Search found 76 matches
- Wed Jun 18, 2025 4:24 pm
- Forum: General discussion
- Topic: I wish biters were justa bit more cunning
- Replies: 10
- Views: 1086
Re: I wish biters were justa bit more cunning
Biters need more attack tactics, not "spawnability" in my opinion. If biters just spawn inside your base, then the meta would just be, spam defenses everywhere. Maybe new kinds of biters, like a brawler and smashes walls. Flying things that move fast, etc.
- Tue Jun 10, 2025 1:42 pm
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 241
- Views: 197924
Re: Unofficial Factorio Troll/Griefer Database
This player joined MP game and started to delete/deconstruct everything, OPlaserturret.
I'm curious how he was able to join the game even though in the log files I see this: 64826.664 Refusing connection for address (IP ADDR:({89.150.162.102:35811})), username (OPlaserturret ...
I'm curious how he was able to join the game even though in the log files I see this: 64826.664 Refusing connection for address (IP ADDR:({89.150.162.102:35811})), username (OPlaserturret ...
- Tue May 27, 2025 10:55 am
- Forum: Ideas and Suggestions
- Topic: Visual Turret Range Display
- Replies: 1
- Views: 239
Re: Visual Turret Range Display
https://forums.factorio.com/116572
Before you spam the board with all your suggestions:
Search first! High chances, that your suggestion is similar to an older. The search-box is next to "New topic"! The best chance to find similar suggestion is in the Frequently Suggested / Link Collections.
Before you spam the board with all your suggestions:
Search first! High chances, that your suggestion is similar to an older. The search-box is next to "New topic"! The best chance to find similar suggestion is in the Frequently Suggested / Link Collections.
- Mon May 26, 2025 6:59 am
- Forum: Gameplay Help
- Topic: Second play through, first K2 and vaguely frustrated…
- Replies: 14
- Views: 1129
Re: Second play through and vaguely frustrated…
use belts to automate thing. then research bots so automate become easy. then build bot and enjoy game. but first use belt. belt move thing while you think of other thing
- Sat May 24, 2025 12:40 pm
- Forum: Ideas and Suggestions
- Topic: Please increase train stop name character limit, for rich text purposes
- Replies: 2
- Views: 291
Re: Please increase train stop name character limit, for rich text purposes
Station Provides Uranium, nuclear fuel. Station Requests uranium ore, steel. Station pushes out excess stone, iron.eugenekay wrote: Sat May 24, 2025 3:41 am Out of simple curiousity, what is this naming scheme meant to represent?
The chests indicate movement of items.
- Fri May 23, 2025 5:11 pm
- Forum: Ideas and Suggestions
- Topic: Please increase train stop name character limit, for rich text purposes
- Replies: 2
- Views: 291
Please increase train stop name character limit, for rich text purposes
I got a nice idea from somewhere I don't recall, but it was a neat idea to use train stop names with rich text, as an example in the posted screenshot:
05-23-2025, 12-10-53.png
However, there is a limit to how much you can put into this name, probably because of the character limit. I propose ...
05-23-2025, 12-10-53.png
However, there is a limit to how much you can put into this name, probably because of the character limit. I propose ...
- Fri May 23, 2025 10:49 am
- Forum: Releases
- Topic: Version 2.0.52
- Replies: 4
- Views: 5725
Re: Version 2.0.52
Ok, so what does the run replay option do?
- Wed May 07, 2025 1:51 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 412
- Views: 95503
Re: Gleba has killed the game for me.
Gleba has revived the game for me.
- Tue Apr 15, 2025 12:46 am
- Forum: Assigned
- Topic: [raiguard][2.0.45] EM Plant fluid shortage when using Set Recipe option
- Replies: 1
- Views: 323
[raiguard][2.0.45] EM Plant fluid shortage when using Set Recipe option
When an EM plant is configured to use the Set Recipe option when two different fluids are used for each recipe, the EM plant refuses to let one of the fluids into the recipe reservoir to begin crafting. Nothing is indicated to the player that the machine contains another fluid, so essentially the ...
- Fri Apr 04, 2025 7:21 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 412
- Views: 95503
- Wed Mar 26, 2025 9:10 pm
- Forum: Ideas and Suggestions
- Topic: Suggested new steam achievement: "You sure about that?"
- Replies: 0
- Views: 158
Suggested new steam achievement: "You sure about that?"
New steam achievement suggestion: "You sure about that?"
Finish the game without deconstructing any logistics or production structures.
Finish the game without deconstructing any logistics or production structures.
- Sun Dec 01, 2024 10:41 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 412
- Views: 95503
Re: Gleba has killed the game for me.
Gleba is not that hard guys. Just use bots. My target SPM was around 30. I feel like people here are just not exploring the spoilage features and looking at settings on their chests and inserters.
Look how small a successful self sustaining gleba base can be
Look how small a successful self sustaining gleba base can be
- Sun Dec 01, 2024 7:38 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 490
- Views: 303542
Re: 3 and 4 way intersections
I'm glad to see more designs coming out, however, is there any thought to adding a new metric to these designs, such as the amount of ingredients used in these blueprints? When I look at the original post and look for designs, I want to be able to sort through that kind of data. I want a good score ...
- Sun Dec 01, 2024 11:18 am
- Forum: Not a bug
- Topic: [2.0.23] Asteroid Collector not retrieving chunks
- Replies: 1
- Views: 288
[2.0.23] Asteroid Collector not retrieving chunks
In the screenshot, my collector has a filter to get promethian chunk, the inventory is not full, and chunk is within range but not retrieved. I'm seeing this a lot.
Edit: I dont know why the screenshot isn't uploading...i've tried copying and pasting and using the add file but it never submits with ...
Edit: I dont know why the screenshot isn't uploading...i've tried copying and pasting and using the add file but it never submits with ...
- Mon Nov 25, 2024 2:37 pm
- Forum: Gameplay Help
- Topic: A white inserter stops working if it takes spoilagable resources
- Replies: 4
- Views: 653
Re: A white inserter stops working if it takes spoilagable resources
Why even use stack inserters to put things into a machine? A bulk inserter can do the same thing. Stack inserters make items stacked on belts
- Wed Nov 13, 2024 2:13 pm
- Forum: General discussion
- Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
- Replies: 82
- Views: 34112
Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
this thread is still going? i thought this was a troll post, but it keeps popping up at the top
- Tue Nov 12, 2024 11:08 am
- Forum: Gameplay Help
- Topic: How do I parameterize the ingredients of another parameter? The 'Set the Filter' GUI is always blank
- Replies: 0
- Views: 288
How do I parameterize the ingredients of another parameter? The 'Set the Filter' GUI is always blank
I'm trying to configure a decider combinator to output a recipe signal and evaluate the signal input of 6 possible ingredients. When I parameterize the ingredient signals, I can never set a ingredient of parameter 0 (recipe signal). What am I doing wrong? 11-12-2024, 05-08-13.png 11-12-2024, 05-08 ...
- Sun Nov 10, 2024 5:31 pm
- Forum: Ideas and Suggestions
- Topic: Upgrade Planner to apply ammo type in slot of turrets
- Replies: 1
- Views: 432
Upgrade Planner to apply ammo type in slot of turrets
Please Wube, we can use upgrade planner to apply modules to empty slots or to change module level from one to another.
I would like to be able to use an upgrade planner to make a selection box over turrets that are low on ammo, or to change ammo type using bots, so that turrets can be managed much ...
I would like to be able to use an upgrade planner to make a selection box over turrets that are low on ammo, or to change ammo type using bots, so that turrets can be managed much ...
- Fri Nov 08, 2024 7:53 pm
- Forum: Pending
- Topic: Biter seems to have spawned out of nowhere
- Replies: 5
- Views: 778
Re: Biter seems to have spawned out of nowhere
You don't show any defenses, biters are probably hugging the coastline from the west.
- Fri Nov 08, 2024 3:02 pm
- Forum: Gameplay Help
- Topic: Please let us put ghost item into cursor from Remote View Logistic network search results
- Replies: 2
- Views: 328
Re: Please let us put ghost item into cursor from Remote View Logistic network search results
SOLVED: I just noticed that we can click any of the results from the logistic network search, which will remove the active cursor in the search text box and then I can press Q to put the ghost item in cursor. This is already a thing.