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𝘙𝘦𝘨𝘪𝘴𝘵𝘦𝘳
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Search found 17 matches
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Search found 17 matches • Page
1
of
1
by
vincenteam
Sun Feb 04, 2018 2:59 am
Forum:
Technical Help
Topic:
Disabling Peaceful mode on already created save?
Replies:
2
Views:
4679
Re: Disabling Peaceful mode on already created save?
Hello, you need to use cheat command.
Start by turn off the peacefull mode then you need to kill all biter to reset them.
command
/c game.player.surface.peaceful_mode=false
/c game.forces["enemy"].kill_all_units()
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by
vincenteam
Sun Feb 04, 2018 12:08 am
Forum:
News
Topic:
Friday Facts #228 - High resolution turrets
Replies:
135
Views:
90702
Re: Friday Facts #228 - High resolution turrets
i would love to see a mod with this turret instead of the current one
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by
vincenteam
Thu Jan 25, 2018 2:45 pm
Forum:
Development Proposals
Topic:
Peace with Aliens
Replies:
205
Views:
252110
Re: Peace with Aliens
Why can't we fear them ?
Not the best peacefull way, but if we can repulse them, We could avoid to kill them.
Maybe a special beacon , if the polution isn't to high they will leave after a raisonnable time. if not , they will attack to destroy the beacon.
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by
vincenteam
Thu Jan 25, 2018 2:23 pm
Forum:
News
Topic:
Friday Facts #225 - Bots versus belts (part 2)
Replies:
1016
Views:
494101
Re: Friday Facts #225 - Bots versus belts (part 2)
Why do you focus on the robot?
Limit the logistics chest efficiency !
Like a logistics chest cannot request more than 10 robots at the same time or every minute.
This would limit the efficiency of robot for long range , cannot be solve by simply add more robot or chest and make them less ...
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by
vincenteam
Fri Jul 21, 2017 12:36 am
Forum:
Ideas and Suggestions
Topic:
Transportation Suggestions
Replies:
16
Views:
7739
Re: Transportation Suggestions
i like the ideas of electric railway and electric train.
I see something more like this,
electric train goes faster than steam train but speed up slower.
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by
vincenteam
Mon Jul 03, 2017 1:09 am
Forum:
Medium/Big/Gigantic Sized Structures
Topic:
[0.15] Compact belted infinite science - 462 packs/min v1.0
Replies:
4
Views:
9900
Re: [0.15] Compact belted infinite science - 462 packs/min v1.0
impressive !
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by
vincenteam
Thu Jun 08, 2017 11:42 pm
Forum:
General discussion
Topic:
I need a new objective....
Replies:
10
Views:
33538
Re: I need a new objective....
take a look at the big mod list
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by
vincenteam
Thu Jun 08, 2017 11:07 am
Forum:
General discussion
Topic:
what machine you want to see in next update ?
Replies:
29
Views:
11173
Re: what machine you want to see in next update ?
A nuke launcher
So we can fire everywhere whitout moving
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by
vincenteam
Thu Jun 08, 2017 10:59 am
Forum:
Duplicates
Topic:
[0.15.18] Game crash on loading save
Replies:
1
Views:
1104
[0.15.18] Game crash on loading save
I trying to use my save of my last game but the game crash every time
i tryed with auto save and i got the same problem.
Attached is the log + the save.
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by
vincenteam
Thu May 11, 2017 1:30 pm
Forum:
General discussion
Topic:
Missing blueprint
Replies:
2
Views:
1674
Re: Missing blueprint
That's great, thank you
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by
vincenteam
Thu May 11, 2017 1:26 pm
Forum:
General discussion
Topic:
Missing blueprint
Replies:
2
Views:
1674
Missing blueprint
Hello,
I start a fresh new game on the lastest version and i cannot create/research blueprint.
Something change about blueprint ?
Thank you
Vincenteam
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by
vincenteam
Tue Jun 07, 2016 1:22 pm
Forum:
Multiplayer
Topic:
[EU-ENG-FR] [PUBLIC] ForFacto 24/7 V5 [ONLINE 14.20]
Replies:
100
Views:
43714
Re: [EU-ENG-FR] [Whitelist] ForFacto 24/7 V4 [OFFLINE]
Je cherche un serveur actif et donc je suis intéresse par votre serveur
factorio ig: vincenteam
ip: 90.4.19.137
language spoken : French, English, ...
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by
vincenteam
Fri May 20, 2016 11:57 am
Forum:
News
Topic:
Friday Facts #138 - Better Circuit Network III
Replies:
59
Views:
33015
Re: Friday Facts #138 - Better Circuit Network III
congratz for the award !
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by
vincenteam
Thu May 05, 2016 1:33 pm
Forum:
Mods
Topic:
[MOD 0.12.x] Larger Inventory
Replies:
49
Views:
102259
Re: [MOD 0.12.x] Larger Inventory
Best mod ever !
Jump to post
by
vincenteam
Thu May 05, 2016 1:06 pm
Forum:
Ideas and Suggestions
Topic:
Mod management
Replies:
1
Views:
1938
Mod management
Hi,
Mod is very important part of factorio.
But the management of mod is really complicated, particulary for new players.
The main problem is "how can i activate/deactivate mod effectively ?" "where should i install my mod? " and "where can i find mod? "
Here is some solution:
1) how can i ...
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by
vincenteam
Fri Apr 15, 2016 10:51 pm
Forum:
Multiplayer
Topic:
[EU] Server Looking for people
Replies:
77
Views:
26162
Re: [EU] Server Looking for people
yeah that's sad
Jump to post
by
vincenteam
Tue Mar 22, 2016 11:30 am
Forum:
Multiplayer
Topic:
[EU] Server Looking for people
Replies:
77
Views:
26162
Re: [EU] Server Looking for people
Hi, i try few game alone and i would try to play multiplayer map
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