Search found 903 matches

by Hares
Thu Jun 25, 2026 2:08 pm
Forum: Balancing
Topic: Decrease centrifuge stack size
Replies: 14
Views: 2877

Re: Decrease centrifuge stack size


I guess this is why you should just always circuit disable the inserter between the assembler and chest based on if the chest has more than x amount of item in it...


I always do so. The stack size nerf is annoying, as annoying as chem plant / refinery stack size, takes too much character ...
by Hares
Wed Jun 24, 2026 11:16 am
Forum: Releases
Topic: Version 2.1.7
Replies: 188
Views: 95472

Re: Version 2.1.7



Please consider reverting to the previous behavior, when assemblers/collectors/etc could not use their outputs as inputs.


No. Magic self-subtract was hard to discover, was inconsistent with other entities and was reported multiple times for being actually a bug because some players wanted to ...
by Hares
Wed Jun 24, 2026 10:06 am
Forum: Releases
Topic: Version 2.1.7
Replies: 188
Views: 95472

Re: Version 2.1.7


Im not a math person tbh, but isnt shared_probability for scrap recycling a huge nerf to fulgora scrap yield in general? in 2.0 you would roll on each item individually meaning 20% the time you would get gears etc... but you also could had a 1% to get holmium ore on that same piece of scrap, now ...
by Hares
Tue Jun 23, 2026 9:57 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 188
Views: 95472

Re: Version 2.1.7

Darkmatterx76 wrote: Tue Jun 23, 2026 9:54 pm ...
I definitely remember it receding after some actions. Maybe build an assembler nearby, or smth like that.
by Hares
Tue Jun 23, 2026 9:45 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 188
Views: 95472

Re: Version 2.1.7



The "dynamic setup with filtered input-output ports" was the exact bug that needed fixing. Passing lubricant through a water-filtered boiler but not having it show up in the GUI made absolutely zero sense.

You can use a pump to restore the EM plant's ability to "suck" fluids.


From what I ...
by Hares
Tue Jun 23, 2026 9:38 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 188
Views: 95472

Re: Version 2.1.7


I was sad to see that quality still doesn't extend the range of underground pipes.


That's technically complex task actually since you need to respect the mixed quality pipe connection which would be different for left and right pipes.


The other is that I truly beg for grass/ground to slowly ...
by Hares
Tue Jun 23, 2026 6:14 pm
Forum: Mod portal Discussion
Topic: Recycler built-in mod not found
Replies: 1
Views: 106

Recycler built-in mod not found

Mod "recycler" not found if mentioned.
Can I create one for myself? :D
06-23-2026, 21-13-38.png
06-23-2026, 21-13-38.png (31.72 KiB) Viewed 106 times
by Hares
Tue Jun 23, 2026 6:05 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 188
Views: 95472

Re: Version 2.1.7


1. Please make the combinators fast replaceable.



Sure, requested many times (https://forums.factorio.com/83042). In 1.1, there was a mod by CodeGreen which worked perfectly fine, and its port for 2.0 by O5MO which worked with replacement from inventory but not from map view and/or ghosts. Not ...
by Hares
Tue Jun 23, 2026 6:00 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 188
Views: 95472

Re: Version 2.1.7


Can we revisit the hazard concrete change? Seems an odd one to pick out as something worth changing, considering all it does is require you to stamp down more recyclers. Doesn't serve to make gameplay more interesting or balanced either. Otherwise, good stuff!


Yeah, this bothers me too. The ...
by Hares
Tue Jun 23, 2026 11:41 am
Forum: Releases
Topic: Version 2.1.7
Replies: 188
Views: 95472

Re: Version 2.1.7


There has long been a hidden setting to disable entering “smart” numbers in input fields. It disables it entirely but really it’s not a big deal to press 0 a few times vs pressing k.


Yeah, i know about it, but the one poor decision causes the entire cool and useful feature to be disabled. I ...
by Hares
Tue Jun 23, 2026 11:01 am
Forum: Releases
Topic: Version 2.1.7
Replies: 188
Views: 95472

Re: Version 2.1.7

Please, PLEASE, make it so typing E in the numeric input box closes the GUI as in 1.1! Scientific notation is almost never useable in Factorio (unlike 10k which is used a lot).
by Hares
Tue Jun 23, 2026 10:31 am
Forum: Releases
Topic: Version 2.1.7
Replies: 188
Views: 95472

Re: Version 2.1.7




[space-age] Increased asteroid crushing asteroid chunk yield from 20% to 30%.
[space-age] Increased advanced asteroid crushing asteroid chunk yield from 5% to 10%.
[space-age] Fixed asteroid chunks were not marked as lossy catalyst.



I think you mean "Fixed asteroid chunks were now ...
by Hares
Tue Jun 23, 2026 10:09 am
Forum: Releases
Topic: Version 2.1.7
Replies: 188
Views: 95472

Re: Version 2.1.7

Wow! It's alive!

Nice shotgun buffs, BTW.
by Hares
Fri Jun 19, 2026 12:54 pm
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 176
Views: 27306

Re: Friday Facts #443 - More Planet Deliveries

boskid wrote: Fri Jun 19, 2026 12:25 pm
Hares wrote: Fri Jun 19, 2026 12:16 pm Hi there, devs, could you also increase hard limit of 3 fluid pump connections per fluid wagon prototype? Huge cargo ships would largely benefit of it.
That was already done as part of pump changes, upper limit was increased to 255 (no upper limit) for 2.1.
Glad to hear! Thank you!
by Hares
Fri Jun 19, 2026 12:53 pm
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 176
Views: 27306

Re: Friday Facts #443 - More Planet Deliveries

Cubickman wrote: Fri Jun 19, 2026 12:34 pm I can't wait to play 2.1 :D

Is there a hope that the output channel of the combinators can also be selected ?
This would allow for more flexibility in the circuits
feature-request.PNG
You don't actually need this since, unlike other machines, combinators have two distinct out connectors.
by Hares
Fri Jun 19, 2026 12:16 pm
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 176
Views: 27306

Re: Friday Facts #443 - More Planet Deliveries

Hi there, devs, could you also increase hard limit of 3 fluid pump connections per fluid wagon prototype? Huge cargo ships would largely benefit of it.
by Hares
Fri Jun 19, 2026 12:08 pm
Forum: Ideas and Suggestions
Topic: Make circuit connection behavior configurable per wire
Replies: 71
Views: 20294

Re: Make circuit connection behavior configurable per wire

MrFaul wrote: Tue Jun 16, 2026 4:48 am [...]
Toldya!
by Hares
Mon Jun 15, 2026 11:09 am
Forum: Ideas and Suggestions
Topic: Make circuit connection behavior configurable per wire
Replies: 71
Views: 20294

Re: Make circuit connection behavior configurable per wire


From what I understand from the collected information over the years that the implementation of the circuit system isn't straight forward and requires a lot of "work arounds".
So unless they rewrite the entire thing from scratch and probably break millions of safe games in the progress it won't be ...

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