Search found 163 matches
- Sat Sep 14, 2024 9:43 pm
- Forum: Ideas and Suggestions
- Topic: Request: Add option to exclude buffer (green) chest inventory from the logistics network
- Replies: 7
- Views: 978
Re: Request: Add option to exclude buffer (green) chest inventory from the logistics network
Why not just make the buffer in a normal steel chest? You can request in the green (or blue) chest, and then use an inserter to move to the steel chest so the items are "committed." You might object that then you'll end up with double the items buffered. True, but you could also use a com...
- Sat Sep 14, 2024 1:50 pm
- Forum: Ideas and Suggestions
- Topic: Request: Add option to exclude buffer (green) chest inventory from the logistics network
- Replies: 7
- Views: 978
Re: Request: Add option to exclude buffer (green) chest inventory from the logistics network
<r><QUOTE author="morsk" post_id="618029" time="1726261123" user_id="50376"><s>[quote=morsk post_id=618029 time=1726261123 user_id=50376]</s> <URL url="https://factorio.com/blog/post/fff-428"><s>[url=https://factorio.com/blog/post/fff-428]</s>FFF #428<e>[/url]</e></URL> may solve this indirectly. I'...
- Mon Sep 02, 2024 1:01 pm
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 89
- Views: 12961
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
Huh, you've added "Icon + Name" format for the ore patch tags. Could you make similar one to the blueprint templates so I can name my train stop "<Item Icon> <Item Name> / Unload" ? Isn't that already part of the the new parameterized template system ( FFF-392 )? It may just be ...
- Sun Sep 01, 2024 4:17 pm
- Forum: Bug Reports
- Topic: [1.1.100] Lua: `require()` absolute and relative path checks are not working
- Replies: 1
- Views: 218
Re: Lua: `require()` absolute and relative path checks are not working
However, if you ask me, I think that imports with form of "require('./local')" or "require('.local')" should be viable and look up only in the current directory, ignoring mod root or "__core__.lualib". Also, there's another linked problem related to the imports, causing...
- Sun Sep 01, 2024 3:55 pm
- Forum: Bug Reports
- Topic: [1.1.100] Lua: `require()` absolute and relative path checks are not working
- Replies: 1
- Views: 218
[1.1.100] Lua: `require()` absolute and relative path checks are not working
I was discussing how import statements work with @justrandomgeek on Discord ( link ), and he noticed that the relative imports I use in my code should not work. We digged into testing, and I wrote this simple script which I smashed into my `data.lua`: ---- --- @param module ModuleID local function t...
- Fri Aug 30, 2024 3:07 pm
- Forum: Modding interface requests
- Topic: Provide function to validate EventData on the given valid EventFilter
- Replies: 0
- Views: 122
Provide function to validate EventData on the given valid EventFilter
Provide the function on LuaBootstrap with the following prototype: script.validate_filters(event: defines.events, event_data: EventData, filters: EventFilter...) -> boolean Accepts the event ID, the passed event data and a valid (i.e. registered) event filter. Returns true if and only if that event ...
- Fri Aug 30, 2024 11:19 am
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 89
- Views: 12961
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
Huh, you've added "Icon + Name" format for the ore patch tags. Could you make similar one to the blueprint templates so I can name my train stop "<Item Icon> <Item Name> / Unload" ?
- Fri Aug 23, 2024 7:37 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 98
- Views: 13533
- Fri Aug 23, 2024 1:12 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 98
- Views: 13533
Re: Friday Facts #425 - Behind the legs
"Unit reporting." "Moving out."
- Fri Aug 23, 2024 11:21 am
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 98
- Views: 13533
Re: Friday Facts #425 - Behind the legs
You can also share knowledge of already-scanned position between different spidertrons, to improve performance for a taskforce.
- Sun Aug 18, 2024 5:40 pm
- Forum: Mod portal Discussion
- Topic: Improving the Mod Portal Search
- Replies: 40
- Views: 7341
Re: Improving the Mod Portal Search
I have noticed that the default result is now sorted by relevance. THANK YOU!
- Tue Aug 13, 2024 9:04 am
- Forum: Questions, reviews and ratings
- Topic: Swap Fluid input/output
- Replies: 2
- Views: 2135
Re: Swap Fluid input/output
I have a mod for you: https://mods.factorio.com/mod/fluid_permutations
Also this would be default behaviour in 2.0
- Fri Jul 26, 2024 11:41 am
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 19339
Re: Friday Facts #421 - Optimizations 2.0
Speaking of multi-threaded updates, could it be made so each layer of computation uses it's own thread? One thread for belts, one for machines, one for electric network, and so on. Yes, this may introduce 1-tick lag/delay on some events, but this will make the game overall update time be almost equa...
- Fri Jul 26, 2024 11:23 am
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 19339
- Mon Jul 22, 2024 12:32 pm
- Forum: Won't implement
- Topic: Allow selection tools to be stored in blueprint library
- Replies: 3
- Views: 1297
Re: Allow selection tools to be stored in blueprint library
It's probably never going to happen. The blueprint library stores blueprints and only blueprints. Making it store other stuff is essentially completely re-writing it and nobody is going to do that any time soon. I am reading API docs and prototype values and it looks that the default "blueprin...
- Thu Jul 18, 2024 3:49 pm
- Forum: Mod portal Discussion
- Topic: Improving the Mod Portal Search
- Replies: 40
- Views: 7341
- Thu Jul 18, 2024 10:22 am
- Forum: Mod portal Discussion
- Topic: [Bug Report] Multi-level lists are broken
- Replies: 0
- Views: 169
[Bug Report] Multi-level lists are broken
By specification, Markdown should support multi-level lists (in any combination). ### Title Text paragraph. Text block continues. 1. Numbered list p.1 2. Numbered list p.2 - Bullet point 2.1 - Bullet point 2.2 3. Numbered list p.3 Which should look like: Title Text paragraph. Text block continues. N...
- Thu Jul 18, 2024 10:14 am
- Forum: Mod portal Discussion
- Topic: [One Line Suggestions]
- Replies: 53
- Views: 22296
Re: [One Line Suggestions]
One line suggestions:
- Add tags for most-popular overhauls/projects (Bob's; SE; K2; AAI; etc.). 3rd-parties may use these tag to mark a mod as specifically designed for the specified modpack (i.e., Space Exploration rocket log).
- Add preview button to all big message boxes.
- Thu Jul 18, 2024 10:10 am
- Forum: Mod portal Discussion
- Topic: Improving the Mod Portal Search
- Replies: 40
- Views: 7341
Re: Improving the Mod Portal Search
First of all, sort by relevance first by default (not by updated date).
Secondly, prioritize fields to search in the following order: title -> tags -> short description -> long description
Secondly, prioritize fields to search in the following order: title -> tags -> short description -> long description
- Fri Jun 28, 2024 11:06 am
- Forum: News
- Topic: Friday Facts #417 - Space Age development
- Replies: 103
- Views: 23688
Re: Friday Facts #417 - Space Age development
Earendel's drafts were always over the top when it comes to gameplay complexity, so we usually started by simplifying it to half of its original size, and then half again soon after... but it is way easier to shave off from a prototype, leaving the best bits, rather then creating things from scratc...