Search found 20 matches
- Mon Dec 02, 2024 11:57 pm
- Forum: Modding interface requests
- Topic: Event when entity is pasted using Ctrl+C Ctrl+V
- Replies: 1
- Views: 72
Event when entity is pasted using Ctrl+C Ctrl+V
Currently, if you have something like a custom constant combinator prototype, and a user copies an existing one with Ctrl+C and then pastes over another entity of the same type with Ctrl+V (blue highlight meaning it will replace/merge on the target entity), there doesn't seem to be any kind of event...
- Wed Nov 27, 2024 10:25 pm
- Forum: Modding interface requests
- Topic: [2.x] Add field for name of logistic network
- Replies: 3
- Views: 146
Re: [2.x] Add field for name of logistic network
What do you mean by the name of the network? Sections do have names, and that is accessible in LuaLogisticSection.group, but I didn't think logistic networks as a whole could have names. If you open the "Logistic networks" view (default hotkey "L" or use the button with the squa...
- Tue Nov 26, 2024 2:59 am
- Forum: Modding interface requests
- Topic: elem_filters for type=signal choose-elem-button
- Replies: 3
- Views: 1444
Re: elem_filters for type=signal choose-elem-button
Are there any updates on any chance of getting support for hiding "everything", "anything", and "each"? Currently I still have to have a workaround in my mod when a player selects one of those three, displaying an error message to the chat instead of just being able to ...
- Sun Nov 24, 2024 3:01 pm
- Forum: Modding interface requests
- Topic: Allow setting number on choose-elem-button
- Replies: 0
- Views: 73
Allow setting number on choose-elem-button
Currently there is no way to display a number/label on a choose-elem-button . This is needed e.g. for making a custom combinator GUI where you can select signals and they also have a count associated with them which needs to be displayed (just like a vanilla constant combinator). Currently you can w...
- Fri Nov 22, 2024 4:42 pm
- Forum: Translations
- Topic: Spanish translation lacks a proofreader
- Replies: 1
- Views: 122
Re: Spanish translation lacks a proofreader
Linking my thread about Swedish proofreader since they are related and a response in one might be interesting for the other too: viewtopic.php?f=12&t=118884 (specifically what is the current way to apply to become proofreader).
- Tue Nov 19, 2024 4:22 pm
- Forum: Translations
- Topic: Minor grammar in "resource drain" and "spoil time" descriptions
- Replies: 12
- Views: 952
Re: Minor grammar in "resource drain" and "spoil time" descriptions
If anyone knows of a way (on this forum) to actually "hide" text, such that it doesn't "take up space" until clicked (etc) -- rather than simply being "redacted" -- Please, PLEASE tell me. If you give your spoiler tag a title, it will generate a collapsible block inste...
- Tue Nov 19, 2024 10:38 am
- Forum: Translations
- Topic: Minor grammar in "resource drain" and "spoil time" descriptions
- Replies: 12
- Views: 952
Re: Minor grammar in "resource drain" and "spoil time" descriptions
All of these walls of text that can be answered with: There is implied context for the "baseline". It's more slowly/slower than normal.
- Fri Nov 15, 2024 1:30 am
- Forum: Modding interface requests
- Topic: Ability to re-order logistic sections
- Replies: 0
- Views: 114
Ability to re-order logistic sections
In order to mimic the behaviour of various entities that use logistic sections in the normal game, it would be nice to be able to re-order logistic sections.
For example in LuaConstantCombinatorControlBehavior.
Currently you can only add or remove sections.
For example in LuaConstantCombinatorControlBehavior.
Currently you can only add or remove sections.
- Thu Nov 14, 2024 1:55 pm
- Forum: Modding interface requests
- Topic: Expose drag-and-drop list to Lua
- Replies: 5
- Views: 1842
Re: Expose drag-and-drop list to Lua
I want to revive this request since this is even more important now in 2.0. I want to reimplement the logistic sections UI for my custom combinator, but to do that there has to be some way to implement the drag and drop mechanic. I don't mind if it ends up needing a bunch of custom code, but we need...
- Wed Nov 13, 2024 8:15 pm
- Forum: Translations
- Topic: [2.0.17] heating tower translation missing
- Replies: 4
- Views: 289
Re: [2.0.17] heating tower translation missing
Crowdin does indeed save old translations in its database and suggests them based on similarity of the English original. If the new English text is just a minor change that does not affect the translation, copying over the old one is just a single click. But nonetheless, a translator has to look at...
- Wed Nov 13, 2024 5:53 pm
- Forum: Translations
- Topic: [2.0.17] heating tower translation missing
- Replies: 4
- Views: 289
Re: [2.0.17] heating tower translation missing
When strings change, we remove their translation to make the community aware that they should be translated again. It is usually done in the following release. Maybe it's a limitation in Crowdin, but is there any way to preserve the old translation for context when making the updated one? Sometimes...
- Tue Nov 12, 2024 3:41 am
- Forum: Won't fix.
- Topic: [2.0.15] Biters expand beyond cliff
- Replies: 8
- Views: 1199
Re: [2.0.15] ]Biter Expansion and Cliffs
More useful β perfect Notice how I did not say perfect? As it stands, cliffs are no more "useful" than they were in 1.1 since you have to treat them as open space and litter them with turrets anyway. As mentioned above, all it does is save you from having to build some walls. If you read ...
- Tue Nov 12, 2024 2:55 am
- Forum: Modding interface requests
- Topic: [2.0] Routing trains to specific stops
- Replies: 4
- Views: 335
- Mon Nov 11, 2024 4:53 am
- Forum: Won't fix.
- Topic: [2.0.15] Biters expand beyond cliff
- Replies: 8
- Views: 1199
- Sat Nov 09, 2024 12:49 am
- Forum: Modding interface requests
- Topic: Please add on_gui_focus and on_gui_unfocus
- Replies: 1
- Views: 265
Re: Please add on_gui_focus and on_gui_unfocus
I'm trying to reimplement the search bar from base game and this sounds like it would make it possible, so add me to the count of people wanting this.
Either that or an is_focused field on LuaGuiElement to be able to check if something is focused.
Either that or an is_focused field on LuaGuiElement to be able to check if something is focused.
- Wed Nov 06, 2024 8:33 pm
- Forum: Modding interface requests
- Topic: Add APIs to manage logistic groups
- Replies: 3
- Views: 291
Add APIs to manage logistic groups
There doesn't seem to be any APIs to manipulate logistic groups for mods. This makes it impossible to implement custom combinator UIs where the user needs to be able to select and manage logistic groups, just like with base game combinators. We need APIs to: Get all existing logistic groups (with th...
- Wed Nov 06, 2024 7:02 pm
- Forum: Modding interface requests
- Topic: combinator_description not accessible on ghosts
- Replies: 1
- Views: 155
combinator_description not accessible on ghosts
Trying to access the combinator_description field on a LuaEntity that is a ghost of a combinator entity fails with the following error: Entity is not arithmetic-combinator or decider-combinator or constant-combinator. However, the base game is somehow able to set the description on combinators while...
- Thu Oct 31, 2024 6:53 pm
- Forum: Translations
- Topic: Proofreader for Swedish language
- Replies: 0
- Views: 136
Proofreader for Swedish language
I would be interested in getting added as proofreader for the Swedish language, since we don't currently have one. Is it still Klonan that should be contacted on Crowdin for these matters?
- Mon Mar 27, 2023 2:35 pm
- Forum: Modding discussion
- Topic: [Guide] Adding badges to a mod's github readme
- Replies: 2
- Views: 1976
Re: [Guide] Adding badges to a mod's github readme
- On GitHub the images become hyperlinks to the pictures instead of what i assume should be the mod-portal page? I didn't investigate this further as it didn't really bother me. This is just due to GitHub turning pure image tags into links to the image if not wrapped within an explicit link. In reg...
- Sat Mar 25, 2023 11:26 pm
- Forum: Documentation Improvement Requests
- Topic: Documentation Improvement Requests
- Replies: 316
- Views: 100664
Re: Documentation Improvement Requests
-> Thanks, noted for 1.1.79.