Search found 7 matches

by Chel
Tue May 02, 2017 10:40 pm
Forum: Not a bug
Topic: [0.15.x] Deconstructed rails persist on map view
Replies: 5
Views: 1983

Re: [0.15.x] Deconstructed rails persist on map view

Okay fair enough. If riding the rear of the train really will 'fix' this then I'll be satisfied, though I like to travel long distances when in the map view so I hope that I don't need to maintain real-world view.

Thank you for the response.
by Chel
Tue May 02, 2017 9:23 pm
Forum: Not a bug
Topic: [0.15.x] Deconstructed rails persist on map view
Replies: 5
Views: 1983

Re: [0.15.x] Deconstructed rails persist on map view

Hi, thanks for the response. Can I protest this not being a bug? I mean, I expect it to be of fairly low priority, but in my view it patently is a bug.
by Chel
Mon May 01, 2017 11:49 pm
Forum: Not a bug
Topic: [0.15.x] Deconstructed rails persist on map view
Replies: 5
Views: 1983

[0.15.x] Deconstructed rails persist on map view

Hi, searched but cannot find previous example, I'm not at my PC until Friday so cannot follow up immediately with additional, if it is needed. I have a FARL train, 1-8-1, both engines facing the same way. In 'bulldozer' mode the train places rail in front and removes it behind. This allows the playe...
by Chel
Sun Nov 20, 2016 12:03 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 325560

Re: [MOD 0.14] SmartTrains 1.1.7

Good man, we all appreciate the work you're doing :O)
by Chel
Wed Nov 16, 2016 10:04 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 325560

Re: [MOD 0.14] SmartTrains 1.1.6

Thanks for the details. I think I found the issue: In the Settings you have it set to leave above 20000 MJ, that's a value that doesn't fit in the locomotive. For a 200 stacksize it would be 4800MJ (8MJ/coal I think?) To be on the safe side make it 4799, since I'm not sure whether I check with > or...
by Chel
Sun Nov 13, 2016 9:21 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 325560

Re: [MOD 0.14] SmartTrains 1.1.6

I did a quick test and it seems to work for me. Thinks to consider: - For refueling to work, the Refuel checkbox in the has to be ticked, but since the stations get added that should be the case. - The refueling station gets removed if every locomotive in the train has enough fuel (So if even one l...
by Chel
Sat Nov 12, 2016 11:15 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 325560

Re: [MOD 0.14] SmartTrains 1.1.6

Hi, I have an issue with this mod, as it seems that it adds the refuel station to the schedule as one would expect, but it does not remove it. A little googling shows that I am not the first to encounter this: https://www.reddit.com/r/factorio/comments/4pnim2/a_problem_with_smart_trains_mod/ I have ...

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