Search found 36 matches

by 1WheelDude
Tue Mar 26, 2024 4:43 pm
Forum: Off topic
Topic: became a software engineer because of factorio
Replies: 1
Views: 812

Re: became a software engineer because of factorio

You are now tasked to make a Factorio mod.
by 1WheelDude
Tue Mar 26, 2024 11:44 am
Forum: Releases
Topic: Version 1.1.106
Replies: 3
Views: 6094

Re: Version 1.1.106

What mods are related to the modding and scripting fixes? Need smart people to explain to me dumb brain what capabilities are avail now
by 1WheelDude
Mon Dec 11, 2023 11:35 pm
Forum: Ideas and Suggestions
Topic: Make shortcut bar more resilient to mod loading and unloading
Replies: 25
Views: 5086

Re: Make shortcut bar more resilient to mod loading and unloading

god please fix this. i can't stand having to pick and choose my shortcut bar buttons over and over
by 1WheelDude
Sat Nov 25, 2023 7:55 pm
Forum: Pending
Topic: [1.1.98] Crash while idling
Replies: 1
Views: 417

[1.1.98] Crash while idling

Here is the log file which details the crash. auto saves were occuring prior to this. 25169.948 Error CrashHandler.cpp:498: Exception Code: c0000005, Address: 0x00007ff6331d14d8 ModuleBase: 0x00007ff633020000, ImageSize: 01eff000, RelativeAddress: 001b14d8 25169.948 Error CrashHandler.cpp:504: Acces...
by 1WheelDude
Tue Aug 29, 2023 2:27 pm
Forum: Ideas and Suggestions
Topic: Palletization
Replies: 5
Views: 818

Re: Palletization

I think what he's looking for is a mod like Freight Forwarding.
by 1WheelDude
Tue Aug 29, 2023 2:23 pm
Forum: General discussion
Topic: Should Construction Robots Prioritze Storage Chests ?
Replies: 35
Views: 9757

Re: Should Construction Robots Prioritze Storage Chests ?

Wow, I'm just learning that construction bots dont do this. I assumed that they pulled from storage like logistic bots. My mall is built with passive chests because I expected bots to pick up machines from storages that I either discarded or deconstructed. Should be a toggleable feature I think.
by 1WheelDude
Fri Aug 25, 2023 1:16 pm
Forum: Technical Help
Topic: [1.1.89] Crash on Confirm after downloading mod
Replies: 2
Views: 399

Re: [1.1.89] Crash on Confirm after downloading mod

Rseding91 wrote: ↑
Wed Aug 23, 2023 4:20 pm
Thanks for the report. It crashed inside the AMD graphics driver when closing the game window. If you haven't already I suggest updating your graphics drivers.
Thanks, but I am already on the latest AMD graphics. I'm running a 7900xtx on AMD driver 23.8.1
by 1WheelDude
Wed Aug 23, 2023 3:32 pm
Forum: Technical Help
Topic: [1.1.89] Crash on Confirm after downloading mod
Replies: 2
Views: 399

[1.1.89] Crash on Confirm after downloading mod

I went to download the inserter leech mod and after installing it from the mod UI, I pressed Confirm which then presented a crash.

https://discord.com/channels/1396775903 ... 1835874496
by 1WheelDude
Thu Mar 23, 2023 9:28 pm
Forum: Questions, reviews and ratings
Topic: Which mods for compact/clean builds?
Replies: 2
Views: 826

Re: Which mods for compact/clean builds?

I havent played factorismo, but that seems like its up your alley for compactness lol
by 1WheelDude
Mon Mar 13, 2023 1:19 pm
Forum: Ideas and Suggestions
Topic: Spidertron roboport control
Replies: 9
Views: 3690

Re: Spidertron roboport control

Check the mods discussion page, the dev is looking into it as of a couple of weeks ago.
by 1WheelDude
Wed Mar 08, 2023 3:24 pm
Forum: Questions, reviews and ratings
Topic: LTN Combat outpost resupply?
Replies: 4
Views: 1156

Re: LTN Combat outpost resupply?

Could you just do a decider combinator to send the signal to the LTN combinator of the required items once that item is below a certain level?
by 1WheelDude
Wed Mar 08, 2023 3:16 pm
Forum: Questions, reviews and ratings
Topic: Space Exploration Archeology / mysterious buildings/ pyramids
Replies: 3
Views: 2197

Re: Space Exploration Archeology / mysterious buildings/ pyramids

No one reading this forum? I thought it's an easy question.... This forum is pretty slow. Honestly, you'll get more interaction on Discord, either Factorio discord or Earendel's discord (mod author for Space Exploration). Check your engineers journal, its referenced in there. geometric buildings or...
by 1WheelDude
Tue Mar 07, 2023 12:43 am
Forum: Questions, reviews and ratings
Topic: Industrial Revolution 3 -Ore washing and incinerators
Replies: 6
Views: 3340

Re: Industrial Revolution 3 -Ore washing and incinerators

So, any suggestions on how to setup and perhaps better use the circuit network to remedy? I'm eager to learn, I just don't have much time to do all the research and understand the system completely with how busy my job keeps me I've been using Cybersyn and I prioritize the export of the "bypro...
by 1WheelDude
Mon Mar 06, 2023 12:52 pm
Forum: Ideas and Suggestions
Topic: Flamethrowers that can be angled at 45 degrees
Replies: 0
Views: 387

Flamethrowers that can be angled at 45 degrees

The other day I attempted to build a defensive wall at a 45 degree angle. Things started to look good before I forgot that flamethrowers only rotate in 90 degree turns. This made positioning of the flamethrowers difficult without causing potential damage to other turrets along the line, and just mad...
by 1WheelDude
Mon Mar 06, 2023 12:49 pm
Forum: Modding interface requests
Topic: Ability to read an event of entity force change or place entities into the construction queue
Replies: 1
Views: 533

Ability to read an event of entity force change or place entities into the construction queue

Hello, Two great mods I've tried out Constructron-Continued and Construction Planner Continued Construction Planner allows the player to set down ghosts without anything attempting to build the ghosts until an approval process occurs. This gives a nice controlled process of when things get built in ...
by 1WheelDude
Sun Mar 05, 2023 2:41 pm
Forum: Ideas and Suggestions
Topic: Let Tanks Flamethrower linger on ground like the hand held
Replies: 3
Views: 608

Let Tanks Flamethrower linger on ground like the hand held

Using the tank flamethrower against biter entities like worms seems very weak compared to the handheld because the fire does not linger on the ground causing a damage over time. Would be nice to have this affect.
by 1WheelDude
Sat Feb 11, 2023 8:29 pm
Forum: Reika's Mods
Topic: FactorioIO - Energy Reader (Only one reading)
Replies: 4
Views: 3886

Re: FactorioIO - Energy Reader (Only one reading)

I don't know where to post because there's no RadioNetwork topic to post to...so I guess I hope for the best and post here. 1) If a red and green signal is transmitted, the receiver combines the signal into one and pollutes the signal with values not intended to be read. 2) Signals cross over other ...
by 1WheelDude
Tue Feb 07, 2023 5:08 pm
Forum: Ideas and Suggestions
Topic: Signal Poles for signal-only transmission
Replies: 8
Views: 1318

Re: Signal Poles for signal-only transmission

lyvgbfh wrote: ↑
Tue Feb 07, 2023 4:56 pm
Done, you can find it here. It would have been a lot faster if I took stringweasel at his word and didn't try the wall prototype first.
nice! I've downloaded it and looking at it now. Gonna provide feedback on the mod page

Go to advanced search