Search found 11 matches

by Kolt93
Sun Oct 05, 2025 2:18 am
Forum: Ideas and Suggestions
Topic: Machines eject Prod Modules
Replies: 2
Views: 238

Machines eject Prod Modules

You can't use Productivity modules in a machine, that uses multiple receipts, and one of them not allowing of using prod modules. Receipt changes - modules get placed in trash slot with no means to place them back automaticly.
I propose to allow modules to be placed into machines automatically ...
by Kolt93
Sat Oct 04, 2025 10:17 am
Forum: Gameplay Help
Topic: Space platform cargo limit
Replies: 2
Views: 263

Re: Space platform cargo limit

Utterly unplayable :lol:
Thanks❀️
by Kolt93
Sat Oct 04, 2025 9:53 am
Forum: Gameplay Help
Topic: Space platform cargo limit
Replies: 2
Views: 263

Space platform cargo limit

Haven't found any info, but I can't increase cargo limit of my space platform above 65535. Additional cargo bays do nothing. Maybe there is a similar problem on planet surface, but I have not tested it.
by Kolt93
Wed Sep 10, 2025 3:58 am
Forum: Balancing
Topic: Railgun destroys mines
Replies: 1
Views: 511

Railgun destroys mines

Railgun destroys mines(
Why, they are at the ground level, what is the point :(
by Kolt93
Fri Sep 05, 2025 1:51 pm
Forum: Gameplay Help
Topic: Heat pipe throughput not enough
Replies: 6
Views: 818

Re: Heat pipe throughput not enough

The key to throughput was using combined parallel pipes, legendary reactors produce so much heat that most of the heat ports must be connected to draw it efficiently. So there are more pipes - better heat drain from reactor - less exchanger on each pipe.
by Kolt93
Thu Sep 04, 2025 5:43 pm
Forum: Gameplay Help
Topic: Heat pipe throughput not enough
Replies: 6
Views: 818

Re: Heat pipe throughput not enough

Guys, I know the layouts. The point is there is no point in using legendary setups for powerful nuclear plants because the same exact setup with regular ones will run at 100%, whereas the legendary will be capped because of heat throughput. Legendary buildulings have scaled input and output, and ...
by Kolt93
Thu Sep 04, 2025 3:38 pm
Forum: Gameplay Help
Topic: Heat pipe throughput not enough
Replies: 6
Views: 818

Heat pipe throughput not enough

Heat pipe throughput is not nearly enough when building Nuclear Power Plant with legendary (or similar) buildings. A meager (considering the quality) 3,6 GW legendary plant i built as an alternative for thermonuclear plant cant fully function because legendary heat exchangers draw so much heat that ...
by Kolt93
Sun Mar 09, 2025 2:57 am
Forum: Gameplay Help
Topic: Big asteroids
Replies: 3
Views: 714

Re: Big asteroids

Oooooooooh, I'm an idiot. Physical dmg is not explosion dmg, and 2000 is a physical resist... Thanks everyone.
by Kolt93
Sun Mar 09, 2025 2:10 am
Forum: Gameplay Help
Topic: Big asteroids
Replies: 3
Views: 714

Big asteroids

I dont get it. For a rocket to start dealing dmg to big 2000/10% asteroid you need around 21 lvl upgrade, let alone another 5-7 to actually damage and destroy an asteroid. Aren't these numbers insane for just a trip to Aquilo? Do you need quality rockets or nukes to destroy big asteroids? I havent ...
by Kolt93
Mon Mar 03, 2025 8:01 am
Forum: Not a bug
Topic: Space hub "All requests satisfied" doesn't count unload requests.
Replies: 1
Views: 419

Space hub "All requests satisfied" doesn't count unload requests.

"All requests satisfed" (and i presume "request satisfied" too) condition is true even if a logistic request limit of an item is exceeded.
Example:
Platform has a request of 1000 sience from Vulcan and a request of 0/0 same sience from Nauvis. Platform has a wait condition "All requests satisfied ...
by Kolt93
Thu Mar 09, 2023 7:28 am
Forum: Resolved Problems and Bugs
Topic: [1.1.77] Underground pipe ghosts delete pipe ghost
Replies: 1
Views: 1090

[1.1.77] Underground pipe ghosts delete pipe ghost

Underground pipe ghosts delete pipe ghost when placed both sides of it.
Placing underground pipe ghosts first then pipe ghost inbetween works normal.

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