Search found 621 matches
- Mon Jan 20, 2025 11:33 pm
- Forum: Releases
- Topic: Version 2.0.32
- Replies: 7
- Views: 8844
Re: Version 2.0.32
Thinking about the lava changes, should shadows be cast on it at all from bots/other objects? Not to say the original bright reflection was optimal either, but perhaps a more muted, darker reflection.
Lava is glowing, it emits light and thus does not have shadows on it, except for the largest ...
- Sun Jan 19, 2025 1:56 pm
- Forum: Bug Reports
- Topic: [2.0.12] Storage chest preferred over buffer chest target
- Replies: 14
- Views: 1321
Re: [2.0.12] Storage chest preferred over buffer chest target
This morning I tried to replicate the issue in the editor mode, but couldn't replicate. Priority was as described in the wiki.
I had enabled experimental updates last night and was running a newer version (though couldn't see anything in the patch notes related).
I re-enabled the same mods I ...
- Fri Jan 10, 2025 12:41 pm
- Forum: Not a bug
- Topic: [2.0.29] Unnecessary restart after inactive mod update
- Replies: 1
- Views: 143
[2.0.29] Unnecessary restart after inactive mod update
Steps to Reproduce
Have all mods disabled
Have any of installed mods having a possible update
Install that update
Confirm
Expected:
List of active mods didn't change
Thus, no restart is required
Actual:
Game is restarted anyway
Yes, I know that how it worked since the ...
Have all mods disabled
Have any of installed mods having a possible update
Install that update
Confirm
Expected:
List of active mods didn't change
Thus, no restart is required
Actual:
Game is restarted anyway
Yes, I know that how it worked since the ...
- Thu Jan 09, 2025 9:08 am
- Forum: Ideas and Suggestions
- Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
- Replies: 61
- Views: 3323
Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Speaking of LTN, I made a true LTN train (any items in, any items out, any quantities) for my Fulgora starport which didn't fit (literally) the main island, buuuut...
It only supports one, and exactly one train
It only supports one, and exactly one provider
It only supports one, and exactly one ...
It only supports one, and exactly one train
It only supports one, and exactly one provider
It only supports one, and exactly one ...
- Wed Jan 08, 2025 10:48 pm
- Forum: This Forum
- Topic: Attachment disappears after submitting a post
- Replies: 7
- Views: 695
Re: Attachment disappears after submitting a post
Yep. Looks like Ctrl+Enter while edit is a almost stable way to reproduce the issue.
Edit: Recording attached.
Edit: Recording attached.
Click to see video
- Wed Jan 08, 2025 10:38 pm
- Forum: This Forum
- Topic: Attachment disappears after submitting a post
- Replies: 7
- Views: 695
Re: Attachment disappears after submitting a post
Again. This happens sometimes to me.
It looks this is somehow related to 125699: Pressing Ctrl+Enter while typing a post can sometimes lose it as it only happens when I either use Ctrl+Enter or accidentally use Enter while focus is on the post subject (but not always when done such way!).
Post in ...
It looks this is somehow related to 125699: Pressing Ctrl+Enter while typing a post can sometimes lose it as it only happens when I either use Ctrl+Enter or accidentally use Enter while focus is on the post subject (but not always when done such way!).
Post in ...
- Wed Jan 08, 2025 10:31 pm
- Forum: Ideas and Suggestions
- Topic: Add "Read fuel" to burner inserters
- Replies: 4
- Views: 275
Re: Add "Read fuel" to burner inserters
There is definitely some missing sub-text here. A yellow inserter requires 1 green circuit to make and a combinator takes 5. Just build a yellow inserter.
You seem to have something in mind having to do with power consumption, but inserters use very little power to being with. You'd have to be ...
- Wed Jan 08, 2025 9:07 pm
- Forum: Ideas and Suggestions
- Topic: Add "Read fuel" to burner inserters
- Replies: 4
- Views: 275
Re: Add "Read fuel" to burner inserters
I disagree. Or, technically, not me, but a YT commenter.Panzerknacker wrote: Wed Jan 08, 2025 8:58 pm Instead I vote for removing the filtering capability instead since it does not make sense either.
- Wed Jan 08, 2025 7:59 pm
- Forum: Ideas and Suggestions
- Topic: Add "Read fuel" to burner inserters
- Replies: 4
- Views: 275
Add "Read fuel" to burner inserters
TL;DR
Burner inserters should support "Read fuel" circuitry option similar to reactors & assemblers.
Why?
Out of all burner entities, only two can't read fuel: one being furnaces (ref: [1]), and second being inserter. I don't see actual game need for that except for alerting when critical ...
Burner inserters should support "Read fuel" circuitry option similar to reactors & assemblers.
Why?
Out of all burner entities, only two can't read fuel: one being furnaces (ref: [1]), and second being inserter. I don't see actual game need for that except for alerting when critical ...
- Wed Jan 08, 2025 7:56 pm
- Forum: Ideas and Suggestions
- Topic: Allow connecting wires to funaces
- Replies: 13
- Views: 827
Re: Allow connecting wires to funaces
@mods
Can you please rename this topic to "Allow connecting wires to furnaces" (missing R) ?
Can you please rename this topic to "Allow connecting wires to furnaces" (missing R) ?
- Wed Jan 08, 2025 7:24 pm
- Forum: This Forum
- Topic: Moderation desk
- Replies: 0
- Views: 146
Moderation desk
Hi there. Is there any kind of moderation desk where I can contact moderators on-duty? Usually Koub is nice to read DMs, but it looks he's doing nice on vacation (or so I hope) so I don't want to disturb him.
- Wed Jan 08, 2025 7:20 pm
- Forum: Ideas and Suggestions
- Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
- Replies: 61
- Views: 3323
Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
This is getting out-of-topic.
Let's continue conversation in a different place. Feel free to DM me or contact me in Discord (username: ussxhares).
- Wed Jan 08, 2025 12:47 pm
- Forum: Ideas and Suggestions
- Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
- Replies: 61
- Views: 3323
Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
I know I’m being annoying, but I consider the depot calculation to be the core of the entire system, and if I don’t know exactly how it works in your setup, the entire system I assemble for testing will be different.
I could take the approach of incorporating it from my own depot solution, but ...
- Tue Jan 07, 2025 7:12 pm
- Forum: Ideas and Suggestions
- Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
- Replies: 61
- Views: 3323
Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
It is possible for your system to clock up with the same item if your production is currently-idle. It will probably not happen but it's possible.
- Tue Jan 07, 2025 6:33 pm
- Forum: Ideas and Suggestions
- Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
- Replies: 61
- Views: 3323
Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
Hares,
I’m looking at the blueprint, and there’s one thing I don’t understand. Who assigns the value to the train’s interrupt signal? For example, I’ve been using the depot station to assign it, but now that I’m looking at your blueprint, there’s a logic circuit that doesn’t seem to do anything ...
- Tue Jan 07, 2025 4:06 pm
- Forum: Ideas and Suggestions
- Topic: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
- Replies: 61
- Views: 3323
Re: The Train System Lacks Proper System Feedback – Leading to Ongoing Frustration
What is madzuri? Can you share a link?
It's a mechanism to balance chests being loaded or unloaded equally by computing the average chest content and enable the inserters whose chest content is above or equal to the average and disable the inserters whose chest content is lower than the ...
- Tue Jan 07, 2025 2:48 pm
- Forum: This Forum
- Topic: Pressing Ctrl+Enter while typing a post can sometimes lose it
- Replies: 0
- Views: 153
Pressing Ctrl+Enter while typing a post can sometimes lose it
When you want to submit your post, it's pretty common to use Ctrl+Enter. However, with this forum, it can sometimes reload the page instead. IDK why this happens and what are exact steps to reproduce.
- Tue Jan 07, 2025 2:44 pm
- Forum: Ideas and Suggestions
- Topic: Increase blueprint & combinator description max size
- Replies: 0
- Views: 130
Increase blueprint & combinator description max size
Strange. I'm sure I requested this in ~2023 but can't find any -- not by just me, by anybody. Feel free to merge/reference topics if needed.
TL;DR
Remove or drastically increase limits on the description for blueprints & combinators.
Why?
Currently, the limits are quite hard if you start using ...
TL;DR
Remove or drastically increase limits on the description for blueprints & combinators.
Why?
Currently, the limits are quite hard if you start using ...
- Tue Jan 07, 2025 2:29 pm
- Forum: Not a bug
- Topic: [2.0.29] Fail to import BPs with invalid signals
- Replies: 3
- Views: 208
Re: [2.0.29] Fail to import BPs with invalid signals
Thanks for the report. This is working as intended. Any content in blueprints that the game does not currently know about generate an error and are skipped when importing blueprints. This is how it has worked since blueprint importing was added back in 2017.
It's OK it skipped signals. Why it ...
- Tue Jan 07, 2025 1:57 pm
- Forum: Not a bug
- Topic: [2.0.29] Fail to import BPs with invalid signals
- Replies: 3
- Views: 208
[2.0.29] Fail to import BPs with invalid signals
Steps to Reproduce
Disable Space Age
Import blueprint:
0eNrdWG1v2jAQ/iuWv2yTDCIh4U1qv61SpVWT9qJ9oAgZcoDVxGa2Q4sq/vvODi+FZl3TMY1WrWic3D333HN3Nuk9HaU5zLWQlvbuqRgraWivf0 ...
Disable Space Age
Import blueprint:
0eNrdWG1v2jAQ/iuWv2yTDCIh4U1qv61SpVWT9qJ9oAgZcoDVxGa2Q4sq/vvODi+FZl3TMY1WrWic3D333HN3Nuk9HaU5zLWQlvbuqRgraWivf0 ...