Search found 9 matches

by ndh
Sun Aug 25, 2024 9:29 am
Forum: Outdated/Not implemented
Topic: Train stops on curved/diagonal rails
Replies: 4
Views: 777

Re: Train stops on curved/diagonal rails

True! You're referring to https://www.factorio.com/blog/post/fff-377.

My thinking is: Rails are getting a big overhaul. New curves, new diagonals, elevation. Why stop there? :D
by ndh
Sat Aug 24, 2024 5:03 pm
Forum: Outdated/Not implemented
Topic: Train stops on curved/diagonal rails
Replies: 4
Views: 777

Train stops on curved/diagonal rails

TL;DR
Allow train stops on curved or diagonal rails for more compact station designs.

What ?
Currently, train stops can only be built on straight rails.
It would be nice if train stops would offer more alternatives for station designs, e. g. a station like this:
08-24-2024, 18-46-33.png

Why ...
by ndh
Thu Aug 22, 2024 9:28 pm
Forum: General discussion
Topic: Testing science- and energyefficiency of chained science lab
Replies: 75
Views: 30985

Re: Testing science- and energyefficiency of chained science lab

I've done some tests regarding efficiency of daisy chained labs in 1.1.109. Didn't see a rule about unearthing old topics.

I've only investigated 60 s 6-science research.

Inserters next to labs activate when the science value becomes 1. That requires all inserters to be limited to a stack of 1 ...
by ndh
Sun Jun 30, 2024 9:23 am
Forum: Combinator Creations
Topic: Mall with perfect fulfillment
Replies: 5
Views: 3706

Re: Mall with perfect fulfillment

My main motivation was that I don't want three cars lying around in chests. I think the items that should be produced in small quantities should get special treatment.

But you're right, for most items it doesn't matter if there's three too many. It's more of an engineering challenge than of great ...
by ndh
Sat Jun 29, 2024 9:22 pm
Forum: Combinator Creations
Topic: Mall with perfect fulfillment
Replies: 5
Views: 3706

Mall with perfect fulfillment

I've been trying to design a mall circuit that delivers the exact amount of items requested. So if 7 belts are requested, it won't deliver 8 or 9, but exactly 7. Similar to this topic .

Here's my current design:
2024-06-29 19_44_06-Factorio 1.1.107.png ...
by ndh
Thu Jun 27, 2024 5:25 am
Forum: Show your Creations
Topic: Multi-signal, 3 combinator memory cell
Replies: 1
Views: 6420

Re: Multi-signal, 3 combinator memory cell

You posted the edit link to the blueprint. Here's the working link: https://factorioprints.com/view/-LXNpyTm9_3pVRdhNcCk

Here's a blueprint that demonstrates how to use this, with some timers.
0eNrlmd9v4jgQx/8VK9JJ7TZ08zuAru9tpT6V1T3crZBJDFibOJHjdA9V/O83TkqBQMBO2O2t9qVqYPy1PZ ...
by ndh
Fri May 12, 2023 6:14 pm
Forum: Duplicates
Topic: [0.17.58] Player can walk through boiler connection
Replies: 1
Views: 689

Re: [0.17.58] Player can walk through boiler connection

Not a bug. For reference:

> I explicitly made boilers work this way to prevent complications with the boilers now being 3x2 entities.

https://forums.factorio.com/viewtopic.php?t=44622
by ndh
Sat Apr 29, 2023 11:54 pm
Forum: Technical Help
Topic: Steam play time still counting when computer sleeps
Replies: 3
Views: 1170

Re: Steam play time still counting when computer sleeps

I hadn't considered that. Thanks for letting me know.
by ndh
Sat Apr 29, 2023 7:28 pm
Forum: Technical Help
Topic: Steam play time still counting when computer sleeps
Replies: 3
Views: 1170

Steam play time still counting when computer sleeps

My play time seems quite inflated. I don't think I played 120 hours yet. Maybe I'm in denial...

When I stop playing I usually don't exit Factorio, but use Windows' Sleep to turn off the computer. I'm under the impression that Factorio will still count this time as play time. Am I wrong? Seems like ...

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