Search found 49 matches

by Candunc
Mon Jul 27, 2015 4:10 am
Forum: Multiplayer
Topic: [Vanilla|0.14|US] SUG Dedicated Server
Replies: 416
Views: 107814

Re: Multiplayer Dedicated Server [0.12.1]

Hey, I just tried to join the server and everything, well, died. I can't join teamspeak:

<22:07:22> Trying to resolve hostname ts.sugaming.us
<22:07:31> Failed to resolve hostname 'ts.sugaming.us'

Nor can I ping / join the server. What happened?
by Candunc
Fri Jul 10, 2015 8:40 pm
Forum: News
Topic: Friday facts #94 - No 0.12 Release today
Replies: 116
Views: 46070

Re: Friday facts #94 - No 0.12 Release today

Ah man, was looking forward to playing this during the commute to the US next week :P. Love the tshirt idea, I'll totally buy one. Also, congrats on planning to get married, hope that goes wonderful for you! Perhaps you can do weekly 'unstable' releases, where we get to test out new features, but th...
by Candunc
Tue Feb 18, 2014 3:29 am
Forum: Releases
Topic: Version 0.9.0
Replies: 62
Views: 31895

Re: Version 0.9.0

After debugging this release, can you work on multiplayer? Many of my friends have tried the demo and liked the concept, but they'd rather buy it when multiplayer comes out.
by Candunc
Sun Feb 16, 2014 2:17 am
Forum: Resolved Problems and Bugs
Topic: [0.9.0] Factorio Crashes when Save Game is Loaded
Replies: 7
Views: 1587

Re: [0.9.0] Factorio Crashes when Save Game is Loaded

I'm unsure if this bug is caused because of the AMD HD 5700 series GPU, or if my save has been corrupted. The game crashes upon loading the save with 'Segmentation fault (core dumped)', Specs: 64 bit Generic Linux 13.10 Ubuntu Desktop 64 bit, running in a VM. The game also crashes when running 32 bi...
by Candunc
Sat Feb 15, 2014 8:10 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.0] Factorio Crashes when Save Game is Loaded
Replies: 7
Views: 1587

[0.9.0] Factorio Crashes when Save Game is Loaded

Hello, I've played the new experimental version of Factorio for quite a bit now. I accidentally started the map on 0.8.8, so that may contribute to the issue. The problem is, I cannot load any save game (Manual Save or Autosave) without Factorio immediately crashing. The issue occurred after I saved...
by Candunc
Sat Sep 21, 2013 2:41 pm
Forum: Releases
Topic: Wiki spam fight
Replies: 7
Views: 12963

Re: Wiki spam fight

Haven't been paying attention to Factorio that much, and there is a lot of new items! Do you mind allowing me to edit the wiki? I am going to add some of the new stuff to it.

Thanks, my username on the wiki is Candunc.
by Candunc
Sat Jun 08, 2013 9:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.3.0] Last box in steam-engine: avail.performace never on
Replies: 9
Views: 3392

Re: [0.3.0] Last box in steam-engine: avail.performace never

Known bug, this old box based gui has been replaced so this bug has been fixed.
by Candunc
Sat Jun 08, 2013 5:02 pm
Forum: Releases
Topic: Version 0.5.0
Replies: 33
Views: 21503

Re: Version 0.5.0

So, I generated around 30 maps with the enemies set to rare and all resources set to frequent. It was impossible to reach all 4 resources from the starting place without fighting through enemy bases on all of the maps. Most of the maps had even rocket turrets. Could you please add an option to set ...
by Candunc
Fri Jun 07, 2013 9:14 pm
Forum: Resolved Problems and Bugs
Topic: [0.5.0] Game crashes on loading old save
Replies: 1
Views: 1102

[0.5.0] Game crashes on loading old save

I have a save from 0.4.1 that I've been using for a while now, and with the newest version of Factorio it crashes the game.

Windows 7 x64

Crash message:
Image

Here is the save for debugging purposes: Link
by Candunc
Sun Jun 02, 2013 10:22 pm
Forum: 1 / 0 magic
Topic: [0.4.1 mac] no graphics
Replies: 11
Views: 9676

Re: [0.4.1 mac] no graphics

Model Name: MacBook Pro Model Identifier: MacBookPro8, 2 Processor Type: Intel Core i7 Processor Speed​​: 2 GHz Number of Processors: 1 Total Number of Cores: 4 (cores) L2 Cache (per core): 256 KB L3 cache: 6 MB Memory: 16 GB I've seen this happen on integrated graphics where the textures would cor...
by Candunc
Sun Jun 02, 2013 10:15 pm
Forum: General discussion
Topic: Almost June & 0.5.0
Replies: 27
Views: 13800

Re: Almost June & 0.5.0

An energy chart would be awesome, I'd like to see where all my power goes.

Will you be releasing it on Thursday again? It would be nice to have a new developmental build the first Thursday of every month.
by Candunc
Tue May 14, 2013 1:32 am
Forum: Ideas and Suggestions
Topic: Some ideas for more usefull trains.
Replies: 21
Views: 15416

Re: Some ideas for more usefull trains.

... Another idea would be to have electrified train tracks. They can be used by trains ( maybe even without the train using coal) and they conduct electricity. With that Trains do have the absolute advantage that you only need to place one set of tracks instead of several belts and a power line. Th...
by Candunc
Sun May 12, 2013 10:23 pm
Forum: Ideas and Suggestions
Topic: Steam
Replies: 13
Views: 14142

Re: Steam

1. The pump doesn't need power to run. It should need electricity. Hmm, how will that work now. Need water to make electricity, need electricity to make water. 2. The "steam" is only 100 degrees hot and the generator runs with water only 15 degrees hot. Reality is, that it needs much more to run. I...
by Candunc
Thu May 09, 2013 9:54 pm
Forum: Resolved Problems and Bugs
Topic: [0.4.0] Will not start
Replies: 6
Views: 3249

Re: [0.4.0] Will not start

Saw this in pending, it seemed to happen after manually installing mods back in 0.2-ish, remove as not a bug.
by Candunc
Wed May 08, 2013 10:25 pm
Forum: Releases
Topic: Factorio Roadmap for 0.18 & 1.0
Replies: 801
Views: 773397

Re: Factorio Roadmap

Darn, kinda sad that multiplayer has been postponed.
MF- wrote:What do you think about electrified railroads?
I like this idea, but the electric trains should be much more expensive to build.
by Candunc
Wed May 08, 2013 10:20 pm
Forum: Ideas and Suggestions
Topic: Body Recycling
Replies: 3
Views: 7110

Re: Body Recycling

Decoration? put their heads on stakes and it will repel them from that area or make them prefer a different path. Another use for wood, and decorative! Maybe the flying transports could go over and grab the heads after they are killed, in addition to collecting them by hand. Gruesome, but useful in...
by Candunc
Mon May 06, 2013 1:16 pm
Forum: General discussion
Topic: Transport Belt Repair Man Upgrade
Replies: 10
Views: 14410

Re: Transport Belt Repair Man Upgrade

I have the mining drill operator, pretty much just because I love the game so much. Furnace attendant tier is what you want, they released the custom scenarios and I can't wait to try them out. I honestly would recommend tier 2.
by Candunc
Sun May 05, 2013 4:08 am
Forum: Not a bug
Topic: [visual] tangled big-pole wiring
Replies: 8
Views: 5613

Re: [visual] tangled big-pole wiring

I believe the almost invisible green wire bug has been there for a version or two now.
by Candunc
Sat May 04, 2013 7:34 pm
Forum: Implemented Suggestions
Topic: Suggestion: Trains should run over aliens
Replies: 4
Views: 5670

Re: Suggestion: Trains should run over aliens

Definitely. That could actually make them useful. Building full-powered defence along the entire track would be extremely expensive and kill advantage of trains instead of belts. Yea, you don't see creepers going after the (much more expensive) belts, or the actual tracks. Building a turret array o...
by Candunc
Sat May 04, 2013 6:44 pm
Forum: Implemented Suggestions
Topic: Suggestion: Trains should run over aliens
Replies: 4
Views: 5670

Suggestion: Trains should run over aliens

When trains are at high speeds, they should be able to run over aliens. Currently they just stop the train and allow the aliens to break the cargo cars.

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