I felt on the other hand that Gleba was difficult but very forgiving. I think they hit the sweet spot on difficulty.
Gleba being more difficult then other planets is not a bad thing, in my opinion.
After the streamers complained and made memes about it, I was expecting hell.
I went in blind, a ...
Search found 23 matches
- Tue Nov 26, 2024 11:12 pm
- Forum: Balancing
- Topic: Gleba early game should be made easier significantly
- Replies: 46
- Views: 10025
- Tue Nov 26, 2024 10:46 pm
- Forum: Balancing
- Topic: The distances between planets are too short
- Replies: 6
- Views: 1722
Re: The distances between planets are too short
I feel like this part of the game is well balanced, because in the worst case scenario, a new player could take 15-25 minutes to a new planet. Impossibly long in game time, with not much to do.
I really like the mechanic being simple in this case, because I want to think about surface logistics ...
I really like the mechanic being simple in this case, because I want to think about surface logistics ...
- Tue Nov 26, 2024 10:01 pm
- Forum: Ideas and Suggestions
- Topic: Allow pressing E to confirm number input fields, by dropping support for scientific notation
- Replies: 40
- Views: 4325
Re: Allow pressing E to confirm number input fields, by dropping support for scientific notation
I agree with the "=" compromise, it's already ingrained. Maybe a new setting we can enable?
- Tue Nov 26, 2024 9:50 pm
- Forum: Ideas and Suggestions
- Topic: Show Recycling info in Factoriopedia
- Replies: 15
- Views: 2132
Re: Show Recycling info in Factoriopedia
I was surprised not to find this in the factoriopedia too.
- Tue Nov 26, 2024 9:37 pm
- Forum: Ideas and Suggestions
- Topic: Quick select planet without opening filter and planet filtering
- Replies: 3
- Views: 586
Re: Quick select planet without opening filter and planet filtering
Yeah, we're 90% of the way there but a bit more work on that would be good, if you can.
even better would be to allow to change planet for everything in the logistic group
That would be really appreciated too.
Usecase : I was on earlygame Gleba and needed random mall items. Nauvis Silo was busy ...
even better would be to allow to change planet for everything in the logistic group
That would be really appreciated too.
Usecase : I was on earlygame Gleba and needed random mall items. Nauvis Silo was busy ...
- Tue Nov 26, 2024 9:19 pm
- Forum: Ideas and Suggestions
- Topic: Planet's gravity increasing rocket components needed
- Replies: 3
- Views: 525
Re: Planet's gravity increasing rocket components needed
I like this, it would also play well with quality silos being more resource efficient.
- Tue Nov 26, 2024 9:13 pm
- Forum: Ideas and Suggestions
- Topic: Quality for lights, more powerful lights
- Replies: 7
- Views: 1197
Re: Quality for lights, more powerful lights
I completely agree, and legendary lights should feel powerful.
Directional lights would be nice too, but I might be alone on that one.
Directional lights would be nice too, but I might be alone on that one.
- Mon Nov 25, 2024 8:36 pm
- Forum: Ideas and Suggestions
- Topic: Silo throughput should increase with quality
- Replies: 7
- Views: 982
Silo throughput should increase with quality
What
Rocket throughput doesn't seem to benefit from high quality beacons, silo or speed modules. source
I think we should see an increase in throughput over quality levels, even with huge diminishing returns.
Why
It robs me of the pleasure of upgrading my silo builds with quality items, as ...
Rocket throughput doesn't seem to benefit from high quality beacons, silo or speed modules. source
I think we should see an increase in throughput over quality levels, even with huge diminishing returns.
Why
It robs me of the pleasure of upgrading my silo builds with quality items, as ...
- Mon Nov 25, 2024 12:03 am
- Forum: Not a bug
- Topic: [2.0.20] Silo throughput doesn't scale with quality
- Replies: 11
- Views: 1639
Re: [2.0.20] Silo throughput doesn't scale with quality
Understood, thank you.
- Sun Nov 24, 2024 11:37 pm
- Forum: Not a bug
- Topic: [2.0.20] Silo throughput doesn't scale with quality
- Replies: 11
- Views: 1639
Re: [2.0.20] Silo throughput doesn't scale with quality
Some legendary items being useless feels like a bug to me. A noob trap that you can't compute from the available info. Especially something as vital as a rocket silo.
There must be ways to avoid changing the minimum speed while still increasing the throughput over the entire crafting speed bonus ...
There must be ways to avoid changing the minimum speed while still increasing the throughput over the entire crafting speed bonus ...
- Sun Nov 24, 2024 11:06 pm
- Forum: Not a bug
- Topic: [2.0.20] Silo throughput doesn't scale with quality
- Replies: 11
- Views: 1639
Re: [2.0.20] Silo throughput doesn't scale with quality
Sorry if I wasn't clear, I don't want to increase the already crazy throughput of a rocket silo (2222 SPM).
If possible, I'd like for that throughput to be only achievable with everything legendary. That would make quality progression feel much more rewarding.
If possible, I'd like for that throughput to be only achievable with everything legendary. That would make quality progression feel much more rewarding.
- Sun Nov 24, 2024 10:54 pm
- Forum: Not a bug
- Topic: [2.0.20] Silo throughput doesn't scale with quality
- Replies: 11
- Views: 1639
[2.0.20] Silo throughput doesn't scale with quality
silo throughput.jpg
What did you do?
Using /editor, I compared silos of different qualities, to plan for a big base.
What happened?
Quality silo, quality beacons and quality speed modules don't seem to increase the throughput of the silo.
A legendary silo will work faster and wait longer ...
What did you do?
Using /editor, I compared silos of different qualities, to plan for a big base.
What happened?
Quality silo, quality beacons and quality speed modules don't seem to increase the throughput of the silo.
A legendary silo will work faster and wait longer ...
- Fri Sep 27, 2024 5:47 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 67844
Still love fluid 2.0
Now I can put my reactors wherever I want, I'm not dependent on a lake anymore, it's great. I always wanted to feed them with trains :D
As far as I can tell, fluid train throughput is 50% better now thanks to the fluid wagon buff, which makes the lower pump speed values irrelevant to me.
The 250x250 ...
As far as I can tell, fluid train throughput is 50% better now thanks to the fluid wagon buff, which makes the lower pump speed values irrelevant to me.
The 250x250 ...
- Tue Aug 27, 2024 5:36 pm
- Forum: Gameplay Help
- Topic: I'm looking for information on the train braking mechanic.
- Replies: 32
- Views: 9675
Additional validation : speed over time braking measurement for 1:4 and 4:16:4 trains
Hello friends,
Using the same method as in the previous post, I plot speed over time of a train's in-game values and compare them to the output of the C program's braking loop function.
Additional weird behaviors from the mod: It happened only once for now, but the speed value suddenly went down in ...
Using the same method as in the previous post, I plot speed over time of a train's in-game values and compare them to the output of the C program's braking loop function.
Additional weird behaviors from the mod: It happened only once for now, but the speed value suddenly went down in ...
- Wed Aug 07, 2024 3:00 pm
- Forum: General discussion
- Topic: Most SPM vanila downloadable megabase
- Replies: 2
- Views: 1053
20kspm
I like this one.
https://www.reddit.com/r/factorio/comme ... _megabase/
https://www.reddit.com/r/factorio/comme ... _megabase/
Resource richness & size were cranked up to max, trees and water to the the minimum. Biters & pollution disabled.
- Tue Aug 06, 2024 7:41 pm
- Forum: Gameplay Help
- Topic: I'm looking for information on the train braking mechanic.
- Replies: 32
- Views: 9675
I was wrong, there is friction during train braking and it's now clear as day.
Hello friends,
First of all, shout-out to this thread : https://forums.factorio.com/viewtopic.php?f=5&t=110072. They are modeling maximum theoretical train throughput, it's a very interesting read for people that I assume are interested in train braking because they want to model train behavior, or ...
First of all, shout-out to this thread : https://forums.factorio.com/viewtopic.php?f=5&t=110072. They are modeling maximum theoretical train throughput, it's a very interesting read for people that I assume are interested in train braking because they want to model train behavior, or ...
- Fri Jul 19, 2024 8:15 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 34068
I love it. Sexy designs, and another layer of player decisions.
It's what I always imagined endgame power would be. Few entities making a lot of GW, and behaving a bit like current fission power. And it feeds into fluid 2.0 nicely (which I also love). Just how big do you want us to build? I can't wait. No water management and the new wide range of connection ...
- Sat Oct 07, 2023 4:44 pm
- Forum: Gameplay Help
- Topic: I'm looking for information on the train braking mechanic.
- Replies: 32
- Views: 9675
Re: I'm looking for information on the train braking mechanic.
I made new measurements that are a lot more precise, and the .ods is now a lot easier to read imo https://gitlab.com/universe822/factorio-trains/-/blob/72fae114eb5ab5dfd9664f21e2169a39abed8f2a/game%20tick%20measurement/train_tick_measurements.ods
This time, I made graphs because it's quite hard ...
This time, I made graphs because it's quite hard ...
- Thu Oct 05, 2023 11:06 am
- Forum: Gameplay Help
- Topic: I'm looking for information on the train braking mechanic.
- Replies: 32
- Views: 9675
Re: I'm looking for information on the train braking mechanic.
But now i'm confused because i don't know if it's "perfect" or if there is still some little imprecisions and if so at which order of magnitude and what could cause it. As the interpretations of the results' precision seem to differ. is it perfect ? or is it 4% off sometimes ? and is it just me ...
- Mon Oct 02, 2023 6:08 pm
- Forum: Gameplay Help
- Topic: I'm looking for information on the train braking mechanic.
- Replies: 32
- Views: 9675
Re: I'm looking for information on the train braking mechanic.
Hi again friends, thank you for your answers and hard work. I did some additional in-game measurements to compare several braking formulas.
I can also say, as you did, with some confidence, that friction is a thing, even if I can't get a perfect result for some reason.
I wasn't able to find out the ...
I can also say, as you did, with some confidence, that friction is a thing, even if I can't get a perfect result for some reason.
I wasn't able to find out the ...