Search found 752 matches

by Hares
Mon Apr 07, 2025 4:56 pm
Forum: Releases
Topic: Version 2.0.44
Replies: 13
Views: 5664

Re: Version 2.0.44

FactorioBot wrote: Mon Apr 07, 2025 4:38 pm Minor Features
  • Tall tooltips when attached to the right side of the screen can be scrolled (by default shift + scroll).
tadaa!
Finally, we got it!
Now we only need to reorder that section so that landing pad & space platform hub show inventory last.
by Hares
Wed Apr 02, 2025 6:35 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.37] Weird behaviour of request cancelation with auto-trash enabled
Replies: 3
Views: 1264

Re: [2.0.37] Weird behaviour of request cancelation with auto-trash enabled

Rseding91 wrote: Wed Apr 02, 2025 6:13 pm Thanks for the report. This is now fixed for the next release.
What is correct behaviour after fix?
by Hares
Wed Apr 02, 2025 5:12 pm
Forum: Pending
Topic: [2.0.34] [SA] Robots try to place fillament beneath already placed curved rail
Replies: 2
Views: 163

Re: [2.0.34] [SA] Robots try to place fillament beneath already placed curved rail

Rseding91 wrote: Wed Apr 02, 2025 5:08 pm Thanks for the report. Do you know of a way to get a non-broken save into this state? Robot related issues like this are extremely difficult to diagnose after they've happened.
Saddly, no. I will post an update if such steps would be found.
by Hares
Wed Mar 26, 2025 2:33 pm
Forum: This Forum
Topic: Notification of new topic shows wrong user
Replies: 0
Views: 1166

Notification of new topic shows wrong user

Should be FactorioBot, actually got GregoriusT and his avatar.
03-26-2025, 17-32-04.png
03-26-2025, 17-32-04.png (83.36 KiB) Viewed 1166 times
by Hares
Sat Mar 22, 2025 12:35 pm
Forum: Resolved Problems and Bugs
Topic: [Pard][2.0.34] [SA] Missing info on Factoriopedia for space platform hub & landing pad
Replies: 6
Views: 5290

Re: [Pard][2.0.34] [SA] Missing info on Factoriopedia for space platform hub & landing pad

Wabon wrote: Sat Mar 22, 2025 11:33 am Is there a way to have theses icons available in the platform name ? It can be usefull I think :)
03-22-2025, 12-30-48.png
Off-topic. Please, use separate thread for post like that.
by Hares
Fri Mar 14, 2025 2:07 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.37] [SA] Unable to set up forced drop-off on space platforms
Replies: 5
Views: 1238

Re: [2.0.37] [SA] Unable to set up forced drop-off on space platforms

Rseding91 wrote: Fri Mar 14, 2025 12:51 pm Thanks for the report. This is now fixed for the next release.
Also, what would be correct configuration of requests after the patch?
by Hares
Wed Mar 12, 2025 10:02 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.37] [SA] Unable to set up forced drop-off on space platforms
Replies: 5
Views: 1238

Re: [2.0.37] [SA] Unable to set up forced drop-off on space platforms


I believe the trash conditions are also re-checked when the hub inventory storage changes (an inserter puts an item in; interestingly enough it does not happen when an inserter takes an item out).


So, technically, if I add condition "Nauvis == 3" with to pull & push random trash -- it will work?
by Hares
Tue Mar 11, 2025 9:02 am
Forum: This Forum
Topic: Pressing Ctrl+Enter while typing a post can sometimes lose it
Replies: 4
Views: 500

Re: Pressing Ctrl+Enter while typing a post can sometimes lose it



I tried decoding these base64 strings and didn't succeed.


Base64 with a leading 0 is factorios format for blueprint strings. Decoding it (or importing it ingame) produces a blueprint containing some combinators called "Raising front detector".

Did the copy blueprint button for this ...
by Hares
Tue Mar 11, 2025 7:27 am
Forum: Show your Creations
Topic: Combinator cookbook 2.0
Replies: 42
Views: 7805

Re: Combinator cookbook 2.0

Am I correct that there's one tick delay between filter signal and stack size signal?
by Hares
Mon Mar 10, 2025 10:54 pm
Forum: Show your Creations
Topic: Combinator cookbook 2.0
Replies: 42
Views: 7805

Re: Combinator cookbook 2.0

gGeorg wrote: Mon Mar 10, 2025 4:26 pm Unloading exact amount of items could take several combinators.
You might try this trick made by one decider.
I've read this three times and it stills looks like a dark magic to me.
by Hares
Mon Mar 10, 2025 10:47 pm
Forum: This Forum
Topic: Pressing Ctrl+Enter while typing a post can sometimes lose it
Replies: 4
Views: 500

Re: Pressing Ctrl+Enter while typing a post can sometimes lose it

Okay, I digged into it.
When you press Ctrl+Enter, accrording to editor.js , the closest form should submit.

$('textarea').on('keydown', function (e) {
if (e.which === 13 && (e.metaKey || e.ctrlKey)) {
$(this).closest('form').find(':submit').click();
}
});


In practice, this can lead to the ...
by Hares
Mon Mar 10, 2025 9:09 pm
Forum: Gameplay Help
Topic: Interrupts stop working on space platforms
Replies: 7
Views: 239

Re: Interrupts stop working on space platforms

For those wondering what happened with notifications – this conversation was moved from a different topic – 119181: [Genhis][2.0.14] Interrupts stop working on space platforms when
left alone and time passed doesn't go up
by unidentified moderator (thus not Koub)
by Hares
Mon Mar 10, 2025 11:56 am
Forum: Gameplay Help
Topic: Interrupts stop working on space platforms
Replies: 7
Views: 239

Re: [Genhis][2.0.14] Interrupts stop working on space platforms when left alone and time passed doesn't go up

Zdendys79 wrote: Mon Mar 10, 2025 11:53 am I also encountered this error when the platform between Nauvis and Fulgora got stuck.
The problem is related to the inactivity condition, which loops (or stops at full time) and does not allow the timetable to continue.
Could you provide a savefile that contains stuck platforms / trains?
by Hares
Mon Mar 10, 2025 8:48 am
Forum: Releases
Topic: Version 2.0.38
Replies: 14
Views: 5939

Re: Version 2.0.38




Bugfixes

...
Fixed achievement steamrolled can be earned while driving remotely. (https://forums.factorio.com/120247)
...



"Fixed achievement steamrolled couldn't be earned ..." or "Fixed so (that) achievement steamrolled can be earned ..."

From the linked thread, it is fixed so ...
by Hares
Thu Mar 06, 2025 2:21 pm
Forum: Assigned
Topic: [hrusa][2.0.39] Asteroid collector's arm magically appears
Replies: 0
Views: 312

[hrusa][2.0.39] Asteroid collector's arm magically appears

Probably a bug on the rendering side. When observing the ACs work in action, I noticed that some arms just pop into existence. I started recording and then watched it frame by frame. And they certainly do.

The arm to the right just appeared in this state (previous frame: no arm), at 0:23. Many more ...
by Hares
Thu Mar 06, 2025 12:40 pm
Forum: Won't fix.
Topic: [boskovarexid] [2.0.12] Undo of pole deletion doesn't remove direct circuit connection
Replies: 10
Views: 917

Re: [boskovarexid] [2.0.12] Undo of pole deletion doesn't remove direct circuit connection


Even if you would say this is artificial scenario, it is one of the most common scenarios because of the entity search order of returning entities: selecting entities to deconstruct will visit entities one by one, lets say in order (left then right) and cancel will do the same: will visit entities ...

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