Search found 870 matches

by Hares
Mon Oct 27, 2025 9:51 am
Forum: Ideas and Suggestions
Topic: Palletization - A Way to Make Trains Relevant in the Late Game
Replies: 15
Views: 1052

Re: Palletization - A Way to Make Trains Relevant in the Late Game

Technically possible with mods.

Create new kind of fluid wagon, named Pallete Cargo Wagon with a very specific fluid box restrictions.
Create a palletization machines of 2x6 profile which take items and spit them on "pipe" (furnace-like), and depalletization ones which take "fluid" from "pipe ...
by Hares
Mon Oct 27, 2025 9:35 am
Forum: Ideas and Suggestions
Topic: Statistics on player mod settings
Replies: 2
Views: 277

Re: Statistics on player mod settings

Pretty much impossible. This requires (a) collecting players' telemetry, (b) sending it to Wube, and then (c) giving it to third-parties (mod devs). All of these are both non-trivial tasks, potential security risks, and violations of current privacy policy.
by Hares
Mon Oct 27, 2025 9:22 am
Forum: Ideas and Suggestions
Topic: Make the laser turret max consumption show the most it can consume
Replies: 38
Views: 11762

Re: Make the laser turret max consumption show the most it can consume

+1 on renaming the field from "Max consumption" to "Work consumption".
by Hares
Mon Oct 27, 2025 9:15 am
Forum: Ideas and Suggestions
Topic: Select current recipe when changing assembler recipe
Replies: 17
Views: 2297

Re: Select current recipe when changing assembler recipe

+1 on the ability to change quality; it happened to me so many times when I clicked recipe before selecting the needed quality level.
by Hares
Thu Oct 23, 2025 8:42 am
Forum: Ideas and Suggestions
Topic: "Locked" request groups
Replies: 0
Views: 165

"Locked" request groups

TL;DR
Add ability to lock request groups from being edited until manually unlocked.


What?

Add a simple "Lock" checkbox/toggle for each named request group, located in either rename window (which should be renamed as "edit window"), or in the list of applied groups.
The lock state is shared ...
by Hares
Thu Oct 23, 2025 8:32 am
Forum: Ideas and Suggestions
Topic: Use logistic group multiplier when auto-configuring a requester chest
Replies: 10
Views: 1638

Re: Use logistic group multiplier when auto-configuring a requester chest


I would take this idea a step further though. Pasting a recipe onto a requester chest should create a named logistic group using the recipes icon. If it already exists the multiplier gets overwritten. It no longer should replace the existing requests. That way a requester chest could easily be ...
by Hares
Thu Oct 23, 2025 8:25 am
Forum: Ideas and Suggestions
Topic: Paste to Logistics Storage Chest filter
Replies: 70
Views: 23081

Re: Suggestion for "Paste Logistic Settings"


It lets you shift right click an assembler and shift left click (like a requester chest) on inserters and [...] sets the inserter to enable if less than one stack of said item.


Contradicts current implementation, pasting settings into the inserter results in filters for the ingredients for some ...
by Hares
Mon Sep 29, 2025 4:12 pm
Forum: Ideas and Suggestions
Topic: Give agricultural towers separate circuit toggles for planting and harvesting
Replies: 18
Views: 2746

Re: Give agricultural towers separate circuit toggles for planting and harvesting



This idea falls apart the moment fruits stopped being consumed in full capacity.
The "stop harvesting" mode of work will solve that.


Never stop consuming fruit! Process it for seeds then burn what's left, or if you have enough seeds just burn everything!


I made my Gleba base error-prone ...
by Hares
Mon Sep 29, 2025 3:59 pm
Forum: Ideas and Suggestions
Topic: Give agricultural towers separate circuit toggles for planting and harvesting
Replies: 18
Views: 2746

Re: Give agricultural towers separate circuit toggles for planting and harvesting


I have found managing seed planting is key to controlling fruit output.

Inserting one seed will result in 50 fruit after 5 minutes. An inserter with hand size 1 inserting seeds, clocked in any way you choose (no smaller than approx 240 ticks per agri-tower) will yield a fruit output as regular ...
by Hares
Wed Sep 24, 2025 1:46 pm
Forum: Releases
Topic: Version 2.0.67
Replies: 19
Views: 8933

Re: Version 2.0.67



Hmmm splitters with circuit connection can't watch its content on belt just like common belt, not handy


I decided that reading content of a splitter would be useless because it would have to read content of both input half-belts and both output half-belts. Just place a transport-belt near the ...
by Hares
Mon Sep 22, 2025 4:36 pm
Forum: Releases
Topic: Version 2.0.67
Replies: 19
Views: 8933

Re: Version 2.0.67

FactorioBot wrote: Mon Sep 22, 2025 3:09 pm
  • Splitters can be connected to circuit network.
WOAH!
by Hares
Wed Sep 17, 2025 9:57 am
Forum: Implemented Suggestions
Topic: Train condition progress should look clearer when at 100%
Replies: 35
Views: 5649

Re: Train condition progress should look clearer when at 100%

boskid wrote: Tue Sep 16, 2025 9:16 am Something like this?

09-16-2025, 11-15-41.png
Wait, I just noticed the train stop name in this screenshot.
by Hares
Tue Sep 16, 2025 12:33 pm
Forum: Implemented Suggestions
Topic: Train condition progress should look clearer when at 100%
Replies: 35
Views: 5649

Re: Train condition progress should look clearer when at 100%


Only reasonable option for making it colorblind friendly is to completly turn off the partial background drawing. Those colors are unfortunately provided through a png file so adjusting them is a little bit painful.


Maybe use textured background then?
Like green diagonal stripes for partially ...
by Hares
Tue Sep 02, 2025 12:25 pm
Forum: Implemented Suggestions
Topic: Roll back feature: "When dragging belts, going forward and back will remove the extra belts built."
Replies: 19
Views: 7940

Re: Roll back feature: "When dragging belts, going forward and back will remove the extra belts built."

raiguard wrote: Mon Sep 01, 2025 2:25 pm This has been reverted for the next version (2.0.66). Thank you for your feedback!
Instead of reverting this, you should have added a checkbox or option in user settings for how smart the smart belt building is.
by Hares
Tue Sep 02, 2025 12:17 pm
Forum: Releases
Topic: Version 2.0.66
Replies: 8
Views: 9552

Re: Version 2.0.66

FactorioBot wrote: Tue Sep 02, 2025 12:07 pm Changes
  • Reverted belt building changes from 2.0.61.
Why?..
by Hares
Sun Aug 17, 2025 9:46 am
Forum: Releases
Topic: Version 2.0.7
Replies: 29
Views: 69470

Re: Version 2.0.7

Undocummented: Landfill cost: 20 stone -> 50
by Hares
Mon Aug 04, 2025 5:08 pm
Forum: Releases
Topic: Version 2.0.63
Replies: 3
Views: 12142

Re: Version 2.0.63

BTW, thx for providing link to the previous changelog
by Hares
Sat Aug 02, 2025 10:29 am
Forum: Releases
Topic: Version 2.0.45
Replies: 241
Views: 90248

Re: Version 2.0.45


Speaking also of the choice of not judging of how others play and of adaptability :

I always found it weird that the Factorio speedrunning communities using speedrun.com never created there any segmented speedrun category, despite of how long even Factorio runs are!


Technically, some SA runs ...

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