Search found 621 matches

by Hares
Mon Jan 20, 2025 11:33 pm
Forum: Releases
Topic: Version 2.0.32
Replies: 7
Views: 8844

Re: Version 2.0.32


Thinking about the lava changes, should shadows be cast on it at all from bots/other objects? Not to say the original bright reflection was optimal either, but perhaps a more muted, darker reflection.


Lava is glowing, it emits light and thus does not have shadows on it, except for the largest ...
by Hares
Sun Jan 19, 2025 1:56 pm
Forum: Bug Reports
Topic: [2.0.12] Storage chest preferred over buffer chest target
Replies: 14
Views: 1321

Re: [2.0.12] Storage chest preferred over buffer chest target


This morning I tried to replicate the issue in the editor mode, but couldn't replicate. Priority was as described in the wiki.

I had enabled experimental updates last night and was running a newer version (though couldn't see anything in the patch notes related).

I re-enabled the same mods I ...
by Hares
Fri Jan 10, 2025 12:41 pm
Forum: Not a bug
Topic: [2.0.29] Unnecessary restart after inactive mod update
Replies: 1
Views: 143

[2.0.29] Unnecessary restart after inactive mod update

Steps to Reproduce

Have all mods disabled
Have any of installed mods having a possible update
Install that update
Confirm


Expected:

List of active mods didn't change
Thus, no restart is required


Actual:

Game is restarted anyway


Yes, I know that how it worked since the ...
by Hares
Thu Jan 09, 2025 9:08 am
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 61
Views: 3323

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration

Speaking of LTN, I made a true LTN train (any items in, any items out, any quantities) for my Fulgora starport which didn't fit (literally) the main island, buuuut...

It only supports one, and exactly one train
It only supports one, and exactly one provider
It only supports one, and exactly one ...
by Hares
Wed Jan 08, 2025 10:48 pm
Forum: This Forum
Topic: Attachment disappears after submitting a post
Replies: 7
Views: 695

Re: Attachment disappears after submitting a post

Yep. Looks like Ctrl+Enter while edit is a almost stable way to reproduce the issue.
Edit: Recording attached.
Click to see video
by Hares
Wed Jan 08, 2025 10:38 pm
Forum: This Forum
Topic: Attachment disappears after submitting a post
Replies: 7
Views: 695

Re: Attachment disappears after submitting a post

Again. This happens sometimes to me.
It looks this is somehow related to 125699: Pressing Ctrl+Enter while typing a post can sometimes lose it as it only happens when I either use Ctrl+Enter or accidentally use Enter while focus is on the post subject (but not always when done such way!).

Post in ...
by Hares
Wed Jan 08, 2025 10:31 pm
Forum: Ideas and Suggestions
Topic: Add "Read fuel" to burner inserters
Replies: 4
Views: 275

Re: Add "Read fuel" to burner inserters


There is definitely some missing sub-text here. A yellow inserter requires 1 green circuit to make and a combinator takes 5. Just build a yellow inserter.

You seem to have something in mind having to do with power consumption, but inserters use very little power to being with. You'd have to be ...
by Hares
Wed Jan 08, 2025 9:07 pm
Forum: Ideas and Suggestions
Topic: Add "Read fuel" to burner inserters
Replies: 4
Views: 275

Re: Add "Read fuel" to burner inserters

Panzerknacker wrote: Wed Jan 08, 2025 8:58 pm Instead I vote for removing the filtering capability instead since it does not make sense either.
I disagree. Or, technically, not me, but a YT commenter.
01-09-2025, 00-06-55.png
01-09-2025, 00-06-55.png (46.26 KiB) Viewed 246 times
by Hares
Wed Jan 08, 2025 7:59 pm
Forum: Ideas and Suggestions
Topic: Add "Read fuel" to burner inserters
Replies: 4
Views: 275

Add "Read fuel" to burner inserters

TL;DR
Burner inserters should support "Read fuel" circuitry option similar to reactors & assemblers.

Why?
Out of all burner entities, only two can't read fuel: one being furnaces (ref: [1]), and second being inserter. I don't see actual game need for that except for alerting when critical ...
by Hares
Wed Jan 08, 2025 7:56 pm
Forum: Ideas and Suggestions
Topic: Allow connecting wires to funaces
Replies: 13
Views: 827

Re: Allow connecting wires to funaces

@mods
Can you please rename this topic to "Allow connecting wires to furnaces" (missing R) ?
by Hares
Wed Jan 08, 2025 7:24 pm
Forum: This Forum
Topic: Moderation desk
Replies: 0
Views: 146

Moderation desk

Hi there. Is there any kind of moderation desk where I can contact moderators on-duty? Usually Koub is nice to read DMs, but it looks he's doing nice on vacation (or so I hope) so I don't want to disturb him.
by Hares
Wed Jan 08, 2025 7:20 pm
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 61
Views: 3323

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration

raven2cz wrote: Wed Jan 08, 2025 4:51 pm [...]
This is getting out-of-topic.
Let's continue conversation in a different place. Feel free to DM me or contact me in Discord (username: ussxhares).
by Hares
Wed Jan 08, 2025 12:47 pm
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 61
Views: 3323

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration



I know I’m being annoying, but I consider the depot calculation to be the core of the entire system, and if I don’t know exactly how it works in your setup, the entire system I assemble for testing will be different.

I could take the approach of incorporating it from my own depot solution, but ...
by Hares
Tue Jan 07, 2025 7:12 pm
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 61
Views: 3323

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration

Tertius wrote: Tue Jan 07, 2025 6:40 pm I made my current train system by first thoroughly studying then shamelessly copying the stuff that was presented in fff-389 and fff-395.
[...]
It is possible for your system to clock up with the same item if your production is currently-idle. It will probably not happen but it's possible.
by Hares
Tue Jan 07, 2025 6:33 pm
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 61
Views: 3323

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration


Hares,
I’m looking at the blueprint, and there’s one thing I don’t understand. Who assigns the value to the train’s interrupt signal? For example, I’ve been using the depot station to assign it, but now that I’m looking at your blueprint, there’s a logic circuit that doesn’t seem to do anything ...
by Hares
Tue Jan 07, 2025 4:06 pm
Forum: Ideas and Suggestions
Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Replies: 61
Views: 3323

Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration



What is madzuri? Can you share a link?

It's a mechanism to balance chests being loaded or unloaded equally by computing the average chest content and enable the inserters whose chest content is above or equal to the average and disable the inserters whose chest content is lower than the ...
by Hares
Tue Jan 07, 2025 2:48 pm
Forum: This Forum
Topic: Pressing Ctrl+Enter while typing a post can sometimes lose it
Replies: 0
Views: 153

Pressing Ctrl+Enter while typing a post can sometimes lose it

When you want to submit your post, it's pretty common to use Ctrl+Enter. However, with this forum, it can sometimes reload the page instead. IDK why this happens and what are exact steps to reproduce.
by Hares
Tue Jan 07, 2025 2:44 pm
Forum: Ideas and Suggestions
Topic: Increase blueprint & combinator description max size
Replies: 0
Views: 130

Increase blueprint & combinator description max size

Strange. I'm sure I requested this in ~2023 but can't find any -- not by just me, by anybody. Feel free to merge/reference topics if needed.

TL;DR
Remove or drastically increase limits on the description for blueprints & combinators.

Why?
Currently, the limits are quite hard if you start using ...
by Hares
Tue Jan 07, 2025 2:29 pm
Forum: Not a bug
Topic: [2.0.29] Fail to import BPs with invalid signals
Replies: 3
Views: 208

Re: [2.0.29] Fail to import BPs with invalid signals


Thanks for the report. This is working as intended. Any content in blueprints that the game does not currently know about generate an error and are skipped when importing blueprints. This is how it has worked since blueprint importing was added back in 2017.


It's OK it skipped signals. Why it ...
by Hares
Tue Jan 07, 2025 1:57 pm
Forum: Not a bug
Topic: [2.0.29] Fail to import BPs with invalid signals
Replies: 3
Views: 208

[2.0.29] Fail to import BPs with invalid signals

Steps to Reproduce

Disable Space Age
Import blueprint:
0eNrdWG1v2jAQ/iuWv2yTDCIh4U1qv61SpVWT9qJ9oAgZcoDVxGa2Q4sq/vvODi+FZl3TMY1WrWic3D333HN3Nuk9HaU5zLWQlvbuqRgraWivf0 ...

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