Gleba is not that hard guys. Just use bots. My target SPM was around 30. I feel like people here are just not exploring the spoilage features and looking at settings on their chests and inserters.
Look how small a successful self sustaining gleba base can be
Search found 65 matches
- Sun Dec 01, 2024 10:41 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 349
- Views: 51223
- Sun Dec 01, 2024 7:38 pm
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 464
- Views: 248278
Re: 3 and 4 way intersections
I'm glad to see more designs coming out, however, is there any thought to adding a new metric to these designs, such as the amount of ingredients used in these blueprints? When I look at the original post and look for designs, I want to be able to sort through that kind of data. I want a good score ...
- Sun Dec 01, 2024 11:18 am
- Forum: Not a bug
- Topic: [2.0.23] Asteroid Collector not retrieving chunks
- Replies: 1
- Views: 177
[2.0.23] Asteroid Collector not retrieving chunks
In the screenshot, my collector has a filter to get promethian chunk, the inventory is not full, and chunk is within range but not retrieved. I'm seeing this a lot.
Edit: I dont know why the screenshot isn't uploading...i've tried copying and pasting and using the add file but it never submits with ...
Edit: I dont know why the screenshot isn't uploading...i've tried copying and pasting and using the add file but it never submits with ...
- Mon Nov 25, 2024 2:37 pm
- Forum: Gameplay Help
- Topic: A white inserter stops working if it takes spoilagable resources
- Replies: 4
- Views: 353
Re: A white inserter stops working if it takes spoilagable resources
Why even use stack inserters to put things into a machine? A bulk inserter can do the same thing. Stack inserters make items stacked on belts
- Wed Nov 13, 2024 2:13 pm
- Forum: General discussion
- Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
- Replies: 65
- Views: 19393
Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
this thread is still going? i thought this was a troll post, but it keeps popping up at the top
- Tue Nov 12, 2024 11:08 am
- Forum: Gameplay Help
- Topic: How do I parameterize the ingredients of another parameter? The 'Set the Filter' GUI is always blank
- Replies: 0
- Views: 211
How do I parameterize the ingredients of another parameter? The 'Set the Filter' GUI is always blank
I'm trying to configure a decider combinator to output a recipe signal and evaluate the signal input of 6 possible ingredients. When I parameterize the ingredient signals, I can never set a ingredient of parameter 0 (recipe signal). What am I doing wrong? 11-12-2024, 05-08-13.png 11-12-2024, 05-08 ...
- Sun Nov 10, 2024 5:31 pm
- Forum: Ideas and Suggestions
- Topic: Upgrade Planner to apply ammo type in slot of turrets
- Replies: 1
- Views: 230
Upgrade Planner to apply ammo type in slot of turrets
Please Wube, we can use upgrade planner to apply modules to empty slots or to change module level from one to another.
I would like to be able to use an upgrade planner to make a selection box over turrets that are low on ammo, or to change ammo type using bots, so that turrets can be managed much ...
I would like to be able to use an upgrade planner to make a selection box over turrets that are low on ammo, or to change ammo type using bots, so that turrets can be managed much ...
- Fri Nov 08, 2024 7:53 pm
- Forum: Pending
- Topic: Biter seems to have spawned out of nowhere
- Replies: 5
- Views: 464
Re: Biter seems to have spawned out of nowhere
You don't show any defenses, biters are probably hugging the coastline from the west.
- Fri Nov 08, 2024 3:02 pm
- Forum: Gameplay Help
- Topic: Please let us put ghost item into cursor from Remote View Logistic network search results
- Replies: 2
- Views: 182
Re: Please let us put ghost item into cursor from Remote View Logistic network search results
SOLVED: I just noticed that we can click any of the results from the logistic network search, which will remove the active cursor in the search text box and then I can press Q to put the ghost item in cursor. This is already a thing.
- Fri Nov 08, 2024 2:41 pm
- Forum: Gameplay Help
- Topic: Please let us put ghost item into cursor from Remote View Logistic network search results
- Replies: 2
- Views: 182
Please let us put ghost item into cursor from Remote View Logistic network search results
When I'm trying to find quality items in my logistic network, I would like to put that item/ghost in my cursor so I can immediately slap it down somewhere after I leave the logistic search.
Currently, I find if I have an item in my logistic network, then I have to bring up the crafting screen ...
Currently, I find if I have an item in my logistic network, then I have to bring up the crafting screen ...
- Mon Nov 04, 2024 9:44 pm
- Forum: Gameplay Help
- Topic: How do I use something in the spidertrons trash slot in remote view?
- Replies: 1
- Views: 202
How do I use something in the spidertrons trash slot in remote view?
I mined up some turrets that made its way into the trash slot of my spidertron. I found some areas I want to use these turrets but I can't get them out of the trash slot. Is there a way to do this in remote view?
- Mon Nov 04, 2024 9:17 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.14] Tank and Spidertron collide with each other, please no.
- Replies: 0
- Views: 136
[2.0.14] Tank and Spidertron collide with each other, please no.
Spidertrons can magically avoid trains, but if cannot avoid a tank from hitting its legs. Can we do something about this pretty please? I just want my spiders to follow a tank I'm remotely controlling without having collision issues when the spider catches up.
- Mon Nov 04, 2024 4:27 pm
- Forum: Duplicates
- Topic: [2.0.14] Radar showing enemies on map after kills
- Replies: 1
- Views: 99
[2.0.14] Radar showing enemies on map after kills
I'm finding that in rare cases, the radar shows blips of red squares when enemies are killed. See attached picture:
- Mon Nov 04, 2024 2:22 pm
- Forum: Duplicates
- Topic: [2.0.14] Tank doesn't have internal radar like spidertron when driving around fog of war area
- Replies: 3
- Views: 530
Re: [2.0.14] Tank doesn't have internal radar like spidertron when driving around fog of war area
Good mod suggestion, I'll make sure to get that when I start adding mods to my game. Currently modless for the achievements.
- Mon Nov 04, 2024 1:38 pm
- Forum: Duplicates
- Topic: [2.0.14] Tank doesn't have internal radar like spidertron when driving around fog of war area
- Replies: 3
- Views: 530
[2.0.14] Tank doesn't have internal radar like spidertron when driving around fog of war area
When we drive the tank remotely, the map isn't giving a live feed and we end up driving blind without seeing anything around the tank. Spidertrons have this ability. Is this intended behavior for the tank?
- Mon Nov 04, 2024 1:08 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron Rocket Launch Priority Targets, please Wube Master
- Replies: 9
- Views: 1243
Spidertron Rocket Launch Priority Targets, please Wube Master
Would like the ability to set priority targets with the spidertron rocket launcher. I could configure spidertrons to only engage targets that the rockets are best for, while also not killing our own nest spawners in the base.
- Mon Nov 04, 2024 12:37 pm
- Forum: Combinator Creations
- Topic: Single Assembler Mall
- Replies: 5
- Views: 2319
Re: Single Assembler Mall
Hi! I am sorry to disturb. Could it be a version without bots? Just chests and belts. I am trying to do a single assembler that produces gears, then inserters and then fast inserters until 1 stack or so. When I take the 50 inserters, the cycle starts again.
Thank you so much in advance.
P.S: I ...
- Sat Nov 02, 2024 3:50 pm
- Forum: Ideas and Suggestions
- Topic: Add ability to bookmark mods from Manage tab.
- Replies: 0
- Views: 87
Add ability to bookmark mods from Manage tab.
Dear Wube,
Possibly allow us to bookmark mods from our Manage tab so we can easily bookmark the ones we have installed at some point?
Can you add these options when we are on the Manage tab?
Possibly allow us to bookmark mods from our Manage tab so we can easily bookmark the ones we have installed at some point?
Can you add these options when we are on the Manage tab?
- Sat Nov 02, 2024 3:01 pm
- Forum: Ideas and Suggestions
- Topic: Spaceship automation: pause thrust after arrival
- Replies: 8
- Views: 1122
Re: Spaceship automation: pause thrust after arrival
ah ok, i see you deleted your previous reply, i guess we are good then!
- Sat Nov 02, 2024 2:59 pm
- Forum: Ideas and Suggestions
- Topic: Spaceship automation: pause thrust after arrival
- Replies: 8
- Views: 1122
Re: Spaceship automation: pause thrust after arrival
previous reply was deleted.