Search found 12 matches
- Sun Mar 31, 2024 10:32 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion: change the selection method for "snap to grid"
- Replies: 1
- Views: 176
Re: Suggestion: change the selection method for "snap to grid"
I have been thinking that I wanted Relative to be the default instead, but this is a better solution. I absolutely agree +1
- Mon Mar 18, 2024 4:02 am
- Forum: Ideas and Suggestions
- Topic: Requster / Buffer / Provider chest combination
- Replies: 11
- Views: 527
Re: Requster / Buffer / Provider chest combination
I think this would be a nice thing to have, in a mod . I personally hope it doesn't get implemented in the base game; I feel like it very slightly trivializes some bot logistics, when bots themselves already trivialize many things. I also don't think your imagined plan for a 3 number slider would be...
- Sat Mar 09, 2024 10:19 pm
- Forum: Modding interface requests
- Topic: On_research_queued event
- Replies: 5
- Views: 906
Re: On_research_queued event
I also would like an `on_research_queued` event. I'm trying to re-implement multiplayer chat, and due to the fact that you can't modify messages I've been forced to clear chat and resend my own version. Adding research to the queue is currently not something I can replicate. Due to this, the message...
- Sat Mar 09, 2024 9:46 pm
- Forum: Documentation Improvement Requests
- Topic: on_research_started has a poor description
- Replies: 1
- Views: 127
LuaForce.add_research() is incorrect
Okay I just actually tested it, and it's instead LuaForce.add_research that's the problem. It says it raises the on_research_started event instantly if successful, but it instead runs when the research starts getting researched. Like I had initially thought based on the description of the event I ha...
- Sat Mar 09, 2024 9:33 pm
- Forum: Documentation Improvement Requests
- Topic: on_research_started has a poor description
- Replies: 1
- Views: 127
on_research_started has a poor description
I have a problem with these events and their description: on_research_canceled Called when research is cancelled. on_research_started Called when a technology research starts. I would prefer if these specified that they apply to research in the queue as well. I had initially assumed that it meant th...
- Fri Mar 08, 2024 4:51 pm
- Forum: Ideas and Suggestions
- Topic: FFF Request: Please don't spoil any new enemies
- Replies: 8
- Views: 557
Re: FFF Request: Please don't spoil any new enemies
I don't buy blind, even from known, trusted sources. Very good point, though I feel like I know enough about the expansion to be willing to buy and any issues I have with new enemies I'm confident I can just turn off via settings or mods That being said, as someone who tends not to play with much i...
- Mon Mar 04, 2024 11:43 pm
- Forum: Ideas and Suggestions
- Topic: Add the "out of network" warning triangle for any entity where a logistics connection has been configured
- Replies: 5
- Views: 266
Re: Add the "out of network" warning triangle for any entity where a logistics connection has been configured
+1 didn't even realize that's not the case currently
- Sat Mar 02, 2024 3:26 am
- Forum: Minor issues
- Topic: [1.1.104] Miners can appear empty with probabilistic ore
- Replies: 1
- Views: 266
[1.1.104] Miners can appear empty with probabilistic ore
I started creating a auto-miner for DangOreus but with scrap (Scraporio (It not being Scraptorio is a crime)) I was going to rely on reading the resources of the miner to determine when to inch a miner cell forward. Only for my weak patches for testing to be read as empty. I understand this is a lim...
- Sun Jan 28, 2024 12:32 am
- Forum: Modding interface requests
- Topic: on_pre_console_chat (or on_cancel_console_chat)
- Replies: 12
- Views: 3646
Re: on_pre_console_chat (or on_cancel_console_chat)
Bumping this request for possibility to modify sent messages. I'm trying to implement a slightly improved chatting experience, but because my workaround requires clearing chat and re-printing the modified messages, it ruins a couple QOL features they've added (primarily individual message fade out)....
- Thu Jan 19, 2023 4:04 pm
- Forum: Bug Reports
- Topic: [1.1.74] Desync on private server
- Replies: 3
- Views: 883
Re: [1.1.74] Desync on private server
There have been a number of issues involving desyncs and blueprint books, not all solved. Particularly if it is very large, or contains books within a book, or if is stored in My Blueprints (on the player's computer) and has to be copied to all the other players in the game when he opens it. Where ...
- Wed Jan 18, 2023 6:49 pm
- Forum: Bug Reports
- Topic: [1.1.74] Desync on private server
- Replies: 3
- Views: 883
Re: [1.1.74] Desync on private server
It happened again. I was at a train station just as a train arrived to feed chemical plants for batteries.
The intriguing thing is the host was in the blueprint book again, so that might be the issue
Desync Report:
https://drive.google.com/file/d/1S9gQFy ... sp=sharing
The intriguing thing is the host was in the blueprint book again, so that might be the issue
Desync Report:
https://drive.google.com/file/d/1S9gQFy ... sp=sharing
- Wed Jan 18, 2023 7:50 am
- Forum: Bug Reports
- Topic: [1.1.74] Desync on private server
- Replies: 3
- Views: 883
[1.1.74] Desync on private server
I got desynced while I was in the blueprint editor while there was someone in the blueprint menu and someone looking through radars. I was just cleaning up a blueprint I had in a book in my personal library to be a T junction instead of the X Junction it already was. I think I was specifically getti...