Search found 23 matches

by ndh
Mon Jun 23, 2025 6:14 pm
Forum: Modding help
Topic: Undo/redo
Replies: 4
Views: 225

Re: Undo/redo

No, I don't think so. My impression is that currently the API doesn't support Undo in general. It would be nice if this was officially acknowledged.
by ndh
Mon Jun 23, 2025 1:49 pm
Forum: This Forum
Topic: How to post videos inline?
Replies: 2
Views: 166

Re: How to post videos inline?

Oooh, nice! I got it to work. Thank you so much!
by ndh
Mon Jun 23, 2025 1:44 pm
Forum: Modding discussion
Topic: How to get undo to work?
Replies: 4
Views: 158

Re: How to get undo to work?

Oh, yes, I realized this after reading. But it still gave me a bit of that sinking feeling when I first read it. :)

The intention was to say "The following might be a terrible idea, but...".
by ndh
Sun Jun 22, 2025 12:20 pm
Forum: Modding help
Topic: Undo/redo
Replies: 4
Views: 225

Undo/redo

How does it work? Is there any way for mod authors to use it?

Which API calls cause an item to get added to the Undo stack?
by ndh
Sun Jun 22, 2025 12:18 pm
Forum: Modding discussion
Topic: How to get undo to work?
Replies: 4
Views: 158

Re: How to get undo to work?

This is a terrible idea...

Just a heads up, starting a post in this manner might set the wrong tone. :)

I don't care if it's terrible. The game doesn't seem to offer a clean way of letting mods undo things. The devs give mod authors the silent treatment. So anything that works is a good idea in ...
by ndh
Fri Jun 20, 2025 3:10 pm
Forum: This Forum
Topic: How to post videos inline?
Replies: 2
Views: 166

How to post videos inline?

https://forums.factorio.com/viewtopic.php?p=674901#p674901 doesn't seem to be working. It's a mp4 created by OBS. The local file plays fine in my browser.

Here's the BBCode:

[webm][attachment=0]2025-06-20 17-04-25.mp4[/attachment][/webm]

Couldn't find anything here https://forums.factorio.com ...
by ndh
Fri Jun 20, 2025 3:06 pm
Forum: Questions, reviews and ratings
Topic: Circuit wire untangler
Replies: 1
Views: 109

Re: Circuit wire untangler

Made a mod that does this myself.

by ndh
Fri Jun 20, 2025 2:06 pm
Forum: Modding discussion
Topic: How to get undo to work?
Replies: 4
Views: 158

How to get undo to work?

I made a mod that adds and removes red and green wires. How do I add undo support?

I found LuaUndoRedoStack , but I don't see a way to add anything to the stack. Is this possible?

The mod defines a selection-tool , similar to https://mods.factorio.com/mod/WideChests. on_event(defines.events.on ...
by ndh
Fri Jun 20, 2025 9:09 am
Forum: Ideas and Suggestions
Topic: Warn when disconnecting a wire while dragging cut entities
Replies: 0
Views: 49

Warn when disconnecting a wire while dragging cut entities

There's a new feature that leaves red and green wires connected when cutting and pasting entities. This is an amazing QoL improvement over 1.0.

However, it's a little dangerous to use. If the wires go out of reach, they will be silently cut. Or rather, not added back in. There is no user feedback ...
by ndh
Fri Jun 20, 2025 8:58 am
Forum: Questions, reviews and ratings
Topic: Circuit wire untangler
Replies: 1
Views: 109

Circuit wire untangler

https://mods.factorio.com/mod/power-grid-comb but for circuit wires.

It should leave each network intact, but reconnect wires to the connection point that is closest. I believe this would prevent crossing wires.

Is there any mod out there that does this?
by ndh
Fri Jun 20, 2025 7:46 am
Forum: Ideas and Suggestions
Topic: Decider combinator: Duplicate condition
Replies: 2
Views: 141

Decider combinator: Duplicate condition

grafik.png



I absolutely love the new decider combinators. I am knee deep in combinators right now, and it's great!
However, creating complex conditions can be tedious.

Suggestion: Add a way to copy-paste and/or duplicate a condition.

Idea: Reuse the Delete button for conditions. When the ...
by ndh
Fri Jun 20, 2025 7:24 am
Forum: Resolved Problems and Bugs
Topic: [2.0.57] "Set constant" on decider output does not focus input field
Replies: 2
Views: 218

[2.0.57] "Set constant" on decider output does not focus input field

When clicking on Set constant, a dialog opens with a slider and a text edit.

Please set the keyboard focus to the text edit.
grafik.png
grafik.png (34.23 KiB) Viewed 218 times


This would be consistent with clicking on the Constant number widget which sets the keyboard focus on the text edit.
grafik.png
grafik.png (39.55 KiB) Viewed 218 times
That is all. Thank you.
by ndh
Sat Apr 12, 2025 8:03 am
Forum: Logistic Train Network
Topic: Trying to reacrate LTN's 'pull' system
Replies: 12
Views: 1181

Re: Trying to reacrate LTN's 'pull' system

I've found these two videos which address the problems mentioned. He's using combinators to dispatch only the required number of trains.

Designing an LTN-style Logistics Train Network in Vanilla Factorio 2.0 Using Interrupts https://www.youtube.com/watch?v=EggDldJVggM

Parametrising Blueprints and ...
by ndh
Fri Apr 11, 2025 6:37 pm
Forum: Logistic Train Network
Topic: Trying to reacrate LTN's 'pull' system
Replies: 12
Views: 1181

Re: Trying to reacrate LTN's 'pull' system

The downside of a push system is that it requires more trains.

Let's say you have 5 providers of iron, 1 requester. Also 1 provider and 1 requester of copper. You put 3 trains into the system.

If the iron providers produce (even just a little) more than what is used by the requesters, eventually ...
by ndh
Sun Aug 25, 2024 9:29 am
Forum: Outdated/Not implemented
Topic: Train stops on curved/diagonal rails
Replies: 4
Views: 1163

Re: Train stops on curved/diagonal rails

True! You're referring to https://www.factorio.com/blog/post/fff-377.

My thinking is: Rails are getting a big overhaul. New curves, new diagonals, elevation. Why stop there? :D
by ndh
Sat Aug 24, 2024 5:03 pm
Forum: Outdated/Not implemented
Topic: Train stops on curved/diagonal rails
Replies: 4
Views: 1163

Train stops on curved/diagonal rails

TL;DR
Allow train stops on curved or diagonal rails for more compact station designs.

What ?
Currently, train stops can only be built on straight rails.
It would be nice if train stops would offer more alternatives for station designs, e. g. a station like this:
08-24-2024, 18-46-33.png

Why ...
by ndh
Thu Aug 22, 2024 9:28 pm
Forum: General discussion
Topic: Testing science- and energyefficiency of chained science lab
Replies: 75
Views: 33841

Re: Testing science- and energyefficiency of chained science lab

I've done some tests regarding efficiency of daisy chained labs in 1.1.109. Didn't see a rule about unearthing old topics.

I've only investigated 60 s 6-science research.

Inserters next to labs activate when the science value becomes 1. That requires all inserters to be limited to a stack of 1 ...
by ndh
Sun Jun 30, 2024 9:23 am
Forum: Combinator Creations
Topic: Mall with perfect fulfillment
Replies: 5
Views: 4529

Re: Mall with perfect fulfillment

My main motivation was that I don't want three cars lying around in chests. I think the items that should be produced in small quantities should get special treatment.

But you're right, for most items it doesn't matter if there's three too many. It's more of an engineering challenge than of great ...
by ndh
Sat Jun 29, 2024 9:22 pm
Forum: Combinator Creations
Topic: Mall with perfect fulfillment
Replies: 5
Views: 4529

Mall with perfect fulfillment

I've been trying to design a mall circuit that delivers the exact amount of items requested. So if 7 belts are requested, it won't deliver 8 or 9, but exactly 7. Similar to this topic .

Here's my current design:
2024-06-29 19_44_06-Factorio 1.1.107.png ...
by ndh
Thu Jun 27, 2024 5:25 am
Forum: Show your Creations
Topic: Multi-signal, 3 combinator memory cell
Replies: 1
Views: 6918

Re: Multi-signal, 3 combinator memory cell

You posted the edit link to the blueprint. Here's the working link: https://factorioprints.com/view/-LXNpyTm9_3pVRdhNcCk

Here's a blueprint that demonstrates how to use this, with some timers.
0eNrlmd9v4jgQx/8VK9JJ7TZ08zuAru9tpT6V1T3crZBJDFibOJHjdA9V/O83TkqBQMBO2O2t9qVqYPy1PZ ...

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