Search found 903 matches
- Thu Jun 25, 2026 2:08 pm
- Forum: Balancing
- Topic: Decrease centrifuge stack size
- Replies: 14
- Views: 2877
Re: Decrease centrifuge stack size
I guess this is why you should just always circuit disable the inserter between the assembler and chest based on if the chest has more than x amount of item in it...
I always do so. The stack size nerf is annoying, as annoying as chem plant / refinery stack size, takes too much character ...
- Wed Jun 24, 2026 11:16 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 188
- Views: 95472
Re: Version 2.1.7
Please consider reverting to the previous behavior, when assemblers/collectors/etc could not use their outputs as inputs.
No. Magic self-subtract was hard to discover, was inconsistent with other entities and was reported multiple times for being actually a bug because some players wanted to ...
- Wed Jun 24, 2026 10:06 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 188
- Views: 95472
Re: Version 2.1.7
Im not a math person tbh, but isnt shared_probability for scrap recycling a huge nerf to fulgora scrap yield in general? in 2.0 you would roll on each item individually meaning 20% the time you would get gears etc... but you also could had a 1% to get holmium ore on that same piece of scrap, now ...
- Tue Jun 23, 2026 9:57 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 188
- Views: 95472
Re: Version 2.1.7
I definitely remember it receding after some actions. Maybe build an assembler nearby, or smth like that.
- Tue Jun 23, 2026 9:45 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 188
- Views: 95472
Re: Version 2.1.7
The "dynamic setup with filtered input-output ports" was the exact bug that needed fixing. Passing lubricant through a water-filtered boiler but not having it show up in the GUI made absolutely zero sense.
You can use a pump to restore the EM plant's ability to "suck" fluids.
From what I ...
- Tue Jun 23, 2026 9:38 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 188
- Views: 95472
Re: Version 2.1.7
I was sad to see that quality still doesn't extend the range of underground pipes.
That's technically complex task actually since you need to respect the mixed quality pipe connection which would be different for left and right pipes.
The other is that I truly beg for grass/ground to slowly ...
- Tue Jun 23, 2026 6:14 pm
- Forum: Mod portal Discussion
- Topic: Recycler built-in mod not found
- Replies: 1
- Views: 106
Recycler built-in mod not found
Mod "recycler" not found if mentioned.
Can I create one for myself? :D
Can I create one for myself? :D
- Tue Jun 23, 2026 6:05 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 188
- Views: 95472
Re: Version 2.1.7
1. Please make the combinators fast replaceable.
Sure, requested many times (https://forums.factorio.com/83042). In 1.1, there was a mod by CodeGreen which worked perfectly fine, and its port for 2.0 by O5MO which worked with replacement from inventory but not from map view and/or ghosts. Not ...
- Tue Jun 23, 2026 6:00 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 188
- Views: 95472
Re: Version 2.1.7
Can we revisit the hazard concrete change? Seems an odd one to pick out as something worth changing, considering all it does is require you to stamp down more recyclers. Doesn't serve to make gameplay more interesting or balanced either. Otherwise, good stuff!
Yeah, this bothers me too. The ...
- Tue Jun 23, 2026 11:41 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 188
- Views: 95472
Re: Version 2.1.7
There has long been a hidden setting to disable entering “smart” numbers in input fields. It disables it entirely but really it’s not a big deal to press 0 a few times vs pressing k.
Yeah, i know about it, but the one poor decision causes the entire cool and useful feature to be disabled. I ...
- Tue Jun 23, 2026 11:01 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 188
- Views: 95472
Re: Version 2.1.7
Please, PLEASE, make it so typing E in the numeric input box closes the GUI as in 1.1! Scientific notation is almost never useable in Factorio (unlike 10k which is used a lot).
- Tue Jun 23, 2026 10:31 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 188
- Views: 95472
Re: Version 2.1.7
[space-age] Increased asteroid crushing asteroid chunk yield from 20% to 30%.
[space-age] Increased advanced asteroid crushing asteroid chunk yield from 5% to 10%.
[space-age] Fixed asteroid chunks were not marked as lossy catalyst.
I think you mean "Fixed asteroid chunks were now ...
- Tue Jun 23, 2026 10:09 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 188
- Views: 95472
Re: Version 2.1.7
Wow! It's alive!
Nice shotgun buffs, BTW.
Nice shotgun buffs, BTW.
- Fri Jun 19, 2026 12:54 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 176
- Views: 27306
Re: Friday Facts #443 - More Planet Deliveries
Glad to hear! Thank you!boskid wrote: Fri Jun 19, 2026 12:25 pmThat was already done as part of pump changes, upper limit was increased to 255 (no upper limit) for 2.1.Hares wrote: Fri Jun 19, 2026 12:16 pm Hi there, devs, could you also increase hard limit of 3 fluid pump connections per fluid wagon prototype? Huge cargo ships would largely benefit of it.
- Fri Jun 19, 2026 12:53 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 176
- Views: 27306
Re: Friday Facts #443 - More Planet Deliveries
You don't actually need this since, unlike other machines, combinators have two distinct out connectors.Cubickman wrote: Fri Jun 19, 2026 12:34 pm I can't wait to play 2.1![]()
Is there a hope that the output channel of the combinators can also be selected ?
This would allow for more flexibility in the circuits
feature-request.PNG
- Fri Jun 19, 2026 12:39 pm
- Forum: Implemented Suggestions
- Topic: Requester Chests: Read Contents & Set Requests at the same time
- Replies: 17
- Views: 15617
Re: Requester Chests: Read Contents & Set Requests at the same time
Implemented in 2.1.
See the latest FFF #443.
See the latest FFF #443.
- Fri Jun 19, 2026 12:16 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 176
- Views: 27306
Re: Friday Facts #443 - More Planet Deliveries
Hi there, devs, could you also increase hard limit of 3 fluid pump connections per fluid wagon prototype? Huge cargo ships would largely benefit of it.
- Fri Jun 19, 2026 12:09 pm
- Forum: Implemented Suggestions
- Topic: Give agricultural towers separate circuit toggles for planting and harvesting
- Replies: 27
- Views: 7710
Re: Give agricultural towers separate circuit toggles for planting and harvesting
Implemented in 2.1.
See the latest FFF #443.
See the latest FFF #443.
- Fri Jun 19, 2026 12:08 pm
- Forum: Ideas and Suggestions
- Topic: Make circuit connection behavior configurable per wire
- Replies: 71
- Views: 20294
- Mon Jun 15, 2026 11:09 am
- Forum: Ideas and Suggestions
- Topic: Make circuit connection behavior configurable per wire
- Replies: 71
- Views: 20294
Re: Make circuit connection behavior configurable per wire
From what I understand from the collected information over the years that the implementation of the circuit system isn't straight forward and requires a lot of "work arounds".
So unless they rewrite the entire thing from scratch and probably break millions of safe games in the progress it won't be ...