Search found 15 matches

by der Papst
Wed Mar 13, 2019 12:57 pm
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 50790

Re: [0.17] Please post bugs and balance issues here.

When trying to play a game in "rail world"-mode, i always encounter the problem of a missing important resource in a very big radius. If the resource is important for early game (for example galena), the game is nearly impossible. In my current game, silicone ore is missing (there's only a...
by der Papst
Sun Sep 16, 2018 10:54 pm
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 56333

Re: Feedback

Hey Bob, I've just started discovering your very interesting mod-pack. It really boosts the realism of Factorio :) I've 2 suggestions yet: 1) It's already possible in your mod to split Water into hydrogen and oxygen through electrolysis. Did you ever had the idea to create an entity burning hydrogen...
by der Papst
Thu Nov 02, 2017 10:10 am
Forum: Modding interface requests
Topic: standardized energy sources for improved possibilities
Replies: 15
Views: 2238

Re: standardized energy sources for improved possibilities

Any entity that doesn't support a specific energy source type is made that way for performance reasons. Solar panels have no internal energy buffer and don't support concepts like drain or flow limits and as such they're optimized to O(1) cost no matter how many solar panels you have. You can't hav...
by der Papst
Wed Nov 01, 2017 7:19 pm
Forum: Modding interface requests
Topic: standardized energy sources for improved possibilities
Replies: 15
Views: 2238

Re: standardized energy sources for improved possibilities

I find your post titel misleading tbh. Your aim is not really to have a standard energy source (which you know.. is already standardized) but: The ability to have solar power/liquid/burner consuming power on entities that currently don't support that. This is exactly a "standardized energy sou...
by der Papst
Wed Nov 01, 2017 11:08 am
Forum: Modding interface requests
Topic: standardized energy sources for improved possibilities
Replies: 15
Views: 2238

standardized energy sources for improved possibilities

Please post your opinion on the described idea! Introduction: I'm an electric engineer, my modding-focus in factorio has always been on realistic energy sources (Maybe other parts of the game would also benefit from this type of standardization) I've read tons of source code to learn from others, bu...
by der Papst
Wed Feb 08, 2017 2:34 pm
Forum: Modding interface requests
Topic: Bigger more dynamic mods with less memory
Replies: 26
Views: 8145

Re: Bigger more dynamic mods with less memory

I want to dig this out because it's still my biggest problem with factorio: Factorio seems to be an hard-coded game, only reading values from editable files - and it makes (at least for me) modding for factorio really frustrating because so much potential is wasted here and the restrictions are not ...
by der Papst
Tue Jun 07, 2016 12:11 pm
Forum: Mods
Topic: Sturmpanzer Tiger
Replies: 2
Views: 1800

Re: Sturmpanzer Tiger

How do you like it?
Any suggestions for improvement?
by der Papst
Tue May 31, 2016 6:43 pm
Forum: Mods
Topic: Sturmpanzer Tiger
Replies: 2
Views: 1800

Sturmpanzer Tiger

Type: Mod Name: Sturmtiger Description: Adds WW2's "Sturmtiger"-Tank License: GPLv3: http://www.gnu.org/licenses/gpl-3.0.html Version: 0.1.1 Release: 31.5.2016 Tested-With-Factorio-Version: 0.12.33 Category: Item Tags: Sturmpanzer Tiger, Sturmtiger Download-Url: Sturmtiger_0.1.1.zip Websit...
by der Papst
Fri May 27, 2016 4:22 pm
Forum: Modding help
Topic: sound: speed-/rpm-depending sound
Replies: 1
Views: 476

Re: sound: speed-/rpm-depending sound

I tried the following code with different values for min_perceived_performance and performance_to_sound_speedup - the sound didn't change at all while accelerating. My vehicle reaches only 35km/h, i thought performance_to_sound_speedup would be the multiplier for that... Could pls anyone explain me ...
by der Papst
Fri May 27, 2016 4:08 pm
Forum: Modding help
Topic: Auto filling a generator with a fluid
Replies: 1
Views: 372

Re: Auto filling a generator with a fluid

The Generator-Entity in Factorio transforms hot liquid into electricity.

Every Powerplant-Mod i've seen so far does this too, so for example the Windturbine i have seen creates hot water proportional to the wind speed.
A Generator has a fluidbox, you can simply add fluid to it in the control.lua
by der Papst
Sun May 15, 2016 9:40 am
Forum: Implemented mod requests
Topic: fuel_pollution_constant
Replies: 0
Views: 303

fuel_pollution_constant

As pollution is very important in the game, it would add many possibilities for mods to give every kind of fuel a pollution-constant (per MJ or per unit) every burner - instead of "emissions" an emission-factor for example: coal would have pollution 1.0 per MJ, solid fuel 0.8, wood 0.1 and...
by der Papst
Sun May 15, 2016 9:23 am
Forum: Modding help
Topic: sound: speed-/rpm-depending sound
Replies: 1
Views: 476

sound: speed-/rpm-depending sound

I'm looking for a possibility to alter for example a vehicles working sound, based on its speed or engine's rpm. Yesterday, I noticed the car already does, but I couldn't find anything in entities.lua which controls it. BTW: Neither the wiki search nor google finds a documentation of those "sus...
by der Papst
Sat May 14, 2016 3:45 pm
Forum: Modding help
Topic: Tanks: limited turret rotation?
Replies: 0
Views: 376

Tanks: limited turret rotation?

Many tanks (first of all those with the most powerful canons) didn't have a turret but a canon through the front plate, turnable <= 45Β° to left/right.
Is it possible to simulate that in factorio?
by der Papst
Fri Apr 01, 2016 5:05 pm
Forum: Modding help
Topic: Solarthermic energie (aka solar boiler)
Replies: 0
Views: 368

Solarthermic energie (aka solar boiler)

I'm trying to create something that heats water, using solar energy - i don't like the way solar panel -> electric boiler -> storage -> steam engine, i also didn't find an electric boiler that works properly. I've created a new entity with type=storage-tank and a control.lua which heats the water in...
by der Papst
Thu Mar 31, 2016 9:41 am
Forum: Modding help
Topic: Wiki tutorial by FreeER
Replies: 32
Views: 20753

Re: Wiki tutorial by FreeER

First, thank you guys for creating and maintaining this tutorial :) I followed the tutorial in Wiki (latest version of 00:20, 26 March 2016β€Ž) to the end of chapter 4, where the tutorial says "When Factorio is starting, it will tell you if it detects any errors in your mod's code" - but it ...

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