Search found 36 matches
- Tue Mar 26, 2024 4:43 pm
- Forum: Off topic
- Topic: became a software engineer because of factorio
- Replies: 1
- Views: 812
Re: became a software engineer because of factorio
You are now tasked to make a Factorio mod.
- Tue Mar 26, 2024 4:37 pm
- Forum: Ideas and Suggestions
- Topic: Make shortcut bar more resilient to mod loading and unloading
- Replies: 25
- Views: 5086
Re: Make shortcut bar more resilient to mod loading and unloading
I'm here doing my part, again.
- Tue Mar 26, 2024 11:44 am
- Forum: Releases
- Topic: Version 1.1.106
- Replies: 3
- Views: 6094
Re: Version 1.1.106
What mods are related to the modding and scripting fixes? Need smart people to explain to me dumb brain what capabilities are avail now
- Mon Dec 11, 2023 11:35 pm
- Forum: Ideas and Suggestions
- Topic: Make shortcut bar more resilient to mod loading and unloading
- Replies: 25
- Views: 5086
Re: Make shortcut bar more resilient to mod loading and unloading
god please fix this. i can't stand having to pick and choose my shortcut bar buttons over and over
- Sun Dec 10, 2023 3:54 am
- Forum: Ideas and Suggestions
- Topic: Configurable Alerts
- Replies: 3
- Views: 1775
- Sat Nov 25, 2023 7:55 pm
- Forum: Pending
- Topic: [1.1.98] Crash while idling
- Replies: 1
- Views: 417
[1.1.98] Crash while idling
Here is the log file which details the crash. auto saves were occuring prior to this. 25169.948 Error CrashHandler.cpp:498: Exception Code: c0000005, Address: 0x00007ff6331d14d8 ModuleBase: 0x00007ff633020000, ImageSize: 01eff000, RelativeAddress: 001b14d8 25169.948 Error CrashHandler.cpp:504: Acces...
- Tue Aug 29, 2023 2:27 pm
- Forum: Ideas and Suggestions
- Topic: Palletization
- Replies: 5
- Views: 818
Re: Palletization
I think what he's looking for is a mod like Freight Forwarding.
- Tue Aug 29, 2023 2:23 pm
- Forum: General discussion
- Topic: Should Construction Robots Prioritze Storage Chests ?
- Replies: 35
- Views: 9757
Re: Should Construction Robots Prioritze Storage Chests ?
Wow, I'm just learning that construction bots dont do this. I assumed that they pulled from storage like logistic bots. My mall is built with passive chests because I expected bots to pick up machines from storages that I either discarded or deconstructed. Should be a toggleable feature I think.
- Fri Aug 25, 2023 1:16 pm
- Forum: Technical Help
- Topic: [1.1.89] Crash on Confirm after downloading mod
- Replies: 2
- Views: 399
Re: [1.1.89] Crash on Confirm after downloading mod
Thanks, but I am already on the latest AMD graphics. I'm running a 7900xtx on AMD driver 23.8.1
- Wed Aug 23, 2023 3:32 pm
- Forum: Technical Help
- Topic: [1.1.89] Crash on Confirm after downloading mod
- Replies: 2
- Views: 399
[1.1.89] Crash on Confirm after downloading mod
I went to download the inserter leech mod and after installing it from the mod UI, I pressed Confirm which then presented a crash.
https://discord.com/channels/1396775903 ... 1835874496
https://discord.com/channels/1396775903 ... 1835874496
- Thu Mar 23, 2023 9:28 pm
- Forum: Questions, reviews and ratings
- Topic: Which mods for compact/clean builds?
- Replies: 2
- Views: 826
Re: Which mods for compact/clean builds?
I havent played factorismo, but that seems like its up your alley for compactness lol
- Mon Mar 13, 2023 1:19 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron roboport control
- Replies: 9
- Views: 3690
Re: Spidertron roboport control
Check the mods discussion page, the dev is looking into it as of a couple of weeks ago.
- Wed Mar 08, 2023 3:24 pm
- Forum: Questions, reviews and ratings
- Topic: LTN Combat outpost resupply?
- Replies: 4
- Views: 1156
Re: LTN Combat outpost resupply?
Could you just do a decider combinator to send the signal to the LTN combinator of the required items once that item is below a certain level?
- Wed Mar 08, 2023 3:16 pm
- Forum: Questions, reviews and ratings
- Topic: Space Exploration Archeology / mysterious buildings/ pyramids
- Replies: 3
- Views: 2197
Re: Space Exploration Archeology / mysterious buildings/ pyramids
No one reading this forum? I thought it's an easy question.... This forum is pretty slow. Honestly, you'll get more interaction on Discord, either Factorio discord or Earendel's discord (mod author for Space Exploration). Check your engineers journal, its referenced in there. geometric buildings or...
- Tue Mar 07, 2023 12:43 am
- Forum: Questions, reviews and ratings
- Topic: Industrial Revolution 3 -Ore washing and incinerators
- Replies: 6
- Views: 3340
Re: Industrial Revolution 3 -Ore washing and incinerators
So, any suggestions on how to setup and perhaps better use the circuit network to remedy? I'm eager to learn, I just don't have much time to do all the research and understand the system completely with how busy my job keeps me I've been using Cybersyn and I prioritize the export of the "bypro...
- Mon Mar 06, 2023 12:52 pm
- Forum: Ideas and Suggestions
- Topic: Flamethrowers that can be angled at 45 degrees
- Replies: 0
- Views: 387
Flamethrowers that can be angled at 45 degrees
The other day I attempted to build a defensive wall at a 45 degree angle. Things started to look good before I forgot that flamethrowers only rotate in 90 degree turns. This made positioning of the flamethrowers difficult without causing potential damage to other turrets along the line, and just mad...
- Mon Mar 06, 2023 12:49 pm
- Forum: Modding interface requests
- Topic: Ability to read an event of entity force change or place entities into the construction queue
- Replies: 1
- Views: 533
Ability to read an event of entity force change or place entities into the construction queue
Hello, Two great mods I've tried out Constructron-Continued and Construction Planner Continued Construction Planner allows the player to set down ghosts without anything attempting to build the ghosts until an approval process occurs. This gives a nice controlled process of when things get built in ...
- Sun Mar 05, 2023 2:41 pm
- Forum: Ideas and Suggestions
- Topic: Let Tanks Flamethrower linger on ground like the hand held
- Replies: 3
- Views: 608
Let Tanks Flamethrower linger on ground like the hand held
Using the tank flamethrower against biter entities like worms seems very weak compared to the handheld because the fire does not linger on the ground causing a damage over time. Would be nice to have this affect.
- Sat Feb 11, 2023 8:29 pm
- Forum: Reika's Mods
- Topic: FactorioIO - Energy Reader (Only one reading)
- Replies: 4
- Views: 3886
Re: FactorioIO - Energy Reader (Only one reading)
I don't know where to post because there's no RadioNetwork topic to post to...so I guess I hope for the best and post here. 1) If a red and green signal is transmitted, the receiver combines the signal into one and pollutes the signal with values not intended to be read. 2) Signals cross over other ...
- Tue Feb 07, 2023 5:08 pm
- Forum: Ideas and Suggestions
- Topic: Signal Poles for signal-only transmission
- Replies: 8
- Views: 1318