Search found 13 matches

by sfrazer
Thu Sep 29, 2016 7:02 pm
Forum: Gameplay Help
Topic: Any way to ensure a train has specific cargo?
Replies: 1
Views: 1040

Any way to ensure a train has specific cargo?

So I'd like to have a station that I can send a train and have it filled with a "new base" loadout. 100 miners, 300 transport belts, 200 power poles, etc. etc.

Is there any way to ensure that only those specific items are placed in the cargo wagon?

Thanks
by sfrazer
Fri Apr 15, 2016 10:05 pm
Forum: Mods
Topic: [MOD 0.13.0] Satellite Radar
Replies: 62
Views: 36917

Re: [MOD 0.12.x] Satellite Radar

What about just starting it at level 3?

Something like this?

http://www.wolframalpha.com/input/?i=Ta ... 0,17%7D%5D
by sfrazer
Mon Jul 28, 2014 4:36 am
Forum: General discussion
Topic: Why are the Factorio forums on a different domain?
Replies: 3
Views: 1996

Re: Why are the Factorio forums on a different domain?

One common reason not to put things under the main domain is to avoid cross-site scripting attacks (XSS) If an XSS vulnerability were found in the forum software under the factorio.com domain, your login to the main site and your purchases could be compromised easier than it can be if the two pieces...
by sfrazer
Sun Jul 27, 2014 7:44 pm
Forum: Resolved Problems and Bugs
Topic: [10.0.4] Crash on leaving logistic area
Replies: 37
Views: 13183

Re: [10.0.4] Crash on leaving logistic area

Another positive report here.

Also, I can make it crash with a "Bad Allocation" error by trying to place a new roboport outside my current logistics area.
by sfrazer
Sun Jul 13, 2014 7:45 am
Forum: Implemented Suggestions
Topic: Blueprints storing module configuration
Replies: 7
Views: 8610

Blueprints storing module configuration

Love blueprints, especially when reconfiguring a large factory.

But I hate having to run through all the assemblers and smelters and re-plug all my modules into them. Having the blueprint store the modules in a copied config would be heavenly.
by sfrazer
Thu Jun 12, 2014 11:19 pm
Forum: Minor issues
Topic: [0.9.8] Save folder cannot be behind a junction point
Replies: 11
Views: 17427

Re: [0.9.8] Save folder cannot be behind a junction point

I can confirm that you need a symlink. I tried it both says before writing this up: https://forums.factorio.com/wiki/inde ... _directory
by sfrazer
Wed Jun 11, 2014 7:50 am
Forum: Releases
Topic: Version 0.10.0
Replies: 85
Views: 68056

Re: Version 0.10.0

In general, simple palette changes aren't good design-wise. There should be a way to differentiate stuff for color-blind folks.
by sfrazer
Tue Jun 10, 2014 3:43 am
Forum: Maps and Scenarios
Topic: help with map editor controls
Replies: 4
Views: 10921

Re: help with map editor controls

I posted this in another reply, but it seems applicable here as well:

Do you still have something selected for placement?

Like if I place a chest, then try to right-click it doesn't work, but if I "drop" the chest (with "Q") I can right-click and it opens a contents window.
by sfrazer
Mon Jun 09, 2014 4:45 pm
Forum: General discussion
Topic: Challenge or not. You decide.
Replies: 8
Views: 3652

Re: Challenge or not. You decide.

Hrm. Do you still have something selected for placement?

Like if I place a chest, then try to right-click it doesn't work, but if I "drop" the chest (with "Q") I can right-click and it opens a contents window.
by sfrazer
Mon Jun 09, 2014 6:25 am
Forum: General discussion
Topic: Challenge or not. You decide.
Replies: 8
Views: 3652

Re: Challenge or not. You decide.

In the map editor you can place the character's starting position by placing the character entity.

Once you've done that you can right-click them and put stuff into their equipment or inventory slots.
by sfrazer
Mon Jun 09, 2014 12:01 am
Forum: Releases
Topic: Version 0.10.0
Replies: 85
Views: 68056

Re: Version 0.10.0

Just a heads up:

If you enable the Trailer Mod, it will change the crafting requirements on new games you create.

All of a sudden my Tier 2 science didn't require an Inserter and my Tier 3 Science requires rockets instead of Batteries.

That was surprising.
by sfrazer
Fri Jun 06, 2014 9:17 pm
Forum: News
Topic: Friday Facts #37
Replies: 80
Views: 48406

Re: Friday Facts #37

Yay! new version.

When "playing" the trailer mod, I get an error at the point when the train enters the frame about unable to serialize Lua
by sfrazer
Fri Jun 06, 2014 4:17 am
Forum: Mods
Topic: [0.11.*+] Alien Science
Replies: 29
Views: 41720

Re: [0.9.*+] Alien Science

Hi there! Just wanted to say thanks for this mod, I really dig it. I've also got a suggestion for you for the next version: New technology: alien-artifact prerequisite: alien-science requires: 200 each of science packs 1-4 time 20 Unlocks recipe alien-artifact New Recipe: Alien-artifact energy_requi...

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