Search found 16 matches
- Fri Jan 10, 2025 2:20 am
- Forum: Ideas and Suggestions
- Topic: 1x1 Entity that scans adjacent Wagon contents for circuit conditions.
- Replies: 2
- Views: 211
Re: 1x1 Entity that scans adjacent Wagon contents for circuit conditions.
For reference, this is the purpose of the Inventory Sensor mod. It is obviously not performant since the script has to constantly search for vehicles nearby. https://mods.factorio.com/mod/Inventory%20Sensor
I never knew there was a mod for that, but I thought of a solution to the issue you ...
- Thu Jan 09, 2025 11:43 pm
- Forum: Ideas and Suggestions
- Topic: 1x1 Entity that scans adjacent Wagon contents for circuit conditions.
- Replies: 2
- Views: 211
1x1 Entity that scans adjacent Wagon contents for circuit conditions.
TL;DR
1x1 Entity that scans adjacent Wagon contents for circuit conditions.
What?
A 1x1 machine (like the display panel) that scans the train wagon it is adjacent to (or preferably directed at), regardless if it is a cargo or fluid wagon, and outputs it's contents for circuit reading.
Edit ...
1x1 Entity that scans adjacent Wagon contents for circuit conditions.
What?
A 1x1 machine (like the display panel) that scans the train wagon it is adjacent to (or preferably directed at), regardless if it is a cargo or fluid wagon, and outputs it's contents for circuit reading.
Edit ...
- Tue Aug 13, 2024 1:28 am
- Forum: Outdated/Not implemented
- Topic: Water Cannon
- Replies: 5
- Views: 850
Re: Water Cannon
No.
Its not an interesting use case and it would make FireFlame to be a lot more complex because it would have to be a military target for turrets to see them.
Haha, oh my god mate, I meant the handheld flamethrower for putting out forest fires.
I never even thought of it that way - using a ...
- Mon Aug 12, 2024 5:37 am
- Forum: Outdated/Not implemented
- Topic: Water Cannon
- Replies: 5
- Views: 850
Water Cannon
TL;DR
Flamethrower but for water.What ?
A flamethrower but for water, using water cannisters.Why ?
Only you can stop forest fires.- Sun Aug 04, 2024 3:14 am
- Forum: Ideas and Suggestions
- Topic: Ghost build priority?
- Replies: 2
- Views: 712
Re: Ghost build priority?
The obvious current answer to this is to break up your blueprints into additional segments, so that bots will only build what you wish them to build.
Btw, I would completely love a priority system.
Btw, I would completely love a priority system.
- Thu Jul 25, 2024 3:52 pm
- Forum: Ideas and Suggestions
- Topic: Space Age - Planet Gleba and Pollution contributing to Spoilage
- Replies: 5
- Views: 2135
Re: Space Age - Planet Gleba and Pollution contributing to Spoilage
This is a really interesting suggestion relating to opportunity cost, and would definitely fit in the theme of the game and the planet.
If it is not included in the expansion, I would definitely love to see this in a mod.
If it is not included in the expansion, I would definitely love to see this in a mod.
- Thu Jul 25, 2024 1:06 pm
- Forum: General discussion
- Topic: I came to a realization surrounding 2.0
- Replies: 2
- Views: 2481
I came to a realization surrounding 2.0
Despite reading FFF #417 about a month ago, I only realized something a few days ago, at just how well Wube is looking after not only the game, but our own wellbeing as players.
One of my greatest disappointments from all the time I've spent in Multiplayer is that 95% of all games revolve around ...
One of my greatest disappointments from all the time I've spent in Multiplayer is that 95% of all games revolve around ...
- Thu Jul 25, 2024 11:03 am
- Forum: Ideas and Suggestions
- Topic: Don't spill inventory when power armor is held in mouse
- Replies: 4
- Views: 725
Re: Don't spill inventory when power armor is held in mouse
Oh my god yes, I always click the wrong button.
You did well mate.
You did well mate.
- Thu Jul 25, 2024 11:00 am
- Forum: Ideas and Suggestions
- Topic: Hotkey for Switching Train [Automatic] <-> [Manual]
- Replies: 1
- Views: 396
Hotkey for Switching Train [Automatic] <-> [Manual]
TL;DR
Implement a hotkey for switching trains from [Automatic] to [Manual] and vice-versa, that when clicked whilst the mouse is hovering over a train, switches this condition.
What ?
Literally just that, or allow hotkeys for setting the condition of a train to [Automatic] or [Manual] rather ...
Implement a hotkey for switching trains from [Automatic] to [Manual] and vice-versa, that when clicked whilst the mouse is hovering over a train, switches this condition.
What ?
Literally just that, or allow hotkeys for setting the condition of a train to [Automatic] or [Manual] rather ...
- Mon Jul 22, 2024 5:01 am
- Forum: Ideas and Suggestions
- Topic: Blueprint Editor (Blueprint God Mode Planet)
- Replies: 6
- Views: 3507
Blueprint Editor (Blueprint God Mode Planet)
TL;DR
An additional "planet" you can freely "travel to" at any time, that has god mode/editor mode so that you can create and edit blueprints in an actual editor without affecting your main planets, bonus points for the dark grey/light grey grid background and something like max rate calculator ...
An additional "planet" you can freely "travel to" at any time, that has god mode/editor mode so that you can create and edit blueprints in an actual editor without affecting your main planets, bonus points for the dark grey/light grey grid background and something like max rate calculator ...
- Fri Jun 21, 2024 2:20 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 92634
Re: Friday Facts #416 - Fluids 2.0
I think it would be interesting if, for example, we had tier 4 assembly machines that required cooling liquid and instead of having one input like normal recipes they have a throughput through (e.g. from left to right) it like steam engines currently do so they can still be chained together.
You ...
- Sun Mar 24, 2024 5:38 am
- Forum: Ideas and Suggestions
- Topic: High Temp Steam > Coal Liquefaction Bonus
- Replies: 5
- Views: 2157
Re: High Temp Steam > Coal Liquefaction Bonus
After all, what many of us love about the game is its mirroring of real things.
Ultimately, though, if this is something you really want, this is super easy to mod in.
Yea that is a fair basis mate.
I was thinking more along the lines of end game pathways, like, what options are available to ...
- Sat Mar 23, 2024 9:46 pm
- Forum: Ideas and Suggestions
- Topic: High Temp Steam > Coal Liquefaction Bonus
- Replies: 5
- Views: 2157
Re: High Temp Steam > Coal Liquefaction Bonus
Coal Liquefaction in Factorio is modeled on the Fischer–Tropsch process , and this process is running with temperatures between 150–300 °C. Higher temperatures don't just yield more, it's producing different output. Usually even less desired output. Factorio's simulation should not leave its real ...
- Sat Mar 23, 2024 1:53 pm
- Forum: Ideas and Suggestions
- Topic: Skip mod loading
- Replies: 5
- Views: 968
Re: Skip mod loading
Yea, I would rather have the option to load a lightweight standalone mod manager from the executable and edit the list than wait for the game to load only to set it back to the base game and then reload the game again.
- Sat Mar 23, 2024 1:26 pm
- Forum: Ideas and Suggestions
- Topic: High Temp Steam > Coal Liquefaction Bonus
- Replies: 5
- Views: 2157
High Temp Steam > Coal Liquefaction Bonus
TL;DR
Using high temp steam (nuclear reactor), should give bonus to coal liquefaction.
What ?
At the moment, there is no reason to use nuclear reactors and heat exchangers for coal liquefaction over solid fuel in boilers, especially as solid fuel is a byproduct of coal liquefaction, as there ...
Using high temp steam (nuclear reactor), should give bonus to coal liquefaction.
What ?
At the moment, there is no reason to use nuclear reactors and heat exchangers for coal liquefaction over solid fuel in boilers, especially as solid fuel is a byproduct of coal liquefaction, as there ...
- Fri Feb 16, 2024 8:25 am
- Forum: General discussion
- Topic: I made a thing. (4 way Overhead Rail intersection).
- Replies: 15
- Views: 5593
I made a thing. (4 way Overhead Rail intersection).
I really love theory crafting, I find it helps a lot managing my mental health and the depression.
I also have Dyspraxia, which gives me issues with motor skills, so I tend to gravitate towards building games (Minecraft, Factorio etc) or turn based games (Pokemon), because it just allows me to do ...
I also have Dyspraxia, which gives me issues with motor skills, so I tend to gravitate towards building games (Minecraft, Factorio etc) or turn based games (Pokemon), because it just allows me to do ...