Okay fair enough. If riding the rear of the train really will 'fix' this then I'll be satisfied, though I like to travel long distances when in the map view so I hope that I don't need to maintain real-world view.
Thank you for the response.
Search found 7 matches
- Tue May 02, 2017 10:40 pm
- Forum: Not a bug
- Topic: [0.15.x] Deconstructed rails persist on map view
- Replies: 5
- Views: 1983
- Tue May 02, 2017 9:23 pm
- Forum: Not a bug
- Topic: [0.15.x] Deconstructed rails persist on map view
- Replies: 5
- Views: 1983
Re: [0.15.x] Deconstructed rails persist on map view
Hi, thanks for the response. Can I protest this not being a bug? I mean, I expect it to be of fairly low priority, but in my view it patently is a bug.
- Mon May 01, 2017 11:49 pm
- Forum: Not a bug
- Topic: [0.15.x] Deconstructed rails persist on map view
- Replies: 5
- Views: 1983
[0.15.x] Deconstructed rails persist on map view
Hi, searched but cannot find previous example, I'm not at my PC until Friday so cannot follow up immediately with additional, if it is needed. I have a FARL train, 1-8-1, both engines facing the same way. In 'bulldozer' mode the train places rail in front and removes it behind. This allows the playe...
- Sun Nov 20, 2016 12:03 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 325560
Re: [MOD 0.14] SmartTrains 1.1.7
Good man, we all appreciate the work you're doing :O)
- Wed Nov 16, 2016 10:04 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 325560
Re: [MOD 0.14] SmartTrains 1.1.6
Thanks for the details. I think I found the issue: In the Settings you have it set to leave above 20000 MJ, that's a value that doesn't fit in the locomotive. For a 200 stacksize it would be 4800MJ (8MJ/coal I think?) To be on the safe side make it 4799, since I'm not sure whether I check with > or...
- Sun Nov 13, 2016 9:21 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 325560
Re: [MOD 0.14] SmartTrains 1.1.6
I did a quick test and it seems to work for me. Thinks to consider: - For refueling to work, the Refuel checkbox in the has to be ticked, but since the stations get added that should be the case. - The refueling station gets removed if every locomotive in the train has enough fuel (So if even one l...
- Sat Nov 12, 2016 11:15 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 325560
Re: [MOD 0.14] SmartTrains 1.1.6
Hi, I have an issue with this mod, as it seems that it adds the refuel station to the schedule as one would expect, but it does not remove it. A little googling shows that I am not the first to encounter this: https://www.reddit.com/r/factorio/comments/4pnim2/a_problem_with_smart_trains_mod/ I have ...