Search found 76 matches

by 1WheelDude
Wed Jun 18, 2025 4:24 pm
Forum: General discussion
Topic: I wish biters were justa bit more cunning
Replies: 10
Views: 1086

Re: I wish biters were justa bit more cunning

Biters need more attack tactics, not "spawnability" in my opinion. If biters just spawn inside your base, then the meta would just be, spam defenses everywhere. Maybe new kinds of biters, like a brawler and smashes walls. Flying things that move fast, etc.
by 1WheelDude
Tue Jun 10, 2025 1:42 pm
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 241
Views: 197924

Re: Unofficial Factorio Troll/Griefer Database

This player joined MP game and started to delete/deconstruct everything, OPlaserturret.

I'm curious how he was able to join the game even though in the log files I see this: 64826.664 Refusing connection for address (IP ADDR:({89.150.162.102:35811})), username (OPlaserturret ...
by 1WheelDude
Tue May 27, 2025 10:55 am
Forum: Ideas and Suggestions
Topic: Visual Turret Range Display
Replies: 1
Views: 239

Re: Visual Turret Range Display

https://forums.factorio.com/116572
Before you spam the board with all your suggestions:
Search first! High chances, that your suggestion is similar to an older. The search-box is next to "New topic"! The best chance to find similar suggestion is in the Frequently Suggested / Link Collections.
by 1WheelDude
Mon May 26, 2025 6:59 am
Forum: Gameplay Help
Topic: Second play through, first K2 and vaguely frustrated…
Replies: 14
Views: 1129

Re: Second play through and vaguely frustrated…

use belts to automate thing. then research bots so automate become easy. then build bot and enjoy game. but first use belt. belt move thing while you think of other thing
by 1WheelDude
Sat May 24, 2025 12:40 pm
Forum: Ideas and Suggestions
Topic: Please increase train stop name character limit, for rich text purposes
Replies: 2
Views: 291

Re: Please increase train stop name character limit, for rich text purposes

eugenekay wrote: Sat May 24, 2025 3:41 am Out of simple curiousity, what is this naming scheme meant to represent?
Station Provides Uranium, nuclear fuel. Station Requests uranium ore, steel. Station pushes out excess stone, iron.
The chests indicate movement of items.
by 1WheelDude
Fri May 23, 2025 5:11 pm
Forum: Ideas and Suggestions
Topic: Please increase train stop name character limit, for rich text purposes
Replies: 2
Views: 291

Please increase train stop name character limit, for rich text purposes

I got a nice idea from somewhere I don't recall, but it was a neat idea to use train stop names with rich text, as an example in the posted screenshot:

05-23-2025, 12-10-53.png

However, there is a limit to how much you can put into this name, probably because of the character limit. I propose ...
by 1WheelDude
Fri May 23, 2025 10:49 am
Forum: Releases
Topic: Version 2.0.52
Replies: 4
Views: 5725

Re: Version 2.0.52

Ok, so what does the run replay option do?
by 1WheelDude
Wed May 07, 2025 1:51 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 95503

Re: Gleba has killed the game for me.

Gleba has revived the game for me.
by 1WheelDude
Tue Apr 15, 2025 12:46 am
Forum: Assigned
Topic: [raiguard][2.0.45] EM Plant fluid shortage when using Set Recipe option
Replies: 1
Views: 323

[raiguard][2.0.45] EM Plant fluid shortage when using Set Recipe option

When an EM plant is configured to use the Set Recipe option when two different fluids are used for each recipe, the EM plant refuses to let one of the fluids into the recipe reservoir to begin crafting. Nothing is indicated to the player that the machine contains another fluid, so essentially the ...
by 1WheelDude
Fri Apr 04, 2025 7:21 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 95503

Re: Gleba has killed the game for me.

Gleba
by 1WheelDude
Wed Mar 26, 2025 9:10 pm
Forum: Ideas and Suggestions
Topic: Suggested new steam achievement: "You sure about that?"
Replies: 0
Views: 158

Suggested new steam achievement: "You sure about that?"

New steam achievement suggestion: "You sure about that?"

Finish the game without deconstructing any logistics or production structures.
by 1WheelDude
Sun Dec 01, 2024 10:41 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 95503

Re: Gleba has killed the game for me.

Gleba is not that hard guys. Just use bots. My target SPM was around 30. I feel like people here are just not exploring the spoilage features and looking at settings on their chests and inserters.

Look how small a successful self sustaining gleba base can be
test
test
12-01-2024, 16-45-08.png (3.88 MiB) Viewed 2518 times
by 1WheelDude
Sun Dec 01, 2024 7:38 pm
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 490
Views: 303542

Re: 3 and 4 way intersections

I'm glad to see more designs coming out, however, is there any thought to adding a new metric to these designs, such as the amount of ingredients used in these blueprints? When I look at the original post and look for designs, I want to be able to sort through that kind of data. I want a good score ...
by 1WheelDude
Sun Dec 01, 2024 11:18 am
Forum: Not a bug
Topic: [2.0.23] Asteroid Collector not retrieving chunks
Replies: 1
Views: 288

[2.0.23] Asteroid Collector not retrieving chunks

In the screenshot, my collector has a filter to get promethian chunk, the inventory is not full, and chunk is within range but not retrieved. I'm seeing this a lot.

Edit: I dont know why the screenshot isn't uploading...i've tried copying and pasting and using the add file but it never submits with ...
by 1WheelDude
Mon Nov 25, 2024 2:37 pm
Forum: Gameplay Help
Topic: A white inserter stops working if it takes spoilagable resources
Replies: 4
Views: 653

Re: A white inserter stops working if it takes spoilagable resources

Why even use stack inserters to put things into a machine? A bulk inserter can do the same thing. Stack inserters make items stacked on belts
by 1WheelDude
Wed Nov 13, 2024 2:13 pm
Forum: General discussion
Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
Replies: 82
Views: 34112

Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game

this thread is still going? i thought this was a troll post, but it keeps popping up at the top
by 1WheelDude
Tue Nov 12, 2024 11:08 am
Forum: Gameplay Help
Topic: How do I parameterize the ingredients of another parameter? The 'Set the Filter' GUI is always blank
Replies: 0
Views: 288

How do I parameterize the ingredients of another parameter? The 'Set the Filter' GUI is always blank

I'm trying to configure a decider combinator to output a recipe signal and evaluate the signal input of 6 possible ingredients. When I parameterize the ingredient signals, I can never set a ingredient of parameter 0 (recipe signal). What am I doing wrong? 11-12-2024, 05-08-13.png 11-12-2024, 05-08 ...
by 1WheelDude
Sun Nov 10, 2024 5:31 pm
Forum: Ideas and Suggestions
Topic: Upgrade Planner to apply ammo type in slot of turrets
Replies: 1
Views: 432

Upgrade Planner to apply ammo type in slot of turrets

Please Wube, we can use upgrade planner to apply modules to empty slots or to change module level from one to another.

I would like to be able to use an upgrade planner to make a selection box over turrets that are low on ammo, or to change ammo type using bots, so that turrets can be managed much ...
by 1WheelDude
Fri Nov 08, 2024 7:53 pm
Forum: Pending
Topic: Biter seems to have spawned out of nowhere
Replies: 5
Views: 778

Re: Biter seems to have spawned out of nowhere

You don't show any defenses, biters are probably hugging the coastline from the west.
by 1WheelDude
Fri Nov 08, 2024 3:02 pm
Forum: Gameplay Help
Topic: Please let us put ghost item into cursor from Remote View Logistic network search results
Replies: 2
Views: 328

Re: Please let us put ghost item into cursor from Remote View Logistic network search results

SOLVED: I just noticed that we can click any of the results from the logistic network search, which will remove the active cursor in the search text box and then I can press Q to put the ghost item in cursor. This is already a thing.

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