Search found 65 matches

by 1WheelDude
Sun Dec 01, 2024 10:41 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 349
Views: 51223

Re: Gleba has killed the game for me.

Gleba is not that hard guys. Just use bots. My target SPM was around 30. I feel like people here are just not exploring the spoilage features and looking at settings on their chests and inserters.

Look how small a successful self sustaining gleba base can be
test
test
12-01-2024, 16-45-08.png (3.88 MiB) Viewed 1134 times
by 1WheelDude
Sun Dec 01, 2024 7:38 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 464
Views: 248278

Re: 3 and 4 way intersections

I'm glad to see more designs coming out, however, is there any thought to adding a new metric to these designs, such as the amount of ingredients used in these blueprints? When I look at the original post and look for designs, I want to be able to sort through that kind of data. I want a good score ...
by 1WheelDude
Sun Dec 01, 2024 11:18 am
Forum: Not a bug
Topic: [2.0.23] Asteroid Collector not retrieving chunks
Replies: 1
Views: 177

[2.0.23] Asteroid Collector not retrieving chunks

In the screenshot, my collector has a filter to get promethian chunk, the inventory is not full, and chunk is within range but not retrieved. I'm seeing this a lot.

Edit: I dont know why the screenshot isn't uploading...i've tried copying and pasting and using the add file but it never submits with ...
by 1WheelDude
Mon Nov 25, 2024 2:37 pm
Forum: Gameplay Help
Topic: A white inserter stops working if it takes spoilagable resources
Replies: 4
Views: 353

Re: A white inserter stops working if it takes spoilagable resources

Why even use stack inserters to put things into a machine? A bulk inserter can do the same thing. Stack inserters make items stacked on belts
by 1WheelDude
Wed Nov 13, 2024 2:13 pm
Forum: General discussion
Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
Replies: 65
Views: 19393

Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game

this thread is still going? i thought this was a troll post, but it keeps popping up at the top
by 1WheelDude
Tue Nov 12, 2024 11:08 am
Forum: Gameplay Help
Topic: How do I parameterize the ingredients of another parameter? The 'Set the Filter' GUI is always blank
Replies: 0
Views: 211

How do I parameterize the ingredients of another parameter? The 'Set the Filter' GUI is always blank

I'm trying to configure a decider combinator to output a recipe signal and evaluate the signal input of 6 possible ingredients. When I parameterize the ingredient signals, I can never set a ingredient of parameter 0 (recipe signal). What am I doing wrong? 11-12-2024, 05-08-13.png 11-12-2024, 05-08 ...
by 1WheelDude
Sun Nov 10, 2024 5:31 pm
Forum: Ideas and Suggestions
Topic: Upgrade Planner to apply ammo type in slot of turrets
Replies: 1
Views: 230

Upgrade Planner to apply ammo type in slot of turrets

Please Wube, we can use upgrade planner to apply modules to empty slots or to change module level from one to another.

I would like to be able to use an upgrade planner to make a selection box over turrets that are low on ammo, or to change ammo type using bots, so that turrets can be managed much ...
by 1WheelDude
Fri Nov 08, 2024 7:53 pm
Forum: Pending
Topic: Biter seems to have spawned out of nowhere
Replies: 5
Views: 464

Re: Biter seems to have spawned out of nowhere

You don't show any defenses, biters are probably hugging the coastline from the west.
by 1WheelDude
Fri Nov 08, 2024 3:02 pm
Forum: Gameplay Help
Topic: Please let us put ghost item into cursor from Remote View Logistic network search results
Replies: 2
Views: 182

Re: Please let us put ghost item into cursor from Remote View Logistic network search results

SOLVED: I just noticed that we can click any of the results from the logistic network search, which will remove the active cursor in the search text box and then I can press Q to put the ghost item in cursor. This is already a thing.
by 1WheelDude
Fri Nov 08, 2024 2:41 pm
Forum: Gameplay Help
Topic: Please let us put ghost item into cursor from Remote View Logistic network search results
Replies: 2
Views: 182

Please let us put ghost item into cursor from Remote View Logistic network search results

When I'm trying to find quality items in my logistic network, I would like to put that item/ghost in my cursor so I can immediately slap it down somewhere after I leave the logistic search.
Currently, I find if I have an item in my logistic network, then I have to bring up the crafting screen ...
by 1WheelDude
Mon Nov 04, 2024 9:44 pm
Forum: Gameplay Help
Topic: How do I use something in the spidertrons trash slot in remote view?
Replies: 1
Views: 202

How do I use something in the spidertrons trash slot in remote view?

I mined up some turrets that made its way into the trash slot of my spidertron. I found some areas I want to use these turrets but I can't get them out of the trash slot. Is there a way to do this in remote view?
11-04-2024, 15-45-23.png
11-04-2024, 15-45-23.png (3.2 MiB) Viewed 202 times
by 1WheelDude
Mon Nov 04, 2024 9:17 pm
Forum: Ideas and Suggestions
Topic: [2.0.14] Tank and Spidertron collide with each other, please no.
Replies: 0
Views: 136

[2.0.14] Tank and Spidertron collide with each other, please no.

Spidertrons can magically avoid trains, but if cannot avoid a tank from hitting its legs. Can we do something about this pretty please? I just want my spiders to follow a tank I'm remotely controlling without having collision issues when the spider catches up.



11-04-2024, 15-17-55.png
11-04-2024, 15-17-55.png (531.33 KiB) Viewed 136 times
by 1WheelDude
Mon Nov 04, 2024 4:27 pm
Forum: Duplicates
Topic: [2.0.14] Radar showing enemies on map after kills
Replies: 1
Views: 99

[2.0.14] Radar showing enemies on map after kills

I'm finding that in rare cases, the radar shows blips of red squares when enemies are killed. See attached picture:
11-04-2024, 10-28-02.png
11-04-2024, 10-28-02.png (7.99 MiB) Viewed 98 times
by 1WheelDude
Mon Nov 04, 2024 2:22 pm
Forum: Duplicates
Topic: [2.0.14] Tank doesn't have internal radar like spidertron when driving around fog of war area
Replies: 3
Views: 530

Re: [2.0.14] Tank doesn't have internal radar like spidertron when driving around fog of war area

Good mod suggestion, I'll make sure to get that when I start adding mods to my game. Currently modless for the achievements.
by 1WheelDude
Mon Nov 04, 2024 1:38 pm
Forum: Duplicates
Topic: [2.0.14] Tank doesn't have internal radar like spidertron when driving around fog of war area
Replies: 3
Views: 530

[2.0.14] Tank doesn't have internal radar like spidertron when driving around fog of war area

When we drive the tank remotely, the map isn't giving a live feed and we end up driving blind without seeing anything around the tank. Spidertrons have this ability. Is this intended behavior for the tank?
by 1WheelDude
Mon Nov 04, 2024 1:08 pm
Forum: Ideas and Suggestions
Topic: Spidertron Rocket Launch Priority Targets, please Wube Master
Replies: 9
Views: 1243

Spidertron Rocket Launch Priority Targets, please Wube Master

Would like the ability to set priority targets with the spidertron rocket launcher. I could configure spidertrons to only engage targets that the rockets are best for, while also not killing our own nest spawners in the base.
by 1WheelDude
Mon Nov 04, 2024 12:37 pm
Forum: Combinator Creations
Topic: Single Assembler Mall
Replies: 5
Views: 2319

Re: Single Assembler Mall


Hi! I am sorry to disturb. Could it be a version without bots? Just chests and belts. I am trying to do a single assembler that produces gears, then inserters and then fast inserters until 1 stack or so. When I take the 50 inserters, the cycle starts again.

Thank you so much in advance.


P.S: I ...
by 1WheelDude
Sat Nov 02, 2024 3:50 pm
Forum: Ideas and Suggestions
Topic: Add ability to bookmark mods from Manage tab.
Replies: 0
Views: 87

Add ability to bookmark mods from Manage tab.

Dear Wube,

Possibly allow us to bookmark mods from our Manage tab so we can easily bookmark the ones we have installed at some point?

Can you add these options
11-02-2024, 10-50-56.png
11-02-2024, 10-50-56.png (6.18 KiB) Viewed 87 times
when we are on the Manage tab?
by 1WheelDude
Sat Nov 02, 2024 3:01 pm
Forum: Ideas and Suggestions
Topic: Spaceship automation: pause thrust after arrival
Replies: 8
Views: 1122

Re: Spaceship automation: pause thrust after arrival

ah ok, i see you deleted your previous reply, i guess we are good then!
by 1WheelDude
Sat Nov 02, 2024 2:59 pm
Forum: Ideas and Suggestions
Topic: Spaceship automation: pause thrust after arrival
Replies: 8
Views: 1122

Re: Spaceship automation: pause thrust after arrival

Whats wrong with adding a wait condition? You can set it to as many seconds as you want, and it will go off on its own. Not sure you're really making a case here.

previous reply was deleted.

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