Technically possible with mods.
Create new kind of fluid wagon, named Pallete Cargo Wagon with a very specific fluid box restrictions.
Create a palletization machines of 2x6 profile which take items and spit them on "pipe" (furnace-like), and depalletization ones which take "fluid" from "pipe ...
Search found 870 matches
- Mon Oct 27, 2025 9:51 am
- Forum: Ideas and Suggestions
- Topic: Palletization - A Way to Make Trains Relevant in the Late Game
- Replies: 15
- Views: 1052
- Mon Oct 27, 2025 9:35 am
- Forum: Ideas and Suggestions
- Topic: Statistics on player mod settings
- Replies: 2
- Views: 277
Re: Statistics on player mod settings
Pretty much impossible. This requires (a) collecting players' telemetry, (b) sending it to Wube, and then (c) giving it to third-parties (mod devs). All of these are both non-trivial tasks, potential security risks, and violations of current privacy policy.
- Mon Oct 27, 2025 9:22 am
- Forum: Ideas and Suggestions
- Topic: Make the laser turret max consumption show the most it can consume
- Replies: 38
- Views: 11762
Re: Make the laser turret max consumption show the most it can consume
+1 on renaming the field from "Max consumption" to "Work consumption".
- Mon Oct 27, 2025 9:15 am
- Forum: Ideas and Suggestions
- Topic: Select current recipe when changing assembler recipe
- Replies: 17
- Views: 2297
Re: Select current recipe when changing assembler recipe
+1 on the ability to change quality; it happened to me so many times when I clicked recipe before selecting the needed quality level.
- Mon Oct 27, 2025 9:11 am
- Forum: Ideas and Suggestions
- Topic: Allow blueprint & co to travel with us into space
- Replies: 21
- Views: 11478
- Thu Oct 23, 2025 8:42 am
- Forum: Ideas and Suggestions
- Topic: "Locked" request groups
- Replies: 0
- Views: 165
"Locked" request groups
TL;DR
Add ability to lock request groups from being edited until manually unlocked.
What?
Add a simple "Lock" checkbox/toggle for each named request group, located in either rename window (which should be renamed as "edit window"), or in the list of applied groups.
The lock state is shared ...
Add ability to lock request groups from being edited until manually unlocked.
What?
Add a simple "Lock" checkbox/toggle for each named request group, located in either rename window (which should be renamed as "edit window"), or in the list of applied groups.
The lock state is shared ...
- Thu Oct 23, 2025 8:32 am
- Forum: Ideas and Suggestions
- Topic: Use logistic group multiplier when auto-configuring a requester chest
- Replies: 10
- Views: 1638
Re: Use logistic group multiplier when auto-configuring a requester chest
I would take this idea a step further though. Pasting a recipe onto a requester chest should create a named logistic group using the recipes icon. If it already exists the multiplier gets overwritten. It no longer should replace the existing requests. That way a requester chest could easily be ...
- Thu Oct 23, 2025 8:25 am
- Forum: Ideas and Suggestions
- Topic: Paste to Logistics Storage Chest filter
- Replies: 70
- Views: 23081
Re: Suggestion for "Paste Logistic Settings"
It lets you shift right click an assembler and shift left click (like a requester chest) on inserters and [...] sets the inserter to enable if less than one stack of said item.
Contradicts current implementation, pasting settings into the inserter results in filters for the ingredients for some ...
- Mon Sep 29, 2025 4:12 pm
- Forum: Ideas and Suggestions
- Topic: Give agricultural towers separate circuit toggles for planting and harvesting
- Replies: 18
- Views: 2746
Re: Give agricultural towers separate circuit toggles for planting and harvesting
This idea falls apart the moment fruits stopped being consumed in full capacity.
The "stop harvesting" mode of work will solve that.
Never stop consuming fruit! Process it for seeds then burn what's left, or if you have enough seeds just burn everything!
I made my Gleba base error-prone ...
- Mon Sep 29, 2025 3:59 pm
- Forum: Ideas and Suggestions
- Topic: Give agricultural towers separate circuit toggles for planting and harvesting
- Replies: 18
- Views: 2746
Re: Give agricultural towers separate circuit toggles for planting and harvesting
I have found managing seed planting is key to controlling fruit output.
Inserting one seed will result in 50 fruit after 5 minutes. An inserter with hand size 1 inserting seeds, clocked in any way you choose (no smaller than approx 240 ticks per agri-tower) will yield a fruit output as regular ...
- Wed Sep 24, 2025 1:46 pm
- Forum: Releases
- Topic: Version 2.0.67
- Replies: 19
- Views: 8933
Re: Version 2.0.67
Hmmm splitters with circuit connection can't watch its content on belt just like common belt, not handy
I decided that reading content of a splitter would be useless because it would have to read content of both input half-belts and both output half-belts. Just place a transport-belt near the ...
- Mon Sep 22, 2025 4:36 pm
- Forum: Releases
- Topic: Version 2.0.67
- Replies: 19
- Views: 8933
Re: Version 2.0.67
WOAH!
- Wed Sep 17, 2025 9:57 am
- Forum: Implemented Suggestions
- Topic: Train condition progress should look clearer when at 100%
- Replies: 35
- Views: 5649
Re: Train condition progress should look clearer when at 100%
Wait, I just noticed the train stop name in this screenshot.
- Tue Sep 16, 2025 12:33 pm
- Forum: Implemented Suggestions
- Topic: Train condition progress should look clearer when at 100%
- Replies: 35
- Views: 5649
Re: Train condition progress should look clearer when at 100%
Only reasonable option for making it colorblind friendly is to completly turn off the partial background drawing. Those colors are unfortunately provided through a png file so adjusting them is a little bit painful.
Maybe use textured background then?
Like green diagonal stripes for partially ...
- Tue Sep 02, 2025 12:25 pm
- Forum: Implemented Suggestions
- Topic: Roll back feature: "When dragging belts, going forward and back will remove the extra belts built."
- Replies: 19
- Views: 7940
Re: Roll back feature: "When dragging belts, going forward and back will remove the extra belts built."
Instead of reverting this, you should have added a checkbox or option in user settings for how smart the smart belt building is.raiguard wrote: Mon Sep 01, 2025 2:25 pm This has been reverted for the next version (2.0.66). Thank you for your feedback!
- Tue Sep 02, 2025 12:17 pm
- Forum: Releases
- Topic: Version 2.0.66
- Replies: 8
- Views: 9552
Re: Version 2.0.66
Why?..
- Sun Aug 17, 2025 9:46 am
- Forum: Releases
- Topic: Version 2.0.7
- Replies: 29
- Views: 69470
Re: Version 2.0.7
Undocummented: Landfill cost: 20 stone -> 50
- Tue Aug 12, 2025 12:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.62] No icon picker for blueprint description
- Replies: 2
- Views: 1968
Re: [2.0.62] No icon picker for blueprint description
Now this is even more relevant: 125698: Increase blueprint & combinator description max size
- Mon Aug 04, 2025 5:08 pm
- Forum: Releases
- Topic: Version 2.0.63
- Replies: 3
- Views: 12142
Re: Version 2.0.63
BTW, thx for providing link to the previous changelog
- Sat Aug 02, 2025 10:29 am
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 241
- Views: 90248
Re: Version 2.0.45
Speaking also of the choice of not judging of how others play and of adaptability :
I always found it weird that the Factorio speedrunning communities using speedrun.com never created there any segmented speedrun category, despite of how long even Factorio runs are!
Technically, some SA runs ...