Search found 23 matches

by Milo_Thatch
Tue Nov 26, 2024 11:12 pm
Forum: Balancing
Topic: Gleba early game should be made easier significantly
Replies: 46
Views: 10025

Re: Gleba early game should be made easier significantly

I felt on the other hand that Gleba was difficult but very forgiving. I think they hit the sweet spot on difficulty.
Gleba being more difficult then other planets is not a bad thing, in my opinion.
After the streamers complained and made memes about it, I was expecting hell.
I went in blind, a ...
by Milo_Thatch
Tue Nov 26, 2024 10:46 pm
Forum: Balancing
Topic: The distances between planets are too short
Replies: 6
Views: 1722

Re: The distances between planets are too short

I feel like this part of the game is well balanced, because in the worst case scenario, a new player could take 15-25 minutes to a new planet. Impossibly long in game time, with not much to do.
I really like the mechanic being simple in this case, because I want to think about surface logistics ...
by Milo_Thatch
Tue Nov 26, 2024 10:01 pm
Forum: Ideas and Suggestions
Topic: Allow pressing E to confirm number input fields, by dropping support for scientific notation
Replies: 40
Views: 4325

Re: Allow pressing E to confirm number input fields, by dropping support for scientific notation

I agree with the "=" compromise, it's already ingrained. Maybe a new setting we can enable?
by Milo_Thatch
Tue Nov 26, 2024 9:50 pm
Forum: Ideas and Suggestions
Topic: Show Recycling info in Factoriopedia
Replies: 15
Views: 2132

Re: Show Recycling info in Factoriopedia

I was surprised not to find this in the factoriopedia too.
by Milo_Thatch
Tue Nov 26, 2024 9:37 pm
Forum: Ideas and Suggestions
Topic: Quick select planet without opening filter and planet filtering
Replies: 3
Views: 586

Re: Quick select planet without opening filter and planet filtering

Yeah, we're 90% of the way there but a bit more work on that would be good, if you can.
even better would be to allow to change planet for everything in the logistic group
That would be really appreciated too.
Usecase : I was on earlygame Gleba and needed random mall items. Nauvis Silo was busy ...
by Milo_Thatch
Tue Nov 26, 2024 9:19 pm
Forum: Ideas and Suggestions
Topic: Planet's gravity increasing rocket components needed
Replies: 3
Views: 525

Re: Planet's gravity increasing rocket components needed

I like this, it would also play well with quality silos being more resource efficient.
by Milo_Thatch
Tue Nov 26, 2024 9:13 pm
Forum: Ideas and Suggestions
Topic: Quality for lights, more powerful lights
Replies: 7
Views: 1197

Re: Quality for lights, more powerful lights

I completely agree, and legendary lights should feel powerful.
Directional lights would be nice too, but I might be alone on that one.
by Milo_Thatch
Mon Nov 25, 2024 8:36 pm
Forum: Ideas and Suggestions
Topic: Silo throughput should increase with quality
Replies: 7
Views: 982

Silo throughput should increase with quality

What
Rocket throughput doesn't seem to benefit from high quality beacons, silo or speed modules. source
I think we should see an increase in throughput over quality levels, even with huge diminishing returns.
Why

It robs me of the pleasure of upgrading my silo builds with quality items, as ...
by Milo_Thatch
Mon Nov 25, 2024 12:03 am
Forum: Not a bug
Topic: [2.0.20] Silo throughput doesn't scale with quality
Replies: 11
Views: 1639

Re: [2.0.20] Silo throughput doesn't scale with quality

Understood, thank you.
by Milo_Thatch
Sun Nov 24, 2024 11:37 pm
Forum: Not a bug
Topic: [2.0.20] Silo throughput doesn't scale with quality
Replies: 11
Views: 1639

Re: [2.0.20] Silo throughput doesn't scale with quality

Some legendary items being useless feels like a bug to me. A noob trap that you can't compute from the available info. Especially something as vital as a rocket silo.
There must be ways to avoid changing the minimum speed while still increasing the throughput over the entire crafting speed bonus ...
by Milo_Thatch
Sun Nov 24, 2024 11:06 pm
Forum: Not a bug
Topic: [2.0.20] Silo throughput doesn't scale with quality
Replies: 11
Views: 1639

Re: [2.0.20] Silo throughput doesn't scale with quality

Sorry if I wasn't clear, I don't want to increase the already crazy throughput of a rocket silo (2222 SPM).
If possible, I'd like for that throughput to be only achievable with everything legendary. That would make quality progression feel much more rewarding.
by Milo_Thatch
Sun Nov 24, 2024 10:54 pm
Forum: Not a bug
Topic: [2.0.20] Silo throughput doesn't scale with quality
Replies: 11
Views: 1639

[2.0.20] Silo throughput doesn't scale with quality

silo throughput.jpg
What did you do?
Using /editor, I compared silos of different qualities, to plan for a big base.

What happened?
Quality silo, quality beacons and quality speed modules don't seem to increase the throughput of the silo.
A legendary silo will work faster and wait longer ...
by Milo_Thatch
Fri Sep 27, 2024 5:47 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 67844

Still love fluid 2.0

Now I can put my reactors wherever I want, I'm not dependent on a lake anymore, it's great. I always wanted to feed them with trains :D
As far as I can tell, fluid train throughput is 50% better now thanks to the fluid wagon buff, which makes the lower pump speed values irrelevant to me.
The 250x250 ...
by Milo_Thatch
Tue Aug 27, 2024 5:36 pm
Forum: Gameplay Help
Topic: I'm looking for information on the train braking mechanic.
Replies: 32
Views: 9675

Additional validation : speed over time braking measurement for 1:4 and 4:16:4 trains

Hello friends,
Using the same method as in the previous post, I plot speed over time of a train's in-game values and compare them to the output of the C program's braking loop function.

Additional weird behaviors from the mod: It happened only once for now, but the speed value suddenly went down in ...
by Milo_Thatch
Wed Aug 07, 2024 3:00 pm
Forum: General discussion
Topic: Most SPM vanila downloadable megabase
Replies: 2
Views: 1053

20kspm

I like this one.
https://www.reddit.com/r/factorio/comme ... _megabase/
Resource richness & size were cranked up to max, trees and water to the the minimum. Biters & pollution disabled.
by Milo_Thatch
Tue Aug 06, 2024 7:41 pm
Forum: Gameplay Help
Topic: I'm looking for information on the train braking mechanic.
Replies: 32
Views: 9675

I was wrong, there is friction during train braking and it's now clear as day.

Hello friends,
First of all, shout-out to this thread : https://forums.factorio.com/viewtopic.php?f=5&t=110072. They are modeling maximum theoretical train throughput, it's a very interesting read for people that I assume are interested in train braking because they want to model train behavior, or ...
by Milo_Thatch
Fri Jul 19, 2024 8:15 pm
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 108
Views: 34068

I love it. Sexy designs, and another layer of player decisions.

It's what I always imagined endgame power would be. Few entities making a lot of GW, and behaving a bit like current fission power. And it feeds into fluid 2.0 nicely (which I also love). Just how big do you want us to build? I can't wait. No water management and the new wide range of connection ...
by Milo_Thatch
Sat Oct 07, 2023 4:44 pm
Forum: Gameplay Help
Topic: I'm looking for information on the train braking mechanic.
Replies: 32
Views: 9675

Re: I'm looking for information on the train braking mechanic.

I made new measurements that are a lot more precise, and the .ods is now a lot easier to read imo https://gitlab.com/universe822/factorio-trains/-/blob/72fae114eb5ab5dfd9664f21e2169a39abed8f2a/game%20tick%20measurement/train_tick_measurements.ods

This time, I made graphs because it's quite hard ...
by Milo_Thatch
Thu Oct 05, 2023 11:06 am
Forum: Gameplay Help
Topic: I'm looking for information on the train braking mechanic.
Replies: 32
Views: 9675

Re: I'm looking for information on the train braking mechanic.


But now i'm confused because i don't know if it's "perfect" or if there is still some little imprecisions and if so at which order of magnitude and what could cause it. As the interpretations of the results' precision seem to differ. is it perfect ? or is it 4% off sometimes ? and is it just me ...
by Milo_Thatch
Mon Oct 02, 2023 6:08 pm
Forum: Gameplay Help
Topic: I'm looking for information on the train braking mechanic.
Replies: 32
Views: 9675

Re: I'm looking for information on the train braking mechanic.

Hi again friends, thank you for your answers and hard work. I did some additional in-game measurements to compare several braking formulas.
I can also say, as you did, with some confidence, that friction is a thing, even if I can't get a perfect result for some reason.
I wasn't able to find out the ...

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