Search found 11 matches

by Milo_Thatch
Fri Sep 27, 2024 5:47 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 316
Views: 39580

Still love fluid 2.0

Now I can put my reactors wherever I want, I'm not dependent on a lake anymore, it's great. I always wanted to feed them with trains :D As far as I can tell, fluid train throughput is 50% better now thanks to the fluid wagon buff, which makes the lower pump speed values irrelevant to me. The 250x250...
by Milo_Thatch
Tue Aug 27, 2024 5:36 pm
Forum: Gameplay Help
Topic: I'm looking for information on the train braking mechanic.
Replies: 32
Views: 6083

Additional validation : speed over time braking measurement for 1:4 and 4:16:4 trains

Hello friends, Using the same method as in the previous post, I plot speed over time of a train's in-game values and compare them to the output of the C program's braking loop function. Additional weird behaviors from the mod: It happened only once for now, but the speed value suddenly went down in ...
by Milo_Thatch
Wed Aug 07, 2024 3:00 pm
Forum: General discussion
Topic: Most SPM vanila downloadable megabase
Replies: 2
Views: 804

20kspm

I like this one.
https://www.reddit.com/r/factorio/comme ... _megabase/
Resource richness & size were cranked up to max, trees and water to the the minimum. Biters & pollution disabled.
by Milo_Thatch
Tue Aug 06, 2024 7:41 pm
Forum: Gameplay Help
Topic: I'm looking for information on the train braking mechanic.
Replies: 32
Views: 6083

I was wrong, there is friction during train braking and it's now clear as day.

Hello friends, First of all, shout-out to this thread : https://forums.factorio.com/viewtopic.php?f=5&t=110072. They are modeling maximum theoretical train throughput, it's a very interesting read for people that I assume are interested in train braking because they want to model train behavior,...
by Milo_Thatch
Fri Jul 19, 2024 8:15 pm
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 108
Views: 23761

I love it. Sexy designs, and another layer of player decisions.

It's what I always imagined endgame power would be. Few entities making a lot of GW, and behaving a bit like current fission power. And it feeds into fluid 2.0 nicely (which I also love). Just how big do you want us to build? I can't wait. No water management and the new wide range of connection pat...
by Milo_Thatch
Sat Oct 07, 2023 4:44 pm
Forum: Gameplay Help
Topic: I'm looking for information on the train braking mechanic.
Replies: 32
Views: 6083

Re: I'm looking for information on the train braking mechanic.

I made new measurements that are a lot more precise, and the .ods is now a lot easier to read imo https://gitlab.com/universe822/factorio-trains/-/blob/72fae114eb5ab5dfd9664f21e2169a39abed8f2a/game%20tick%20measurement/train_tick_measurements.ods This time, I made graphs because it's quite hard expl...
by Milo_Thatch
Thu Oct 05, 2023 11:06 am
Forum: Gameplay Help
Topic: I'm looking for information on the train braking mechanic.
Replies: 32
Views: 6083

Re: I'm looking for information on the train braking mechanic.

But now i'm confused because i don't know if it's "perfect" or if there is still some little imprecisions and if so at which order of magnitude and what could cause it. As the interpretations of the results' precision seem to differ. is it perfect ? or is it 4% off sometimes ? and is it j...
by Milo_Thatch
Mon Oct 02, 2023 6:08 pm
Forum: Gameplay Help
Topic: I'm looking for information on the train braking mechanic.
Replies: 32
Views: 6083

Re: I'm looking for information on the train braking mechanic.

Hi again friends, thank you for your answers and hard work. I did some additional in-game measurements to compare several braking formulas. I can also say, as you did, with some confidence, that friction is a thing, even if I can't get a perfect result for some reason. I wasn't able to find out the ...
by Milo_Thatch
Tue Sep 26, 2023 5:02 pm
Forum: Gameplay Help
Topic: I'm looking for information on the train braking mechanic.
Replies: 32
Views: 6083

Re: I'm looking for information on the train braking mechanic.

Out of curiosity, which train did your program give the least accurate results for? Hey farcast, here's my measurements : https://gitlab.com/universe822/factorio-trains/-/blob/53410f311255edf751bcac973d4ebb756f439708/train_tick_measurements.ods . You're absolutely right, something is going on for c...
by Milo_Thatch
Thu Sep 21, 2023 4:51 pm
Forum: Gameplay Help
Topic: I'm looking for information on the train braking mechanic.
Replies: 32
Views: 6083

Re: I'm looking for information on the train braking mechanic.

Thank you for trying to help me, I found a satisfactory answer. mmmPI : A very interesting read, but I wanted to find the real code, not make a model based on measurements. Still, it helped me. Tertius : Understood. I'll assume Bilka will move it, if it's out of place. Those commands were very usefu...
by Milo_Thatch
Sat Sep 09, 2023 6:48 pm
Forum: Gameplay Help
Topic: I'm looking for information on the train braking mechanic.
Replies: 32
Views: 6083

I'm looking for information on the train braking mechanic.

Hello :D , Weird question here, I'm not sure if it's the right place to ask. I'm working on a small C program that simulates factorio train behavior. I'm having fun and so far it has been possible thanks to the information given on the wiki : https://wiki.factorio.com/Locomotive I would like to have...

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