Hosts of games they load which were saved locally where they were not admin, have no admin rights when they load and newly host that savegame.
The previous host must join the new hosts game and promote the new host player.
Search found 15 matches
- Sat Apr 29, 2017 6:57 pm
- Forum: Not a bug
- Topic: #7979 Admin permissions are saved in savegames
- Replies: 3
- Views: 2073
- Wed Apr 26, 2017 3:43 am
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 474985
Re: [MOD 0.15.1+] Creative Mode 0.3.0 - Update for 0.15!
Error while running event creative-mode::on_tick (ID 0)
__creative-mode__/scripts/util.lua:177: attempt to index local 'item' (a number value)
When enabling instant construction/blueprint laying and applying a blueprint
__creative-mode__/scripts/util.lua:177: attempt to index local 'item' (a number value)
When enabling instant construction/blueprint laying and applying a blueprint
- Tue Apr 25, 2017 11:07 pm
- Forum: General discussion
- Topic: A Hidden 0.15 Feature?
- Replies: 9
- Views: 6355
Re: A Hidden 0.15 Feature?
Devs you are so naughty. :)
Belt immunity equipment: http://i.imgur.com/vQ0hAZW.mp4
OMG, that is a beta of creative mode for .15!!!
Where can I find the cracked torrent for the closed beta?? :)
It's an open beta, you just have to enable experimental updates
Mooncat is running .15 and has a ...
Belt immunity equipment: http://i.imgur.com/vQ0hAZW.mp4
OMG, that is a beta of creative mode for .15!!!
Where can I find the cracked torrent for the closed beta?? :)
It's an open beta, you just have to enable experimental updates
Mooncat is running .15 and has a ...
- Tue Apr 25, 2017 6:59 pm
- Forum: General discussion
- Topic: A Hidden 0.15 Feature?
- Replies: 9
- Views: 6355
Re: A Hidden 0.15 Feature?
Mooncat wrote:Devs you are so naughty.
Spoiler
OMG, that is a beta of creative mode for .15!!!
Where can I find the cracked torrent for the closed beta??

- Tue Apr 25, 2017 6:58 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 474985
Re: [MOD 0.14.13+] Creative Mode 0.2.9 - Event log error fix
Mooncat, don't know where you are with 0.15 compatibility.... but i ran 0.15.0 and trying to install your mod i get
"Selected mod has no release version."
cheers
It was mid night here when 0.15 was released, and it is 10am now.... please wait until I get home. ^^"
There's a fair bit to ...
"Selected mod has no release version."
cheers
It was mid night here when 0.15 was released, and it is 10am now.... please wait until I get home. ^^"
There's a fair bit to ...
- Sun Aug 21, 2016 5:21 am
- Forum: Mods
- Topic: [MOD 0.13] Black Market (sell and buy on the market)
- Replies: 387
- Views: 240587
Re: [MOD 0.13] Black Market (sell and buy on the market)
prices should change on supply, demand, and consumption
You will radically change the depth of your mod if you implement this.
I like your emphasis :-)
Thank you.
I included what I think is a good article from a developer on game economics.
I also suggest the example of Soren Johansen's ...
You will radically change the depth of your mod if you implement this.
I like your emphasis :-)
Thank you.
I included what I think is a good article from a developer on game economics.
I also suggest the example of Soren Johansen's ...
- Sat Aug 20, 2016 8:42 pm
- Forum: Mods
- Topic: [MOD 0.13] Black Market (sell and buy on the market)
- Replies: 387
- Views: 240587
Re: [MOD 0.13] Black Market (sell and buy on the market)
http://www.offworldgame.com/
prices should change on supply, demand, and consumption
You will radically change the depth of your mod if you implement this.
http://www.designer-notes.com/?p=114
prices should change on supply, demand, and consumption
You will radically change the depth of your mod if you implement this.
http://www.designer-notes.com/?p=114
- Wed Dec 31, 2014 7:54 pm
- Forum: Mods
- Topic: [MOD 0.11.8] Infinite Research
- Replies: 25
- Views: 36685
Re: [MOD 0.11.8] Infinite Research
would be nice if you had a research that would repeat itself when done, increase in resources and time arithmetically and improve a certain area, say a buff to mining speed of electric drills and my character, smelting/crafting speed for both machines and my character, increase in passive health ...
- Sat Nov 08, 2014 2:12 pm
- Forum: Ideas and Requests For Mods
- Topic: Modding Bounty Award for $$$ !
- Replies: 3
- Views: 2753
Re: Modding Bounty Award for $$$ !
Graphics are a mod too.
No one's stepped up to organize this?
I'll back it, someone else admin it!
No one's stepped up to organize this?
I'll back it, someone else admin it!

- Thu Nov 06, 2014 10:21 am
- Forum: Ideas and Requests For Mods
- Topic: Modding Bounty Award for $$$ !
- Replies: 3
- Views: 2753
Modding Bounty Award for $$$ !
Hi Guys,
I think the modding community is fantastic here.
I also think a little monetary recognition goes a long way.
But to who? And how? And with what votes/recognition/delegation?
I'm happy to chip in $100 for the first month of this.
I'd like someone to help this along and be the organizer ...
I think the modding community is fantastic here.
I also think a little monetary recognition goes a long way.
But to who? And how? And with what votes/recognition/delegation?
I'm happy to chip in $100 for the first month of this.
I'd like someone to help this along and be the organizer ...
- Thu Jul 31, 2014 1:09 am
- Forum: Mods
- Topic: [0.9.x] Belt Lane Splitters (1.2)
- Replies: 46
- Views: 45531
Re: [0.9.x] Belt Lane Splitters (1.2)
Absolutely still relevant, and a great mod 

- Sat May 24, 2014 4:01 pm
- Forum: Mods
- Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
- Replies: 63
- Views: 71197
Re: [0.9.7+] UpGrade
Again, Excellent excellent excellent!
Hope you made them quite expensive
Hope you made them quite expensive

- Sat May 24, 2014 3:53 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 435263
Re: Bob's Ore Mod.
Excellent Excellent Excellent.
Thanks!
That's all
Thanks!
That's all

- Fri May 09, 2014 7:24 am
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Inventory expansion module
- Replies: 11
- Views: 10619
Re: [REQUEST] Inventory expansion module
Agreed.
Expensive backpacks either by research or crafting.
Expensive backpacks either by research or crafting.
- Tue May 06, 2014 11:44 am
- Forum: Resolved Problems and Bugs
- Topic: Crash with f-mod.
- Replies: 6
- Views: 3869
Re: Crash with f-mod.
Experiencing an identical error in an identical scenario when placing underground mines.
Factorio 0.9.8
FMOD 1.10.1
Dytech 2.0.1
Treemod
Factorio 0.9.8
FMOD 1.10.1
Dytech 2.0.1
Treemod