Search found 8 matches

by TheDash
Mon Nov 11, 2024 2:37 pm
Forum: Ideas and Suggestions
Topic: Cliffs destruction filter
Replies: 6
Views: 1815

Re: Cliffs destruction filter

Sorry, nevermind. My destruction planner had "tiles only" set.
by TheDash
Mon Nov 11, 2024 2:35 pm
Forum: Ideas and Suggestions
Topic: Cliffs destruction filter
Replies: 6
Views: 1815

Re: Cliffs destruction filter

I think I'm missing something - I can't create a destruction planner for vulcanus cliffs. There is no icon for "Vulcanus Cliff", only "Cliff" - and such a planner will not let me mark vulcanus cliffs for destruction. How do I do it?
by TheDash
Wed Oct 30, 2024 10:53 am
Forum: Ideas and Suggestions
Topic: [2.0.8 / space age] Send full cargo pods from space platform
Replies: 32
Views: 30286

Re: [2.0.8 / space age] Send full cargo pods from space platform

Game is working as intended, it just feels weird and, more importantly, visually noisy. So how about this for smoothing it over:

If a cargo pod is launching or has just launched within X ticks, just teleport newly ready items into the existing cargo pod and delay the next cargo pod by X ticks.
by TheDash
Sat Jun 03, 2023 10:47 pm
Forum: Ideas and Suggestions
Topic: Robot request for modules in Beacon
Replies: 2
Views: 1262

Robot request for modules in Beacon

TL;DR
Shift-click to copy desired modules.


What ?
Shift+Right click on a Beacon that has modules should copy the module setup.
Shift+Left click on an empty Beacon should request that robots fill the Beacon with the pasted module setup.

Why ?
Quality of life, easier handling of modules (in ...
by TheDash
Sat Jun 03, 2023 5:31 pm
Forum: Ideas and Suggestions
Topic: Save/Load (import/export) everything (Persistent Logistic requests, hotbar, inventory filters, equipment grid...)
Replies: 7
Views: 4810

Re: Save/Load (import/export) everything (Persistent Logistic requests, hotbar, inventory filters, equipment grid...)

In the same vein, Alt mode should persist when starting a new game or loading a save game, rather than defaulting to off.
And size of landfill/concrete placement should persist within a save game rather than resetting on load.
by TheDash
Fri Jun 02, 2023 10:15 am
Forum: Ideas and Suggestions
Topic: Save/Load (import/export) everything (Persistent Logistic requests, hotbar, inventory filters, equipment grid...)
Replies: 7
Views: 4810

Remember personal logistics settings

TL;DR
Personal logistics settings take too long to configure and should be persistable between games.

What ?
Whenever I finally research logistics robots, the first thing I have to do is set up my autotrash/logistic request settings.
I always set it up the same. This is tedious as there are ...
by TheDash
Fri Jun 02, 2023 10:07 am
Forum: Ideas and Suggestions
Topic: Storage Chest should act like Active Provider Chest for blacklisted items
Replies: 3
Views: 1516

Storage Chest should act like Active Provider Chest for blacklisted items

TL;DR
Logistics bots should actively try to fix filtered Storage Chest contents when a filter is in place.


What ?
When a Storage Chest is first placed, it has no Logistic Filter and anything can be placed there.
If a filter is later applied, the chest may already contain items that are not ...
by TheDash
Fri Jun 02, 2023 9:58 am
Forum: Ideas and Suggestions
Topic: Save blueprinted Storage Chest settings for future upgrade
Replies: 0
Views: 833

Save blueprinted Storage Chest settings for future upgrade

TL;DR
Make Steel Chests remember that they were supposed to be Storage Chests.


What ?
Blueprints can include Storage Chests. Storage Chests (including in blueprints) can have Logistic Filter setting. When the Storage Chest is placed, it has the blueprinted settings.

If you instead place, say ...

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