Search found 23 matches
- Mon Jun 23, 2025 6:14 pm
- Forum: Modding help
- Topic: Undo/redo
- Replies: 4
- Views: 225
Re: Undo/redo
No, I don't think so. My impression is that currently the API doesn't support Undo in general. It would be nice if this was officially acknowledged.
- Mon Jun 23, 2025 1:49 pm
- Forum: This Forum
- Topic: How to post videos inline?
- Replies: 2
- Views: 166
Re: How to post videos inline?
Oooh, nice! I got it to work. Thank you so much!
- Mon Jun 23, 2025 1:44 pm
- Forum: Modding discussion
- Topic: How to get undo to work?
- Replies: 4
- Views: 158
Re: How to get undo to work?
Oh, yes, I realized this after reading. But it still gave me a bit of that sinking feeling when I first read it. 
The intention was to say "The following might be a terrible idea, but...".

The intention was to say "The following might be a terrible idea, but...".
- Sun Jun 22, 2025 12:20 pm
- Forum: Modding help
- Topic: Undo/redo
- Replies: 4
- Views: 225
Undo/redo
How does it work? Is there any way for mod authors to use it?
Which API calls cause an item to get added to the Undo stack?
Which API calls cause an item to get added to the Undo stack?
- Sun Jun 22, 2025 12:18 pm
- Forum: Modding discussion
- Topic: How to get undo to work?
- Replies: 4
- Views: 158
Re: How to get undo to work?
This is a terrible idea...
Just a heads up, starting a post in this manner might set the wrong tone. :)
I don't care if it's terrible. The game doesn't seem to offer a clean way of letting mods undo things. The devs give mod authors the silent treatment. So anything that works is a good idea in ...
Just a heads up, starting a post in this manner might set the wrong tone. :)
I don't care if it's terrible. The game doesn't seem to offer a clean way of letting mods undo things. The devs give mod authors the silent treatment. So anything that works is a good idea in ...
- Fri Jun 20, 2025 3:10 pm
- Forum: This Forum
- Topic: How to post videos inline?
- Replies: 2
- Views: 166
How to post videos inline?
https://forums.factorio.com/viewtopic.php?p=674901#p674901 doesn't seem to be working. It's a mp4 created by OBS. The local file plays fine in my browser.
Here's the BBCode:
[webm][attachment=0]2025-06-20 17-04-25.mp4[/attachment][/webm]
Couldn't find anything here https://forums.factorio.com ...
Here's the BBCode:
[webm][attachment=0]2025-06-20 17-04-25.mp4[/attachment][/webm]
Couldn't find anything here https://forums.factorio.com ...
- Fri Jun 20, 2025 3:06 pm
- Forum: Questions, reviews and ratings
- Topic: Circuit wire untangler
- Replies: 1
- Views: 109
Re: Circuit wire untangler
Made a mod that does this myself.
- Fri Jun 20, 2025 2:06 pm
- Forum: Modding discussion
- Topic: How to get undo to work?
- Replies: 4
- Views: 158
How to get undo to work?
I made a mod that adds and removes red and green wires. How do I add undo support?
I found LuaUndoRedoStack , but I don't see a way to add anything to the stack. Is this possible?
The mod defines a selection-tool , similar to https://mods.factorio.com/mod/WideChests. on_event(defines.events.on ...
I found LuaUndoRedoStack , but I don't see a way to add anything to the stack. Is this possible?
The mod defines a selection-tool , similar to https://mods.factorio.com/mod/WideChests. on_event(defines.events.on ...
- Fri Jun 20, 2025 9:09 am
- Forum: Ideas and Suggestions
- Topic: Warn when disconnecting a wire while dragging cut entities
- Replies: 0
- Views: 49
Warn when disconnecting a wire while dragging cut entities
There's a new feature that leaves red and green wires connected when cutting and pasting entities. This is an amazing QoL improvement over 1.0.
However, it's a little dangerous to use. If the wires go out of reach, they will be silently cut. Or rather, not added back in. There is no user feedback ...
However, it's a little dangerous to use. If the wires go out of reach, they will be silently cut. Or rather, not added back in. There is no user feedback ...
- Fri Jun 20, 2025 8:58 am
- Forum: Questions, reviews and ratings
- Topic: Circuit wire untangler
- Replies: 1
- Views: 109
Circuit wire untangler
https://mods.factorio.com/mod/power-grid-comb but for circuit wires.
It should leave each network intact, but reconnect wires to the connection point that is closest. I believe this would prevent crossing wires.
Is there any mod out there that does this?
It should leave each network intact, but reconnect wires to the connection point that is closest. I believe this would prevent crossing wires.
Is there any mod out there that does this?
- Fri Jun 20, 2025 7:46 am
- Forum: Ideas and Suggestions
- Topic: Decider combinator: Duplicate condition
- Replies: 2
- Views: 141
Decider combinator: Duplicate condition
grafik.png
I absolutely love the new decider combinators. I am knee deep in combinators right now, and it's great!
However, creating complex conditions can be tedious.
Suggestion: Add a way to copy-paste and/or duplicate a condition.
Idea: Reuse the Delete button for conditions. When the ...
I absolutely love the new decider combinators. I am knee deep in combinators right now, and it's great!
However, creating complex conditions can be tedious.
Suggestion: Add a way to copy-paste and/or duplicate a condition.
Idea: Reuse the Delete button for conditions. When the ...
- Fri Jun 20, 2025 7:24 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.57] "Set constant" on decider output does not focus input field
- Replies: 2
- Views: 218
[2.0.57] "Set constant" on decider output does not focus input field
When clicking on Set constant, a dialog opens with a slider and a text edit.
Please set the keyboard focus to the text edit.
This would be consistent with clicking on the Constant number widget which sets the keyboard focus on the text edit.
That is all. Thank you.
Please set the keyboard focus to the text edit.
This would be consistent with clicking on the Constant number widget which sets the keyboard focus on the text edit.
That is all. Thank you.
- Sat Apr 12, 2025 8:03 am
- Forum: Logistic Train Network
- Topic: Trying to reacrate LTN's 'pull' system
- Replies: 12
- Views: 1181
Re: Trying to reacrate LTN's 'pull' system
I've found these two videos which address the problems mentioned. He's using combinators to dispatch only the required number of trains.
Designing an LTN-style Logistics Train Network in Vanilla Factorio 2.0 Using Interrupts https://www.youtube.com/watch?v=EggDldJVggM
Parametrising Blueprints and ...
Designing an LTN-style Logistics Train Network in Vanilla Factorio 2.0 Using Interrupts https://www.youtube.com/watch?v=EggDldJVggM
Parametrising Blueprints and ...
- Fri Apr 11, 2025 6:37 pm
- Forum: Logistic Train Network
- Topic: Trying to reacrate LTN's 'pull' system
- Replies: 12
- Views: 1181
Re: Trying to reacrate LTN's 'pull' system
The downside of a push system is that it requires more trains.
Let's say you have 5 providers of iron, 1 requester. Also 1 provider and 1 requester of copper. You put 3 trains into the system.
If the iron providers produce (even just a little) more than what is used by the requesters, eventually ...
Let's say you have 5 providers of iron, 1 requester. Also 1 provider and 1 requester of copper. You put 3 trains into the system.
If the iron providers produce (even just a little) more than what is used by the requesters, eventually ...
- Sun Aug 25, 2024 9:29 am
- Forum: Outdated/Not implemented
- Topic: Train stops on curved/diagonal rails
- Replies: 4
- Views: 1163
Re: Train stops on curved/diagonal rails
True! You're referring to https://www.factorio.com/blog/post/fff-377.
My thinking is: Rails are getting a big overhaul. New curves, new diagonals, elevation. Why stop there?
My thinking is: Rails are getting a big overhaul. New curves, new diagonals, elevation. Why stop there?

- Sat Aug 24, 2024 5:03 pm
- Forum: Outdated/Not implemented
- Topic: Train stops on curved/diagonal rails
- Replies: 4
- Views: 1163
Train stops on curved/diagonal rails
TL;DR
Allow train stops on curved or diagonal rails for more compact station designs.
What ?
Currently, train stops can only be built on straight rails.
It would be nice if train stops would offer more alternatives for station designs, e. g. a station like this:
08-24-2024, 18-46-33.png
Why ...
Allow train stops on curved or diagonal rails for more compact station designs.
What ?
Currently, train stops can only be built on straight rails.
It would be nice if train stops would offer more alternatives for station designs, e. g. a station like this:
08-24-2024, 18-46-33.png
Why ...
- Thu Aug 22, 2024 9:28 pm
- Forum: General discussion
- Topic: Testing science- and energyefficiency of chained science lab
- Replies: 75
- Views: 33841
Re: Testing science- and energyefficiency of chained science lab
I've done some tests regarding efficiency of daisy chained labs in 1.1.109. Didn't see a rule about unearthing old topics.
I've only investigated 60 s 6-science research.
Inserters next to labs activate when the science value becomes 1. That requires all inserters to be limited to a stack of 1 ...
I've only investigated 60 s 6-science research.
Inserters next to labs activate when the science value becomes 1. That requires all inserters to be limited to a stack of 1 ...
- Sun Jun 30, 2024 9:23 am
- Forum: Combinator Creations
- Topic: Mall with perfect fulfillment
- Replies: 5
- Views: 4529
Re: Mall with perfect fulfillment
My main motivation was that I don't want three cars lying around in chests. I think the items that should be produced in small quantities should get special treatment.
But you're right, for most items it doesn't matter if there's three too many. It's more of an engineering challenge than of great ...
But you're right, for most items it doesn't matter if there's three too many. It's more of an engineering challenge than of great ...
- Sat Jun 29, 2024 9:22 pm
- Forum: Combinator Creations
- Topic: Mall with perfect fulfillment
- Replies: 5
- Views: 4529
Mall with perfect fulfillment
I've been trying to design a mall circuit that delivers the exact amount of items requested. So if 7 belts are requested, it won't deliver 8 or 9, but exactly 7. Similar to this topic .
Here's my current design:
2024-06-29 19_44_06-Factorio 1.1.107.png ...
Here's my current design:
2024-06-29 19_44_06-Factorio 1.1.107.png ...
- Thu Jun 27, 2024 5:25 am
- Forum: Show your Creations
- Topic: Multi-signal, 3 combinator memory cell
- Replies: 1
- Views: 6918
Re: Multi-signal, 3 combinator memory cell
You posted the edit link to the blueprint. Here's the working link: https://factorioprints.com/view/-LXNpyTm9_3pVRdhNcCk
Here's a blueprint that demonstrates how to use this, with some timers.
0eNrlmd9v4jgQx/8VK9JJ7TZ08zuAru9tpT6V1T3crZBJDFibOJHjdA9V/O83TkqBQMBO2O2t9qVqYPy1PZ ...
Here's a blueprint that demonstrates how to use this, with some timers.
0eNrlmd9v4jgQx/8VK9JJ7TZ08zuAru9tpT6V1T3crZBJDFibOJHjdA9V/O83TkqBQMBO2O2t9qVqYPy1PZ ...