 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1581564

Re: Development and Discussion

I managed to cobble together an "updated" version of the pressure tanks add-on that adds tiers 2, 3, and 4 pressure tanks based on Bob's tanks' recipes and scaling. If anyone is interested, here is a link to the zip file: http://s000.tinyupload.com/?file_id=70329225628261048928 Disclaimer...
by CitizenJoe
Sun Jun 04, 2017 1:38 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1581564

Re: Development and Discussion

There are changelogs inside the mods, on the mods page on the portal and on the mods page here in the forum. Sometimes I forget to update them on the forum, but at least in the mod they are always up to date. Well... TBH you even forget to update the changelogs included with the download a lot of t...
by CitizenJoe
Sat Jun 03, 2017 12:32 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1581564

Re: Development and Discussion

Is it even possible to make enough mineralized water for use in crystal slurry filtering? Even using all my crushed stone and recycling all of my waste water, I barely have enough to turn the geodes from hydro refining into sludge. If this is the case, then you're doing too much hydro refining. I'm...
by CitizenJoe
Fri Jun 02, 2017 12:08 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1581564

Re: Development and Discussion

Is it even possible to make enough mineralized water for use in crystal slurry filtering? Even using all my crushed stone and recycling all of my waste water, I barely have enough to turn the geodes from hydro refining into sludge.
by CitizenJoe
Thu Jun 01, 2017 7:01 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 393723

Re: [0.15.x] Bob's Mods: General Discussion

Uhh... bob? Is it still possible to use the pumps from the water bore research to get water wherever you want? All they seem to have is barrelling recipes.
by CitizenJoe
Wed May 31, 2017 11:15 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1417247

Re: Bugs & FAQ

Well, everyone else seems to be reporting all of the obvious issues, so I guess I'll bring up a smal nitpick. Why is the coloration on Bob's chemical plants removed?With the number of variations and the sheer number of them you end up using, being able to identify them at a glance is very useful.
by CitizenJoe
Sat May 27, 2017 9:34 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1581564

Re: Development and Discussion

Basilio wrote:Nitrogen Monoxide recipe currently takes green metal catalyst, but doesn't give back catalyst carrier. Is this intended?
No, but someone posted a fix in the bug/FAQ thread. Just need to copy paste something into one of the recipe files.
by CitizenJoe
Sat May 27, 2017 10:20 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1581564

Re: Development and Discussion

How in the seven hells do you make nitric acid? I can't for the life of me figure out what machine you use to make the nitrogen monoxide you need to make nitrogen dioxide. Did you forget a migration again Angel? :o EDIT; Ok, something really funky is going on with the migration for v0.5.8. I have th...
by CitizenJoe
Tue May 23, 2017 4:44 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1417247

Re: Bugs & FAQ

Angel, the nodule liquifying recipe doesn't show up anywhere in the latest version of refining. I took a look, and I assume tis supposed to be a liquifier recipe, but it can't be selected in the liquifier or the washing plant. Couldn't find what exactly the problem is either.
by CitizenJoe
Sat May 13, 2017 10:53 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1417247

Re: Bugs & FAQ

The latest version of Petrochem refuses to load with infinite ores 0.6.9, but loads fine with 0.6.8, and will not load at all without infinite ores. It should probably not require infinite ores in the first place though, since it isn't listed as a prerequisite.
by CitizenJoe
Thu May 11, 2017 2:19 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 393723

Re: [0.15.x] Bob's Mods: General Discussion

The category icons for chemicals and intermediate stuff are both still only displaying one quarter of the icon despite the tags.
by CitizenJoe
Tue May 09, 2017 4:06 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 393723

Re: [0.15.x] Bob's Mods: General Discussion

I just noticed someone made a mod called Bob's Mods: Alternate Textures. https://mods.factorio.com/mods/Necriptos/bobmods_gfxtweak Honestly, they look pretty good. Especially that it has replaced those nasty old ammo textures. What do you think? https://mods-data.factorio.com/pub_data/media_files/P...
by CitizenJoe
Sat May 06, 2017 9:03 pm
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 132
Views: 86833

Re: Bob's Mod Graphics Update Discussion

Alright pretty cool, it seems sir bob updated bob's warfare 12 hours ago, so if that's okay with you once again i will incorporate your icons into my mod, one last question before getting to work, my mod is under the "The Unlicense (Public Domain)" license, i hope this is not an issue rel...

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