Search found 20 matches

by Uristqwerty
Fri Oct 30, 2020 5:59 pm
Forum: Ideas and Suggestions
Topic: Overpressure pipelines
Replies: 1
Views: 145

Overpressure pipelines

TL;DR Skip the fluid simulation, but only if the player takes the time to set it up right What ? Imagine that the existing pipe segments and tanks have a little bit of elasticity, so can store kinetic energy and a little bit more fluid than 100% of their normal capacity if you have a strong enough ...
by Uristqwerty
Fri Apr 17, 2020 5:52 pm
Forum: News
Topic: Friday Facts #343 - Environmental particle effects
Replies: 51
Views: 7253

Re: Friday Facts #343 - Environmental particle effects

For the pun of it, I almost want to see a "no base" mod, that penalizes leaving your main factory bits in one place for too long.
by Uristqwerty
Sat Mar 14, 2020 2:29 am
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 17867

Re: Friday Facts #338 - The (real) Character GUI

So are you saying that one month after 1.0 there will be paid DLC packs for Spidertron, Spidertron Armor, Free-With-Preorder Gold Spidertron skin Factorio Collector's Edition with Spidertron Statue, Spidertron Season Pass, and Spidertron Loot Crates? Oh, and a limited-time-then-gone-forever event wh...
by Uristqwerty
Fri Jan 17, 2020 8:46 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 12796

Re: Friday Facts #330 - Main menu and File Share Shenanigans

"Continue <save name>", "Rejoin <server name>", and "Rehost <LAN server name? save name?>" seem like distinct verbs, and I can imagine some players might prefer having both Continue and Rejoin quick options present simultaneously. If/when continuing multiplayer is added, how much customization will ...
by Uristqwerty
Fri Sep 13, 2019 11:30 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 25077

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

Would it work to have a "fluid conflict" lock, that flood-fills out replacing other fluid locks that changed in the past few ticks (and/or locks on pipes without any current contents), doesn't allow fluids to enter the conflicting segment (visually disconnecting the pipe, as someone else brought up?...
by Uristqwerty
Tue May 07, 2019 12:42 pm
Forum: Ideas and Suggestions
Topic: Blueprint alignment pins
Replies: 7
Views: 772

Blueprint alignment pins

TL;DR A structure to cause blueprint snapping. What ? I've seen numerous mentions of grid snapping, but that relies on a meta-game characteristic: the coordinates of game tiles. Instead, how about a 1x1 structure that does nothing meaningful in-world, but when you are holding a blueprint ghost with...
by Uristqwerty
Fri Apr 12, 2019 8:37 pm
Forum: News
Topic: Friday Facts #290 - Rail building changes & High-res icons
Replies: 75
Views: 14615

Re: Friday Facts #290 - Rail building changes & High-res icons

So players may care about 5 bits of rail configuration - Place ghosts - Destroy trees - Destroy rocks - Destroy cliffs - Use landfill and this change reduces the available configurations, in order to simplify the input mode. Would it be reasonable to let the player customize the behaviour of shift a...
by Uristqwerty
Sat Jan 26, 2019 7:00 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 29576

Re: Friday Facts #279 - Train GUI & Modern Spitter

What about something like this, to show the and/or grouping?
factorio_and-or_mockup.png
factorio_and-or_mockup.png (34.93 KiB) Viewed 1712 times
by Uristqwerty
Fri Jan 04, 2019 4:23 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 26043

Re: Friday Facts #276 - Belt item spacing & Script rendering

Trying to detect full throughput with read mode is now completely impossible, since you will never notice stutter in a constant value - whereas before you could look at the fluctuations and decide upon those (not pretty but possible). Would watching for "read mode's been stable for at least X secon...
by Uristqwerty
Tue Oct 30, 2018 8:30 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 83313

Re: Friday Facts #266 - Cleanup of mechanics

Reading through this thread, I'm now wondering whether the assembly machine input limit actually simplifies the game, since it puts an upper bound on routing complexity until the player has done some research and hopefully automation. For all of us who find conveyor routing trivially intuitive after...
by Uristqwerty
Fri Jul 06, 2018 8:07 pm
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 24693

Re: Friday Facts #250 - Dead end conclusion

I really like the idea of being able to organize things spatially, including leaving blank areas for clarity. To expand on that, though, I think it would be convenient to have named pages in the library as an extra organization option (for example, separating blueprints by mod set). Also, a blueprin...
by Uristqwerty
Mon Jun 11, 2018 11:16 pm
Forum: Off topic
Topic: Satisfactory - 3D Factorio?
Replies: 69
Views: 43405

Re: Satisfactory - 3D Factorio?

From a very brief glance, it seems likely it will have the all-too-common problem of clearly communicating game state to the player (fancy reflective 3D models make for nice screenshots, but when appearances are so dominated by dynamic lighting, they seem less able to communicate purpose through col...
by Uristqwerty
Wed May 30, 2018 2:00 am
Forum: Ideas and Suggestions
Topic: (changelog) GUI text box missing some familiar interactions
Replies: 5
Views: 588

(changelog) GUI text box missing some familiar interactions

Reading a recent changelog, one of the referenced forum thread sounded interesting, so I went to copy the link. First, I automatically tried to double-click-and-drag, intuitively expecting it to select the whole word ('http') on the double click, and then expand it to the end of the word I let go ov...
by Uristqwerty
Sat Mar 24, 2018 12:48 am
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 27226

Re: Friday Facts #235 - 0.16 stable

If you are using the Microsoft debuggers, one of the standard extensions is useful here: https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/-chkimg Any time I see a crash in which the disassembly is suspect, I use !chkimg to find out if anything differs from the executable. This ext...
by Uristqwerty
Sat Sep 23, 2017 2:32 am
Forum: News
Topic: Friday Facts #209 - Optimisation is a way of life
Replies: 95
Views: 28751

Re: Friday Facts #209 - Optimisation is a way of life

What if the bot optimization was an upgrade that had to be researched? Explained as something like a design optimized to fly above the reach of enemies, its position in the tech tree could balance between gameplay and the extremely-late-game when the UPS impact is most critical. Alternatively, how p...
by Uristqwerty
Fri Apr 07, 2017 9:10 pm
Forum: News
Topic: Friday Facts #185 - Progress report
Replies: 93
Views: 30689

Re: Friday Facts #185 - Progress report

I wonder if the night vision would look better or worse if it interacted with object shadows in some manner. Not doing anything does keep the art style more consistent, though.
by Uristqwerty
Fri Feb 10, 2017 9:23 pm
Forum: News
Topic: Friday Facts #177 - Difficulty settings
Replies: 120
Views: 28729

Re: Friday Facts #177 - Difficulty settings

For bulk configuration, how about a "default" row, and a "use default" column of checkboxes?
by Uristqwerty
Sat Jan 30, 2016 9:33 am
Forum: News
Topic: Friday Facts #123 - Better circuit network (Part 2)
Replies: 102
Views: 54742

Re: Friday Facts #123 - Better circuit network (Part 2)

Sounds like an interesting change with valid motivations; too bad it's attracting the all-too-common response of "it sounds less convenient than what I'm used to, therefore it will suck".
by Uristqwerty
Sat Dec 12, 2015 7:39 am
Forum: News
Topic: Friday Facts #116 - Strategy Guide
Replies: 58
Views: 32897

Re: Friday Facts #116 - Strategy Guide

marketing a third party "ebook" that took infomation from the community and wiki for free and put it into a product for money. not so much friday facts and more like fridays advertising. I think you are misunderstanding how the guide was made and what it contains. Probably 95% of the information in...
by Uristqwerty
Sat Nov 01, 2014 3:44 pm
Forum: Releases
Topic: Version 0.11.1
Replies: 118
Views: 68945

Re: Version 0.11.1

Windows XP is end of life. You should not make any efforts on supporting that OS anymore. Does the lack of XP support from Microsoft change anything that would matter to game developers? I doubt Microsoft has added any actual functionality in the past few years, so the current lack of security upda...

Go to advanced search